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mikelfc8

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Everything posted by mikelfc8

  1. Make it his favourite club? 20 loyalty and 1 ambition? Might be effective?
  2. Thanks for that. I've just had a look at your feature request. Spot on.
  3. Hope this gets looked at. Some very good points.
  4. ... does the Chief Scout assign the job to the scout you already have on assignment in the country the player is based in? To be clear, I mean the automatic Scout Player button that appears in player profile (in my skin at least). Not going through the menu and selecting scouting pool, although that would be good to know too. Plus, I have not delegated assignments to my Chief Scout. I control them.
  5. Just in case you've not seen it, I recommend Rashidi's BusttheNet channel on you tube. Just excellent. https://www.youtube.com/channel/UCWUCWx5HNWSuzwGxwVczGPQ
  6. Echo the apology. I'm really interested in this too. Sometimes we want to buld up slowly, move the opposition about, draw them out, and then hit them like lightening when they are caught venturing forward. On topic - one thing to consider is that if you have been successful, teams will now be sitting deeper. There will be less space for your wingbacks to get in behind the defence. Opposition full backs will be set more defensively. They will be more focused on stopping those crosses. In such circumstances I try to be less gung ho and more variable in my attack. Give the opposition all kinds of problems. drop the mentality and tempo a notch or two press a bit less to draw them out - let their non-creative players have the ball a bit to see what trouble they get into with it - set pressing traps more vertical movement between the lines - forwards dropping/late runs from midfield or an inverted wingback - traits like gets in opposition area/arrives late in opposition area roles that roam more movement horizontally - into channels - run wide with ball - roles that move wide (mezzala/carrilero) can be great for creating overloads to give their fullbacks a headache and give your wingbacks a passing option when the cross is just not on more creative freedom - let the flair breathe try a quick shift to a role that does the opposite thing - WB to IWB - IW to W - or just swap round the mentalities on the flanks/through the centre In short. Make their heads spin.
  7. Really cool. Apart from anything else, trying (and probably failing a lot) in a save like this would force me to learn much more about interpreting data. Something I need to do. The importance of numbers, both in the game and in the real game, is only going to go one way. The scientific method rules I'll be following this with great interest.
  8. I'd say that is the absolute minimum requirement. Look for some improvement in (at the very least) one significant area - professionalism/ambition/determination A couple of other things I've picked up - To be effectively mentored – · under 24 · fewer than 100 career appearances (not sure about this) Your 3 TEAM LEADERS will have significant impact as mentors (if they have good levels of professionalism/ambition/determination) as well as some other highly influential members in the squad hierarchy High reputation puts them higher up in the hierarchy and that increases their effectiveness
  9. Could we have a post match screen a day or so after every game with performance info and Praise/Criticise buttons for each player? It could take the form of a Match Review training meeting and give us a chance to address discipline issues and mistakes from the previous game, as well as develop player relationships and morale with the praise and criticise functions. It would also help to avoid having to go through the various right-click menus to get there. The idea could be expanded with feedback and data from the performance analysts about what worked and failed in the last match, together with minsight into how the opposition exploited any tactical issues or weaknesses in our system.
  10. You could add an unemployed manager and add all of your staff to his shortlist and save that. Then retire him. It's the only way I've found to do it so far.
  11. Got another quick question. I've managed to create an annoying thing. After messing about in the editor, whenever I go to load editor data the location points to Program Files and I have to click all the way back through to 'editor data' in FM22 to select the file I want. Is there any way to get the editor to point straight at 'editor data' again? EDIT: Ignore the newbie foolishness, sorted now.
  12. I fired up the editor and had a go. It took a bit of head scratching and multiple loads of editor files, but I think I managed it. All done and verified. Just wanted to say thanks to you two.
  13. Thanks for the reply. How do I do that? In the editor? In a sub-folder? Bit clueless here.
  14. Hi, i hope this is the right thread. I want to use two editor data files related to England - one for 5 out of 12 subs and one for real results. When I try to set up a new game I get the message that 'only one file can be selected for England' and a little red alert symbol. I have tried to find the solution, to no avail, and I'm sure I'm missing something simple and obvious. What's the solution, please?
  15. These things are common in the game world once it is up and running, but I'd like to be able to set these kinds of details in the pre-game editor in order to reflect the real world situations for some players at the start of the game. Lukaku's recent situation at Chelsea is a good example. It would be good to be able to set him as unhappy and wanting to leave. Set Chelsea as looking to sell and/or loan. And set Inter as interested in him. The AI could then follow up on the transfer possibilities or human managers could step in to exploit the situation.
  16. Hi, if I buy the in-game editor during my game pass trial period, but then cancel game pass and buy the game via steam,will I have to buy the in game editor again?
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