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0 "What we've got here is a failure to communicate"

About Jumbalumba

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  1. I do not really expect you or anyone to break down everything I want to know or understand at every instance. However, that post really does not answer my question which is why I asked it in the first place. In that post you do state that determining "Focus" for specific positions is complex. I agree. You just state, after some qualitative analysis: Similarly, you have done so for further reworkings. You state you will explain how to work with these "unknown details" and yet I do not really see the "how" here. Again, how do you get these numbers? Surely there is something more than a m
  2. I believe I understand what you are saying here but how would this approach give us the best training? Understandably, an understanding of the levels of training that gives us the same rates will help for further adjustments for more specialised training with regards to position. However, do you do these adjustments? If so, how or, more specifically, how do you determine which categories to adjust and by how much to adjust? If not, then why is training at the same rate in every attribute the preferred training? In looking at your schedules as well as your statement above, there is obviously
  3. Are you saying then that you do not, at least directly, differentiate between different positions? In practice you appear to go outside of your abovementioned simple theory. You do seem to consider which training categories are important in your taking into account the impact of Age. As you have pointed out in your examples, older players decline in their physicals a higher degree than in their other attributes and so you relatively increase their physical training. However, you do not uniformly decrease their training in other categories. In one of your examples, you stated that you chose Ta
  4. It seems I must state again that I do not intend to say that weightings have any effect on actual training or the speed of training. We want the optimal training. Certain attributes are more important than others. Certain attributes behave differently than others based on age etc. as you correctly pointed out. Instead of adjusting the basic training schedule based on how many attributes are in each training category by an arbitrary method of deeming certain attributes as more important or affected differently, I would like a more scientific study on this. I believe attribute weightings offers
  5. I'm not saying that weights affect training. However, we are trying to find the best or optimal training schedule and I do believe, because CA is limited and attributes have their weights that make up CA, that taking into account how weighty attributes are is the best way to go. I view CA as the overriding factor and I view training as a way to mold CA into attributes. Without taking into account the weights of attributes, how can one optimally mold CA into attributes? You stated in the OP that individual attributes do have their complications based on position (as well as age): So apart f
  6. If you really want to train attributes at the same level, I don't think looking at the rudimentary numbers of how many attributes are within a training category is good enough. I believe weighting the training according to the weights of all skills in each training category as they are for each position will work better. These can be found here http://community.sigames.com/showpost.php?p=3275601&postcount=670.
  7. Yeah, it is quite monotonous. Either crosses come in from (near) the byline and your target man tries to head at goal, or passes/crosses from deep go to your targetman who nods it on behind the defence and your quick striker chases it (and because he is quick beats the defence to the ball) and creates a one on one chance. Of course there are exceptions like the nodding on is chased by a winger instead or a winger or the non-targetman striker gets to crosses. However, the great majority of goals will come from your two strikers.
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