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kingjericho

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Everything posted by kingjericho

  1. Can you explain a bit more what do the mods do? If there was a screenshot for each mod it would be perfect
  2. Is it better to have less leagues with large db, or more leagues with smaller db? Also, with many leagues loaded and a subsequent 1* or 2* rating for my expected performance, is this viable for a long term save?
  3. I believe the OP was asking why aren't these tiers included if they're well researched and are easy to activate using the editor. Not everyone is comfortable using the editor, and in my opinion the more leagues and divisions available from the start, the more interesting the game becomes.
  4. @Grez if the newgens would not be generated to be similar to the real players, how would the game create balanced squads, similar in quality to the real clubs? Or would clubs have random CA/PA? I think that a completely randomized newgen database would be hard to do, not based on real life players.
  5. Can't wait for next year's graphics revamp. I'm ok with with the effort to further customise manager's appearance but the manager's screen looked horrendous since it was implemented.
  6. "Screen flow" is a great tip! It should save me some unnecessary clicks when I'm just trying to get past the international breaks.
  7. LLM tips: - 1 or 2 year contracts because everyone is replaceable by someone better - if someone wants high wages, ditch them and look for another player just as good - simple tactics for simple players - try to go far in the cups to try and get an away match against a "big 6" - sell players with future transfer clauses, you never know
  8. Check this section for user made extra leagues https://community.sigames.com/forums/forum/26-editors-hideaway/
  9. In addition, I would use Attack duties for both wing backs. They're the only wide players so you need to take full advantage of them.
  10. I'd go first of all for a TM on Attack. He still offers support and uses his strength to hold up the ball. Behind him for sure one Support and one Attack duty, and I'd go for mobile roles because the TM is fairly static. Perhaps AP/S + SS/A + TM/A
  11. They surely can make it playable with fake competition and club names
  12. England is one of the most time-consuming leagues because of the congested calendar. Italy's seasons are easier to go by because there is only the league and the cup. As an alternative you can try peripheric league like Norway, Serbia, or Croatia. The calendar is lighter and they are great fun to manage and discover hidden gems.
  13. Thanks for your input. My only doubt about this new role are the coach's traits. Does a coach really prefer "attack near post" or "prefer inswinging corners"? I would guess this has more to do with the type of players the squad has rather than a personal preference. Plus, these traits will be very difficult to scout and translate into the game.
  14. Set pieces needed a revamp so this is a welcomed change. What I believe was unnecessary were set piece coaches' traits. What info can you realistically scout from real set piece coaches? You'll get these from PL staff and not much more.
  15. If the new ME looked like PES 3 it would be a massive improvements and that's saying a lot about the current graphics
  16. They'll never say it clearly, but when there's an announcement in the likes of "our game in 2025 will be huge but we still have 2024 first" it's not hard to get the message. I'm not complaining, though. If a big overhaul is coming in 2025 I can wait and still have FM24 in between.
  17. This is probably the most honest text I've read from MJ. He finally admitted what the hardcore fanbase claimed about the last couple of iterations. Lack of development. I'm very excited for the new chapter in FM25, it's a new look which is long overdue. Basically they're already saying that FM24 won't have much news, possibly just the save compatibility and not much else, but I rather have this kind of honest communication than trying to justify lackluster announcements like in recent years.
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