RunningCloud

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About RunningCloud

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  1. Based on player availability and backroom advice, I've been using 4-4-2 and 4-5-1 formations. After a 4-5-1 match, I get a message saying the fans don't like this formation. I go 4-4-2 for the next match -- and get a message that the fans don't like 4-4-2. The next match I return to 4-5-1. The fans didn't like it. So let's expand "Fan Day." Let the manager proclaim one -- and let the fans choose the formation. Getting messages like the above are just part of the irritations of FM10. Others include the basic problem of poorly performing defenders. And scouts with no tactical knowledge giving advice on tactics. IRL, you could tell staff to keep their mouths shut on matters where they lack expertise. I've started a new game on FM06. About the only things I miss are 3d, the calendar and the improved scout-reporting system.
  2. After scores of seasons -- some good, many bad -- with a bunch of clubs, I got my first sacking. The Oldham Athletic management offed me 32 matches into the 2009-2010 season with the team mired in 20th place in League 1. Interestingly, in real life the club is now 19th after 19 matches. Is the real-manager facing the axe? This was my first club in FM2010. Is sacking more likely in this version of the game? The board did me a great favor. Managing Oldham was my worst FM experience. Decrepid defense. Overpaid, underachieving attackers. Inexperienced midfield. A host of new arrivals just before I arrived. I was unemployed for a day before Swansea came a-calling. I'm still trying to figure out why they sacked their manager. Maybe the AI knew I hated Oldham and needed a job in a higher league.
  3. In my first match in 2010, I noticed a huge difference in the 3d from the 2009 3d -- the action was herky-jerky. I wasn't surprised. In the setup, 2010 had told me my computer was a bad match for the game's increased requirements. Before rushing out to get a faster machine, I experimented. I went to Preferences and turned off the stadium display. This cured the herky-jerky 3d. A cheap cure. Nothing lost. I watch players, not fans, during matches.
  4. My board did.
  5. Southampton in 2020 is in good financial shape. I was ready to quit Port Vale anyway, so I dropped the nuke just to see what happened. It didn't seem to affect my profile. On the upside, before I arrived Southampton had signed my top-rated player from Port Vale and I am now in the process of signing my best Port Vale DC, who was still a free agent. I look forward to Southampton. I have always managed frugally, made money for my boards and gotten my clubs promoted by signing good young players who improve with age. Southampton is in far better shape than most of the clubs I have taken over. We play Port Vale about five games down the road. Should be most interesting.
  6. I take over Billericay in 2015 and move them from the BS North to League 1 by 2019. Shortly after that season's end, I get invited to manage Port Vale, who has just been dropped from the Championship to League 1 because they've gone into receivership. Never having managed a bankrupt club, I figured this would be a new challenge. It certainly was. The board tells me they expect promotion back to the Championship at the end of the 2019-2020 season. Then they cut the salary budget to $32k a week from the previous year's $250k a week. They also dump my top GK and best DC. I dump more players and get the pay level down to about $93k a week -- about as low I could get it while keeping a squad I thought had a chance of fulfilling the promotion mandate. I was stuck with this squad. No transfer money. No new quality players because of the ridiculously low pay limits for free agents. I pumped money into the coffers with big-bucks preseason friendlies. I scheduled the reserves for money friendlies whenever they had a week off from their league. Despite the dumping of players, the first team fared well. We were always in the playoff zone and never more than six points from automatic promotion. Then the January transfer window opened and the board released two of my best players. That did it for me. I took the nuke option. I released all first-teamers. Their payoffs pushed the club debt from $10M to $12M. I canceled four long-term loans of players who had been contributing. I fired the entire staff, costing the club about $1M. I also canceled the parent club, another move that added to the red ink. Leaving the club in a shambles, I happily resigned. There were no farewell messages from the board. (I guess SI didn't program for the possibility of a manager intentionally destroying a club.) I got one message saying the board wouldn't allow my assman to leave. A few messages later, he quits anyway, citing loyalty to me. I kept hitting "continue," waiting for manager jobs to open. After a couple of months, Southampton (League 1, 16th place) came open. I applied and was hired. Meanwhile, Port Vale, using a mix of former reserves, a few over-the-hill free agents and grey players, were dropping like a rock -- 0-1-6 since I nuked them. My advice to all is to avoid teams in receivership. Let the AI endure the horrors. The nuke option doesn't fully offset the frustration and pain. It was fun, though.
  7. My assman handles all press conferences -- and he rarely does anything that upsets the players. It's a good use of his time. I handle team talks. I like to single out players for praise. For the squad, I am positive in my comments, unless the squad posted dismal ratings. That happens a couple of times a season. I find being positive improves morale far more than screaming improves play. In my experience, a manager can become a victim of the myriad options available in the tactics screens. I began with FM2006, I was a tactical novice, rarely venturing from the team-settings screens. My basic approach was attacking, with passing set on mixed. I began with a League 2 club, got them to the Championship and then took a job offer from a larger club because the first club's stadium size/finances prevented me from further upgrading the quality of the squad. Eventually, I was managing five Premier clubs before boredom set in. We won everything -- never changing tactics except to go defensive to close out matches. I have since learned that I benefitted from an an apparent out-year problem in FM2006: the AI does a rotten job restocking your opponents and you basically have a corner on the market for the top regens. Winning becomes automatic. FM2009 forced me to look into tactics beyond the team-tactics screen. Like many other managers reporting in these forums, I struggled big time. I tried various detailed approaches discussed in the tactics forum. I finally found one that won my club promotion to League 1 in my fourth season. In my first League 1 season, I finished a satisfying 7th with that tactical scheme. Then I dropped off to 14th and 13th. The old tactic wasn't delivering, and new ones didn't either. I quit this club and accepted an offer to manage a minnow that had just won a place in the Blue Square South. About this time, I read crouchaldinho's 4-4-2 approach to tactics. It was simpler than many of the others I tried. I used his principles to set up attacking, normal, defending, ultra attacking and ultra defending formations. Season 1, we finished 4th, my best first-season finish in any version of FM. Early on, I switched formations in an effort to counter opponents, venues and weather. Not far into the season, I started playing attacking exclusively -- with mixed passing. Part of this no-hands approach was totally ignoring the assman's in-match tactical advice. In Season 2, I used this tactic/approach exclusively, except switching to one of the ultras when late-match circumstances required the change. We finished 3rd and won the promotion playoffs. In Season 3, I finished 3rd in the Blue Square Premier but lost in the playoffs. This was my best-ever showing in a post-promotion season. I'm not sure what all this proves. But for me, sticking with one tactic can succeed. And cause far fewer headaches from tweaking angst. The players seem to respond to consistency. Another thing I don't do -- after doing it with my first FM2009 club -- is set instructions for handling opposing players. For me, this is just another over-managing trap. I am finally satisfied with FM2009. Having stopped chasing the perfect tactic, I can concentrate on what I feel is important: keeping up squad morale by being a boss who rarely employs the hair dryer, finding good young players who work cheap and improve with experience and keeping fresh players on the pitch, especially in the midfield. Crouchaldinho's Simplicity approach is worth a try for managers who have struggled chasing the perfect tactic. BTW, crouchaldinho recently announced in this forum his retirement from FM2009.
  8. I would say none of the above. I tried the exact tactics posted by maybe half a dozen regulars in this forum. Not self-created, cobbled or borrowed from 3rd, 4th, etc. party information. What I am now using is based on crouchaldinho's Simplicity principles, except I play a higher defensive line. No theory, just my experience. I am satisfied with the club's performance without OIs. I was dissatisfied when I used them. I cannot link cause and effect. I can only say I'm happy with current results. My defensive instructions are zonal marking except for the two DCs, who are told to man mark in the area. Good question. I have to assume tactics are at or near the top of any list. If I have a set-it-and-forget-it tactic, it is most important -- because it is not a source of match-to-match concern and tinkering. Maybe I'm not supposed to manage this way, but I am happy with the results. My satisfaction with FM comes in building a team that continues to improve. Agree. There's much confusion. Can you list some of these myths?
  9. In my experience, a manager can become a victim of the myriad options available in the tactics screens. I began with FM2006, I was a tactical novice, rarely venturing from the team-settings screens. My basic approach was attacking, with passing set on mixed. I began with a League 2 club, got them to the Championship and then took a job offer from a larger club because the first club's stadium size/finances prevented me from further upgrading the quality of the squad. Eventually, I was managing five Premier clubs before boredom set in. We won everything -- never changing tactics except to go defensive to close out matches. I have since learned that I benefitted from an an apparent out-year problem in FM2006: the AI does a rotten job restocking your opponents and you basically have a corner on the market for the top regens. Winning becomes automatic. FM2009 forced me to look into tactics beyond the team-tactics screen. Like many other managers reporting in these forums, I struggled big time. I tried various detailed approaches discussed in this forum. I finally found one that won my club promotion to League 1 in my fourth season. In my first League 1 season, I finished a satisfying 7th with that tactical scheme. Then I dropped off to 14th and 13th. The old tactic wasn't delivering, and new ones didn't either. I quit this club and accepted an offer to manage a minnow that had just won a place in the Blue Square South. About this time, I read crouchaldino's 4-4-2 approach to tactics. It was simpler than many of the others I tried. I used his principles to set up attacking, normal, defending, ultra attacking and ultra defending formations. Season 1, we finished 4th, my best first-season finish in any version of FM. Early on, I switched formations in an effort to counter opponents, venues and weather. Not far into the season, I started playing attacking exclusively -- with mixed passing. In Season 2, I played this tactic exclusively, except switching to one of the ultras when late-match circumstances required the change. We finished 3rd and won the promotion playoffs. Midway through Season 3, we are in the top half of the Blue Square Premier -- and not out of the running for top spot or the playoffs. I'm not sure what all this proves. But for me, sticking with one tactic can succeed. And cause far fewer headaches from tweaking angst. The players seem to respond to consistency. Another thing I don't do -- after doing it with my first FM2009 club -- is set instructions for handling opposing players. For me, this is just another over-managing trap. I am finally satisfied with FM2009. Having stopped chasing the perfect tactic, I can concentrate on what I feel is important: keeping up squad morale by being a boss who rarely employs the hair dryer, finding good young players who work cheap and improve with experience and keeping fresh players on the pitch, especially in the midfield.
  10. Yes, 1860 are not only bankable but they are beatable. They couldn't be easier to find. I haven't done an extensive search, but I haven't found any other clubs that will visit for free and produce a maximum gate. Perhaps the game developers made them a gift for lower league managers.
  11. I've rationalized this by thinking that if a club wants to accept an invitation to play a friendly for free, I'll make the offer -- and feel a bit sheepish. I've never left friendlies to my assistant. greenwhitearmy: go to the "all" screen and start inviting teams, starting with the first one listed. You won't have to go very far down the list to find the team -- if the "glitch" exists in your game.
  12. It's the start of the 2016-17 season for Billericay in the Blue Square South. As usual, there's lots of red ink on the balance sheet. The most the club can earn from a friendly is $35,000. Most clubs that can produce this gate, if they will even accept a friendly, want a big piece of the action. But I have found a continental second-division club that will visit for $0, leaving me with the full take. They will also accept endless friendlies. I have them booked for six matches this preseason. I'm not going to name these patsies -- at least right now. Has anybody found similar suckers? I've tried about a dozen other Euro clubs but have found no other $0 takers. My suckers are on page one of the "all" screen in the arrange-friendly setup. If others have found similar goldmines, perhaps we can trade club names. Or have I lucked onto a glitch in FM2009?
  13. I'm getting ready to try Simplicity with the start of a new season. I need some advice on scouts. What attributes are important for a scout sent to check out the opposition? I have always signed scouts with high attributes for judging player ability and potential. Do other attributes become important in evaluating opponents?
  14. Thanks, everyone, for the help. I don't take chances with the talented players. I usually get them locked up to extensions during the off-season. What prompted my question were a few aging players who I may not want to re-sign. I wanted to know how long I can wait on these guys, who I don't think will be high on anyone's poach list. If I wait on these guys, they probably will cut their salary demands.
  15. I set opp instructions pre-match. For STs, always mark tightly and close down, weaker foot. For the wide MFs, it's always close down. If the opposition has a fullback listed as a key player, he also gets close down always. Occasionally, I'll also close down a MC listed as the key player. This is stuff my AM will eventually tell me during a match, so I figure why wait. I am usually among the league leaders in the least number of goals allowed. What I never set is special tackling instructions. I set my team on easy. A couple of season back, using another tactic from this forum, I had tackling notched up to the medium setting. The only difference I experienced between the two settings was far more reds and yellows on medium. I can't imagine the horrors of a hard setting.