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akkm

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Posts posted by akkm

  1. 5 hours ago, themadsheep2001 said:

    The other thing as well is that the number of through balls per game for a team isnt that high - having gone through the Premier League, Serie A, La Liga, Eredivsie, Bundesliga, Ligue 1 and Portugal Liga, the highest is 3 through balls per game, and majority of teams in each of those leagues (it varies slightly) are hitting 1 per game. 

    Central play could do with a slight more focus but the number of threaded passes isnt all that high, so any tweak should be slight

    Yeah for sure on real world numbers of through balls but like other measures I'm not sure how comparable SI's definition of through balls is to the real world ones.

    Re threaded passes this would encompass more than just through balls and that's just terminology but overall creative passing isn't up to scratch...FM is missing other creative passes than just through balls really

  2. 8 hours ago, RDF Tactics said:

    Maybe I'm missing something because you clearly stated "it's a match engine issue" when someone brought up through passes. You said and quite clearly "you can't" when @Itego asked how to fix through balls to his AF. So you're replying that you can't fix the through ball issue to his AF. I replied how I do it. What's the issue with that?

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    Me then posting my tactic and showing how I do it isn't to just "prove you wrong" but also simply because the original person is asking for help. Therefore, posting my tactic and in-game screenshots of what he wants to achieve seems like a good idea to me.

    I've also clearly mentioned central play can do with an improvement. When I call for things to be improved, I don't just claim things. I *try* to back my theory and send in my opinion. So, about central play and other things, I have reported many many times. If you read my comments here, you will very quickly realise I don't think the ME is perfect and faultless. I don't just say things loosely and I report it. So talking about not wanting to help the game, I spend so much of my free time sending in stuff. Quite literally. I'm sure you will not find many more customers actively attempting to communicate with SI to improve FM. And as you said, each to their own so why don't I have the right to disagree with you without it meaning I don't want to help the game? You will never find a comment of me saying FM is fine as it is. You'll see plenty of me suggesting things to improve the game. Trying to help. But be constructive it what I'm doing.

    This thread is a perfect example. Rather than the person claiming it's broken etc, they posted a constructive thread. I and others tried to help. First, we made sure we tried many different combinations to get what he wanted. After not being able to achieve that, there was so much "evidence" to send in. I then sent it to SI and they saw it. That's what I picture what helping SI improve the ME looks like. SI now have more to work with.

    What doesn't help SI is people just claiming things are a problem with no suggestions. Also, claiming you can't do things in the game when you can doesn't help the player.

    As clear. "Personally, I'd like to see an improvement with ball retention in the central areas of the final 3rd. Allowing for more methodical chance creation".

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    Now, the person wanted his world-class striker to score goals. He wanted through balls. Why is it then bad to say "check your tactics"? Why is saying it can be your tactic such a negative thing? If he genuinely wants help which it seemed he did, he can take advice on how others are getting the same results he's asking for.

    There are his questions. I then replied by showing my tactic and it happening in game. I showed those in game shots to back my original theory of attacking channels etc etc. 

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    Remember. To all his question posts about him asking for through balls, you went on to call it an issue with the ME and that he can't fix the through ball issues he's having. To me, and others, that looks clearly like you're saying either it doesn't happen or happen enough.

    So actually, me showing it happening 3 times in one game is a good thing because it shows he absolutely can fix THAT particular issue. He never once mentioned anything else about operating in tight areas etc. Those things can do with an improvement. People and myself would agree. But, that was not the question the person asked and yourself claimed he can not fix the issue he's having. Hence my replies.

    Through balls is the only thing I'm answering to. Simply, because you said he can't fix it. Maybe you didn't mean to. But, through balls is he wanted and that's what I wanted to help with.

    Oh I absolutely meant to say he can't fix it...because he can't as overall it's a match engine issue.

    I said this (italics)...

    "Its a match engine issue this year sadly. Sure...there are a few still in there but movement, decision making, ability to operate in tight spaces and weighting of passes is off overall. Needs work in the match engine team"

    To which a user answered he didn’t have those problems

    Itego asked how did he fix it

    So that extended his reply beyond through balls as he asked how did he fix it referencing other elements but still, I get you, the crux of what he wanted was re through balls.

    I replied mostly on that below (italics)...

    "You can't. It's a match engine thing overall. Sure...certain levers can be tweaked to mitigate it to a small extent and give you some intermittent joy but the patterns will ultimately repeat as you've seen yourself.

    I saw you mention this year versus last and last year relied on a lot of passes through the air to alleviate that element of things for those balls you want to see but that was an unrealistic element of the simulation in itself. This year they addressed the balls through the air but, unfortunately, without addressing the creativity required elsewhere to balance it out.

    Worth checking @XaWto see what his tactics can do giving you a little uplift...his inputs are useful sometimes but I'd say manage your expectations on what it will deliver as overall it's a fault in the match engine simulation"

    On balls through the air last year I didn’t mean just through balls.

    Anyway, I alluded that the through balls issue can be mitigated with tactical tweaks…even my first response never said there was none. For sure I extended it early beyond through balls and you yourself extended it beyond merely through balls when you said “attacking central areas is certainly a thing in FM24” which is why I gave the lengthy reply beyond just that issue.

    I also know you’re trying to be helpful which I alluded to and said you had lots of helpful posts but unwittingly in this instance it’s feedback but ultimately not helpful to improve the simulation…for sure it can be helpful to itego.

    It reminds me in FM2019 lots of the feedback on the forums was the central play/through balls issue was movement related. An SI team member agreed on the forums then. I could see this wasn’t simply the case…movement did need enhancing but the issue was also pass decision related. I actually directly messaged the match engine team with an extensive post including time stamped match examples showing them this but so much feedback on movement on the forums seemed to influence their assessment and ultimately there was an element of misdiagnoses and it actually wasn’t fixed until fm21.

    To be fair to them I think they did attempt to improve passing but it lead to too many passes through the air from too deep…but that was another issue I had flagged to them years prior lol.

    Apologies if you feel I singled you out here but again it’s just I can see what feedback can make SI not fully aware of the extent of the issues and not draw the correct conclusions as a result.

    I know you think you have fixed the through balls element with your examples but you’ve actually just supported what I said…it can be mitigated for sure but your example isn’t the issue fixed at all. The issue is a match engine issue in terms of fundamental decision making and vision not being simulated/coded well enough. Players can be far more creative with through balls (and much more) than they already are and whilst we can see examples of through balls, situations arise which should engender/trigger them more especially with creative players/style to do it. There doesn't have to be glaring space to trigger these passes either but FM needs too much space at times. Essentially it’s too limited.

    And fyi…yes I have provided information on this to SI...by another means.

    Ultimately what you have posted is only a mitigant, not a solution/fix.

    There’s a bigger picture at play and I do think it comes down to view of football at times. I’m sure you’ve played a bunch of matches and tested out all sorts so I guess if you haven’t seen the stuff I allude to then you won’t at this stage. Sure, you may not see the extent of them and feel only small tweaks are required but that’s just not the case.

    There’s a reason why SI struggles to balance the engine each year and knock ons cause them too much strife and this is one of them. It's why we see patterns repeat too much at times in the match engine and with attempted development. There’s been too much of a default reliance on width over the years with proper creative play encompassing vision, passing and movement not up to scratch. I mean threaded passes, through balls, guiled passes, line breaking passes there…not just through balls but it needs quite a lot of enhancement to actually allow real progress to be made. Also, complementary movement as well. There’s a lot to be done to improve things and it’s about time we see this. So that’s why I jumped in on your feedback about this stuff and for sure an element is borne out of frustration for the lack of progress with the match engine

  3. 3 hours ago, RDF Tactics said:

    And there you are. Hat-trick for my World Class striker. Hat-trick of assists from KDB. Hat-trick of central through-ball assists.

    Rinse and repeat. KDB picks up dangerous pocked forcing CB to engage. We then exploit.

    Because this is a feedback page :lol: my feedback is with the right set up and players, central play can be devastating. Personally, I'd like to see an improvement with ball retention in the central areas of the final 3rd. Allowing for more methodical chance creation. But attacking central areas is certainly a thing in FM24.

    No one is saying it doesn't happen at all or it's non existent...I'm not sure where you formed that impression from...perhaps you've seen a frustrated user indulge in hyperbole but clearly that's not the case so there’s no need try to prove something that doesn't need proving :).

    I do think it’s great you’re trying to help here and it’s all very obvious things you’ve pointed out and I get more casual users mightn’t see those things so fair enough but unintentionally you’re clouding things a little for SI to draw proper conclusions here.

    I broadened my point to mention creativity earlier rather than simply through balls but you've fallen into the 'its your tactics' fallacy.

    It may come down to expectation or view of football but the issue I've talked about at length at times is 100% a match engine issue. I have said certain elements can be mitigated with some tactical tweaks/levers but overall it’s beyond contestation it’s a match engine issue with behaviours that aren’t being coded well.

    Also, you pointing out 3 through balls in a match and concluding everything is ok with through balls and central play is doing a disservice to the issue and isn’t helping to resolve it. This is how conspiracy theorists operate. Essentially someone forms an impression about something and then frames everything through that lens and sees/extracts what they want to see with an example of something, ignoring the majority of information to reinforce their impression of something (bias overrides rationality if you will). I'm not for one second saying you're a conspiracy theorist by the way :).

    This is what you’re doing here by thinking it’s a tactical issue and something which can be resolved with tactical elements and seeing 3 through balls and saying…well there you go…but you’re missing the bigger picture overall and not observing patterns and making proper conclusions.

     

    I’ve tested the match engine thoroughly using many variant tactics and tweaks. One example is observing closely and experimenting by managing both teams in a match (watching in full match mode) revealed issues with quality play and creative passing & movement. With one team I moved all players to the wings bar 2 up front…so essentially the centre is free from impediments that would prevent good central play so it takes any perception of ‘its your tactics’ out of it.

    Some of the actual play that unfolds is just dreadful at times. I’ve done it with Liverpool and the way the team sets about to attack space trying to pass and move is legitimately bad too often. Sometimes the decision making and awareness of teams mates is shockingly bad. That’s not to say there isn’t any good play at all…there is absolutely good play for sure and good pass selection, through balls, good weighted passes at times and all that but overall you’ll see patterns that mean perceptions/opinions formed about the match engine can be somewhat illusory at times.

    The main patterns from an attacking perspective are:

    - The creative or even obvious pass isn't selected at times where it should be and supporting runs to provide options aren’t made. The final engine has been best of this year's iterations in terms of selecting pass when it’s on but it's still not good enough. The off the ball runs are not good enough either

    - The attempt at a creative pass is played to feet more than it should be where it should be played slightly ahead/ahead into the path of the player to run on to. This is quite glaring when space big and small is there

    - The angle of the pass can be off...it seems to favour more angled passes left or right rather than straighter passes vertically (along the ground)

    - Lots of moves break down where a protective mechanism seems to kick in to have the move break down…be it sloppy control, bad pass choice, awful awareness of others around them etc but a pattern emerges to see issues are there.

    This exercise shows that the match engine is not simulating fundamental footballing behaviours well enough to be on point… be it movement/pass selection at a basic level. If this is the case with an abundance of space then it’s even more compromised when normal tactics are employed. So elements of it are good but overall lots of examples of just bad play…far too many to be fair to suggest central play is good, let along adequate. That take would just be misguided.

     

    Overall, of course there are lots of good and even great things in the match engine but central creativity & the ability of players to operate in there is 100% an issue and often is an issue with the engine. If you don’t see that then that’s fine but it’s still an issue nonetheless and 100% is not tactical on the whole. I don’t mean to sound harsh and I’ve seen you make some good posts…just not here taking the bigger picture into account as we keep seeing this issue crop up in FMs match engine over the years and some people defend it and feedback that it’s ok but on the whole for the integrity of the simulation…it’s not ok.

    Can the engine produce some through balls…yes

    Can the engine produce enough good quality passing & movement, ability to operate in tight spaces and good creativity…nope.  

    As @XaW said each to their own…and I agree 100%...it should be a case of each to their own and each can garner what they want out of the engine being able to play whatever style they want but unfortunately that’s just not the case.

    It’s misleading to suggest that it is and prevents the engine from being developed/enhanced as there are key pieces missing (not saying anyone is doing that intentionally) . These elements require improvement to make the simulation more versatile, more varied and most importantly…more realistic

  4. 15 minutes ago, Itego said:

    How did you fix it? Plsss I need help

    You can't. It's a match engine thing overall. Sure...certain levers can be tweaked to mitigate it to a small extent and give you some intermittent joy but the patterns will ultimately repeat as you've seen yourself. 

    I saw you mention this year versus last and last year relied on a lot of passes through the air to alleviate that element of things for those balls you want to see but that was an unrealistic element of the simulation in itself. This year they addressed the balls through the air but, unfortunately, without addressing the creativity required elsewhere to balance it out.

    Worth checking @XaWto see what his tactics can do giving you a little uplift...his inputs are useful sometimes but I'd say manage your expectations on what it will deliver as overall it's a fault in the match engine simulation

  5. 19 minutes ago, Itego said:

    94th minute goal, how did you make your player do that through pass my players ain't even making through balls everything is just boring and predictable 

    Its a match engine issue this year sadly. Sure...there are a few still in there but movement, decision making, ability to operate in tight spaces and weighting of passes is off overall. Needs work in the match engine team

  6. 13 hours ago, Rodrigogc said:

    For those asking for constructive posts, this one is the best I've seen in this thread and basically sums up everything that is/has been wrong with the ME and can be improved. But I doubt a post like that will be taken into consideration because there is no .pkms, screenshots, proofs, etc etc 

    But anyone who watches football and would like better representation of the sport in the ME can clearly see what akkm says here. And it won't get better. RDF post above and this one says it all about what's missing in the ME and what could be better, and repeating it is worthless because SI probably is fine with wide players running down the pitch qnd dembeles and Adama traores owning top tier leagues. If you want your Isco to play better or your false 9 role to work, sorry that will not happen. 

    The main issue is that what is wrong with the ME can't be called a bug, it's just perception from the eyes of those who watch football and see the massive gap between what goes on in a real match and FM match engine. People dissatisfied with the ME will not bug report that final third central play does not happen, simply because it is not a bug, therefore this will not change.

    Thats basically the main frustration with the ME. I watch a lot of matches in full detail, to get the real manager experience, and seeing players making the same forced mistakes every version hurt my eyes. 

    I honestly don't see much difference between an intelligent player and a dumb one on the pitch anymore, since physicals have taken over the ME for good.

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    Well said. You're fundamentally correct about some of the fundamentals missing from the match engine simulation :). It is a concern that SI isn't seeing it as well as it should on this and most years leans towards the more rudimentary way of playing (width/crossing/balls through the air) to produce goals/chances and seems content with that or at least happy enough to keep putting out (broadly speaking) the same fare year in year out.

    Of course certain elements have been attempted development wise (chaos factor/increased effects of pressing most notably in the last couple of years) so it's not to say nothing has happened but they seem to have displaced certain elements of creativity which were more prevalent in fm21 & fm22. This just shouldn't be the case however many years into the development of the match engine. I'm well aware of the how complex the code must be and to produce what it produces is already wildly impressive but the issue is the output is only as good as the inputs. Of course things have knock ons and can take time but there are too many knock ons which result in things going around in circles and something 'breaking' something else...then fixing that...resulting in breaking another thing ad infinitum.

    At this stage I've seen some really good stuff in some years but generally things are off so it seems SI CAN code certain fundamentally good behaviours at times but overall it seems there aren't enough good behaviours being input (ie width/crossing dependency has generally been too overpowered) which is indicative of views of football not seeing what's missing.

    Even the positional play this year...sure it's decent and different from before but so much more is needed. As @whatsupdocpointed out above elements that are still missing. To me these are basics that should have been 'inputs' from the conception of the match engine. Call it whatever you want (positional play) but it's really elementary elements of how to pass and move the ball around situationally. Players need to be dynamically aware of their team mates and opposition to offer themselves to move the ball around offering angles/positions to receive passes to break lines and build a move up and around the pitch. I've posted on this to SI years back that this stuff was needed to improve fundamentals to better simulate football passing and movement from a decision making point of view. This would wean the engine off it's dependency on width crossing and mean balancing would be far easier to achieve. Teach the AI better fundamentals and the output will be better. 

    From there once passing and moving is on point the AI can be taught and learn better tactical and defensive elements to react to and cope better with well simulated offensive fundamentals. 

    Unfortunately the stuck in the mud development seems to have become the norm with efforts to address core elements just not happening well and we are left with what we are left with currently

  7. 8 hours ago, Mitja said:

    FM 21 had decent amount of creativity, one-passing around penalty area, short through balls problem was when ball was played on flanks to fullbacks trying to cross like there's no tomorrow. Too many attacking actions would finish because senseless decisions to cross rather than keeping the ball. I've seen games with hundred crosses AI Liverpool was champion there. What about cutting inside? In previous FMs there were no problems here then suddenly players couldn't cut inside. It's a basic behaviour you take the ball to the side of your stronger foot. What I want to say is that the code was there and then it disappeared. Another example defensive on is fullbacks' pressing. In FM 17 they would step up from the line to engage into pressing wingers depending on instructions. i don't know if it has been fixed but it was gone at least until 21. I'm not sure about simulation it's about coding if behaviour x can be coded why y can't? It's even more strange that some things were there and now they're gone.

    Yeah that's the concern...those elements of creativity were there in FM21 and FM22 but are gone since. Yes FM22 had a massive thing with crosses being blocked...could have been a reaction to crossing issue you describe for FM21 but centrally and in the top third there was still some good creative passing and decision making. 

    Since trying to introduce the chaos element/better pressing the creative elements have taken a big hit...can the engine not cope with that or is the view of football in SI just not able to see it. Are SI consciously taking out those creative elements or do they not see they're missing...not entirely sure which one it is. All I can say for sure is creative elements are sorely missing completely undermining the quality and legitimacy of the simulation as it limits the ways to play, build up, create and score.  Play then gets funneled into a smaller number of more rudimentary ways to do that. It just means more repeated patterns then and a less enjoyable and less realistic experience

  8. 11 minutes ago, g1nh0 said:

    Great post too, and can't disagree with any of it - well apart from the fraud thing with JM :D 

    But, you say fraud - he's probably the one manager that's proven it with different standards of football clubs especially at his peak and at an elite level. But he did have as you correctly point out, manage players in a period where players could, and enjoyed defending, but also where players had an attitude of doing their best for the club, their manager, and ultimately wanted success on the pitch.

    Nowadays players don't have that care or ambition, and just look forward to their weekly pay cheque. And I think that attitude also can be pushed when it comes to actually playing football - players will probably enjoy playing more with the football, rather than playing without it. And that makes it hard to achieve prolonged / sustained success with a more pragmatic style compared to a Pep approach where players will enjoy playing with the football - but recognising in order to do that, they need to work very hard with the counter-press to regain the ball back as quickly as possible.

    There should always be room for special players that can make the difference, and why I think in FM terms I'd really like those more exquisite roles to shine, with the players capable of performing it at the elite level - providing there is a tactical balance to allow it. Though, I do think it will always be tricky to derive everything from statistics. Because I guess the Spanish league being more Tiki Taka in style, will not be as intense as other leagues, in addition with Modric being at a club where inferior sides will setup more pragmatically.

    I also think not everything can be derived from statistics, but sometimes you just need to watch the player and know - like Ronaldinho or Zidane, maybe not statistically the best, but I don't think anything else needs explaining with those fellas!

    And it isn't always just managers being as good as their players, but an individual player may only ever be as good as his team too. Messi shone at Barca, but at PSG never really did it, despite being in a league vs worse sides.

    So one could also make an argument as to why C Ronaldo is superior to Messi, as he can probably shine in any side, because he can probably play in more positions and different tactical systems compared to Messi.

    But as with your posts clearly showing how the ME is lacking to reflect real life, I guess my expectations for at least this last patch and near future, would be to take steps to maximise the potential of what is currently available (which is simple concepts of football that can work well and in the correct game profile / situations), and what should next be prioritised to enable greater intricacies of tactics that rely much more open attributes being weighted / balanced much more accurately.

    If that functions extremely well, you can set boundaries / requirements that will affect how effective a given tactical style is / or be suitable to be employed by the players in your squad and the attributes that they have, and relative to the competition they are in. It will also allow those more exquisite roles to work really well if the player has a super high ability to carry it out.

    This also extends to fatigue management with gegenpressing, where again attributes will be a critical element to be able to find a more realistic balance / effects employing that system would have on injuries and fatigue throughout not just one season, but those thereafter as players will ultimately burnout if it is too intense for a substantial period of time.

    But, hard to tell how close / far that away that will be. But for me, at this moment, the game has considerably regressed from FM23 with these very basic concepts that should be in place to mimic some degree of football realism.

    Once that has been understood and executed to a good level, then I would like to think there would be an aim to then be more ambitious and work on the attribute side and try to push the game to a greater level.

    Yeah I read before jose allude to changes in players' character over the years means they don't have the appetite to do certain things they used to. For sure modern players seeing others play more front foot football has affected jose's more recent teams as they get sick of playing the way jose wants them to and won't sustain the effort or concentration levels over time.

    Agree on thinking outside stats which is why I mentioned the eye test re modric...and the others as you mention and many many more as well.

    Re messi vs ronaldo...hard no there :). Messi effectively switched off at club level after he left barca...plus his legs were really already gone and I feel he saved as much as he could of himself for one last hurrah at the world cup...which kinda worked out :). One could argue ronaldo could shine in any side as a goalscorer...similar to how haaland could...but haaland is a donkey really lol. So I think a great goalscorer and a great player are 2 different things. Messi still did shine at psg just not as brightly as his peak....messi also shone at the world cup and the one they lost...where ronaldo didn't really shine at any world cup. Messi exhibited a much higher degree of quality than ronaldo ever did outside goalscoring measures...except perhaps heading/right foot :lol:. Also, messi could play up top, right wing, left wing, #10 and he could very easily have played in deeper positions than that...at his peak with fully functional legs he could have played in midfield and ran the show with consummate ease and been very creative. Ron was limited in terms of what he could do vs messi. 

    In terms of different tactical systems though ron often needed more space to operate in than messi to shine. In premiership days under fergie English teams defending wasn't stellar (and at times stupidly high up the pitch lol) and plenty of ronaldo highlights were him running into big spaces. Similarly jose at madrid was happy to use him on the counter to score lots...as he needed the space to run into. Messi at barca invariably came up against deep lying defences which is harder yet messi did alright lol.

    Also, ronaldo effectively did little to contribute besides scoring and making runs into certain paths and had others (like benzema) do a lot of his work and was carried more so this was more restrictive to how a team could play where messi (until his legs went) was more involved in build up play meaning more variation in attacking play was achievable. At man utd 2nd effort ron scored but the team became too one dimensional and easily stopped because of ronaldo.

    Overall I do get your point though that a player wouldn't necessarily shine as bright in lesser teams surrounded by lesser players. Perhaps maradona and the real (brazilian) ronaldo shone bright no matter who they played with.

     

    The rest re FM I wholeheartedly agree with you on what changes are required and at this stage just should happen. My feeling is they've moved on to next year though on the match engine but fingers crossed they will employ the strategy as you've described above as is it's time to get things in a better state 

     

  9. 40 minutes ago, g1nh0 said:

    Heh, and likewise I wouldn't have expected you to change a set opinion on Jose :) He's marmite, to the point an opinion of him cannot ever change!

    But for me, as a manager in order to implement your philosophy successfully, you need the right players and full backing from the board to bring those players in. Pep has it, Klopp has it, Carlo has it, Jose hasn't had it in ages - and that is a fact that can't be argued.

    However I do agree football has moved on, and it is harder to implement his philosophy especially with the introduction of VAR which is more beneficial to the offensive team - so where before he was able to produce miracles with teams (Inter, Porto, Real toppling a prime Barca), now when it comes to the league, it is that much more difficult to play a more counter-attacking based style highly effectively on a consistent basis.

    And so he would need to be more offensive than his usual default pragmatic stance - but he hasn't had the personnel to allow him to play a more offensive style which he's comfortable with - that being defenders he has confidence in. (And so perhaps that's something he would need to be more inclined to take risks with, altering a style with poor defenders at the back - or in Ange's case, dont play CBs, play full backs there instead lol.)

    I still think with the right club behind him, and the right players / squad depth available (like all the top perceived managers have had now for donkeys years) he can do a really good job - because irrespective of his more recent jobs with inferior players and inadequate backing, he still keeps winning things. 

    And that's why I do think Bayern would also be good from a tactical perspective, he will have to play more on the front foot more frequently. Bayern board can be demanding, but if they were to strike a deal saying "we'll back you in the market, if you play a style more associated with your stint at Real Madrid", then I think it could actually be a partnership that can work extremely well.

    He'll also be able to get the most out of Harry Kane for a few years, and maybe get him a trophy which he won't be getting now this year lol

    Some great posts @g1nh0

    I actually think mourinho is a fraud but won't even get into that :) as ultimately you're correct in what you said earlier that any manager is only as good as the players they have. One thing that doesn't help mourinho or anyone trying to implement cagey park the bus tactics is the level of defenders has declined over the years so he wouldn't have the personnel to implement what he wants as well as they would have done in the past. 

    Yeah modern football has changed with more running/pressing and all that but that's displaced quality to an extent. Anyway, there's always been hard work, intensity and pressing but fitness/nutrition of modern players enables it to be tapped into more. Also drop off in player quality can make elements of it more effective.

    On gegen, taking it back to its most prominent proponent...I'm a Liverpool fan and they've been garbage in many games this year yet still churn out results so it's not the system of klopps that's ultimately producing results more the quality of the players at his disposal and more particularly the forwards. His system actually produces crappy performances regularly...yeah sure they work tremendously hard, press ferociously and all that but the amount of average to bad performances that result in wins shows the players he has keep bailing him/the system out. Even in klopps peak liverpool years they didn't play well plenty of times. Then the down years are farcical...without the ferocious press liverpool churn out abysmal performances and you can see some elements of what they're being coached outside of gegen is poor...some of the basics of liverpools play is dreadful in those down years. Take Newcastle...under howe last year did very well but intensity this season hasn't been same level and performances and results haven't been as good. So gegen isn't what many perceive it to be in real world football. 

    FM's implementation of the inefficiencies of gegen is not done well. They don't simulate effect of fatigue in games, over a season or knock ons for other seasons. The intensity required and the resultant knock ons just aren't done well yet in FM. 

    The other key piece is proper creative and technical elements of football aren't well simulated in FM so gegen isn't exposed as well as it should be and in general more possession based tactics lack the tools to open up and create in more varied ways. It's the biggest part missing this year. One of big things is teams/players cannot operate well in the top third or in tighter spaces compared to the real world and then the weighting of passes is generally off both of which make things too restrictive and can make for repeated patterns and a banal experience. 

    Also re gegen in the real world isn't as prevalent as people think. Sure, teams run and press more, high & low but that doesn't necessarily constitute gegen. Lots of teams combine it with other elements of possession football. City are ultimately a possession team but combine it with situational variations of pressing/counter pressing and tempo and that's how football is. Unfortunately that isn't possible in FM's match engine the way City do it with on the ball. Some may think it is or recommend tactical forums etc but that’s just not the case.

    This weak simulation of the on the ball passing and movement and it’s one of reasons FM engine is lacking.

    Again back to the real world Klopps Liverpool have played Real Madrid on 4 occasions and been beaten or knocked out each time. So the ultimate gegenpressing machine isn’t as efficient as people perceive it to be. There’s a better way of playing as city’s template has proven as well. 

    For sure modern football has more speed, pressing, more elements of transitions but the basics of passing and movement and creativity are never going away. 

    Take Modric…a small statured man listed as 5.8 and less than 11 stone and not what would be drawn up as the archetypal athlete but in an era where physical elements, pressing, power etc have increased Modric has had little difficulty in navigating that and has arguably been even more effective through the years. For one thing I checked on his whoscored stats and his dispossessed per game stats have decreased after he turned 30…so in current era where pressing etc has supposedly made it harder to keep the ball he’s actually found it easier to retain possession. So that means it’s not as hard as people perceive it…if the player is good enough they can do it. Sure, Modric is a top player but he shouldn’t be finding it easier in his 30s especially if things have supposedly got harder…that’s not how things work lol. 

    All of this with Modric simply passes the eye test…his movement around the pitch identifying small pockets of space and angles to give team mates options to pass to and positioning of his body to receive it, retain it and move it around is something lacking in many modern day players…it’s simple but incredibly effective game intelligence. More players exhibiting these skills would mean press breaking would be more effective than it currently is.

    Another one is I’m watching City vs Chelsea match and FM isn’t simulating someone like Cole Palmer in terms of poise, movement and pass selection at all well meaning it’s almost pointless trying to set up certain ways to try and get quality creative and technical players to utilise their skillset which essentially means this year match engine is unbalanced and lacking in some basic fundamentals of football. It needs lots of work yet

     

  10. 5 minutes ago, wazzaflow10 said:

    They are if they're producing something, it doesn't have to be a youtube channel. They don't have to directly encourage anyone but it would be kind of foolish to think people wont take their data elsewhere or use it somewhere else. Which is why they should take the time to fully explain in detail what they are doing so that someone outside their group can actually understand the how and why. If they had full documentation it would be easy for some of us to refute or verify. It's also easier to keep people in the dark so that you don't expose flaws in your testing. Really all we can say about their work is under this specific set of circumstances xyz occurs. And people start extrapolating that to things it probably shouldn't be extrapolated to. And before you know it a bunch of misinformation gets spread about the game. 

    Don't get me wrong. The game definitely has some flaws with certain things and I'd love to see them get fixed but its impossible (for me) to support suggestions when we don't know how the results were achieved. If they've gone through the trouble of setting up an entire system to programmatically test the game why not use it to improve it or show SI here's shortcomings we found? I'm sure they'd love the help and manpower to do things their time doesn't allow. 

    so what's your ultimate point in all your recent posts...that no one can conclude anything about any aspect of FM without producing watertight and rigorous test hypothesis and results for everyone to interrogate

    I saw this from you on another thread "You post your findings with a solid objective testable hypothesis and a conclusion from testing. You get questioned about the method and results and probably asked to provide the data and parameters so that the test can be repeated outside your set up - and it might not just be from me. You might even have to repeat or modify certain test items to verify its not just a fluke or artefact of something unaccounted for. If you can answer those questions sufficiently then we can talk about right and wrong"

    So can content providers and posts on tactics forums be dismissed for not doing above. Is it just things you don't agree with you need above for 

  11. 1 hour ago, herne79 said:

    I’m not commenting on the current balance of the ME, nor what tactic may or may not be OP, but just to pick up on the point of lower level division teams being able to play like prime Barcelona or knock out gegenpress for 90 mins being nonsense.

    It’s all relative to the level at which you are playing.  Naff Utd FC playing a possession based game do not play like prime Barcelona.  They play like Naff Utd FC.  If they have 65% possession it’s because of the relative level they are at.  Likewise Rubbish Town FC playing gegenpress aren’t playing gegenpress like Klopp’s Dortmund.  Them being able to do so for 90 mins is because their opposition is equally rubbish, so not as much effort is required.  It’s all relative :thup:.

    what teams in the real world are playing gegenpress for 90 minutes

    There are definitely more teams at lower levels playing good possession football...gateshead in non league under mike williamson was a great example. That is absolutely all relative and needs to be doable in fm as well as you can get enough good technical players with the right view of football who are well coached to do that at any level...relative to the opposition. It's when they start to play teams levels above that the possession football will become more difficult for the lower level team then

  12. 43 minutes ago, jeru said:

    About this experiment however you view it as flawed or unrealistic as players with that attribute spread would not exist, what can’t be argued is the logic that a good big one beats a good small one every time in FM and it’s been that way for ever across all versions. 
     

    The reason jumping reach and pace are the most important attributes is linked to the football concepts the engine is programmed to - it’s essentially modelled on 90’s English football, get it wide and get it in the box that is what it is, that’s the reason jumping reach is important the shear number of crosses lofted into the box. Pace is important on counters and the like but you can’t have a small technical team and succeed on FM

    This is most seen recently with Pep getting sacked almost every save, why? Because Man City is full of small technical players and those players perform badly in the engine, same reason why FM Ronaldo was always better than FM Messi - FM Ronaldo wins far post headers, Messi doesn’t. 
     

    The only reason AI pep has done better last two FM’s is because he signed Haaland in real life - quick and wins headers is enough to keep AI pep his job longer. Exactly the same reason that AI de Zerbi at Brighton always loses his job early this year and quite often Brighton are relegated - they have a squad of small technical players that can’t win headers so the have less chance of scoring and get low match ratings which tanks morale and thus they lose often. 
     

    nothing will ever change unless SI bring modern football concepts into the game and realise play goes wide to move defences to make space not to get a wide player to run like forest gump to the byline to either stand up a far post lofted cross or smash it against a defender for a corner, until true possession concepts are implemented and crossing football prevail then jumping reach and pace will always be the most important attributes. 

    that's well said. Essentially too much of the core engine is based on english football wide/cross concepts of the past. It's not even modern football concepts more basic concepts of passing and moving and a different vision of the game than the wide/cross nonsense (but I get what you mean with that). I mean in terms of technical and vision attributes you see even at kids level and 5/7/11 aside at any level...FM match engine doesn't simulate these well meaning a fundamental way to create is very often absent or very very limited almost every year.

    When changes get made the core elements (wide/cross) become too prominent again. 

    It's time for once and for all to teach the AI/simulate better fundamental decision making so the match engine can produce better football and break away from the stuck in mud progress with wide/cross being too much of a crutch to create chances and goals when other aspects are lacking.

    At this stage it's difficult to understand why it's not being done. It may well be the view of football isn't seeing it but it's about time things are done better. It's frustrating to keep having to endure repeated patterns over and over again

  13. 4 minutes ago, Zachary Whyte said:

    We're happy with the internal numbers for goals at the moment, the average goal rate is lower than that of real life.

    High scoring games will be more frequent in FM24 than in FM23 but that's because high scoring games are becoming more frequent in real-life.

    Is that just based on less than half a current season when the last engine dropped after lengthening games in the real world or based over a longer period. Surely it's not just based on less than half a season as that would seem a very reactive way to build a match engine. Would that mean should the 2nd half of the season's goals per game settle back down to more normal levels we will get a match engine to reflect that early in the summer then

  14. 1 hour ago, forameuss said:

    That argument is always so weak in my mind.  The equivalent of that comic strip of the guy riding a bike and shoving a stick in the spokes.  If someone wants things to change on a product they're not enjoying, continually buying it has to be the worst way to go about it.

    The competition argument is similarly pointless when it's quite clear that that is NEVER coming.  They had a competitor in EA, and even with their deep, grubby little pockets, they were beaten so badly in the genre that they pretty much folded (and admittedly absorbed the "product" back into the main game, where it stagnates to this day).  No other developer is going to enter the space as a genuine alternative because they'd be absolutely mental to.  FM has two main technical strengths - their match engine and their database.  Any competitor would start out at a disadvantage stretching to decades on both fronts.  It's why the only alternatives are grubby little mobile games. 

    No white horse is coming over the hill.  If you want change, stop buying.  You'll be financially better off, and you can spend that - and your time - on something you might, you know, actually enjoy.  

    Obviously completely agree on the best feedback action is to not buy the game as things currently stand as there's no real need or incentive for SI to change otherwise...broadly speaking at least.

    I also don't necessarily disagree on the likelihood of a competitor emerging or at least a successful one with the head start and all that SI has. Of course the actual market could become so lucrative that it could entice someone to enter the market with the intention of getting a chunk of it. Clearly they'd have their work cut out to gain traction. 

    Re EA's offering...was that part of the fifa game itself or a separate entity. Fifa players weren't likely to crossover exclusively to a management sim within that offering in the numbers EA would want and even more likely FM players were even less likely to crossover to play FIFA management as well given it's likely limitations comparatively.

    I wonder what numbers play the mobile games on offer and could that, with people's demands on their own time, eat into people wanting to play the longer format. It certainly doesn't seem close to that yet at least.

    Anyway, the points about what competition would do to push SI and the likelihood of a successful competitor for SI makes for a nuanced discussion and both points are entirely valid.

    A strong competitor would highly likely mean SI wouldn't be able to get away with or even attempt to get away with things that have gone on in recent years so it's obvious a competitor would improve standards. It's just how the real world works and especially in business where having to strive for better and innovate and drive standards can help grow a business and not doing doing can have detrimental implications.

    SI seem to have landed in a consequence free realm for themselves which is great from their perspective and a relatively comfortable place to be and for sure the lack of a competitor can lend itself to this.

    It's ok for people to cite this here and it can be a good vent or message to SI in what is a feedback thread after all. People just want it to be better and the point of what competition could do is only a natural one.

    The likelihood of success as things stand is another discussion but things can always change.

    Overall I 100% agree the best current course of action is to not buy the game but no more than the likelihood of a competitor emerging...the odds of this happening in the numbers required to jar SI into changing things isn't that high against the backdrop of the trend of increasing sales numbers.

    So again SI can and will continue to operate in a comfort zone where people feeding back/complaining on a forum only has a small (and arguably decreasing) impact on things...sadly given the state of things this seems to be the case

  15. 32 minutes ago, Dadecane said:

    the claim that u made that fullbacks rack up assist at will due to some flaw by the ME or whatever u claim is completely false. 

    where was that claim made re full backs racking up assists at will

    Historically the match engine has favoured wing play/assists from wider areas disproportionately...the engine had an over reliance on width and crossing to create and score. In fm21/fm22 that had improved.

    Last year creativity outside the wider areas/crosses came a lot through the air so really that gave a faux impression of things were ok there but it wasn't simulated that well or realistically.

    This year creativity just isn't up to scratch again from central areas and from players who have requisite skillsets to do better...current engine especially. Decision making and weighting of passes is off.

    And yeah before anyone comes back re 'oh well things are hard to create irw' and all that. Of course it is...but when scenarios arise in the FM engine and space is there big and small to thread balls through into and into players the decision making and weighting isn't well simulated. It's stifling certain ways of playing and is imbalanced currently. Overall it's not a tactical issue either as it's a core issue within the match engine itself.

    If things improve in that area then we will have a wonderful match engine...if not then we won't in terms of realism. Fingers crossed SI can address it this year and we won't have to wait yet another year where this is off

  16. 27 minutes ago, Sunstrikuuu said:

    I really, really dislike the passive-defense-versus-ineffectual-attack dynamic in this ME.  I don't like watching defenders shepherd attacking players around the pitch without engaging, I don't like watching them stand off and invite long shots despite instructions not to, and I don't like watching teams set up to play low tempo, short passing, work ball into box turn every attacking chance into a cross or a long shot.

    This really sums it up

  17. 25 minutes ago, RandomGuy. said:

    How much real life football do you watch?

    Even elite clubs arent threading through balls constantly.

    Its pretty rare for strikers to get 1v1 chances with a keeper too, in real life, yet people are constantly moaning it doesn't happen enough in game.

    depends on the circumstances...and how one defines 'through balls'...as in not just that element of passing.

    I'd class it overall as creative passes which would encompass through balls & threaded passes into big and small pockets of space...not necessarily just ones behind defences to create 1v1 chances but all sorts.

    The reality is FM's engine isn't producing enough creative passes. I watch lots of football at all levels and there are lots of creative passes being played where the tendency to play them in FM isn't simulated as well.

    I do see what the likes of @DarJis talking about when the space is there the decision making and sometimes the weight of the pass is off meaning that creativity isn't the same as it is in the real world. Especially if the space is there with instructions to play that way it becomes even more obvious that they're not being played enough...as in even attempted...not necessarily that they come off or lead to goals. It's just off in the current engine. There's some work to be done yet

  18. 2 hours ago, avenger22 said:

    Maddison doesn't play in the hole he attacks the half space and plays similar role to a De Bruyne, watch the full match of Spurs and see it, you almost never see him staying centrally in between lines, he either drop deep to recieve the ball or attack the half space like De Bruyne does but nothing like Ozil nothing zero like it, i agree with you Simeone didn't say about the players more about the whole preparation and system the players ofc would shine today but football has changed alot in preparation, i mean even in 2000s defending is a meme in terms of organization i always when i watch matches see huge spaces every frame in the match and so poor organized stuff it looks like some amateurish organization bailed by world class defenders which i always thought those defenders in the past would be much better today and vice versa for strikers, it shows how much video analysis and coaching today has upped the level of the game

    Yip...agree re movement of maddison and de bruyne which is what I was alluding to as well.

    I think that should be reflected in FM. Have that nominal AMC or even call it the #10 role but have the movement so much richer where its always moving into spaces to receive the ball and use its skillset to create or dribble or whatever then from there

  19. 2 hours ago, krkyseventwo said:

    I quite agree with that. The AMC role is almost a 2nd striker nowadays, with goals and pressing vital rather than just an out and out creative machine. Alvarez, Bruno, Nkunku and Maddison being examples. Bellingham also in his new role at Madrid. 

    Reality though is they also still create. Maddison and Bruno from your own examples are top and joint 2nd in the premiership this season for key passes per game at 2.8pg and 2.7pg...alvarez is ranked 9th at 2.3pg. Then nkunku at rbl had 40 assists. Bellingham key passes is 1.6pg and 49passes per game, Maddison is averaging 44.5ppg, bruno 54.2ppg, Pacqueta at west ham has 1.3 key pass pg and 50 ppg this year.

    So they're still involved in build up play and creatively where this isn't done so well in FM.

     

    1 hour ago, avenger22 said:

    Simeone who said that none of 2014 players defenders would cope with today's game speed and complexity the way they played, that is why he also evolved, also AM is easiest positon to take out of the game because today cover shadows screening is basically impossible for a player to sit in the hole to do anything, just watch a match 2000s and you see huge massive space in between the lines in the center today there is none only behind and halfspaces which is how all teams today attack.

    The thing is simeone can say this all he wants but it's folly. The likes of ronaldo, benzema, lewandowski, ibrahimovic, quagliarella all experienced increases in their scoring rates after the age of 30 which indicates it became easier to score as their career's went on implying defending has got worse. Good defenders from the past would find it very easy playing these days.

    Just take thiago silva at chelsea...he's 39...I saw him struggle a lot more in his mid 20s prior to 2014 than I have seen him in recent years. Couple of instances this year where he's made mistakes but prior years at chelsea he's glided through many games and he looks a better defender in his late 30s than he did in his late 20s...so any suggestion of simeone re 2014 defenders not being able to cope with the speed and complexity of the game these days is complete and utter nonsense and removed from reality. Thiago silva provides us with evidence of that...he's finding it easier these days.

    Maddison has been a great example of a creative attacking midfielder this season...sure teams can attempt to block space centrally but that just implies they be more mobile as maddison has done this year. These players just need to move more into pockets of space to move and create from there. Again these type of players from the past would be fine these days. Take messi...he hasn't found it that difficult to create and score in his advancing years...that despite an assumption the game is faster and these positions are easily taken out of the game these days. Messi provides real world evidence to the contrary.

    FM simply isn't simulating creative positions and creativity overall as well as they should in the attacking third of the pitch

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