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Herbie

Members
  • Content count

    149
  • Joined

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About Herbie

  • Rank
    Amateur

About Me

  • About Me
    Medical school learning to help Arsenal sort their injury problem

Interests

  • Interests
    Raising my kids, football, music, beer.

Favourite Team

  • Favourite Team
    Arsenal
  1. I always choose to manage as Arsenal because that's who I support and have that emotional connection with. I used to manage as Leyton Orient back in the early to mid 90's as they were my second team but I haven't been interested in them since then. I've tried a few lower level clubs but I never seem to develop an attachment to winning with them so always go back to a new game with Arsenal. Can anyone suggest an interesting club or league to manage in other than Arsenal and which database set up would give the most enjoyment? Thanks.
  2. I think a relatively simple explanation of how attributes theoretically combine could be provided to help new users understand the complexity and refresh the thoughts of more experienced users. Anything more could make it too easy and make the game into a numbers chase. Counter-intuitive attribute combinations could be highlighted though which would help new users set the game up as they wish as well as help more experienced users get more out of their set ups. I'd also suggest SI inform users if attribute importance or combinations change between releases - don't have to give out huge details or specific numbers just provide a heads up. Would especially help those who don't buy every release.
  3. The player (manager) having an agent would be realistic. Could choose your agent based one how much you want one that plays hard ball and agree how much % he gets from new contracts etc. If an agent already has a player you want as part of his portfolio then it may make it easier to negotiate/buy him if he also represents you.
  4. One of the biggest issues I've had with the game is the number of mouse clicks and movements that are required to really get into the depth of options available to the player. Many evenings I've thought of booting up a save or new game but find myself thinking about the number of clicks and things I'd have to do in order to set up some tactics or training etc. If I've had a long couple of days in the office I don't want to have to sit and make large numbers of small repetitive mouse/track pad movements and clicks in order to play the game to the level of complexity I wish I want to be able to concentrate on thinking about how I want individual players and the squad to play or train etc without spending hours clicking and moving. I've spent a long time thinking about how this could be achieved but am still struggling - the number of options are so great and I don't want anything to take 'control' from the player i.e. rely on the assistant manager. Could an inbox item appear when you first start the game which gives you a range of options for how you want the team to play? This would then change tactical settings for you without multiple clicks and movements? If you find that it isn't quite doing it after a few games then all you'd have to do is tweak things. Could a separate tactics screen be created to allow you to set up individual player roles? Hover over or click on a player and you get a simple list of their natural and second best positions from which you can also directly select and alter the roles they'll fill if they are put into that position. This would have to update it self if you change their positional training etc. I guess I'm suggesting some sort of higher level dashboard of each of the main screens (scouting, tactics, training, player options etc) that are designed to allow you to make the most common and important changes with the fewest mouse clicks and movements. Each screen could then have an icon to click on to open up a secondary level of less often used/more in depth options. Ideally these would also be designed with fewer mouse clicks and movements in mind.
  5. Having played various iterations since the early-mid 90's (with a few gaps) I have two thoughts: 1) It might be nice for SI to highlight things that change between releases i.e. if finishing is no longer relevant to penalties but was previously (if that is the case). Just to be helpful to users who may be basing decisions on prior knowledge but unknowingly handicapping themselves in doing so. 2) It would be equally nice for SI to highlight things that appear counter-intuitive i.e. finishing not being linked to penalty taking (if that is the case). New users would, justifiably, look at finishing and think it should be related to penalty taking. I therefore think that a simple paragraph, from SI, explaining that there is a level of complexity to considering player attributes and highlighting a few simple examples would be helpful to a new user. This could perhaps appear on screen the first time the game is booted up - with the option to stop it in future of course. A simple list of attribute related changes between releases would be helpful to more experienced users or those who haven't updated for a few years. Would probably be more suitably placed on the community site and could be updated each year (i.e. FM18 - passing is now a less important attribute for crossing than it has been set since FM09). There could be further discussion for 'super users' else where but a simple one-liner would be sufficient for most. Neither of these would 'break the ME' or make the game a number chase, just give users relevant information to allow them to understand the game more fully.
  6. I'd like to see more tactical information/options on the squad screen. An example would be changing a left back ahead of the next game due to injury. It would be great if a pop up/option appeared to say how you would like this player to play without having to go into tactics screen etc. So you'd start a game and load/set up your range of tactics then the system would recognise what tactic you're using so any changes in starting XI on the squad screen would immediately give you the option to change how the new player plays the position compared to the normal incumbent. Also, I'd like to have the ability to pre-set certain players with roles based on their on field position and specific abilities i.e. if I have to move a player from the left to the right mid-game or before a game then the system would recall how I want him to play in a given position and make the changes for me accordingly. (good example would be wide attacking players switching from the left to the right I'd prefer a right footer to play more as a winger on the right and inside forward on the left). This isn't about letting the system have more control it's about making the system automatically make the changes you want quickly and with the minimum of moving between screens/mouse clicks etc.
  7. Sounds like how Walcott was being played with Giroud - a winger but pushing up beside the main striker.
  8. I normally cancel all loans and remove all injuries before I start a new game but wouldn't add a player just because I wished we'd have signed him. It'd be a straight shoot out with Özil in the formation I'd play so squad harmony could become a problem if that happened.
  9. It's all about speed vs realism rather than 'fun'. Too much of a simulation means it takes more time to achieve success. If, like me, you don't have that time due to work/wife/kids/socialising then you get disheartened by the game especially. if like me, you remember being in your teens and playing CM2 etc through the night with no sleep and rattling through season after season. I guess I want to have my cake and eat it, I want the realism but I want the UI and AI to enable me to carry out all the tiny adjustments in the quickest, easiest way possible so I can get games in and done for the smallest amount of time possible whilst not being handicapped in terms of possible success. If it carries along this path then I just won't have the time to play and therefore won't be buying in future. My wider concern for SI would be whether the game is becoming slightly too niche and whether it's getting too difficult and time consuming for new players whilst their existing customer base is aging.
  10. Losing the side bars has immediately made it better on iPhone, tone down the White and add more contrast between posts and it'll be nearly there. Agree on the improvements needed for users to recognise replied threads and new posts etc though.
  11. The new forum seems really unfriendly on my iphone, both from a graphical and UI perspective. The bright white is too bright with insufficient contrast between posts, the wasted space at the sides is plain daft and the thread page numbering lines are annoying when doubled up at the top. In general it feels, well, a bit pikey really compared to the old style and that of the other forums I frequent.
  12. My thought was always to have an app which let you fiddle with training and tactics on the move before uploading it to the game. I mean edit your PC game settings on the move then upload them when you get home.
  13. Drag and drop onto pitch for the first 11, drag and swap for the subs. Only thing that's a little awkward is making a player a sub if there isn't one already so you can't drag and swap.
  14. Have had freeze as well - immediately after making subs in the 2nd half of a first pre-season friendly as Arsenal. All clips froze after the subs were made, pausing and unpausing a few time seems to clear it most times. Included goals, corners and efforts. Am on a 16GB 3GS with 4+GB spare and the updated game.
  15. With the 25 season limit, arcadey (is that a word, I have no idea?) feeling and quick turnaround of the games I don't think you have to worry too much about save game compatibility when it comes to making improvements. Easiest thing is to create the update and put massive warnings everywhere that if you update your save may stop working.
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