Jump to content

deniz

Members+
  • Posts

    34
  • Joined

  • Last visited

Posts posted by deniz

  1. 4 minutes ago, naufal husain said:

    Hi, Ben. It's my first time using your skin, as it's my first time too to go attributeless. Just asking one question, is that normal having attributes like this? Or should it be little cirlce? image.png.9f25181a2f838b35784fbbe9e20d6e5b.png image.png.67a15aa9b9284793646f73f62cec09b4.png

    Hi,

    You should completely quit the game after changing to the skin and restart the game again to see it in full effect.

  2. 2 hours ago, _Ben_ said:

    Statman v4: https://www.mediafire.com/file/vyoq7tz03q77lfh/Statman+v4.rar/file

    02d97df6b5d55e342b451369f1583a73.png

    9313911b6897bebbd1361926a71d15d1.png

    Thank you for all of support that you've given me as I've developed the skin over the course of FM23. See you on FM24 for some more fun!

    Great work mate. Just one little issue. Did you intentionally write "pace" in the 1st lines of all 3 "acceleration" xml files in the classes\custom\attribute descriptors folder or it is just a little mistake?

  3. 1 hour ago, _Ben_ said:

    First draft of this is now done, bar the keeper stuff:

    3c00f7d0883139d92f8b606d0e268073.png

    952751e25182d63db90a098c885f5e7e.png

    dcff5c34a03902cd0ab99254035b647d.png

    ---

    Next, I need to decide whether I want them to be viewable with lower attributes (currently 15+ is for the good string and 5 or less for the bad string, as you can see here:

    1357f391f08584239192b88bb9c5ce5a.png

    I just don't know what to do with players who are super well rounded and don't stand out anywhere!

    Then I'll decide if I want to colour code anything. Haaland is often caught out of position (bad Positioning but that's fine for an attacker) so making it red, for example, won't have the impact I really want.

    Would love some feedback please!

    Really great idea. But it would be wonderful if the threshold values are editable and not strict at 15+ and 5- (may be with some xml changes, it doesn't need to be very easy :)

    One step further and these texts can start with "may" for not-exact (not scouted fully) attributes like "may strike the ball cleanly" for attribute range 10-15 if the higher value is greater than the limit value or vice versa for lower limit.

    May be I have fantasized a bit with the last idea :) 

  4. 4 hours ago, Punch said:

    Hey @_Ben_, I haven’t checked in for a while, but this skin is looking absolutely amazing.

    Going to take a look at it on my Guernsey youth save and see how it works.

    Fantastic work! :applause:
     

    Just one question, and I apologise if it was already answered, the comparison tab on the player screen - is that comparing to squad, club, or League?

    There is an explanation at the top right corner. Just for clarification, these are not dynamic values.

    image.png.b7cbb436f8c85d2958db2e2645b1c7de.png

  5. 14 minutes ago, _Ben_ said:

    How have I got this far without noticing that one?!

    You can't - for the short answer. I wanted to then look at scout reports to back that up - by taking only those things that are clearly evident to you from a first glance. It also ties in with there being six outfield and six keeping attributes in that space but I'm open to suggestions about what else could go there? My original plan was to be somewhat opposite with them. I also tried to stay away from the actual attribute name to create a more rounded descriptor of them, although that has not always been the case.

    Awareness (Positioning) | Movement (OtB) would make this:

    ea3c5ea9cf9d9fd41c13a9835458e1e5.png

    ---

    Would love some suggestions but knowing that I have to mirror (or at least, keep the same amount) of goalkeeper attributes here.

     

    Rushing out can be an option for GKs

  6. 13 hours ago, guku said:

    Hi friends, is there a way to make the attribute circles more ambiguous than it is? love this skin btw

    I am using it like this. In the Documents\Sports Interactive\Football Manager 2023\skins\Statman\graphics\tcs\icons folder ther are folders named like attribute bar and attribute circles. You can make it more ambiguous by some copy/paste work in PNG files included in these folders. Also you can change ranges of low-normal-good-excellent attributes by some small changes in XML files in these folders.

  7. 6 minutes ago, _Ben_ said:

    in sigraphics/shaders/source there is ui_heat_map_default.sha

    I opened it in notepad and there are a few things:

    v4 fromRedToGreen( float interpolant, float alpha )
    {
    	if( interpolant < 0.5 )
    	{
    		return v4(1.0, 2.0 * interpolant, 0.0, alpha);
    	}
    	else
    	{
    		return v4(2.0 - 2.0 * interpolant, 1.0, 0.0, alpha );
    	}
    }

    I see the fromRedToGreen code there? I don't know how to work out what on earth it is though...

    not so sure but if you replace 1.0 and 0.0 in the first return with "x * interpolant" and do the same for 1.0 and 0.0 in the second return you may get a greyscale heat map. Just an idea, you both are much much better than me in this kind of things.

×
×
  • Create New...