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Posts posted by deniz
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Hi Ben,
Is it also possible to include mentality in the match screen?
And another issue is player conditions are not updated during matches at the bottom bar. I don't know if it is intentional or not but they are only updated when clicking on sub or tactics screen.
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Another suggestion. Is it possible to include pace for wingers or wingbacks may be in the attributes shown when clicking on positions at the performance and attributes hubs?
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Hi Ben,
Awesome work as always. It is very good and easy to be able to see opposition predicted line up and their att/def/pos contribution in the tactic screen. Is it possible to show also players' predicted role in that screen?
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Thank you for your effort, time, really hard work and creativity Ben.
By the way these I have listed above are quite good attributes for a player. I like it. Do you have a newgen in the game?
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Amazing work Ben. Do you consider adding some missing attributes like crossing & jumping to attribute description texts?
Also a small mistake I think. In the folder Statman\graphics\icons\custom\role rating\circular 15.xml is excellent while 16.xml is good.
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2 hours ago, _Ben_ said:
Statman v4: https://www.mediafire.com/file/vyoq7tz03q77lfh/Statman+v4.rar/file
Thank you for all of support that you've given me as I've developed the skin over the course of FM23. See you on FM24 for some more fun!
Great work mate. Just one little issue. Did you intentionally write "pace" in the 1st lines of all 3 "acceleration" xml files in the classes\custom\attribute descriptors folder or it is just a little mistake?
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7 minutes ago, bluestillidie00 said:
combination of attributes, so for example high finishing and composure would lead to a text string, high work rate, positioning and team work for great pressing and so on
This would be awesome indeed but as far as I remember @_Ben_ has said that he couldn't find a way to combine attributes yet.
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1 hour ago, _Ben_ said:
First draft of this is now done, bar the keeper stuff:
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Next, I need to decide whether I want them to be viewable with lower attributes (currently 15+ is for the good string and 5 or less for the bad string, as you can see here:
I just don't know what to do with players who are super well rounded and don't stand out anywhere!
Then I'll decide if I want to colour code anything. Haaland is often caught out of position (bad Positioning but that's fine for an attacker) so making it red, for example, won't have the impact I really want.
Would love some feedback please!
Really great idea. But it would be wonderful if the threshold values are editable and not strict at 15+ and 5- (may be with some xml changes, it doesn't need to be very easy :)
One step further and these texts can start with "may" for not-exact (not scouted fully) attributes like "may strike the ball cleanly" for attribute range 10-15 if the higher value is greater than the limit value or vice versa for lower limit.
May be I have fantasized a bit with the last idea
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1 hour ago, _Ben_ said:
My justification is (for the realistic way I play) that I don’t know their formation or roles - but I can work them out from heat maps etc. You can see their shape on the opposition instructions tabs and you can see their intended roles from pre-match reports etc.
Makes more sense
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4 hours ago, Punch said:
Hey @_Ben_, I haven’t checked in for a while, but this skin is looking absolutely amazing.
Going to take a look at it on my Guernsey youth save and see how it works.
Fantastic work!
Just one question, and I apologise if it was already answered, the comparison tab on the player screen - is that comparing to squad, club, or League?
There is an explanation at the top right corner. Just for clarification, these are not dynamic values.
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14 minutes ago, _Ben_ said:
How have I got this far without noticing that one?!
You can't - for the short answer. I wanted to then look at scout reports to back that up - by taking only those things that are clearly evident to you from a first glance. It also ties in with there being six outfield and six keeping attributes in that space but I'm open to suggestions about what else could go there? My original plan was to be somewhat opposite with them. I also tried to stay away from the actual attribute name to create a more rounded descriptor of them, although that has not always been the case.
Awareness (Positioning) | Movement (OtB) would make this:
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Would love some suggestions but knowing that I have to mirror (or at least, keep the same amount) of goalkeeper attributes here.
Rushing out can be an option for GKs
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1 minute ago, _Ben_ said:
I've never quite been sure of where to put it but will have a look right now. About 75% of the way through tidying it up so it may make the release today or tomorrow.
may make release today or tomorrow. Great news
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Wonderful work mate. Is it possible to show their main club at the profile or pop-up profile of loaned players? If I am not missing something I can only find out their main club from contract page in the current version.
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13 hours ago, guku said:
Hi friends, is there a way to make the attribute circles more ambiguous than it is? love this skin btw
I am using it like this. In the Documents\Sports Interactive\Football Manager 2023\skins\Statman\graphics\tcs\icons folder ther are folders named like attribute bar and attribute circles. You can make it more ambiguous by some copy/paste work in PNG files included in these folders. Also you can change ranges of low-normal-good-excellent attributes by some small changes in XML files in these folders.
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6 minutes ago, _Ben_ said:
in sigraphics/shaders/source there is ui_heat_map_default.sha
I opened it in notepad and there are a few things:
v4 fromRedToGreen( float interpolant, float alpha ) { if( interpolant < 0.5 ) { return v4(1.0, 2.0 * interpolant, 0.0, alpha); } else { return v4(2.0 - 2.0 * interpolant, 1.0, 0.0, alpha ); } }
I see the fromRedToGreen code there? I don't know how to work out what on earth it is though...
not so sure but if you replace 1.0 and 0.0 in the first return with "x * interpolant" and do the same for 1.0 and 0.0 in the second return you may get a greyscale heat map. Just an idea, you both are much much better than me in this kind of things.
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Hello,
I would like to hide player roles on the next opponent predicted lineup view available in the data hub for any skin. Could someone please help me?
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[FM24][SKIN] Statman24 - Updated 28/02/24
in Skinning Hideout
Posted
Hi,
You should completely quit the game after changing to the skin and restart the game again to see it in full effect.