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Dacw

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  1. Hi Guys. Apologies for posting this here but I have no idea where else to put it... So over the past two iterations of the game I've focussed solely on getting teams from the lowest leagues to the highest league, no matter what that nation may be. Given this remit (of which I'm not entirely sure how many other people have the patience for) I've come across the same bug first in 2014 and then in 2015. I've raised it twice in the beta/bug forums each time and yet it's not been resolved. The bug in question revolves around what happens upon promotion and your teams reputation/ability to attract better players not increased the higher up you go. At one point I got North Ferriby to the championship and could not recruit anyone above League 1 standard nor any players better than those I had. (I confess at this point to using genie scout to check CA's which confirmed the problem I suspected.) I know there are a lot of variables in the game but please, for those of us who play the game from the bottom to the top, make sure this is resolved. Thankyou.
  2. Football Manager Live was one of the best games I've played and I'm still in contact with a lot of people who I used to play it with on Cantona! Only real issue was that there were the top 20 people who had played the beta and always had an insurmountable edge come the first live gameworld, purely because they knew which of the free transfers were the best and could immediately snap them up once the GW came up. I remember I had a list of about 30 players I wanted before it even went live (Brandao anyone?) Other issues that could have been done with being sorted quicker were the fact people were creating tournaments and making a lot of money from them, whilst DC's and strikers with high jumping and heading had ridiculous scoring rates (Looking at you Nando)
  3. Football Manager Live was one of the best games I've played and I'm still in contact with a lot of people who I used to play it with on Cantona! Only real issue was that there were the top 20 people who had played the beta and always had an insurmountable edge come the first live gameworld, purely because they knew which of the free transfers were the best and could immediately snap them up once the GW came up. I remember I had a list of about 30 players I wanted before it even went live (Brandao anyone?) Other issues that could have been done with being sorted quicker were the fact people were creating tournaments and making a lot of money from them, whilst DC's and strikers with high jumping and heading had ridiculous scoring rates (Looking at you Nando)
  4. Probably numerous patches as at the minute lower league clubs are impossible to advance as whilst tactics still need tweaking. I don't blame SI, the blame lays with sega. They are the pushiest, most demanding publisher to work with. You just have to look at the release state of Rome total war 2 to see that sega pushed and pushed for a release date when the game just wasn't ready to ship. Think the same can be said here - sega say when they want the game out and come hell or high water it has to be out by then no matter what.
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