Jump to content
Sports Interactive Community


  • Content Count

  • Joined

  • Last visited

1 Follower

About divij13

  • Rank

Currently Managing

  • Currently Managing
    LA Galaxy

Recent Profile Visitors

1,338 profile views
  1. Great thread! I think to get Coady to spray the passes you’re looking for him to do, it would probably be better to remove the Shorter Passing TI and also change Neves role from DLP to DM / Anchor Man with direct passing. I know Neves is the brain behind the system but the way it is now it seems like Coady is playing most of his passes into the DLP.
  2. @Christopher Lewis Sorry for the constant badgering, but is there any chance this issue could still be addressed for the release of 19.3? Looking to start a new season soon and was wondering if it would be
  3. After having played 25 games with the new ME (1926/1927), I feel there has definitely been an improvement over what we had before. My team with the same tactics as before (Balance - 442) are more open to playing through balls to find players in space than ever before on FM19. This is demonstrated by the screenshots below showing the last 25 games and then the last 50 games. You can see that over the last 25 games, my goals have come from through balls and crosses when over the last 50 games with the previous ME it was only crosses. Please ignore the visual representation of where the Assist originated as that is a bug in the UI for Macs. The lack of goals definitely seems to be an issue. I feel it's due to tackling being slightly OP. Especially my defend duty players who rarely ever miss a tackle as shown in the season stats below. I'm not using any TI's except whipped crosses and GK short passing. Goalkeepers pulling off great saves and defenders blocking shots / crosses consistently and almost always successfully could be a cause for the lack of goals and chances created. I'm seeing many blocked crosses because of wide players on support duty crossing the ball hastily rather than retaining possession. Also it seems like dribbling has been toned down, maybe a bit too much. I was averaging around 11 dribbles per game prior to 19.3 where now it's dropped to 7-8 with the exact same set up. Overall, definitely an improvement on the ME we had before but still think a bit more work needs to be done to make this ME more exciting to watch.
  4. Hi, I just came back to FM19 with the public beta 19.3 I was hoping this issue would have been fixed but it seems like it's still there In the first screenshot Efrain passes to Roma who scores. In the third screenshot Zlatan passes to Roma who scores. Both assists originate from the central area below the penalty box. But in the last screenshot you can see the assists have been counted from the left side of the pitch rather than central area below the penalty box. Any chance this will be fixed for FM19? I'm on a 2015 Macbook Pro 13" Thanks!
  5. Thanks for the response. Look forward to trying out the new ME whenever the update is ready
  6. Hi Jemal, Thanks for the response. Just to be clear, was the change to striker movement made for 19.2.3? Or are you talking about a future update where these changes will come into effect?
  7. Personally, I disagree with that. I was really happy with the addition of the Pressing Forward (Attack) in FM19. I feel that's a role that a lot of people would try to emulate in FM18 by using an Attack duty forward with closing down PI maxed out. I like that SI has now added a role in the attack duties that does this by default. Think, Jamie Vardy for Leicester during the their title winning campaign. Pressing the opposition and moving into channels but still making plenty of runs in behind for Mahrez to hit through balls. If you prefer to have your forwards positioned deeper, then of course the option of support or defend duty Pressing Forwards is there as well.
  8. You're right about the movement of Target Men. I was confused about the movement of support duty target men, but on hindsight I feel you're correct in that even support duty target men should be higher up the pitch. They should be playing on the shoulder of the centre backs and look to bring others into play via flicks and knock ons from direct balls as opposed to dropping deep and passing. On the Ball: The Pressing Forward (Attack) should look to run the channels and stretch the defense by making runs in behind. Similar to how other Attack duty strikers play currently. Pressing Forward (Support) should drop down and link play. Though also, as @Mensell76 mentioned, he should be able to fashion chances for himself like the CF(s). So for me, he should make more runs forward than say a DLF(s) does. Pressing Forward (Defend) should look to play in the AMC zone and make very very late runs into the box if need be at all. Off the Ball: The way the Pressing Forward (Support) moves when the team does not have the ball is working well. Support Duty strikers are dropping much deeper when not in possession than they did in FM18 which is a good thing. The Pressing Forward (Attack) looks to press the oppositions centre backs and stays higher when the team doesn't have the ball and I think that's good. Pressing Forward (Defend) should start deeper than PF(s) and press players in the DMC / MC zone of the opposition.
  9. More than happy to share my opinion on this: I feel that Support duty strikers like the DLF(s), F9(s) & the PF(s) should be in the AMC area to link play when the attack is in its infancy. Not making runs in behind the defense or moving into the channels like Zlatan in the picture I attached in the opening post. These players should be making late runs into the box when the move has advanced enough and the opposition defense has been pegged back. Ideally Anticipation and other physical / mental attributes of the player should be the decider here in terms of when they make their runs. CF(S) & TM(s) should also drop deep to link play but should be positioned higher than DLF(s), F9(s) & PF(s) when the team does not have the ball. Most strikers in FM19 have Attack duty variants that can be used to make early runs in behind the defence and stretch the defense if desired. I feel the addition of moving into channels for the DLF(s) has caused problems. It would be nice if that was not hard coded but left to the manager's discretion.
  10. @Christopher Lewis Sorry for the bother but is there any timeframe regarding this fix? Also, if it were possible to be fixed then will this be save game compatible? Thanks for the help!
  11. Does that include other Support duty strikers such as DLF(s) or only the F9?
  12. Hi, This has been happening to me on FM18 & FM19 on Mac. FM17 was the last FM where I didn't see this glitch. Find screenshot of the problem in FM19 below: It would be great if SI can have a look at fixing this, it's happening to all AI teams on my save as well. I have uploaded my save called (Jonny Bones.fm) on the cloud server. Playing the public beta ME1918. Thanks!
  13. Using a MacBook Pro 13” early 2015 on low settings to watch 3D. Also have to turn off Retina Display. FM runs smooth then. I use TG Pro on Mac to control my fan speed to have the fan kick in earlier to control the temps. Sorry to go off topic, but I was wondering if other Mac users are suffering from a UI glitch I’m experiencing: No matter where the assist is generated, the assist chart analysis will not show it to have originated from the central area below the penalty box. So it’s either the penalty box or the wings. Anyone using a Mac experiencing this as well?
  14. Ideally both the DLF(s) and the right sided WM(a) should be deeper to provide passing options in midfield in this phase of play.
  15. I am the team in white. The other team has one player getting hidden by Zlatan so it's looking like they're a man down but its 11 v 11.
  • Create New...