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divij13

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About divij13

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    AC Milan

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  1. This is absolutely fantastic! Looking forward to making a few custom schedules
  2. Thanks for all your threads and tactical advice. Hope to see you back on here soon!
  3. So after diving deeper into the reason for his ratings, I think the issue lies in games where the keeper is not being tested at all. If he has 0 or 1 save to make, then the ratings seem to suffer for no real fault of theirs. Attached are screenshots from 2 such games. In both, the opposition shows no intent to attack me and the GK ends up with a 6.7 rating as a result. He hasn’t made any mistakes and has completed all of his passes. If they have to make 2 saves then the rating creeps up to 6.8 I think the issue is made worse by the ratings for players turning green after 7 which in turn implies that the GK is indeed being penalized for something out of his control. The rest of the defense don’t suffer as much in these games because they do end up making atleast 1 key tackle / header / pass which brings them up to 6.9. But Goalkeepers don’t usually do that so their ratings stay at 6.7 which feels a bit harsh to me. 6.9 is understandable because the performance is unremarkable. PKMs for these 2 games attached. Milan v Cagliari.pkm Milan v Verona.pkm
  4. Agreed that quality of saves should decide the rating. But since that seems difficult, how about goalkeepers being rewarded the same as defenders for a clean sheet, if that is actually the case? I must admit, a lot of this stems from my OCD of trying to have all the players in the squad get an average rating of over 7 over the course of the season No matter how good of a season my GK has, I can barely ever get his Avg Rating to go above 7 which seems odd.
  5. Hmm, interesting point that I would like to offer a counter argument for. The GK is an integral part of the Defensive Unit even when not making saves. His communication with the defense / building play from the back deserve to be rewarded if the team is not conceding goals. Especially if the rest of the defense gets a boost in ratings for the Clean Sheet but not the GK. Because my team has most of the ball in the game, he normally does not need to make more than 6 saves in a game. But when he needs to, he'll make that crucial save to keep the Clean Sheet intact. IMO, I don't think he should be penalized for not having Saves to make. He's doing everything right when called upon.
  6. Rather than each save, how about a small boost in Rating for a clean sheet if the team manages to keep one? I maybe wrong, but don't the ratings for defenders go up with a clean sheet? Or does the rating only depend on tackles, interceptions, passes, headers etc.?
  7. Well, they are kind of. But the 4411 can very easily look like a 4231 using roles, duties and TIs. And vice-versa. Even in real life, I sometimes have trouble figuring out the difference between the two when watching games. A bit like the 41212 and the 4312. But hey, that's just me
  8. Not sure where to post this but I feel Goalkeeper Ratings aren't accurate. My GK has kept 25 clean sheets and conceded 13 in 35 league games yet only has an Avg rating of 6.93 Shouldn't Clean Sheets be rewarded when rating the GK? It seems that Goalkeepers get good ratings when they make 6 or more saves in a game but not a very good rating if they make 5 saves and keep a clean sheet.
  9. Not sure where to post this but I feel Goalkeeper Ratings aren't accurate. My GK has kept 25 clean sheets and conceded 13 in 35 league games yet only has an Avg rating of 6.93 Shouldn't Clean Sheets be rewarded when rating the GK? It seems that Goalkeepers get good ratings when they make 6 or more saves in a game but not a very good rating if they make 5 saves and keep a clean sheet.
  10. Yes, the screen in between 90 mins and Start of Extra Time is when I made the triple substitution. Sorry, just saw this so don't have that Save anymore, but will definitely post back if I can recreate the issue.
  11. Just to clarify, I was only talking about the fact that you thought they played 4231 / 4411
  12. Agree with @Experienced Defender on the formation for the last match as well as the one Liverpool played against Wolves. It seems to me that they line up in a 4411 in games against teams that use a back 5. Klopp had switched to this against United when they were down and Lallana (Playing RM) got the equalizer with a tap in at the back post after a cross. If I were to try and replicate Liverpool in their last game on FM, for me it would be: SKa (Allison) CWBs (Trent) CD (Gomez) BPD (Van Dijk) WBs (Robertson) WMs (Milner) CAR (Henderson) MEZ (Wijnaldum) WMa (Mane) AMs (Firminho) AF (Salah)
  13. To add to everything that has been said, I feel that Decisions and Teamwork have a lot to do with it. Of the two, Solly seems to be a better judge of when that pass is on and when it isn’t.
  14. I've recently had the same issue playing on Macbook Pro Early 2015. Reached the Cup Quarter Final managing Milan in 2023, only for the game against Fiorentina to get stuck when it reached Penalties. Another strange thing that happened in this game was that I made a triple substitution after the whistle at 90 mins, but the changes did not get made during Extra Time. I couldn't get to the Tactics screen or make the Subs again. I reloaded and played the game again, this time made subs during the 90 mins which worked okay. The match went to Penalties again but this time the ME did not freeze. Maybe it has something to do with making substitutions during Extra Time?
  15. Have just started on FM20, the game does feel laggy on my early 2015 Macbook Pro, hope there is some optimization done for release. Enjoying what I'm seeing so far with the latest ME but have only played about 5 games or so. Things do look very promising though, really liking the little interplay b/w players on the ball now. Been reading about no through balls and 1v1s on this forum. Admittedly I haven't played much but this was nice
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