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Sly419

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  1. Sly419

    [ENGLAND] Premier Division Data Issues

    I searched in here and haven't seen this mentioned yet (apologies if i've somehow missed it): Sarri: His set up seems to be a low-mid block, direct football which looks to be very counter-attacking where as I look at the way Napoli played last season and the way he's got his Chelsea team playing and they're definitely possession heavy, positional movement and balanced. I would suggest changing his defensive depth from 12 to around 7ish and Directness from 17 to around 5. Emery: his tactics are the boring end of ball possession where as with Arsenal his team are quite aggressive, playing a fairly high line (the City and Chelsea games were very notable for this). I would again reduce his defensive depth to 7 or 8.
  2. Is this more because the attackers naturally make runs into space so need to roam less? I've been playing about with this a bit and I find that when I allow the attackers to roam my team creates a bucket load of chances but miss 90% of them so i'm wondering if it's linked in some way.
  3. Is there a particular method you use to decide which one of the wide players you allow to roam for a particular game?
  4. Hope this is a straight forwards topic: do you have your creative or goalscoring players roam in your system? Or both? And why?
  5. Not sure where to post this but I wanted to praise those who have worked on the tactics creator for the new version of the game. The way you get the breakdown of how to execute different playing styles with the visuals of the dots showing what it should look like in practice is really helpful. It's already helping me look at my tactics in a way I previously haven't and I can see the bits I've done in the way I want and the bits I haven't quite got right (in terms of what I'm trying to achieve). Kudos guys!
  6. Doesn't sound odd at all - and like you said it's all opinion and that's why I like to read stuff like that to get an idea of what ideas other people have in terms of partnerships within roles. I use it all to help when I try my own stuff out.
  7. Similar - that thread does a good job of explaining the new roles but doesn't suggest roles you can use around them to create balance or maximise their effect.
  8. This article below did a good job of separating roles in different positions in a way that allowed you to understand how to create balance within your setup. Does anyone know of anything similar that exists with the newer roles included? https://www.passion4fm.com/football-manager-player-role-combinations-duty-pairs/
  9. Hoping this is the correct forum to post this question in... I still play this version of the game from time to time and look to keep it updated. I've noticed there's an issue with the pre game editor where if you set an AI managers formation options, it sometimes shows up differently in game. As an example the 4-2-3-1 DM comes out as a 4-4-2 with DMs in game. Is this a known bug with that version of the game?
  10. With the way the ME has evolved, can we still look at an AI managers profile and assume certain things for the most part? For instance, if the AI manager has a 19 for his “attacking” attribute you could previously assume he will play attacking fluid football for the most part. Has that changed much?
  11. Thanks for posting this - really good read. It's actually helped me solve the issue, which was two fold. Firstly I was playing wing backs on attack who were getting too high and occupying the wide area forcing my inside forward too close to the opposition fullback. Playing fullbacks on attack kept them high but crucially not in the space my inside forward is looking to run into. I also dropped him into a support role so he would receive more of the ball slightly deeper.
  12. This is an unusual topic so bare with me... I have a great suite of tactics that work really well for me and I tend to win 85% of games I play with them. So why do I need advice? Because the tactic is supposed to be executed with my wide forward (Mo Salah in this case) being our primary goalscorer however my central striker (who is a deep-lying forward set to support) always seems to score the majority of our goals. The tactic(s) I primarily start most games (except away at similar level clubs) with my attacking system which is direct and high tempo with the front three (two inside forwards either side of a deep-lying foward) all roaming. Behind them I have a deep-lying playmaker sitting, a central midfielder linking things up and a central attacking midfielder providing runs from deep (he tends to score a lot too). The system is fluid and has addressed one of the issues i used to have (breaking down deep blocks) as I tend to win those games 1-0 switching between the above tactic and my even more aggressive overload version. I know this sounds bonkers but the fact the tactic isn't working exactly as it should is annoying me. So my question is: Has anyone ever got a wide player to function as their main goalscorer successfully and what am I doing wrong?
  13. Does anyone know how modifier the pre-match opposition instruction screen so I can display some of the attributes of the opposition players? I know some skins had this panel added to them but I would like to do this with the default 2008 skin if possible?
  14. Does anyone know if this is a bug (and if it's been previously reported)? When you set the recent transfer value for a player (in his player history in the editor), his value in-game does not start off as that value (and then increase or decrease as you play). This only happens for some players though.
  15. This is exactly it. And thanks @Cleon for linking the blog it was a great read. i totally get here isn't an "ideal" combination, what I was after was what the above poster mentioned that neatly divided the roles so you can more easily figure out how to balance your own team within your structure. I've looked at some of the more recent tactical priorities stuff and the way it's written is really confusing when there are so many roles.
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