• Content count

  • Joined

  • Last visited

About sWo97

  • Rank
  1. I'm sure it's been discussed a thousand times before but the players, who don't understand international rules, asking for new contracts after good performances when i'm wage capped with FFP, when we are in a good promotion position and they are risking a squad revolt against their manager gets annoying like every time it happens which is about 100% of the time. It's normally something that can be dealt with but i have run into situations that ruined team morale over a backup player wanting a raise.
  2. Well FM's MLS is in full swing. Win the SS 2 years in a row...2 years in a row dumped out ot the first round. Never could figure it out since it's something that has been going on release after release. I'll eventually take over and dominate every trophy but it's still funny that the first year or two plays out the same in every FM. Wage adjustments are huge though. Don't know how to directly buy down a contract yet.
  3. CDM rarely ever get great ratings but that doesn't mean they aren't preforming what you have them doing. 6.5 is about as good as it gets. In FM15 i had J.Kimmich at a CM (Defensive Mid/Defend) roll and he had maybe 2 goals and 5 assists in 4-5 seasons but maintained a 88-90% pass completion rate and leading in interceptions always. Never above a 6.5 rating and when Bayer came calling to bring him home he went for 25m (bought for 3m).
  4. MLS is very hard to play. I've been very successful there but it is stressful in the offseason. Few of my biggest problems are: 1. Players asking for enormous wages. Yeah i get it, players moving to a new country or lower league want a bigger paycheck but at some point there has to be an understanding that MLS doesn't pay DP wages for Fullbacks. 2. League not increasing in reputation or evolving. 8 years in and the salary cap is still $3m. 3. Clubs not balancing their rosters and budgets out. After about 3-4 seasons you should be in complete dominance mode due to the fact that other clubs can only keep a roster of about 15-20 with most making $200+ a year.
  5. -There. Is. No. Such. Thing. As: "Most Vulnerable." FACT: A team that scores is more likely to score again than immediately concede. -We have a corner. It's headed away by the opposition and punted 90 yards for a chance against me. They have a corner. It's headed away, possession retained by opposition for 3 more tries on goal. -"This is my new signing..."who has injured himself on his way to the presser, out 2-3 months. -In Game: "i see you have made all 3 subs before the 70th minute...heres an injury and a red card . Enjoy." -Opposition gets a red card. Last 15 minutes of the game and we're down by 1...speed simulates to last 5 seconds game over kthxbye. WTF -Press: Player not offered new contract yet! Only 19 months left! Cause maybe he just signed a new one 6 months ago?
  6. When you go out and get National coaching licenses for real because of a video game.
  7. I have a custom US database. Is there any way to allow certain countries or continents into the squad registration so they don't fall under the foreign player registry. Example: All American and Canadian players are National or HG selections but I'd like to add all CONCACAF countries too and maybe more.
  8. You have a Fox in the Box? We have a Snake in the Grass.
  9. Slightly adjusting the budget on a lower division club to allow some room to build is fine since there's hundreds of teams that start with nothing, making the "i like to start at the bottom (with nothing)" arguments irrelevant.
  10. This is a major problem for 2 reasons. 1. We are all under the impression this game is supposed to be realistic. So we limit the functions of the game as an FU to the developers. Except... 2. The Game already knows everything. If you don't make the right moves, the CPU will. It knows the potential of its players, yours and others. This is where the ratings system vs self righteous FM player is completely ridiculous. Whats the difference between signing a scout or just using Genie Scout? Theres ZERO difference. The point is, there should be no rating system based on a number value. The only rating system should be their regarded talent level vs all other variables. Then, when you "discover" a player it'll feel more genuine and his success/failure will link to you more so than just signing the guy with the most stars.
  11. just wanted to further add to these i like. I'd also like to add that they are a bit tricky in the wording. I often go to tell them I'm very happy and i tell them I'm very angry instead. Also every new regen keeper with potential seems to be between 5'10" and 6'1" Not only this but it sometimes cancels out a key moment due to the long time it takes. Should be on the side bar, in game, with a big pause button. You could quick cancel 1-3 subs right there. I was always wondering if there could be a mini in game editor/skins cancel out feature for this suggestion. It's great that we can make our own and download everything but when i'm editing my clubs kits myself just for an aesthetic purpose, it's meaningless. Ive actually removed the kits from the graphics folder cause it's just too tedious and often causes color conflicts. There isn't one of us who would really care if a jersey was slightly different for one or even 2 seasons. It would make being able to select a design after more respect is earned that much better.
  12. When you wonder what the manager of your favorite club has the players sliders set as. You want to contact him to tell him the correct adjustments.
  13. On my 8 year old PC it was average. On my 5 year old pretty decent PC, It's so so. On my 4 year old LT it's painfully playable. On my brand new gamer PC, it flies. Best advice is to relax, take a sip of your drink and in no time your PC will be yours again.
  14. Mine are separated into 2 parts You can do it: 1. Ball Boys 2. Assman should not get credit for Manager of the Month if i'm getting credit for everything else. It just doesn't make any sense to punish my simulating with a contradiction. 3. Easier re-signings. 4. Beyond our negotiating skills (patients), for the most part, players should not be demanding higher wages when dropping a league level or 2. 5. Ticked Option to take control of team talks when playing that overrides the directions to have the AM do it. Can it be done? 1. At times during a Key Moment, it appears my simple "cross often" instruction is clearly not understood. The Wing player simply cannot make the decision and instead makes a short pass directly to an opposing player who bombs it down to their ST and scores. All things taken into consideration, "cross often" isn't a brain skill or a nerve ending. It's my instruction. It is looked for and done especially in simple and easily allowed situations. Now i'm in the understanding that a Key Moment isn't what is exactly happening. It's an interpretation of whats supposed to happen. The CPU team was given the KM to score except i had the ball. How do we get the ball in the feet of the CPU? Simple, by giving it to them. So my request is: redefine what a Key Moment is. It can't just be a calculation of something equaling what appears to be something special like say a long string of passes because those might lead to absolutely nothing. I've also seen moments where my GK freaked out unchallenged and kicks the ball out of play. Show me what you think is happening. Don't just force it down my throat.
  15. This had been happening to me and the March update almost fixed it. Still eventually crashed but it would at least load half the time. This new update may have done it since it specifically stated something i was doing was causing the crashes which was to many scouting reports. Too bad i already deleted the game, saves and all graphics from all locations and gave SI the middle finger. GL in the future tho.