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ConnorW6

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Posts posted by ConnorW6

  1. On 18/07/2023 at 07:13, Cloud9 said:

    Tactics look good overall! Here are some suggestions for you to consider: 

    Against Weaker Opposition

    • I would look to take to the game to weak opposition this late in a save.
      • A second high lines tactic could be useful for these situations when the opposition sits deep. 
    • The TF works excellently as the reference point for the attack on a midblock, but can also be great for breaking down opposition as well. 
    • Smaller changes to your existing setup against weaker teams (esp if you want to continue to sit deep yourself):
      • Double BPD.
      • More Fluid.
      • Positive mentality.
      • Both fullbacks going forward.
      • Going less narrow.

    General Tactical Tweaks

    • Consider running the TF(s) on attack, very little goal threat outside the striking partnership 
    • Left W(s) -> IW or WP(a), FB(a) -> WB(s/a)
      • Give you a little more dynamic attack 
    • DLP(d) -> DLP(s) or CM(s/d).
      • Farias doesn't have the attributes to play in a two man midfield (not enough defensive fight in him). 
      • DLP serves as a ball magnet and Farias is one of the weaker players in your squad. I would a blank CM role for him so less of the play will go through him.
      • If you want to stay with the DLP, a DLP(s) will still hold while stepping up more into midfield and playing a little more expressively. 
    • I would prefer an AF for the counter attack style & w/Alvarez.
      • Like the P/TF pairing if you go front foot.
    • Consider adding "play for set pieces"
      • Helps to break up play and is always a good option with a TF in the squad.
    • Liberal use of "hit crosses early" could be very effective w/this setup. 

    Off Field Issues

    • Most of your current problems seem to stem from off the field stuff.
    • The lads look really tired.
      • I would recommend building a squad just big enough where you aren't forced to play players in the Red.
      • Not only a big injury risk/form killer, but can really hamper development if they're overplayed.
    • A couple of the players seem unsettled.
      • Squad morale is struggling.
      • I would prioritize the man management part of your save to get things ticking over. 

    Hope some of that helps :thup:

    Thank you so much, did the corrections and it works so much better

  2. Hey Guys, been lurking this post for awhile, I decided I want to run a more traditional  but effective counter attacking 442, think Dyche-esque, I followed some of the rules of thumbs including Pi's 1for passing range, I'm just looking for any other advice yous might have on this tactic/ what I should change when against weaker teams. Cheers lads, look forward to hearing the suggestions @Cloud9

    Screenshot (11).png

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