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nms1987

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Everything posted by nms1987

  1. I just had a guy get injured around the 80th minute mark of a match I was leading 5-0. It was the kind of injury where he could (and did) stay on but should probably come off. With such a big lead I had already used all my subs to get some bench guys some minutes. With a generous lead against a bottom of the table opponent, I was going to just take the injured player off and play with 10 men for the remainder of the match, but I couldn't find a way to do this. Anyone know if it is possible?
  2. If, in the transfer status screen, you set a high asking price for a player, you get the bubble telling you that the player feels it is too high, and there is a button to persuade him to accept the price. However, if you click that button.... nothing happens. BUT, it just worked for me once... but only once? I tried to set Joao Marques price to 20mil, got the objection and nothing happened when I clicked. But the next day I went back to set it again, and this time when I clicked it it did pop up with a convo, and I successfully convinced him. But I have tried with several other players, and when you click the box no convo generates, even after going back and trying the next day. Attached is a save that I just started to recreate the problem. I first noticed it in a save that has some modifications on it, so I wanted to recreate it on a factory settings save to make sure the mods weren't the issue. Save is Estoril Praia 2023.07.21
  3. For guys you don't want to lose, do what Spanish teams do IRL, set it to a ridiculous amount. Star level Barcelona and Madrid guys have literal 1 billion euro release clauses. If you're not quite that on that level you can set clauses to not astronomical but still very large clauses, basically prices on the highest end of what you could ever imagine someone paying for them, prices you'd be fine losing them at (40, 60, 80 million ect). This is what most other Spanish clubs (and top Portuguese clubs) do. You'll have to pay 'em a little more in wage to get the good clause, but it often pays for itself later.
  4. I mentioned this in PT Data forum but same problem in Portugal's 1st and 2nd leagues. It also had all the teams recently promoted to a higher league to be predicted towards the top of the league (Farense 2nd in Portugal top league), and teams just demoted from top league to 2nd league to be in relegation spots again
  5. Is it just me or, with the default skin, can I not see stars in the squad registration screen? I know stars aren't everything but they are very useful in sorting and as a starting point when it comes to who to register or who to invite to training camp. I can see them on my main squad overview page but not when I go to Registration. Have tried different views, have tried customizing views but ability and potential don't seem to be an option. I have an Ass Man, several other assistants, a DoF, a few scouts ect. Shouldn't be for that reason either. I have a couple mods running but nothing that should change skin As always, I'm sure I might be missing something, thanks for any help. Save is 240kRealismPT Estoril 11aug23.fm
  6. An issue I've noticed on every save game I've done on both FM23 and now FM24, happens with any database I use, any league or team I play with, is that if I made a substitution where I bring in a player from the bench, move him into a position and then move the starter at that position to another position and remove that other player, the game will frequently put my sub in in the position of the removed player. So, for example, I bench a DM (guy #1), move a CD (guy#2) to (guy #1's) DM spot, and bring in a new CD (guy #3) from the bench to play in guy #2's original CD spot and confirm changes. But when the sub is actually made guy #2 will often still be in his CD role and guy#3 will have gone in at DM. This can lead to really screwed out of position errors of course. I haven't attached a save as, like I said, it has happened on any save I've done in FM23 or FM24. Could attach one if needed, but again, should happen on any random new save.
  7. Hey all, TLDR - Many cases of only Short Name Change being displayed when full name change should be displayed, I can't seem to figure it out. But it seems to happen ONLY in Portugal (except not to the Big 3) Any help appreciated. I tested several situations, if you'd like to read on... I'm using FM Scout FM24 Clubs Names as a base but trying to tweak it to be a little more to be perfect for me. I like the flexibility lnc offers in this respect. I created 2 small, simple saves to test the changes, both based in Portugal with top few leagues of Portugal, England, Brasil, Germany, Spain added with small database. So, the entry in the FM Scout Clubs names lnc file has this Porto entry. "CLUB_NAME_CHANGE" 1478 "FC do Porto" "" "CLUB_SHORT_NAME_CHANGE" 1478 "Porto" "" If I change club name to FCx do Porto and change short name to Portox and reload the game on the standings screen it reads Portox, and when I click on that "Portox" to pull up the club profile it reads FCx do Porto. Ok, perfect. As, it should be, correct? However, this is ONLY true of Porto, Sporting and Benfica. If you edit the full and short names of (I think) any other team in Portugal (including the B teams of those Big 3) in the Clubs Names lnc file it will display ONLY the new short name at the top of the club profile where it should display the full name. However, everything seems to work fine for larger and smaller teams in Spain, Brasil and England. Arsenal, Forest Green, Palmeiras, Remo, Almeria, Amorebieta and Real Madrid were all tested as Porto was and all showed the correct, unique edits in the appropriate places for full and short names. Additionally, if you take an existing entry in the lnc, and change just the short name for any non-big3 Portuguese club, and leave the full name as is, it will only show the newly edited short name where the full name should go. Further, if you change just the full name in an existing entry in the lnc, and leave short name unchanged, it now shows the short name in the full name spot. Also, if you take a club that has no entry at all in the lnc file (and presumably is using the default names from FM24) and add just a short name it shows this new short name in both short and full name spots. If you take a club that has no entry in the lnc file and add just a full name it now shows the new full name in both full and short name spots. If you take a club that has no entry in the lnc and add both a short and a full it only shows the short. Actually, now that I look more I'm noticing that on I think every club it is now only showing the short name, even if I haven't changed anything for that club. Again, only doing this in Portugal. So, at some point, with all these edits and reloads I must have triggered something that made it do this??? I just created a new save, based in England, and it still shows the changes for English and Spanish teams and Portuguese big 3 teams correctly... but every other name in Portugal outside the big 3 is short name only... I have turned off caching and simulated a few days ahead as well, as well as turning off my laptop and reloading FM fully. I've had some mods (mostly Daveincid realism and related) installed in the past, but I actually completely uninstalled and deleted all FM24 data to see if I could replicate this from a clean install and sure enough it still happens. The only mods I have done at this point is "FM24 Club Names by FM Scout" and "FM24 Fix by FM Scout", as well as deleting the default FM files they suggest. The latter FM scout file edits league and award names, I seem to be able to edit those with no issue. So, sorry this is long winded. But I'm curious if anyone has any insight on why this would be happening.
  8. FM 23 save transferred over at the end of '30 season. Aug 30 in game now and I get the message: "Liga Portugal has announced a new six year TV rights deal worth a total of 0 Euros, where it doesn't change." And it says "total last season" was negative 42 Euros? I mean I know Liga Tugao is broke but... Am I misunderstanding something or is this a bug? See attached screenshot, save game is J Portugal Estoril 9Aug30 I realize I might just totally be misreading or misunderstanding some financial stuff, or maybe it is a bug. I thought I had been getting about 6-7 million a year in TV money...
  9. Agreed, would also like the feature to ask the board to negotiate buying or selling a certain player's clause
  10. Seems to me, even for loans within the same league, in real life (Europe at least) it is not normal that the parent club can recall the player at any time. A clause will sometimes be inserted into the original loan deal allowing the parent club to recall the player at the winter window or, if that clause does not a exist in the original deal, the two sides must negotiate. Maybe the current club is happy to get rid of the salary and fee obligations of a dud loanee or, for a successful player, they could be persuaded by a payment or (commonly IRL I believe) by being pledged a % of the loaned players next sale. In FM, of course, domestic players can be recalled at anytime and foreign loans can be recalled for free within transfer windows.
  11. As, far as I can tell, player form information is simply unavailable for any player outside your club who is not on your shortlist. At least not from Reports>Form... Why is this? For almost any player in a serious league I could get on transfermarkt right now, look up their last bunch of games, see if they started them or not, how many minutes they played, if they scored or assisted ect. For example, here is a game-by-game review of a goalkeeper in the bloody THIRD level of Portuguese football. Why can't I do the same in FM? Seems like an oversight, has been this way for awhile I believe though.
  12. So, sorry to come back to this but I came across a similar situation in a different save (also an FM23 import if that matters) that I thought was worth noting. I thought in the scenario described in the original post, I was just asking for optional fees higher than the AI would prefer. AI should still prefer that over no option at all and not scuttle a deal over it, but ok, I get it. But, in a different save, I got a loan offer and tried to add an option to buy. But I made a typo and the option was for 0 euros, for a very good goal goalkeeper that had been starting in Liga Portugal and Champions League for several years, a guy with a modest salary and a transfer value over 10 million. Adding that 0 euro optional fee and changing nothing else about the loan offer made the AI reject the loan deal they had just offered me. AI was willing to pay me 100k+ per month in fees for this guy, but wasn't willing to even think about buying him for 0 euros at the end of it. Madness!
  13. I've never managed in England, and their work permit system seems crazy to me from an IRL point of view. I, managing in Portugal in FM24 (game imported from FM 23 fwiw), just got a loan offer for a promising young Congolese/Belgian player of mine from an English Championship club. This player in the last 3 years played 23 games in the Slovenian League, then I bought him and he spends half a year (11 games) in the Portuguese Liga 3 with my B team and then a half season (18 games) on loan with a different club in the top Portuguese League and then last season he plays 32 games on loan in Scottish Premiership. All of this activity occurred in FM23. Now I move the game to FM24 for a new season and I get the loan offer out of the blue from this English Championship team, but the red box at the bottom has the disclaimer that he won't be able to get an English work permit. Hasn't played 60% of his nation's games in last 12 months (he has 2 Congo caps) and doesn't have enough points from "league matches, level of league, ect" to qualify. Is this normal for a guy with games in Portuguese and Scottish top level to not qualify? If I was to ever manage an English club how on earth would I ever get foreign players? In real life obviously lots of players move from Portugal and Scotland to Premier League and Championship. Is this a bug, or how it is supposed to be?
  14. Estoril drew Porto in BOTH Portuguese Cups. So, adding on 2 league games, they'll play 'em 4 times this year (already beat 'em twice tho, haha!) It happens.
  15. This is for FM23, but I assume it's same logic in any FM.... If, in a player's contract, I am offering a bonus of 10k each for 1. Avoiding Relegation 2. Qualifying Conf Lg 3. Qual Europa 4. Qual Champions 5. Winning League If I win the league, my player gets 50k, not 30k correct?
  16. Feels like a player rejecting a contract that is identical to his current in every way, except more money, is kind of a bug. Not sure what the game logic of him not wanting the more money is.
  17. This is a carry over issue from FM23 that does not appear to be addressed in FM24. Caveat, I'm noticing this on a FM23 save game I converted, so maybe isn't the case with new games... but I bet it is. There is no way to easily give players a pay raise to the minimum salary for registration. So, I am in La Liga 2, which has a 77,500 (euros) a year minimum salary for registration. I have a couple 20-22 year olds that have been on my youth squad and out on loans to third tier clubs, and they have been on appropriate contract for that type of player (15 to 30k a year). I think they're ready to play a minor role on the first team this season, but I can't register them because they make far below the La Liga 2 minimum salary for registration. There SHOULD be a prompt when I try to register them, that says something like "player salary below registration minimum, would you like to increase to minimum?". Nothing else changes in the contract - bonuses, years, options, release clause stay the same - but salary goes up and they can be reg'd. But ok, I can't do this. So I try to offer a guy a new contract with everything else still the same (years, clauses, options, bonuses) as his current deal but with a 78k salary and a 50% relegation reduction clause. Again, he is making 30k a year now, so even if we get relegated this year he'd drop to 39k... so still more money than he makes now! But nope, he rejects it. He wants a better deal, despite nothing changing from this deal except more money. It has no trade-offs for him, only gains! It's not like this is a "player wants a better deal because he has been performing so well" situation either. Only previous playing experience is loans on the 3rd tier. Which brings me to another reason it's illogical for a guy to refuse to sign this deal... you think he'd want to play first team football at a higher level, which he has to accept the deal to do. A side issue is that this also limits your ability to loan guys in. Many loan targets of mine from the Portuguese leagues make less than 78k/yr. You'd think that even if a guy is on a 60k a year contract with his Portuguese team, when I loan him in, I could agree to pay him an extra 18k/yr more so he could be registered. I assume that is how things would happen in real life, though I don't know. I'd be curious what the real life norm is for these situations. I have uploaded Ze Porto - Huelva 26aug29.fm To recreate this issue... try to give contracts to Akande Afolabi or Jesus Nsi. Offer them 78k/yr and the same appearance bonuses, contract end date, release clause, 50% promotion bonus and a 50% relegation reduction (again, even if relegated, they'd make more after this reduction than they do now), and then lock in those values and offer. They will say they are backed into a corner and refuse, costing themselves the chance to make more money and play first team football. I guess have fun doing nothing and making nothing all year guys. I'm sure there are logical, easy solutions in real life to these situations that FM's player logic won't allow to be implemented for some reason, very frustrating, shouldn't be this difficult.
  18. Submitting this here in (vain) hopes it can be fixed in FM24, but I realize it might not be able to Something that has bothered me in FM23 and still seems to exist in FM24 is that the AI can be happy to loan in a player from you, but if you add an option to buy they are only interested in the option being for a very small fee, and if you're not willing to budge from the larger fee, if you try to negotiate their peanuts counter offer at all, they will walk away from the loan entirely. Given that they were already interested in first place in a loan-only arrangement I don't see how there is any downside in having the option to purchase. Even if they option to purchase is for higher than they would like, they don't have to accept it, and could always submit an offer at the end of the loan for a smaller amount, after they've gotten to test drive the guy for a year. This is common IRL. You loan a guy in, secure an option to buy for 10mil, maybe after a year you like they guy but don't like him 10mil worth, so you offer 5mil instead and see what happens. When I am bringing a guy in on loan I always ask for a buy option if possible... often they are for amounts larger than I can afford, but hey, ya never know, and - I repeat - there is NO DOWNSIDE to having the option. Sometimes I'll buy the guy anyway by offering a smaller amount, sometimes I take the option, sometimes I don't have any interest in keeping him permanently. I've uploaded the file "Ze Porto - Huelva 31jul29.fm" This is in Spanish La Liga 2. To recreate this issue you can offer out midfielder Akande Afolabi, asking for Reg Starter and 100% of salary covered. A week prior (when game was still FM23 save) I rejected a bid around maybe 300k for him. I've currently agreed on a 900k asking price with the player. So he has some kind of value. After a few days Hercules in the Spanish 3rd tier will offer to take him on loan, paying 70%/80% of salary. After a little negotiation you should be able to get them to get agree on 100%/100%/Reg Start. A good deal for them, he'll be a standout in the 3rd tier and they only have to pay 30k of salary for a year of him. Now, add an purchase option for 500k to these otherwise agreed loan terms. This will cause them to drop their offer to just 90% of salary covered, and offer a measly 70k buy option with 30% sell on fee. If you reply with the original 100/100 + 500k option a couple times they will eventually walk away. Why would any rational actor not simply accept? You can also loan out goalkeeper Ivan Abad, ask for 100% salary covered and First Choice Keeper. I just got Lusitania Lourosa (in Portugal's top league at this point) to bid for him. After a little negotiating I have Lourosa willing to pay 100% and First Choice. Now, if you add an option to buy for 500k (guy's value is 300k-800k, so I think IRL the option would usually be for more than current value, so maybe 1m in this case, but I'm going low to prove a point here) they'll drop the amount of salary they're willing to cover to 80/90%, change the playing time they're offering to backup, and counter offer for about 300k (though with a hefty sell on %). If you reply with 100%, starter and 500k option to buy they'll walk away from negotiations. So, 100% paid and starter is ok to them, and 100% paid, starter with 500k buy option is NOT ok. How does that make sense? I realize this is just one game example I've attached, and loaning a low value player to very small team maybe isn't the best example, but I promise you you can easily recreate it at any level of FM. Adding a buy option for anything other than bargain price scares off the AI and makes them walk away from a loan they were otherwise ready to take and there is no reason I can think of why it should be the case.
  19. Yeah I just had a guy sign for a third division Spanish club for 150k, when he wanted 250k from my second division Spanish club. I think a lot of the complaints about "players ask for too much $" are often overblown and ignore other reasons, but this one just drove me crazy I can't imagine any situation, except for a rare Lucas Perez type personal passion (favorite club, favorite coach.. none of which were in play here) where a guy would choose to play for a 3rd division club, even as a star, than be a impact sub in 2nd division one. A guy might actually take less money to avoid the 3rd tier, which they don't even call "professional" football in Spain (even if it is in a literal sense)
  20. If you click away from the interview screen during an interview, you are unable to finish it. It is just over. For example, if during the interview, you click on the team profile on the right of the screen to view more information about the team you are interviewing with, when you then click on the red "must respond" button in the upper right to return to the interview... well, you don't return. It just ends the interview abruptly. In most other interactions in FM, contract negotiations for example, you can move off the interaction screen and return via the "must respond" button and you're returned to where you left off in the conversation. It's really frustrating to not be able to leave the interview to look at the team's roster or current facilities, so you can properly answer questions about changes or improvements you'd like to make. I raised this issue as a bug in FM23 but never got a response. It seems to still happen in FM24, though to be fair the game I am seeing it on right now is a game I have moved over from FM23, so maybe that is a factor. Thanks! Save file is Ze Porto - Huelva 21jun29valoffer.fm
  21. Ok, more madness, sorry. Farense (fresh up from Liga 2) is projected to finish 2nd in the top league! Benfica is also predicted to finish 2nd haha. Porto 1, Sporting 3, Braga 4. So perfectly realistic except for Farense. Gil Vicente and Estrela Amadora (CDEA) are both predicted 11th. Moreirense and Rio Ave both predicted 13th. Like Farense, Estrela and Moreirense are the teams that moved up from Liga 2, so maybe something about that is causing weirdness? And no one is projected to get relegated from the top league! Chaves is predicted 16th (relegation playoff) but no one is predicted to finish 17th and 18th. I just took the Farense job to see what would happen. While the board isn't expecting me to finish 2nd, it is expecting mid table this year, top half next year and Europa Conf League in my 3rd year. Pretty ambitious for a just promoted team, but not impossible.
  22. Ok, I'm looking at it further and it seems funnier. None of the teams in Liga 2 are "predicted" to finish first haha. Both Marítimo and Beleneses are projected to finish 17th and Mafra and AVS are both projected to finish 5th, which I might thought maybe just meant a tie but there weren't other teams also projected for 6th and 7th. But no one 1st! Also, Pacos de Ferreira (just relegated from Liga 1) is projected to finish dead last in Liga 2 while Santa Clara, the other team coming down from Liga 1, is projected 12th. Would be basically unheard of 2 of the 3 coming down from the top league to get relegated again with the other not even finishing top half of Liga 2
  23. Not a bug, but something I found surprising, is that Marítimo is projected (according to the choose a team screen) to finish in the relegation zone of Portugal's 2nd league? They were the "best" of the relegated teams from Liga 1 last year (finishing 16th and losing the playoff), and they are not an up and down team, this relegation ended a 40 year run in the top league. Back to back relegations certainly happen from time to time, and once stable clubs certainly can begin floundering and sinking quickly, but it does seem unusual for a team just relegated from the top league to be PROJECTED to do so poorly. Usually you'd at least project them to do well the next year, even if it doesn't always turn out that way. In real life they are currently sitting 2nd in Liga 2. I'm sure I could be missing something about what they lost from last year's team that would make them expected to do so poorly in Liga 2 this year, but I thought this might be some kind of data error. Oh, and recently promoted from Liga 3 and very small (and drowning IRL) Lank FC Vilaverdense (LFCV) is predicted to finish 2nd in Liga 2. Feels as backwards as Marítimo getting relegated. Again, not expecting FM to be real life, I love that it allows crazy things to happen! But I thought these two predictions are so outlanding (and basically perfectly reversed from what they should be) that maybe it was an error Thanks for the great game!
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