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MichaelNevo

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Posts posted by MichaelNevo

  1. A revised update on what to expect upon release...

    • Season 66-67 - All the content that was previously released for FM19 by TheMadScientist. I'm currently working on the final part, which is to add player history to each and every player in the database (or at least most of them). There are almost 3,000 players in the database (without checking the actual number), so you can imagine how much work that is!
    • Competition History - I've also removed all history, all the way back to 1966 for all major competitions. For any that I've missed, I will be updating the database at a later date to hopefully include those and more.
    • Regens - I will be providing you with 3 seasons worth of regens, which will be approximately 600 players. This will be updated in the future.
    • Facepack - I will also be providing a facepack, which will have the top 100 players in the database. This will also be updated in the future to have more.
    • Injuries - I have decided to put some work into editing the injuries that players receive throughout a season. As we all know, injuries back in the day were ignored more by the players themselves, rather taking to the pitch with a broken fingernail, than having 2 weeks on the side-lines... So with that in mind, I have tried to make injuries more realistic in line with the 66-67 theme! Not only have the percentage chance of receiving a specific injury been altered, but also the time it would take for them to recover. There is no specific percentage I have reduced injuries by, I have gone through each injury type and adjusted them individually.

    Example of injury adjustment before and after...

    • A stubbed toe
    • Occurrence Ratio: 1.000000
    • Minimum Days - 5
    • Extra Days - 5

    After...

    • A stubbed toe
    • Occurrence Ratio: 0.200000
    • Minimum Days - 3
    • Extra Days - 3

    With a stubbed toe, I'd expect a player from 1966 would rather get on with things, compared to players nowadays who have 5 weeks off injured due to a hair follicle being out of place.  However, an injury like Flu, has had it's Occurrence Ratio increased slightly and its days remaining the same. I might be totally wrong here, but I feel that people were maybe less equipped against Flu back in 1966 than they are nowadays.

  2. A little update on things and what to expect upon release...

    Things haven't progressed as well as expected this week, but I'm still hugely confident of release on the 9th. I've spoken to the boss (my wife) and explained she might not see much of me next week as I look to push hard for the deadline! :lol:

    As for what you can expect upon release as far as content...

    • Season 66-67 - All the content that was previously released for FM19 by TheMadScientist. I'm currently working on the final part, which is to add player history to each and every player in the database (or at least most of them). There are almost 3,000 players in the database (without checking the actual number), so you can imagine how much work that is!
    • Competition History - I've also removed all history, all the way back to 1966 for all major competitions. For any that I've missed, I will be updating the database at a later date to hopefully include those and more.
    • Regens - I will be providing you with 3 seasons worth of regens, which will be approximately 600 players. This will be updated in the future.
    • Facepack - I will also be providing a facepack, which will have the top 100 players in the database. This will also be updated in the future to have more.
  3. 18 minutes ago, \'Appy \'Ammer said:

    You'd need to be doing this as a full time job to change the league structures LOL ! Probably not worth the hassle. 

    18 minutes ago, Wolf_pd said:

    Start with the top 2 division at most. That's best for having them have reasonable OK promotion and relegation.

    Other than that I can't say much about projects like these ;)

    Definitely haha! I'll only be working on the divisions that are actually playable, anything below would be almost pointless. I've already had a play around with divisions, so I have some sort of idea what I'd need to do. As I say though, I'd also need to make the teams playable as well which can take some time.

  4. 17 minutes ago, \'Appy \'Ammer said:

    Sounds a great idea. Must have taken you ages. Have you changed the league structures to mirror those of the time? 22 teams in top 2 English leagues, 2 points for a win etc, continental comps in their infancy and style that they were then? 

    I can understand if you haven't been able to do that as that's alot of reworking and the database alone is a big enough job. Would be nice to see First Division instead of Premier League, and Second Division instead of Championship. That's easier to do 🙂

    On initial release there won't be any rework of the leagues themselves, but I do have plans to do it. The problem with reworking the leagues is that I will need to make them playable as well, you don't want teams in a league that have almost no players.

    The Scottish leagues will probably take the most work, from the top of my head I think there were 20 teams, while currently there's only 12 in first division. England will probably be the first release as it wouldn't take too much work.

  5. [FM24] 1966 / 1967 Season Database

    1966-67.jpeg.20a860e6e55e914a342cb58e59ae6342.jpeg

    Quote

    "Some people are on the pitch, they think it's all over. It is now!"

     

    Welcome to the 1966/1967 database! England have just won the World Cup and the scenes are wild! The past 58 years has been erased and it's down to you to rewrite the history that has been forgotten!

    Quote

    This is a unique chance to try and manage some of the most legendary players of all time. We've all heard about Pele and Eusebio, now we have the chance to see them in action in Football Manager. This season in particular has a spot in football history forever. England have just won the World Cup at home and the Scottish team Celtic won the European Cup/Champions League. Some of the best players from around the world, is still remembered as the best of all time in their respective countries.
    I have researched for this DB for years, looking through old archives for stats, watching video material, talking to football historians. To be able to rate the player attributes as best as possible.
    So jump into the FM Timemachine and travel back to 1966 when The Beatles and Elvis Presley was on top of the Hitlists and Pele and Eusebio was the faces of one of the most iconic periods in football history.

    Playable Leagues : England (1.Division + 2.Division) Italy (Serie A + Serie B) Scotland (1.Division) Spain (Primera)

    SETUP INSTRUCTIONS for Downloading/Subscribing on Steam : Start a new career and !!!IMPORTANT !!! Choose the 24.3.0 Database, then tick the box saying 1966/67 DB and make sure no other boxes is ticked. Press confirm and choose advanced setup. Choose how many of the playable leagues you want to load and then press Approximate Player Count, and choose Advanced. Then choose as many nations as you want to load players from besides the leagues you have loaded. Tick the boxes saying Players Based In Nation. Even if your computer says that the number of players exceeds the recommended level just ignore it. Finally press Start Game and enjoy.

    Estimated Release Date: Sunday June 9th

    This database wouldn't have been possible if it wasn't for the mighty scientist himself "TheMadScientist", creator of the original 1966/67 database back in 2019. Thanks to him I've been able to revive and improve on what he made and I'm merely weeks away!

    A revised update on what to expect upon release...

    • Season 66-67 - All the content that was previously released for FM19 by TheMadScientist. I'm currently working on the final part, which is to add player history to each and every player in the database (or at least most of them). There are almost 3,000 players in the database (without checking the actual number), so you can imagine how much work that is!
    • Competition History - I've also removed all history, all the way back to 1966 for all major competitions. For any that I've missed, I will be updating the database at a later date to hopefully include those and more.
    • Regens - I will be providing you with 3 seasons worth of regens, which will be approximately 600 players. This will be updated in the future.
    • Facepack - I will also be providing a facepack, which will have the top 100 players in the database. This will also be updated in the future to have more.
    • Injuries - I have decided to put some work into editing the injuries that players receive throughout a season. As we all know, injuries back in the day were ignored more by the players themselves, rather taking to the pitch with a broken fingernail, than having 2 weeks on the side-lines... So with that in mind, I have tried to make injuries more realistic in line with the 66-67 theme! Not only have the percentage chance of receiving a specific injury been altered, but also the time it would take for them to recover. There is no specific percentage I have reduced injuries by, I have gone through each injury type and adjusted them individually.

    Example of injury adjustment before and after...

    • A stubbed toe
    • Occurrence Ratio: 1.000000
    • Minimum Days - 5
    • Extra Days - 5

    After...

    • A stubbed toe
    • Occurrence Ratio: 0.200000
    • Minimum Days - 3
    • Extra Days - 3

    With a stubbed toe, I'd expect a player from 1966 would rather get on with things, compared to players nowadays who have 5 weeks off injured due to a hair follicle being out of place.  However, an injury like Flu, has had it's Occurrence Ratio increased slightly and its days remaining the same. I might be totally wrong here, but I feel that people were maybe less equipped against Flu back in 1966 than they are nowadays.

  6. 10 hours ago, civilEN said:

    Yes, I imagined it, but maybe someone knows a way to do this. 😅😅

    Only way I can think would be to create the club names in the same order as the other database with the created clubs. This should hopefully set the UID to the same. Then you could add the players in and it would be compatible. I'm not 100% certain the UID would be the same though, just a guess.

  7. On 20/05/2024 at 23:05, ROUFIANOS said:

    1. Because not only he has low jumping reach but also is kinda short for a cb

    2. Because my best CB that i will never bench is bad at passing so he is the one at CD-Cover

    I agree I'd be using him further ahead of the defenders. However if injuries occur, he could be a decent backup plan. He might just be one of those players that gets playing time based off the fact he's useful in several positions.

  8. Needs to work on his heading and passing as they're pretty average, then he would fit nicely into your BWM spot. He could also work as a DLP. Hopefully he can get his jumping reach up also. I expect he will be a dominant CDM / defensive minded central midfielder. He's currently got nothing to offer any further up the pitch, but if you were to work on his more offensive stats, he could work as a Box to Box. Very impressive physical stats it what stands out to me.

  9. There is a feedback thread which has both good and bad, but mostly bad. However I like the idea of a positive only thread, so they should let this one stay open :hammer: I personally like the editing tool that comes with the game, mainly because like editing. Haven't really played the game itself much, so not too sure what my likes are except its football :lol:

  10. 52 minutes ago, giantswjw said:

    Any eta on next update ?

    I'm currently working on a different project for the moment, Sockeysoka said he would work on it in any spare time he got, but did stress that theres no ETA for another update for the moment. If you want I can add Zlatan and a couple others you really want in there if you're eager to play, just let me know.

  11. 4 minutes ago, XaW said:

    If you guys are (@NineCloudNine and @MichaelNevo) that interested, I can offer you this:

    https://www.amazon.com/Pressure-Lessons-psychology-penalty-shoot-ebook/dp/B0CW1C7QZQ/ref=sr_1_1?dib=eyJ2IjoiMSJ9.PLYFErxAdL2jm9hBmooVlcVE98wJIy8juMxHKjO_Gbs.ASvGFUL3J0AUnifcrW7iD_keuDlAfzGAOH6tB795LMk&dib_tag=se&qid=1715277811&refinements=p_27%3AGeir+Jordet&s=books&sr=1-1

    (I chose Amazon, because it's mostly global, but you can probably find it in other places too)

    This guy is quite amazing when it comes down to pens and the psychology around it, as he should being a professor of psychology who has studied high pressure situations and narrowed it down to penalty taking. He has worked with a lot of big teams to help them prepare for it. If I remember correctly, the pre shootout ods are usually around 50-50 no matter the technical quality of the teams, but if the first taker scores AND celebrates a lot, the odds of the first team goes to about 60% for whatever reason.

    Anyway, well worth a read if the topic is interesting.

    Thanks for pointing that out, I hope when it's released it goes to Audiobook as well, then I can purchase it for free :cool:

  12. 51 minutes ago, NineCloudNine said:

    This is interesting and I’m glad you replied.

    Yes, for the goalkeeper there is luck involved because they have to make a choice (left, right, stand still, wait, go early etc) with either limited/no information or very little time.

    My perspective was from that of the penalty taker. A penalty hit hard into any of the 4 corners if the goal is unsaveable no matter what the keeper does. The only reason a penalty taker would not to do that is a failure of either technique or nerve (or both, the latter leading to the former). As a penalty taker has - via practice - both technique and nerves under their control, there should be no luck involved.

    Where a penalty taker can get lucky is a poorly taken penalty that goes in because the keeper guessed wrong. So in that sense there is luck involved in a shootout, but only if you accept that the takers will not have eliminated it through the quality of their execution.

    It always used to be a mantra - even at the very highest levels - that a penalty shootout was a lottery because the pressure conditions cannot be replicated in practice. I recall Sven Goran Erikson shooting this down with a casual “of course you can practice for it, it’s a skill like any other”. With modern undetstanding of visualisation and mental control skills, this is even more true now.

    The mental focus of the taker is what keepers try to disrupt. The technical skill is largely a given, failing only when the mind gets in the way, like Harry Kane overthinking his second penalty of the game in the World Cup and trying to hit it harder/more precisely. Or Aurelien Tchouameni allowing himself to be irritated by Martinez throwing the ball away.

    So I don’t think there should be any luck involved in the taking of a penalty because it is in the gift of the taker to eliminate luck as a factor. However, you are also right that it is possible for luck to affect the result of a penalty shootout because whether a poor penalty is saved or not definitely includes an element of chance because of the choices/guesses a keeper has to make.

    I guess our wires were crossed because we were looking at it from different perspectives. I do agree with your perspective though, especially since they started to employ sports psychologists to help the players.

    It would be really interesting to know how in depth SI have gone with FM24 when it comes to penalties. Would all these things we talk about be represented in game and if not, which ones are represented and how much do they affect an actual penalty.

  13. 11 hours ago, NineCloudNine said:

    That's fine if you wish, but for the record I am genuinely interested in your view. I think it's a really interesting topic. It's not about being swayed or not. Opinions which differ from mine are more interesting than ones which just agree.

    Against my better judgement I will answer your question.

    I remember as a teenager I was at a charity event and one of the activities was you could take a penalty against an ex-professional if you donated. I don't remember who he was, he wasn't anybody I knew by face. As I watched he saved all penalties except one, including my own. They weren't full size nets, but I was still amazed regardless. The only explanation is that he was able to judge where you would shoot based on your approach to the shot, whilst benefitting hugely from the fact that the nets were small.

    In professional football, especially at the top level I would say it's a whole different ball game. Rather than calling it luck, I will refer to it as probability, but essentially they're the same thing. You now have players who know how to deceive a goalkeeper, or at the very least how to make it very difficult for them to know where you're about to strike the ball. I'll use Bruno Fernandes as an example... His run hop and skip method makes it very difficult for a goalkeeper to determine the trajectory, because it's an unusual run up to the ball and there's only a split second before he strikes to ball where there could be a possible giveaway. I'm not sure if he's used this method for all his penalty kicks, but for Manchester United he currently has a conversion rate of 88.9% with only 4 penalty misses.

    This brings me onto the probability part. For a goalkeeper, he has 2 options... He can either go early or wait so that he can try and determine where the ball will go. Both options have their merit. If he goes early then it is a complete gamble and all down to luck (sorry but probability didn't seem the correct term). The only thing that is in the goalkeepers control here is his study of previous strikes for the player who is shooting. Some goalkeepers have it written down (Jordan Pickford). The merit for going early is that the goalkeeper can reach places of the goal that he wouldn't be able to if he went late. He's essentially going early due to the probability that the ball will go the same way, or its essentially just a total guess if he doesn't know the probability.

    If he goes late, I'd say that he's relying less on probability, however he can't reach certain shots that he would be able to if he went early. So again he's 'riding his luck', as the striker may go for the top corners, to which he has no chance of saving. The merit for going late is that the goalkeeper can make a much better informed decision on which way to dive, or even to stay central (nobody likes conceding a panenka! Antonin you cruel dog!).

    So that's my take on luck. Not all luck, but there's definitely luck in there somewhere.

  14. 2 minutes ago, NineCloudNine said:

    I’m interested to know what part of success or failure in taking a penalty you think is down to luck (by which I mean is outside the control of the penalty taker).

    I’m not saying it’s easy btw. Just that both the technical and mental elements can be trained to the point where it makes no difference what the keeper does or what the circumstances are.

    As I said, I agree to disagree. No matter my opinion, I know that you won't be swayed. There is literally no point to answering your question and subsequent questions, considering the only thing gained will be our post counts. :kriss:

  15. 3 hours ago, NineCloudNine said:

    It’s not luck. Penalty taking is a skill that can be practiced like any other. Dealing with the pressure is also not luck and there are plenty of techniques for improving how you manage it. The myth that it’s a lottery is deeply ingrained in English football, but it’s not true.

    I said "mostly luck", not "entirely luck".

    "there's always something that we do have control of" was my way of saying the things that you mentioned.

    The luck percentage would move up and down based on a huge number of variables, but we won't get into that.

  16. 21 hours ago, Fenech said:

    Welcome to the Ultimate Legends & Stars 1880 - 2024 - REBORN!

    This Database covers the whole of Football History since 1880-2024. It is the original Legends Database which first appeared in 2014. It is the most accurate and best quality and most in depth Legends Database ever produced for Football Manager.

    * No player is released into the game until fully researched and fully tested.  

    This is the ULTIMATE LEGENDS GAME! To Celebrate it's 10th Anniversary, it is coming back bigger and better than it has ever been before.

    Introducing the football phenomenon you've been waiting for: the Ultimate Legends & Stars 1880 - 2024 - REBORN! Picture this: a fusion of football past and present, where the greatest names in the beautiful game converge in an epic showdown of skill, strategy, and sheer sporting brilliance.

    What sets us apart? We're not just another database. We're the result of meticulous research, extensive testing, and a commitment to accuracy that rivals the finest football analytics out there. With data sourced exclusively from FIFA, PES, UEFA, and other official statistics, you can trust that every player, every stat, is as real as it gets.

    Step into a world where every footballing icon from 1880 to 2024 is resurrected, ready to grace the pitch once more. From the Total Football mastery of Ajax's Golden Generation to the indomitable spirit of Burnley's Golden Days, every era, every team, is brought back to life in stunning detail.

    But it's not just about the players. We've resurrected the managerial maestros, the tactical titans, and the chairmen who shaped football history. Can you outwit Brian Clough's Nottingham Forest or withstand the tactical genius of Jose Mourinho's Chelsea dream team? The challenge awaits, and the stakes have never been higher.

    And let's not forget the drama, the rivalries, the heated clashes that define football folklore. From the legendary battles between Clough and Revie to the resurgence of Blackburn Rovers, every moment is recreated with the authenticity and passion it deserves.

    So, are you ready to rewrite football history? Join us on the pitch, where legends are reborn, stars shine brighter, and the beautiful game reaches new heights of glory. The Ultimate Legends & Stars await – are you up for the challenge?

    What would happen if every top club had their best 25 players from all time, available to them for selection? If those same clubs had their most influential Chairmen and most famous managers at the helm? Who would win? What would happen? We are about to find out exactly that! Over 10 years Editing experience and with nearly 30,000 hours editing experience you can be assured of a flawless production.

    Can you defeat the Total Football of Ajax Golden Generation? Can you handle being kicked all over the park by the Mighty Whites (Leeds)? How will you stop the worlds legendary players from performing? What are you going to do when they come to play against you? Can you motivate a team to win against a side managed by Brian Clough? Is it possible to even beat a Jose Mourinho Team with 25 of Chelsea's best ever players? All these Questions and many more will be answered soon.. 

    This promises to be the most comprehensive and in depth Stars and Legends game ever.

    The return of the La Machina

    The return of the MIghty Magyars

    The return of Ajax Golden Generation

    The return of the original Invincibles Preston North End

    The return of the Danish European Championship winning teams

    The return of Burnley's Golden Days between 1914-1921 and 1946-1976, Burnley have been Football League Champions twice, in 1920–21 and 1959–60 and have won the FA Cup once, in 1914. The Clarets also reached the 1961 quarter-finals of the European Cup.

    The return of Sheffield Wednesday formerly known as The Wednesday

    The return of Wolverhampton Wanderers winner of 13 Trophies overall including 3 league championships and 4 FA Cups.

    The return of Sunderland, the team of all talents, 6 league championships and 2 time FA Cup Champions.

    The return of Don Revie's Leeds United, The Mighty Whites, 3 time league champions, 2 Europa leagues and the most successful team in England in the Seventies.

    The return of Brian Clough's highly successful Nottingham Forest, 13 trophies including back to back European Cups and 1 league championship.

    The return of the great and heated rivalry between Brian Clough and Don Revie

    The return of Blackburn Rovers, 12 trophies overall including 3 League Championships and 6 times FA Cup Champions.

    The return of the Austrian Wunderteam

    The Uruguay 1930 & 1950 World Cup Champions

    * Mega Face Pack Release *

    * Top Division Clubs Greatest Managers back based on their first real period of Success or Greatest Achievements where possible*

    Legends and Stars in all countries around the world from 1880's to 2024 to present you with the Ultimate Legends and Stars Football Manager Series.

    Where possible legends will be between 15 to 25 years old. Some may be older depending on circumstances

    All players will be at their clubs at the exact age they had joined those clubs. This can easily be checked via Wikipedia and other top online sources.

    If there are any legends or stars you would like to see in this database then please let me know and the relevant research will be carried out and I will do my best to get them included for you if they have not been previously researched and included already.

    Q: Will you be editing Legends and Stars who are close to retirement but not yet finished their Careers

    A: Yes, all I can guarantee is that a Legend or Star will be mainly at a club at the exact age they were at that club.

    AND MUCH MUCH MORE...

    *** COMING SOON ***

    The legend that is Fenech returns with yet another amazing database :)

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