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zeusbheld

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Posts posted by zeusbheld

  1. This is a twofer. 

    First is simple: I find it rather odd that the board would block the release of a player because there's no transfer money left, when ONE month's salary off the books would more than pay the settlement. I'd like a board that can do simple math please. 

    Second one is completely unrelated: I came back to the game after oh, about four years off.... so the scouting centre is shiny and new to me. i like it. But i'd like to be able to sort the list view by any column, like the shortlists.  This should also apply to the scouting priorities list. I also think it would be good if you could select a group of players and prioritise them. 

  2. haven't been on this forum much since the death of the late, great FML, but lately i've been playing FMH a lot (Android, until my Note 2 got stolen, and iOS since i inherited my wife's old girly-white iPhone).

    one thing that IS DESPERATELY NEEDED: more detail in filters for player search. 15 to 21 is way too broad a range and scouting players ends up being an annoying grind (instead of a rewarding one). ideally the manager should be able to specify the age range, not rely on overly broad presets. the wage search is pretty useless if all wage ranges start at zero. same for value.

    another thing that would be GREAT: filters for our squad. i tend to have a fairly large squad, and train players for more than one position if they seem to have enough PA to spend on it. this makes figuring out who can play, say, on the right wing when my first two choices are injured a real pain.

    maybe this is a bug rather than a feature, but there really aren't adequate tools for dealing with a player who is unhappy with his training regime. talking to him doesn't work. changing his training regime may worked, but i'm in 2019-2020 of my main save and it hasn't worked yet. not even once. the ONLY things that have ever worked in erasing this morale killer are a) give the player a new contract, which will work at least temporarily, or b) sell the moaning twit. if we're going to be faced with man-management crises, we should at least have tools that are effective once in a while.

    tactics: scouting report ought not to say that we ought to man-mark their best player when we don't have the tools to do so.

    i find the handheld game too easy, but i've been playing variants of FM for a very long time. many of my colleagues find it difficult, some even find it too difficult. i'd be thrilled with an extra level of difficulty IF the difficulty came in signing players. it's just too easy to sign good players.

    finally (well, finally until i think of something else): the stuff happening in the background is flat out weird sometimes. for example, Man U got relegated (i'd have thought that a little weird until this season). then, after being dumped into the championship, THEY BOUGHT A FULLBACK FOR 35 MILLION. instantly they were bankrupt--until they sold a player for about 6 MILLION!! i decided to run a little experiment and see to it that United lose enough matches every season to get relegated (it's utterly tedious but i do enjoy imagining all those smug glory hunting United fans who don't even know the names of the players in the squad suffering). what happened? somehow United were able to KEEP several key players in spite of being relegated repeatedly. David de Gea, for example, develops into a world class player--and takes pay cuts until he's playing for 3k a week!!! that shouldn't be happening.

    also, when it comes to stuff happening in the background: too many shock results in tournaments where the winner in real life is likely to come from a pool of the usual suspects (Russia wins the World Cup... in Brazil! LA Galaxy win the world club championship!)that stuff breaks the illusion and takes me out of the game.

    all in all, it's great being able to play the game while riding in a taxi, etc... but it could be even better with some tweaking.

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