Jump to content
Sports Interactive Community


  • Content Count

  • Joined

  • Last visited

Everything posted by GerdMuller

  1. Yeah, that wound came up immediately here too. :-D
  2. I think the general problem is that all Ryzen work good on their multicores, but FM is mostly using only the main core to crunch the numbers. So id always go for the Intel. Less cores and high processing power on the main core. In m ypersonal opionion the i5 is the sweet spot to hit when running FM ATM, decent processing power actually used. All extra cores and great graphic cards dont really improve a lot for a high price. If you have extra Money get an i 7 but ist already in the little gain in the game for a hefty price department.
  3. Also came to FM fame because not long ago they shared Allianz with Bayern. Started a game with FC Kaiserlautern and tried to make Betzenberg what he once was again , got promoted, saw i had a lot of young talent and the new Andreas Möller in the youth but got sacked in 2. Bundesliga :-(
  4. Loaded up and old save just to look into the game, i also think the UI runs a lot more fluid.Also the game itself looks interesting, the ball movement seems a lot ore fluid and less static and the ball glued to the players this often results in soe weird actions too, but all in all i like it , my players are supposed to make some mstakes too after all in Liga 2.
  5. Also it seems very easy to shift t least 2 defenders over to the side still if Liverpool manages to pass to the right and shift the play there. It looks like it will still result in at least a 1 on 1 situation leaving ore time for defenders to shift to another shape then and help out.
  6. ..and in the process he Player would be utterly useless because he would shy away from making decisons in the shortest amount of time. He could look to be onside always but would loose any focus and readiness to challenge the opposing team. From a trait perspective and hardness to unlearn its totally ok. Loose your Basic instincts and i guess as pro player you loose a lot of what made you good.
  7. I had a game wher eno matter what striker i used i just couldnt get them to score , i had a whos-who of top strikers and couldnt get any of them to score whatsoever. I remember getting a top striker of Leverkusen (Volland, dont remember for 7 Million and having to sell him on for 8 Million because he jsut couldnt hit the braod side of a barn. I thought the solo striker System in FM 19 was broken beyond repair.Then stumbled upon a 32 year old cast-off Mariano and he suddenly netted like 30 goals for me out of the blue. What i learned is especially the stirker in a solo formation in this game really needs to fit the system. Cant say thgouh what the deciding factors really are.
  8. Everyone to his own ,the way you describe it it sounds like pokemon. :-D I dont doubt the value of it and how it can be read properly i am just so bad an uninterested myself in doing the exact maths that i have to lie to myself i like F for his accuracy and the sheer numbers in the atts at least. :-D Dont tell anyone but i often look ant ANT and how many atts are green basically :-D But no i totally anaylyse the att sheet in and out :-D
  9. Interesting, i never really got into the octagon, always looked like a waste of space to mee and felt "FIFA" somehow, cheapish.
  10. I have the fondest memories of CM 03/04 and FM 2005 , could see myself rush through the season so nicely there, and i love the 2005 UI.
  11. Probaböy wont help any, but on PC on my Laptop i have the same issue and it took ages until i found out the game runs fine again when i just minimized the window by pushing the Windows button. Maybe not a big help on tablet, but i wanted to say at least the game didnt really turn off totally, it just had to be "refreshed" this way.
  12. They secretely changed the code so lower atts make them convert, better just to **** you off. Seems logical.
  13. That makes some sense, i am re the guy to look at the squad and the attributes and say...yeah they have ****** strikers, we could iron that out. On an FM level heres my experience in my Everton saves: I have a lot of gaes of 40-2 shots i always have to to hope to get a draw or better...so is there a lot of conclusion i can take from that ...my strikers are top ..i can just say it ust be y possession based tactics and hope for the best..not much to really find a eak spot here and inmprove it.
  14. I think the argument is over time luck will be a non factor which is a statistical basis , its like saying in gabling in the end the bank wins, but basing individual avanced stats to coe to quality conclusions of a player in football sees reaching. As i said in baseball were circumstances are a lot more predictable it i might make some sense.
  15. Just love that old time grass background and skin of 2005. For the lack of 2005 which somehow was the perfect mix between clean style, sleek look and depth i went for 2006 which wasnt much different anyway. . Somehow the game then after 2007 became more and more complex , but lost general flair and fun for me. Had all the version still until 12 but lost interest. Then got 15 and 17 on sale which were a good decision, 17 seemed very balanced to me. I never did regret not getting 18, it seemed very superficial and unbalanced. I have to admit i expected 19 to be a lot better, it focused to much on micromanagement and superficial things again. I agree 07 mabye was the pinnacle, but i remember 2005 for defining that style of the game. Never really felt the same from 2008 onwards. Suddenly it was more tactics and micromanagement without giving you the Feeling you really had an Impact on the world, that seemed so lively until 2007. Weller , that picture alone brings tears of yoy to my eyes. Kudos for that safe. Everytime a new FM Comes out i basically have the unrealistic hope of a FM 2005/06/07 with just deeper world and streamlined deeper menus. Maybe i just need to play that old game tbh.
  16. Thats basically what it comes down too, that new advanced stats Industry says you are a dinsoaurs if you cant see that this is the future and everything just has to be measured correctly to be used in an advanced stat. Problem is i cant see a lot of really telling measurements thta could be used to paint a telling picture thats translates the huge complexizy of the game into a simple to use calculated end product that describes quality of play and makes it possible to base decisions on.
  17. Still Football is very subjective on ist stats and the game even more doesnt really care to have a proper representation of "exact" stats. This sport just isnt meant to be to Project "Moneyball" ike stats were everything seems to be able to be numbered and computed down. I see the American Sports is very crazy for those Things now, but will it down to a nearly accurate science in Baseball , i see it has brought a lot of advancement to Hockey too, but reached ist Limits also rather fast. In American Football ist basically denied in usefullness, because the flags now dominate the game more than anything else really. If you come from a Baseball, everything is calculabe via stats Approach you jsut wont find the reliable data for it in the sports media itself and even more in FM. TBH i dont hire any more data analysts anyore in FM at all and go purely by eye test and the attributes. I habe seen the pros and cons of stats in hockey very much , it was a hot topic. It can never be reduced down to numbers as much as Baseball and Football will achieve that even less, it is a too fast and situational game to crunch down the action into numbers that make a purely scientific valuation possible, So i know the crazyness for advanced stats , but yu cant create calculated values of Quality out of data that in itself is so lacking. I would say statistics in their current state in Fm can show you some hot action zones, distribution and general values of quality of play, but mostly are more a part of general apperance of a representation of the world ist taken part in, then hard data you can calculate a winning strategy out of. I am more romantic than mathematical though :-D , but i think especially for that Approach and advanced stats you need exactly this hard facts data ground you can base your calculations on and i dont see that. And in a way ist very good the way it is , because the game is trying to hide the fact its only numbers and try to portrait a living world. I dont think it should be a priority to be so exact that you cna crunch it down to exact realiable numbers agaun, when even the sport itself doesnt achieve that.
  18. My experience is also that in Premier league at least players dont really hold up. Top clubs want to get rid of them when they reach 28. I often get them as Everton to stay close to the top, but i know if i get a 28 year old he will start to decline until 30 then you can only hope and pray you get a nice offer from China, because as a top player in this league he becomes useless.
  19. I get sacked quite a lot, i overachieve,build up unrealistic expectations, then i get a bad run and its over.
  20. I would just bet there would soon be some exploits, mabye very ugly tactics out that would kill a lot of Immersion showing how the game can be "gamed" by pros and that it isnt that realistic after all when you use all the loopholes and the resulting competition could look very little like actual football. Of course this would provide an awesome basis to improve the product a lot. Not saying this game isnt good or anything, you just wont be able to tell pros.."Its your tactics", the other way round, its a possibility someone says: "Its your flawed engine that made me play 2-3-5 basically always, because i scientfifally found out it gets the best results." I think the complexity we see in it would soon be broken down to very few "Win" categories and tactis, not saying they wont be countered, but as i said it could very well be a game of its own then that totally could not look like proper football anymore. That would totally break the game and be hatd to watch for some, on the other hand it could be the beginnig of a hard way to a much improved game.
  21. If you have any interest in NHL and managing , get it. It holds up until today and i play it regularly and still prefer it to modern games like FHM 5 . Also the online leagues still go strong and theres a lot of passon of the Players for them. And we all know "soon" Riz will put out a huge free update. :-) After all we have known for years now. :-)
  22. I was really only a bit shocked because you said you were Winning at first...in my experience and it might be totally my tactics i mostly dominate the game , 40 -4 shots or something but i know i often draw or loose still, which isnt out of the possibily because my guys just Play all out Football Always Forward no pauses etc. . FM tneds to belike that a bit also i guess. So all in all you lost after all and then it makes sense again. :-) I do see that great Team sometimes even draw even on shots, but then i loose 6-1 or something and am totally outplayed.
  23. I have the lower one, its the best bet really and got it for 900 Euro even months ago...if you want to be a clever guy and buy the one you get most for your penny without missing a bit ,take the upper one, for FM there will be so little difference you will never regret having not spent the money. If you ask me today i would take the smaller one and take the difference in money back. That is only for FM though, i am Surfing, playing FM, EU IV and CK II only basically, for every other thing it is a totally different picture of course.
  24. And you helped me a lot to decide which would be the right one for me, i just wanted to sare what i learned since then and would recommend additionally, and i totally saw especially on budget it is just best to invest in single core Performance, RAM can help to a Point, but if on a budget and for FM i would say even if better is always better you can save a lot if getting an i5 instead of i7. I think the FM sweetspot really is defined by the realization ist really mostly single core speed and you can save a lot by not burning your budget in mutliple cores and graphic cards and get a very fast performing FM still, while so much Money can be burned on the oter aspects with so Little gain. I hold that true for future versions also, i doubt those core principles will be totally lost from one version to the next. So i would try to hit that sweet spot, if you can save now it will even make it easier to hit the spot aain in a few years, while overpowering doesnt give you much more perfomrance of the game now and is unlikely to still be the powerful machine you want in the future.
  • Create New...