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martplfc1

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Posts posted by martplfc1

  1. I like the skin shown below, but having added stadium picture, it is difficult to see on certain screens. Can I make is darker and, if so, how?

    My work around so far has been to make the stadium pics darker, but that would take hours! For info, the skin file is a single *.fmf file, without a config etc. file.

    image.thumb.png.8ab486b622c003f0b5043f9faf27f3fd.png

  2. Just now, sc91 said:

    Why? 

    He pulled rank, wanted a bit of glory for himself and promptly fell flat on his face.

    It's deserved. :D

    I have absolutely no problem with anybody doing what he did in a friendly. It might have, you know, gotten a monkey off his back which is affecting him when playing for England.

    He looked a mug for missing it yeah, but I don't see a reason to beat him up about it.

  3. 2 minutes ago, Jervaj said:

    Sorry, post happened while I was writing mine so I couldnt add the quote in the previous one.

    I dont see why you would say that. Like the way you put it you could say that for any attribute?

    Not only it would break balance in favour of players with good pace, its not really justified. Pace is an ability like any other physical which has a very tangible contribution to the performance of a player an that can be trained and improved, or decline over time depending on several factors. Of course you may say there is a talent factor, and no matter how much you train you may not be able to be the fastest. But that's true for all the attributes.

    I get that it contributes to a player's overall game but I don't agree with the concept that a player has to have achieved a certain current ability level to maximise any physical attribute, not just pace, nor that if you want to allow improvement in one area, it has to be taken from the total 'pool' of attributes available, e.g. pace has to be reduced for others to go up.

    In my view physical attributes should be fixed depending on age, injuries and other factors which affect such attributes, which includes the mental attributes to some extent - professionalism, determination etc. 

    Appreciate that is probably a programming nightmare but I'm not sure the current method is particularly realistic, albeit it functions well enough.

    In the same sense, I don't agree that if you can play in multiple positions or have two strong feet, your attributes would be lower than somebody who can play in a single position and has a terrible left foot, for example - all other things being equal.

  4. 8 hours ago, enigmatic said:

    No, if you set a player with 20 for pace in the editor he can have 20 for pace regardless of what his age and ability is. But CA is a weighted sum of all the attributes, so if you set all the attributes to add up to more than the number the CA allows, they will all be reduced.

    And pace is obviously an important component of footballing ability (IRL and even more in the FM ME) as anyone who watches a team with Salah and Mane up front should be able to easily see.

    Pace shouldn't depend on anything. You either have it or you don't (with shades of grey in between). I don't really get why it's linked to anything else. It's an important 'attribute' in football, but not a component of 'ability' in my view.

    Particularly, I don't get why it has to be weighted depending on current ability. You can still be fast or not, regardless of other ability factors.

  5. What i really don't understand is how a player's physical attributes are linked to current ability. For example, you set a player to have 20 for pace in the editor but, because he's 16 you also set his CA to, say, 100. As a result, his pace will be about 10 or 11 when you start, only reaching 20 as his PA maximises.

    To me, pace etc. should have no bearing on ability. If you're fast, you're fast - probably more so between 16 and 23. 

  6. Very early first impressions (from the demo)

    - it looks great

    - I look great :D

    - annoying that I seemingly have to pick my intra-friendly squad from the news screen. Ended up selecting no subs by accident!

    - team talks/media stuff is a bit more visually appealing but appears to be the same format at its core

    - pitch looks lovely. Only watched the first half of the first friendly but saw a couple of nice moves and goals. Alisson also did a "Karius" and kicked it straight into Curtis Jones from about 3 yards away resulting in a goal :D

    Now I have to go to stupid work :(

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