d3niz
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Posts posted by d3niz
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Hello @statomatic7sorry to bother, but there's a small issue. The text on the titlebar (club name, search text) are set to white, so when the club primary color is white it makes unreadable.
Where should I change it to show as secondary color? Thanks in advance.
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30 minutos atrás, statomatic7 disse:
Add this to you skin graphics folder. That might solve it... Also have you got a transparent skin? Otherwise, the solid colour bar won't work if that's the case.
Not sure if my skin is transparent. I'm switching between Tato and Trung skins and with both didn't work. With the sidebar file that @hyrule_kingsent it worked easily which I assume is similar for the titlebar
EDIT:
It did worked! I probably forgot to reload the skin! Thank you so much for your guys help. Very much appreciated
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46 minutos atrás, statomatic7 disse:
Hi @d3nizHere is what I have managed to do, have a play around the panel goes into the Skin folder and generic folder,
Thank you @statomatic7, I placed into generic folder but didn't work, still show the regular titlebar. Also tried with two different skins
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Thanks @hyrule_kingI assume you mean the graphics folder inside the skin, right?
I put the file you uploaded there.
As for the client object, in my skin the structure is panels/client object and inside that folder I have client object browser.xml and I tried to edit that file but it didn't work - I broke the whole thing and got an error message when trying to reload the skin. Here's the file:
<!-- this file lists the global panels that should be installed --> <panel> <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true" /> <container id="mai1"> <layout class="stick_to_sides_attachment" alignment="all" inset="0" /> </container> <!-- background picture - covers entire screen --> <widget class="background" file="backgrounds/default" id="bgnd"> <!-- Once everything is hooked up we'll use a get global attachment like below tied to the appropriate global setting to show/hide instead of the complex test multiple global setups for the various items we'll show/hide --> <!--<attachment class="get_global_attachment" get_property="background_visible" set_property="Shwn" />--> <record id="object_property"> <integer id="get_property" value="bgnd" /> <integer id="set_property" value="file" /> </record> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="MatS" test_mode="equal" value="true" skip_if_null="true" /> <!-- PROP_FULL_SCREEN_3D_BEING_DRAWN --> <record get_property="Ma3D" test_mode="equal" value="true" comparison_mode="or" skip_if_null="true" /> </list> <integer id="set_property" value="hidn" /> </attachment> </widget> <widget class="picture" file="primary/paper" transparency="0"> red_replacement="primary" <layout class="stick_to_sides_attachment" alignment="all" inset="0" /> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="MatS" test_mode="equal" value="true" skip_if_null="true" /> <!-- PROP_FULL_SCREEN_3D_BEING_DRAWN --> <record get_property="Ma3D" test_mode="equal" value="true" comparison_mode="or" skip_if_null="true" /> </list> <integer id="set_property" value="hidn" /> </attachment> </widget> <widget class="inner_contrast_box" appearance="boxes/custom/interface/content/primary/paper"> red_replacement="primary" <layout class="stick_to_object_attachment" id="align_top" get_side="top" set_side="top" target="mai1"/> <layout class="stick_to_object_attachment" id="align_bottom" get_side="bottom" set_side="bottom" target="mai1"/> <layout class="stick_to_object_attachment" id="align_right" get_side="right" use_recursive_search="true" set_side="left" target="side"/> <layout class="stick_to_object_attachment" id="align_right" get_side="left" set_side="left" target="mai1"/> <animation class="translate_animation" start_value="0, 0.2" end_value="0, 0" duration="0.4" end_mode="hold_end" tween="ease_out" coord_mode="relative_to_screen" /> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="MatS" test_mode="equal" value="true" skip_if_null="true" /> <!-- PROP_FULL_SCREEN_3D_BEING_DRAWN --> <record get_property="Ma3D" test_mode="equal" value="true" comparison_mode="or" skip_if_null="true" /> <record get_property="HdBk" test_mode="equal" value="true" comparison_mode="or" skip_if_null="true" /> </list> <integer id="set_property" value="hidn" /> </attachment> </widget> <widget class="inner_contrast_box" appearance="boxes/custom/interface/content/secondary/paper" red_replacement="secondary" <layout class="stick_to_object_attachment" id="align_top" get_side="top" set_side="top" target="mai1"/> <layout class="stick_to_object_attachment" id="align_bottom" get_side="bottom" set_side="bottom" target="mai1"/> <layout class="stick_to_object_attachment" id="align_right" get_side="right" use_recursive_search="true" set_side="left" target="side"/> <layout class="stick_to_object_attachment" id="align_right" get_side="left" set_side="left" target="mai1"/> <animation class="translate_animation" start_value="0, 0.2" end_value="0, 0" duration="0.4" end_mode="hold_end" tween="ease_out" coord_mode="relative_to_screen" /> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="MatS" test_mode="equal" value="true" skip_if_null="true" /> <!-- PROP_FULL_SCREEN_3D_BEING_DRAWN --> <record get_property="Ma3D" test_mode="equal" value="true" comparison_mode="or" skip_if_null="true" /> <record get_property="HdBk" test_mode="equal" value="true" comparison_mode="or" skip_if_null="true" /> </list> <integer id="set_property" value="hidn" /> </attachment> </widget> <!-- match background picture - covers entire screen --> <widget class="picture" id="Mbkg" scale_picture="true" keep_aspect_ratio="false"> <record id="object_property"> <integer id="get_property" value="bgnd" /> <integer id="set_property" value="file" /> </record> <attachment class="test_multiple_globals_attachment" default_value="true"> <list id="get_properties"> <record get_property="MatS" test_mode="equal" value="false" skip_if_null="true" /> <!-- PROP_FULL_SCREEN_3D_BEING_DRAWN --> <record get_property="Ma3D" test_mode="equal" value="true" comparison_mode="or" skip_if_null="true" /> </list> <integer id="set_property" value="hidn" /> </attachment> </widget> <!-- tunnel interview scene - covers entire screen --> <widget class="picture" file="backgrounds/tunnel" scale_picture="true" keep_aspect_ratio="false"> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="sect" test_mode="0" value="mpPh" skip_if_null="false"/> <record get_property="sect" test_mode="0" comparison_mode="1" value="mpPa" skip_if_null="true" /> </list> <integer id="set_property" value="Shwn"/> </attachment> </widget> <!-- pre match briefing scene - covers entire screen --> <widget class="picture" file="backgrounds/briefing" scale_picture="true" keep_aspect_ratio="false"> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="section" test_mode="equal" value="phBR" skip_if_null="false"/> <record get_property="section" test_mode="equal" comparison_mode="or" value="paBR" skip_if_null="true" /> <record get_property="FS " test_mode="equal" comparison_mode="and" value="true" skip_if_null="true" /> </list> <integer id="set_property" value="Shwn"/> </attachment> </widget> <!-- press conference - covers entire screen --> <widget class="picture" id="prCN" file="backgrounds/press" scale_picture="true" keep_aspect_ratio="false"> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="section" test_mode="equal" value="PprC" skip_if_null="false"/> </list> <integer id="set_property" value="Shwn"/> </attachment> </widget> <!-- welcome to club - covers entire screen --> <widget class="picture" id="brEn" file="backgrounds/welcome" scale_picture="true" keep_aspect_ratio="false"> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="section" test_mode="equal" value="Twtc" skip_if_null="false"/> </list> <integer id="set_property" value="Shwn"/> </attachment> </widget> <!-- club vision meeting - covers entire screen --> <widget class="picture" id="CVEn" file="backgrounds/vision" scale_picture="true" keep_aspect_ratio="false"> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="section" test_mode="0" value="Cvim" skip_if_null="false"/> </list> <integer id="set_property" value="Shwn"/> </attachment> </widget> <!-- dressing room scene - covers entire screen --> <widget class="picture" file="backgrounds/dressing room" scale_picture="true" keep_aspect_ratio="false"> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="sect" test_mode="0" value="htmt" skip_if_null="false"/> <record get_property="sect" test_mode="0" comparison_mode="1" value="atmt" skip_if_null="true" /> </list> <integer id="set_property" value="Shwn"/> </attachment> </widget> <!-- custom background scene --> <container id="cBsC"> <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true" /> <!--widgets added in code here--> </container> <container> <layout class="arrange_horizontal_attachment" alignment="left,extend" gap="0" offset="0" /> <layout class="stick_to_sides_attachment" alignment="vertical" inset="0" apply_to_children="true" /> <!--when the screen size changes, so does the width of the sidebar - make sure we lay ourselves out correctly--> <attachment class="test_screen_size_attachment" alignment="horizontal" min_value="0" max_value="1124" action_event="layD" disable_setting_name="force_small_sidebar"/> <widget class="sidebar_menu_table" id="side" width="160" navigation_container="true"> <record id="object_property"> <integer id="get_property" value="objt" /> <integer id="set_property" value="cotO" /> </record> <attachment class="test_multiple_globals_attachment" default_value="true"> <list id="get_properties"> <record get_property="TTyp" test_mode="equal" value="1" skip_if_null="false" /> <record get_property="hide_sidebar" test_mode="equal" comparison_mode="or" value="true" skip_if_null="false" /> </list> <integer id="set_property" value="FoHi" /> </attachment> <attachment class="test_setting_attachment" get_setting="force_small_sidebar" value="true" skip_if_false="true" default_value="false" set_property="widt" true_value="45"/> <attachment class="test_screen_size_attachment" alignment="horizontal" min_value="0" max_value="1200" set_property="widt" true_value="45" false_value="160" disable_setting_name="force_small_sidebar"/> </widget> <container> <layout class="arrange_vertical_attachment" alignment="bottom,extend" gap="-30" offset="0" /> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" apply_to_children="true" /> <container> <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true" /> <!-- match - covers entire lower part of screen when looking at a match --> <widget class="match_highlights_panel" id="full" pitch_unique_id="full"> <record id="object_property"> <integer id="get_property" value="objt" /> <integer id="set_property" value="objt" /> </record> </widget> <container> <layout class="arrange_vertical_attachment" alignment="top,extend" gap="0" offset="0" /> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" apply_to_children="true" /> <animation class="translate_animation" start_value="0, -0.2" end_value="0, 0" duration="0.4" end_mode="hold_end" tween="ease_out" coord_mode="relative_to_screen" /> <!-- custom headers container --> <container id="heaC"> <attachment class="get_global_attachment" get_property="hide_header" set_property="Shwn" /> <attachment_group class="vertical_arrange_autosize" vertical_offset="0" horizontal_inset="0"/> <!-- widgets get dynamically added there when browsing to a section that wants a custom header--> </container> <!-- header area at top of screen - with title, menus, etc --> <container id="head" class="header_panel"> <attachment class="get_global_attachment" get_property="hide_header" set_property="hidn" /> <record id="object_property" get_property="objt" set_property="objt"/> </container> <container id="main"> <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true" /> <!-- rest of the panels --> <container class="container_with_mouse_events" propagate_mouse_events="false" DisW="false"> <!--when in a match and viewing highlights, we want the above container to allow mouse events to propagate to the match panel underneath it--> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="section" test_mode="equal" value="hilp" skip_if_null="false"/> <record get_property="MatS" test_mode="equal" comparison_mode="or" value="false" skip_if_null="true" /> </list> <integer id="set_property" value="prme"/> </attachment> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="section" test_mode="equal" value="hilp" skip_if_null="false"/> <record get_property="MatS" test_mode="equal" comparison_mode="or" value="false" skip_if_null="true" /> </list> <integer id="set_property" value="pdow"/> </attachment> <layout class="arrange_vertical_attachment" alignment="top,extend" gap="0" offset="0" /> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" apply_to_children="true" /> <!--tab bar--> <!-- @archie.buck The tutorial relies on this id not changing, if you need to adjust it please let me know --> <container height="40" id="tabz"> <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true" /> <!-- hide this panel in "navigation disabled" mode --> <attachment class="test_multiple_globals_attachment" default_value="true"> <list id="get_properties"> <record get_property="TTyp" test_mode="equal" value="1" skip_if_null="false" /> <record get_property="dtty" test_mode="equal" comparison_mode="and" value="53" skip_if_null="false" /> <record get_property="hide_tabs" test_mode="equal" comparison_mode="or" value="true" skip_if_null="false" /> </list> <integer id="set_property" value="hidn" /> </attachment> <!-- coloured actions bar image --> <widget class="main_box" id="ACTb" appearance="boxes/custom/interface/tab bar/paper" red_replacement="primary"/> <container> <layout class="arrange_horizontal_attachment" alignment="right,extend" gap="2" offset="14" /> <layout class="stick_to_sides_attachment" alignment="vertical" inset="1" apply_to_children="true" /> <!-- actions and sections bar --> <!-- please dont change the ID of this bar, if you really need to please notify Isaac as it will effect gamepad stuff :) --> <container navigation_container="true" id="tBAR" > <layout class="stick_to_sides_attachment" alignment="all" apply_to_children="true" /> <container class="sections_menu_strip" id="acse" /> </container> <!--Match Options--> <widget class="match_tactics_toggle_button" /> <!--Backroom Advice--> <widget class="backroom_advice_trigger_button" id="BaC1" /> <!--Backroom Advice 'popup'--> <widget class="backroom_advice_trigger_button" id="BaC2" file="club/backroom advice trigger button popup panel" disable_layout_attachments_when_embedded="true" hidden="true" /> </container> </container> <container class="inner_box_no_margin"> <layout class="stick_to_sides_attachment" alignment="all" apply_to_children="true"/> <!-- main area - contains sections/actions panel and content areas --> <container id="main"> <layout class="arrange_horizontal_attachment" alignment="middle,extend" gap="0" offset="0"/> <layout class="stick_to_sides_attachment" alignment="vertical" inset="0" apply_to_children="true" /> <!-- screen content area --> <container id="scca" auto_size="horizontal"> <layout class="stick_to_sides_attachment" alignment="all" apply_to_children="true"> <global id="inset" name="ui.main_content_margin"/> </layout> </container> </container> </container> </container> </container> </container> </container> <container id="Fpco"> <attachment_group class="vertical_arrange_autosize" vertical_offset="0" horizontal_inset="0"/> </container> </container> <!--replay controls--> <widget class="match_replay_controls_panel" id="mrcp" disable_layout_attachments_when_embedded="true"> <layout class="stick_to_sides_attachment" alignment="horizontal,top" inset="40,0,0,222" /> <record id="object_property" get_property="objt" set_property="objt" /> </widget> </container> </panel>
In FM 22 we used to edit the titlebar xml inside generic folder, not sure why this one is different. I appreciate your assistance, I'm very dumb when it comes to XML files.0 -
I'm trying to use a background megapack but itsn't working with this skin. It ok with others, though. Anyone knows how to solve it? Thanks in advance.
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1 hora atrás, hyrule_king disse:
So you don't want team colours?
I do, but not for sidebar as you sent, I want the team colors for the titlebar. Thank you!
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Thank you @hyrule_king
I managed to color the sidebar so I was actually looking to make solid colors for the titlebar.
If anyone knows how to do it, I'll apreciate it.
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Hello team, once again it's me here, now trying it for FM23.
The panels above they doesn't work, and I'm still very dumb on XML, so I really appreciate if someone can tell me how to make the titlebar with primary club color, I'm pretty sure it's not hard.
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Can anyone or Tato explain me how I can make the menubar and titlebar with solid club colors? Thanks!
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5 horas atrás, Drakestone disse:
I haven't but I can.
I really appreciate if you could send me, Drakestone. Thank you so much
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Em 15/05/2022 em 16:55, d3niz disse:
Hello @bluestillidie00
Thanks for the updated version. You mentioned here that it would be two versions, one of them with club solid colors on menubar. Could you please confirm if you'll release it? I would really appreciate if you could sent it to me or at least give me the XML files so I can replace myself. Thank you so much.
Hey Bluestilldie00 sorry to insist on this, I really appreciate if you could shed some light here. Thank you a lot
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Em 13/04/2022 em 14:02, bluestillidie00 disse:
yeah its a seperate version of teh skin.
Hello @bluestillidie00
Thanks for the updated version. You mentioned here that it would be two versions, one of them with club solid colors on menubar. Could you please confirm if you'll release it? I would really appreciate if you could sent it to me or at least give me the XML files so I can replace myself. Thank you so much.
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Hey Wozzie, I can see an update was released for your skin. Can you detail the new updates of it? Or it was only adapting into 22.3? Thanks.
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Looks great.
I can see from the screenshots that some pics the menubar has the club color while other pics don't. Will it be customizable?
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6 horas atrás, Drakestone disse:
Sure I can send you a version of it as FMEnhanced gave me permission to post the edit. I'll PM you
Do you mind if I also ask you to send it? Thank you!
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11 minutos atrás, knap disse:
There are 442s for 22.2 but the 21.7 tactic was a current tested 442.
Tactics like BEOWULF and WARRIOR date back to FM 16
Understood. Thanks a lot.
I'll test ME21.7WARRIORKnap442P110EC and let you know.0 -
34 minutos atrás, knap disse:
It is a P99 with MU.
It's the one from FM21, right? Any plans of a update to FM22?
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16 minutos atrás, knap disse:
But this tactic is for FM21, will it work on FM22.2? Thank you! If you could show some tests
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Whats the best 442 available and which you recommend @knap?
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Hello @Sylv, I hope you can help me. There was an update on the skin I'm using and now after replacing the file titlebar.xml with the one you posted here makes the Continue button disappear. Can you help me? I'm not sure exactly which line of the file was changed. Hope you can help me, thank you!
EDIT: I believe I solved it.
This is your xml file:
Citar<!-- continue button -->
<container id="ctnu" file="generic/continue" height="60" width="150">
<attachment class="test_global_attachment" get_property="cont" set_property="hidden">
<list id="value">
<integer value="-16" />
<integer value="-14" />
<integer value="-13" />
<integer value="-7" />
</list></attachment>
</container></container>
</container>I replaced with the following that was on the original skin panel:
Citar<!-- continue button -->
<container id="ctnu" file="generic/continue" height="44" width="150"/>
</container>
</container>And now it's working. Not sure if can look better than this:
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Hey guys, can you give me some help? I increased the size of the kits on match incidents small ibh to 180x180 and it worked. However, I can see there's a lot waste space in the panel, is there a way to remove it? Thank you!
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[FM23] g2 Skin 2023
in Skinning Hideout
Posted · Edited by d3niz
Thank you @bluestillidie00 It looks excellent.
Has anyone else got a trojan alert when downloading? I'm pretty sure it's not a threat, but still just checking if it was just me.
EDIT: Sorry, just seen it's false positive. Thanks guys.