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    Louisville, KY, USA

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  1. Here's a comprehensive list of the Top 1 thing that makes a successful forum: 1. Quality Content You do that right, everything else falls into place.
  2. From the forum guidelines: Can a moderator please take care of this issue? It would be appreciated.
  3. While I appreciate "cragswfc" wanting to share this resource that I am part of - since posting links to 3rd party commercial ventures is not permitted on the SI forums based on the board's rules & regulations, can a moderator here please lock/delete this thread? Thanks.
  4. Gillsman, I wasn't aware that my last reply was hawking anything. In fact, I asked you myself to edit out the URL that jkits posted. I believe my last reply was discussing the OP's question of the consideration in making a tutorial for the game. And I showed the logic in affirmation of that idea. No where in any of that reply was any mention or insinuation that an outside guide even exists in any shape or form. But alas, I don't own this private forum and Sports Interactive does, so they may edit, delete and move posts as they'd like. It's not a democracy here and I respect that.
  5. Total members on this forum: 202,217 Total purchases of FM '10/11: about 1.5 million Looks like 85% of people who play the game the don't ever visit this forum. Imagine how many of those feel exactly the same way as the OP.
  6. E-mail us at support@fm-britain.co.uk
  7. Seeing that you're already searching the net for ammunition to attack me, why don't you visit http://www.gameworldone.com or even http://www.fm-britain.co.uk for that matter. On the first, you'll find 30-some-odd podcasts and 20-some-odd articles I've done for Football Manager Live. On the second, you'll find 14 more podcasts on Football Manager & FML strategy articles as well. Feel free to post in the official Football Manager Live forum, talk to people and see how much I debated strategy & game mechanics there. Find some older community members who remember a small blog I started called "Get Sacked" where I wrote every day and produced my first ever podcast. Oh, and that was in 2007. By the way, all those sites (FM-B & GW1 through 2-3 iterations) were designed by me, and I maintained. Obviously, I bought FM07 only because it was such a ripe niche market and never contributed anything to the community. I guess I'm so evil that I spent 3 years doing all of this freely just so I can make $4/hour for this past year. I apologize. I don't know what I was thinking. I should have never disingenuously & nefariously bought FM07/08 back then and played it 14 hours straight most days for half a year.
  8. Of course you would. It's possible that they may not be as good though. Just like you'd have Championship Manager (which apparently isn't even coming out this year) as your footie sim, which for all intensive purposes of agreement here, is not even close to as good as FM. Just like you'd have a cell phone, maybe even a pretty good one, but not an iPhone. The reason why good things exist in the marketplace for you to buy is because multiple parties chose to create a similar product. You vote with your wallet. The better one makes the most money. The lesser one doesn't and probably goes out of business. Eventually the best rises to the top in the survival of the fittest. Are there great FM guides already being produced in the community? Absolutely. They're even free. The fact that 1000+ people, at their own will, chose to pay 7.95 GBP for another guide, they obviously found more value in doing that. If no one bought it, that means we didn't produce a guide of enough value for people to pay for over all the free content at their disposal.
  9. That's because I feel no reason to debate about the fundamental tenets of a capitalist economy. Someone produces something that people need/want and the merits & success of their product lies solely in the amount of people that buy it. If no one buys it, it stops getting produced. Sports Interactive produce a game that people want and the success of their product lies solely in their customer community buying it. If not enough of us bought FM every year, they go out of business and the game ceases to exist. FM-Britain produce an independently written guide/manual/editorial that people may have wanted. Our success depended solely in the community of Football Manager users choice, decide if it has value, and either purchase it or not. No matter how much effort was put in to make it, we would have made little or no money had no one bought it. From what I believe, Sports Interactive was never anointed by any governing body to produce Football Manager for the world to consume. No business is for any of their products in a capitalist economy. Someone decides to create something, offers it to the world, and the world votes with their wallet. Based on looking up their history, I believe this was exactly the case when two college students built a footie sim in their spare time from their bedrooms in Shropshire, England. From: http://www.eurogamer.net/articles/i_sportsi "Football is our passion and we never started this thing for the money", the Collyers explained. "We didn't wake up one morning and think 'I know, let's make some money out of computer games', it was more like 'we like footie, so let's make a game that we'd want to play'. We're just continuing the same philosophy really." And you know what? They sold it. Nearly 20 years later, it sells over 1 million copies and grosses $30+ million conservatively. And I'm pretty happy they did sell it. Football Manager is the greatest single *game* (of any type) that I've ever played. I just imagine how it would be now had they not sold it. They'd probably be working somewhere else at a job they hate for a company they don't care about. Why? Because at some point they'd have to stop developing the game and get "real" jobs in order for them to pay the rent. I'm happy they didn't have to do this. I'm happy that in 1992, people bought the game so they could be funded well enough to spend 40-60+ hours a week programming new features & perfecting old ones. I was happy to buy the game last year, I'll be happy to buy it again this year. Would there be a similar football sim had CM never been created back in 1992? Almost surely. Probably not as good though. And this story parallels almost every single business startup. You create to get paid to create. What survives is up to you as consumers. The capitalist economy and the profit motive allows *anyone* to create something of value and, if wanted by the populace, allows them to support themselves to continue creating. Without it, you wouldn't have automobiles. There are now hundreds of companies producing them, all derivative off of one man's idea in which he profited from. Without it, you wouldn't have pharmaceuticals. There are now hundreds of companies making better medicines, all derivative of other mens' work years ago on the first aspirin caplet. Without it, you You wouldn't have your Apple iPhone, an extremely efficient piece of technology - all derivative of other's mens' work years ago on the first wireless device. Without it, you wouldn't have Football Manager, the greatest game ever made, all derivative of other mens' work on the programming language & operating system it works on.
  10. Although I wasn't around during the "good ol' days", I'd have to agree with Caley & Cleon here about the community actually becoming *more* close & connected due to the increasing social networking nature of the web. I understand your perspective, Daniel - and can easily see how you view things the way you do - but it's a quite similar attitude that "old" media (like newspapers) have been infected with over the past decade's rise of the social web. Yes, I agree with the fact that back 5-10 years ago, there were bigger FM community sites and those who staffed & produced content did so within the confines of these hubs. But it was not due to a shift in attitude & community minded spirit as you seem to claim. It was because starting, designing, managing & administrating a website like that was a very *high* barrier of entry. The technical abilities to do so alone pretty much excluded 99% of the population from creating a site. (even now, guys like Putzy, Caley, Rob, Game, etc. have a much further grasp of the coding side than most) Because of this, the only option for those wanting to produce graphics, articles, etc. HAD to staff up at an existing site in order to get their work up on the web in any decent capacity. No longer is this the case. Between Wordpress, Tumblr, Posterous, Drupal, Joomla for blog/CMS platforms, IPB, vBulletin, phBB, SMF for forum software and other fairly easy to use open-source solutions - almost anyone can publish content on the web if they wanted to without relying on a 3rd party. Combine this with Twitter & Facebook making it easy to connect with people & share content - plus the democratization of search by way of Google, Bing, etc. - I ask you the stupid question: Why would *anyone* choose to publish their work on an existing site when they can do so themselves? The only fathomable reason would be for brand recognition & traffic a person would get from being aligned with a specific site. But the social web is diminishing those reasons as well. As single entities become "influencers" in this space, it makes virtually no difference where any content is published from - as long as it gets shared & linked to by those with the largest reach. Ask a site administrator what happens to his traffic when the official FM Facebook page posts a link to an article of theirs, or when FM-Britain links to a forum post of theirs on our 45k+ mailing list. THIS is what the social web is - so the platform becomes virtually irrelevant as long as your putting out *good* content that is so good, people actively *want* to share it. By silo-ing your content, as what almost all FM sites are currently doing, they're essentially creating *less* of a community as a whole, not more, as you claim, Daniel. Instead of viewing splintered sites & bloggers as being "power hungry, looking for credit & protective", understand how the social web has completely changed the fabric of what the "scene" is entirely. The fact that a no-name FM user could write a killer article on their own blog, get it shared across the scene, highly ranked on Google and help MORE people with the game - how is that not a good thing?
  11. Benji: Please e-mail me at support@fm-britain.co.uk and I will make sure you get the eBook ASAP.
  12. Millie actually had his laptop fried this past week, so he's waiting on it being fixed... but we've already talked before about starting up some fresh new podcasts soon. Don't you worry about it, dude!
  13. For those who have been heavy proponents of the donation or ad-based methods of raising funds, I'll quickly shed some light on things with some actual hard numbers. I appreciate the suggestions, though... really guys, if these methods were actually effective, I'd be the first one here to go about doing so and keep every single thing on FM-Britain absolutely free. But we've already used both options before and I've been working with websites for 10+ years under these ad-driven models... from the outside, it may look good seeing all the ads on your favorite sites (many ridiculously obtrusive for my tastes) and wonder about how much income actually comes in on them. I'm sorry to burst your bubble but unfortunately, it's not much - even on sites that get a TON of traffic. Especially ones that have tech-savvy audiences (like video gamers) who know how to use ad blockers and pretty much "blind" to them when viewed (since they're so used to seeing them). Consider the last time you've clicked on a Google Adsense ad? I'm online 12+ hours a day and I can't even remember the last time I did. So here are the hard numbers for FM-Britain's website (as backed up by Google Analytics) in comparison to income earned using both a visible donation box and well-placed, yet non-obtrusive PPC ads... Period of October 16, 2008 - October 15, 2009 [old site design with donation button on sidebar, footer & it's own page] Total Unique Visitors: 479,113 (these are *separate* people) Donations: 2 (yes, in total for the entire calendar year) Yearly Income: 20.00 GBP Period of October 16, 2009 - March 15, 2010 [current design with Adsense image on sidebar & text ads on all posts] Total Pageviews: 511,202 (how many times these ads actually were loaded) Number of Clicks: 325 5 Month Income Earned: 34.85 GBP (which isn't even enough yet to pass the $100 USD threshold for Google's first payment to us) Please realize, I'm sharing this to truly show you how dire these methods are in actually being effective. Sure, there are plenty of unique examples of websites doing this well, but that is the exception, not the rule. Typically, they're either in high-money niches, have a demographic that's not ad-blind or just drive SO much traffic that the law of numbers applies. (and I'm talking about 1 million+ visitors a day type of stuff) With 8 eBook sales that occurred within the first six hours of release, FM-Britain successfully made more income than in the previous one and a half years using donations & advertising combined. I also would ask you to compare the difference & amount of content we produced for FM2009's release (which was pretty much just TT&F09) in relation to this year's FM2010. It's not a prerequisite to purchase anything whatsoever to utilize 99% of our articles, podcasts, videos, webcasts, forums, or any other things we're working on for the rest of this year - we're happy to have you come by and give us nothing in return. But if you do get help & find value from the content we produce, you should thank NOT US, but the 1% who have done so for allowing that to be possible.
  14. Triangle, I will clarify that right now then. I have never received payment from Sports Interactive or SEGA. As far as I'm aware, neither has any author or administrator at FM-Britain. The only measures of tangible "value" that could possibly be considered compensation that I have received from the developers/publishers of Football Manager: 1. Two years of free access to Football Manager Live. 7 months or so as a beta tester (in which I am supposedly "working" to test out for bugs & offer feedback in return for my free access) and 17 months or so as a game world moderator (in which I am supposedly "working" to administrate the game's community & operation in return for my free access) 2. Two months of beta test builds of Football Manager 2009. (in which I am supposedly "working" to test out for bugs & offer feedback - as well as signed a Non Disclosure Agreement preventing me from discussing the game's functions/features until it has been released) As far as I'm aware, the case would be the same for all the other admins/authors at FM-Britain. I believe, though, we have been given 1-2 free copies of FM over the years. (which at that time I had no use for after already purchasing the game) I wonder the same thing. I would think this would surely rectify the situation quite well. The community gets a ton of great FM content, even more so than before. The content creators are compensated adequately so they can actually spend 20-40 hours per week (as they have been doing) working on producing said content without having their electricity shut off, house foreclosed on and children going to bed hungry.
  15. Eastwood, just to clarify: 1. There are no screenshots from the game inside of CPW '10. 2. There are no excerpts taken from the game's manual. 3. There are no trademarked/copyrighted images taken from the game's promotional material. 4. There is not even a single usage of the game's fully trademarked name (capitalized "Football Manager") inside of the guide. 5. There is a legal disclaimer made in red on the guide that we are in no way associated with SEGA or Sports Interactive, it is not an official publication supported, endorsed, authorized by either company. We have truly attempted to go above and beyond the requirements of fair-use copyright law in order to show as much good faith as possible to SEGA and Sports Interactive in regards to the game we love to play and their intellectual property.