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likesiamesefish

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Posts posted by likesiamesefish

  1. 2 minutes ago, roykela said:

    Encourage an in-form determined team on the last day to make sure we win the league - Morale plummets and won't be fixed for half a season.

    Praise someone for a good game - How dare you praise me when i can do so much better (after playing a 9.8 and scoring 4 goals + 1 assist).

    In-game shouts as well. The only ones i'm using are Demand More or Show More Passion. Anything else, with every team i have managed, results in confusion, too much pressure etc.
    The reactions are so over the top, like some of the stuff i was writing early on here.

    I used to avoid the cup final / league clinching team meetings but I've found that once you're favourites you can just assertively tell them you expect them to get the job done and get a positive reaction on FM20. With team meetings more generally I wait until it's definitely gone one game beyond when I could have used the team meeting and try to use the positive ones if I stumble but I'm still on course.

    I've found praising people on FM20 is back to being a bit OP like it was a few years ago but once I get to a third game in a row, I worry I'll get that response so I just switch to praising form and then back to last game again. I am normally only praising back to back if they are getting a 9 rating or 2 goal contributions or more though tbh.

    Shouts are definitely not as good / unpredictable as they used to be. I just demand more around minutes 15, 25, 40, 60, 72 and 85 when ahead or after every goal and replace with show some passion if not getting the result I want or after I concede. Never fails (when it should). I have noticed that you can also get some success out of Get Creative (will alternate with passion if not enough goals or just throw one in if I am not at all concerned about the opponent) and Tighten Up (I only use if two goals conceded in quick succession).

    Overall though I agree that they are way too predictable.

  2. I'm not sure if this has been raised before but when you play a long term career save the players who have been retired for 15+ years always start to drop out of your Overall Best XI once you've had a player in their position for a few years since and this can be really frustrating. This has always been an issue on FM but it seems to be getting worse over the years. I see no problem with an element of recency bias but if one player is a on the legend list and has played three times as many games (with a better average rating) as another who isn't yet on the favoured personnel, he is simply going to beat him to the Overall Best XI.

    It would also be nice if we could get a customisable Overall Best XI so that we could put together our own favourite XI of our all time favourites and also the option to go by decade or by managerial reign would be nice as well.

    It's a part of the game I really enjoy but I think there could be a lot of improvements made here that would make longer saves more enjoyable.

  3. I really like how on FM we can sometimes have a stadium named after a club legend but it would be nice if this was extended so that we could get stands, statues etc. in honour of our club legends as well. I know this only seems like a small thing but it would really help with late game immersion.

  4. Just now, KUBI said:

    What do you expect, that all players always react the same like robots? Check his personality, maybe he is over ambitious and frustrated about the injury.

    Not sure why you think I'd expect players to all act the same like robots, I was clearly just pointing out that it is actually a negative reaction.

    I'd actually prefer way more dynamic player personalities and find that part of the game to be particularly shallow and easy... ironically enough because the players do react the same like robots.

  5. 1 hour ago, Marko1989 said:

    I still did not bought FM 2020 because of this all negative critics, I will probably buy it soon but I have one question regrading players development: 

    I've stopped playing FM 2019 because of players development. This happened all the time but I will give  just one example. I had one five star central defender in my save with Celta. He was in my first team from age of 19, and my team was crushing everybody, I won titles, but his attributes were not chaging at all. Then I went to holiday for 2 seasons just for test, my Ass man won Champions League, and I looked that defender again, his attributes were the same. He had marking and tackling 13 at age of 19 and at age of 24 even he had great potential. And I was seeing this all the time with good young players.

    Player development is so awful in FM2019 I had to stop playing it, so I wanted to know, what is the situation with player development in FM 2020? Do you often see young players reaching their peak too early? 

    Thanks

     

    edit: I've found a perfect example, from databa website, it is the same player, look at his defending attributes: 

    18y old: https://prnt.sc/r2qbtg

    27y old: https://prnt.sc/r2qcbe

     

    I pretty much exclusively play long term saves focused on development and FM20 is absolutely brilliant in this regard. There are much more dynamic star ratings where they can go up and down 1, sometimes 2 full stars because of form or it can just happen in a sudden growth spurt. I've also seen players who come in at around 23 say with 3.5* max potential end up boosting up to 4.5* current in the end and maintaining it through peak. Honestly, the improvements on this side of the game (unless it is just this particular save I've got going) are really top drawer.

    I was someone who was a bit disappointed with the Dev Centre feature when it was announced because it's just putting the information that already exists in game into a different format but they have clearly done some work on other game mechanics as well.

    Little things I am noticing as well like some players will instantly learn positions whereas others take longer (even if same age and potential gap) and players seem to be able to adapt their game more later in their careers and often end up with a different role / position. Also noticing personalities spreading much better even when I've got no mentoring just strong team leaders.

    This is all without hidden stuff revealed but it does carry through to my observations of other AI controlled players as well.

  6. 6 hours ago, anagain said:

    Has anyone seen a truly catastrophic player meeting effect in FM20?

    My team had romped through January unbeaten but lost the last game of the month, a cup game. A game later and we still looked half the team we had been so I thought I'd hold a team meeting and push the team on a bit with some encouragment. I told them they were doing great but could do even better.

    They really did not agree.

    My dressing room atmosphere dropped from almost at the highest level to a fifth of a bar and labelled 'abysmal'. The team even came to me a day later to say they were upset at the dressing room atmosphere.

    One team meeting should never drop atmosphere that much. Should it?

    Team meetings are ridiculously OP but if they go wrong it can therefore be disastrous. 

  7. If you click on the player and then go to Development --> Advice then the staff will inform you of anything that needs to be done with the player, you'll also get these come through in the inbox if you leave your settings for that as default I believe.

    So you don't have to go through each player individually if you go the 'Dev Centre' tab on the main menu then you'll find the most pressing advice there. Any first team ready players will show up on the First Team Candidates panel in the middle (it may be blank but don't worry) and then below you've got ones doing particularly well or badly with the advice broken down next to each player.

    It's generally a good idea to give 2*/2.5* players with 4*+ potential a decent amount of first team minutes if you can.

  8. Ah right sorry I thought they were National League.

    Still though, sponsorship deals are normally agreed longer term and I wouldn't expect the division that the team plays in to be less significant than other factors at that level.

    I've always thought that things like this in FM are pretty much true to life so would be disappointing if not. If it is SI fudging things then I imagine it will down to their youth facilities needing to be balanced out because aren't they massively OP?

  9. If you go to the player information screen and then select the eligibility rather than nationalities tab then you should be able to see what countries they were trained in, it's not league specific. This is how it has worked in recent years, don't think it was any different on FM15.

    Or if you go into the player search screen then you can add a filter for Home Grown Status and select the country you want.

  10. You should be able to bring in playing staff immediately after your promotion who are happy to play in the level above. If you don't notice a larger pool, try again on 9th June when the window opens and everything will have definitely changed in terms of your league and reputation by the time the season switches over on June 24th.

    Staff is a little bit different, especially when you have been promoted. A high proportion of staff will get a new contract at some point in May or June and then it's hardcoded that they are not interested because they have signed a deal so with staff I would recommend waiting until mid-late August before you finalise your staff appointments in case there is a better one who would join but isn't showing up. Having said that I wouldn't leave myself short staffed and if I see a standout I'd go for him earlier in the summer.

  11. 14 minutes ago, rp5993 said:

    Game might be a bit too easy now. Won the league, the cup and the Champions League on the first season with Porto. No signings.

    Template tactics exclusively during the 2nd half of the season. It's a youth development save i wasn't expecting to win so easy. Broke the league record points as well.

    I'm an experienced player and know which players to pick. Also put greater emphasis on team talks and overall mental aspects and the fact that players had no pressure during a match or didn't feel unmotivated, made a huge difference. But still... how do i improve from here? lol

    The only way you can really make the game a challenge is by building up a smaller club and heavily restricting your playing squad. 

  12. 8 minutes ago, huntelaar19 said:

    I’ve did a quick search and can’t quite put into words what I’m looking for so not getting anywhere. I know I’m probably being ridiculously stupid so don’t want to start a new thread. 
     

    I’ve just started my save with Celtic and so have to play 368 qualifiers :rolleyes:

    I don’t like to take control of friendlies and so always delegate to my assman. My problem is no matter what, unless I accept his advice pre match regarding who should play he doesn’t change a single aspect of my team. I feel like in previous years they took control and played a healthy mix and everyone was nice and fit for the start of the season. 
     

    Anyone got any clue what I’m doing wrong :seagull:

    If you have your first XI selected then the ass man will pick it. If you leave it blank then he'll spread the game time out over pre-season so they all get fitness. Or, you could choose each line up ahead of the pre-season friendly yourself based on their condition but he will make subs. Hope this makes sense.

  13. I would recommend making sure you load the major leagues for any continent that you are managing in so if you're doing a European save I would load the big five. The reason for this being that if you don't, the teams in these leagues will not properly strengthen and over the years will massively underperform in the CL and it won't feel like as much of an achievement if you win the Champions League from a minor European league.

  14. It depends how you want to do it. On a global journeyman I keep the top five European leagues, South Africa, Brazil, Argentina, USA, Mexico, China, South Korea and Australia loaded until I've done what I want to do on those continents or know I won't be going there (even then I normally keep most of these as a standard setup).

    My favourite way to do a journeyman save is choose a part of the world, set myself a target to achieve there, and add in all of the potential leagues. My best journeyman on FM19 was starting unemployed and only going to a 1* rep or below league for my first club (so loading these initially) and ending up at a lower league team in Denmark, then after I had nearly achieved what I wanted to there I adjusted my league setup to add all of the Asian leagues and remove the smaller ones I was now too good for, went to India for a couple of years, then Australia and once I felt I'd done what I wanted to there I turned on the rest of South America and shut off minor Asian leagues and so on.

    One thing I'd recommend though is maybe adding leagues where you intend to go a year or two before you're due to go there so that when the game adds new players to those leagues it will give it time to settle down, otherwise you can just sign up a bunch of undervalued and op regens.

  15. Played one on FM18 with Sheffield where I ended up winning the CL with no foreign signings. Was a lot of fun. Used a female manager character and there were a few cool Easter egg moments in press conferences and whatnot. I don't think I will do it again for a while just because the first few years where the game isn't really designed to be played at that level it just gets a bit boring. What might entice me though is that I didn't pick up the FA Vase so I've still never won it on FM. Really want an FA Vase, FA Trophy and FA Cup with the same club save.

  16. Yeah in my save I am deep in the future so almost all of the starting managers have retired. The top managers in 2019 are really OP as you can see by the Hall of Fame.

    1507194768_Screenshot2020-02-13at16_54_10.thumb.png.6a19a3c002473ac73963bf74c0faf4f8.png

    1691186069_Screenshot2020-02-13at16_54_21.thumb.png.caf85ab0aed669530f8d90c7fa2fe466.png

    To be honest though this game I have really noticed some awesome AI managers coming through, even some who start off really low down. Phil Sykes and Nathan Pond (FM staff legend!) are two standouts who were youth coaches with me and have gone on to have really cool storied careers which you didn't often see on older version of the game.

    Even with the regen managers I've noticed a bit more stability, last couple of times I've done a 40+ years save all the regen managers moved jobs way too much and it was quite immersion breaking in the end - very difficult to feel you've built any sort of managerial rivalry in that situation. I am still yet to see a regen manager who you look at in the game and think it's like a new Mourinho or Guardiola level manager, but I am starting to see that with some of the staff who aren't top managers with FM20 and this has really been a lot of fun because I pay a lot of attention to these things in my saves.

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