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Zapoleon

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Posts posted by Zapoleon

  1. The answer is probs pretty simple club management is by far the most popular game mode. So time energy and resources are spent there. Wouldnt shock me if something like 90 percent of the players only do club management. 

    They look and use such data to decide where they focus their energy. 

    That said I don't think there is any excuse as to why pretty basic features we already get in club management are not put into international management. 

  2. 6 minutes ago, StephenG said:

    Quite surprised that there are no updates yet. There have basically been no changes to the game since beta release over a month ago and after they acknowledged significant issues with the release. How soon is "coming soon"?

    I would imagine like most years the plan is for a minor and major update in December. Perhaps because of a few factors we might get one before the end of this month though, But I would imagine December is most likely.

  3. 3 hours ago, JamieTC13 said:

    I can't see anything about the AI that is better in this version compared to the other versions, there's just no difference whatsoever, it's the same couple of tactics they use, and still no better in the squad building department. FM24 feels like its FM23 with some tweaks and nothing more 

    I have done a few long-term test saves and no question for me the AI is defo better in some areas. They make better transfers and I have seen a few teams focus on snapping up younger players who they build the squad around. Defo an improvement on 23.

    Now sadly there are some bugs and issues with the AI where they waste money on far too many players they can't fit into their team. So for now it is kinda one step forward two steps back. But if they fix those issues in future patches it will be the best AI yet. Its not to say its going to be perfect, but its defo moving in the right direction.

     

  4. 1 hour ago, FranckG said:

    No way. Next patch will be in "near future". I expect this or maybe next weekend. We are practically still playing the same beta version. I think SI only addressed GK injury problem in latest patch. There is still A LOT problems in current version of game. 

    In recent years though they have tended to only do one minor patch and some hot fixes in november. With December getting a minor and major patch. So I could see us waiting till then for a major patch atleast. 

    But of course maybe this year they will push patches faster to give themselves more time to spend on fm 25. 

  5. 38 minutes ago, Thengil said:

    One thing that seems off for me is that even crap teams are great at passing. 

    WhatsAppBild2023-11-13kl_22_10.28_bbf838b8.jpg.404ed38a02d34f04e51d376134bc31b7.jpg

     

    This is J-League 2, second season. 3 teams as good as City at passing? The worst team completing 79% of passes is too high. Might explain why defensive tactics do nothing to stop goals coming through. Another thing that seems a bit off is that the finishing is too good - most teams are overperforming vs xG.

     

    Pretty sure SI have basically said they know passing accuracy is too high for certain leagues but that it's too difficult to implement such a variation. So it will basically be left as it is. 

  6. 4 hours ago, f.zaarour said:

    So i start a Real Madrid save, i still see Vinicius (and others) with a contract untill 2024! And now i cant even get a renewal fixxed for him, as the demands are outrageous. Such small things, why are they not updated? :(

    Think they have said they plan to fix his contract issue in one of the future updates. But yeah the sheer amount of issues and bugs is annoying.

  7. Depends on the type of game I am playing. In general, I normally load some custom leagues like lower English levels down to 10, The top 5 european leagues. There 2nd divs at least. Arg and Brazil. And I normally load some smaller leagues I like to find players in Scotland gib Ireland etc.

    The more leagues the better balanced the game is I find so the more your system can handle the better.

  8. 9 minutes ago, Benjy92 said:

    Is

    is the database totally broken then? Will you be starting a new save or carrying on 

    Personally, I will probs wait for a major patch.

    It's not totally broken, but normally the more patches they do the better it becomes. So as I say after one minor patch not everything is going to be fixed.

    If you can't wait any longer to start though, just start with the new patch. Waiting sucks.

  9. 5 hours ago, iAlwaysWin said:

    I do agree with this but the Ai is much more agressive in the transfer market, especially challenging me to my top targets, ive actually missed out on quite a few because the Ai was bidding right along with me and not giving up, so the Ai has been improved in some aspects but no where near the levels we where all expecting.

    Yep, The AI has defo been improved in some areas. Some of the AI stuff though is clearly bugged and not working as it should though. With future patches we should easily have the best AI in FM should they fix the issues with the AI.

  10. There probably is a decent argument they should change the way they do the early access/beta and then the patches. The current way they have done it for years now feels rather outdated.

    Half the problem now though is they release on so many platforms its probably somewhat impossible to find a way to keep everyone happy.

  11. 26 minutes ago, Mars_Blackmon said:

    After looking around at numerous staff in the editor, a lot of the attributes and other details are vanilla. I would guess that most of our issues might be data issues. I haven't done a deep dive, but whenever I check out a random manager, their directness is low (which could be influencing the high pass % and the team's willingness to pass it in the back).

    Many details available to align the staff with their real-life counterparts are not utilized, especially for board members. For example, many of the tendencies available would probably make hiring managers better if they were used.

    One noticeable thing is that many managers have a low attribute for rotating players, and I also noticed an inconsistency, which may or may not be a problem. A manager would have "will use sub" as a tendency with an attribute, but when you look at the tab that lists all attributes, "Use of subs" is always 0.

    Also, "versatility" is always 0 for most managers outside the most known guys, and even their attribute is low. I don't know what it does, but that brings up another point: is there a source that defines all of these options inside the editor? Maybe it is tied to the manager's starting games with their other formations, IDK.

     

    Nice work that's some very interesting finds. Esp about the subs etc. 

     

     

     

     

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