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datareport

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Posts posted by datareport

  1. 3 hours ago, SammyL said:

    Apologies if this has already been brought up, and maybe I'm just doing something wrong, but it seems to me that player development is extremely slow in FM22.

    I'm two and a half seasons in with Sheffield United and many of my players haven't had any of their technical attributes increase at all, with many also having no changes to their physical attributes. Mental stats fare slightly better, but then I still have some players who haven't gone up a single point across the board.

    I had the best coaching staff in the Championship and now have the best staff in Premier League, coming first in all categories except fitness where I'm 2nd (and I have enough coaches that the work load for them is light across the board). I upgraded the facilities as quickly as I could each time and now have state-of-the-art training and youth facilities. I also give my younger players a lot of game time and I usually fill the training schedule with quite a heavy workload each week.

    But then I have players like Jayden Bogle, who I believe is meant to have a fair bit of potential, who has made 79 appearances so far in this save but hasn't increased any of his technical attributes and has only gone up 1 in physical attributes. Mental attributes don't fare much better, with an increase of 4 spread across 3 skills. But given that 3 of those points are on determination and work rate, I feel like this has more to do with mentoring and disciplinary measures than actual training. I understand he's not going to be the finished product aged 23, but the lack of development makes me think he won't get anywhere reaching his potential.

    I guess my question is, am I doing something wrong? Or am I expecting too much?

    I had the same problem in my first season. In my second year I decided to change my individual training and have seen almost sudden improvement across the board. Beforehand (and in previous FM editions) I used to do role based individual training, for example deep lying playmaker. However on this version of the game I think it has been significantly nerfed, so I changed it to default playing position based training and instead give all my players an additional focus such as strength, finishing etc.

     

    Either way if your players aren't improving change up their individual training to something else, also talk to them if they are underperforming in training. Anything below a 7 rating I have a word with them.

  2. The current market value system makes it really hard to see who the best players in the world/certain leage/age bracket are. If a player is "not for sale" he drops off the entire player search screen when sorting by price and average players can be listed at the top due to having a high asking price. This is unrealistic as I can go to transfermarkt in real life and get an idea of the best players in the world. At least make it an option in the game set up whether you want the new market valuation system or the old one.

  3. I agree with this, especially the sounds. All stadiums have the same crowd noise which results in me just turning the sound off and playing a podcast or something in the background. I don't think you would run into copyright issues in bringing some stadium/country specific crowd noises like other football games currently have.

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