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limonezz

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Posts posted by limonezz

  1. Updated the custom logos pack. I strongly suggest you get the Metallic Logos pack from sortitoutsi.net - https://sortitoutsi.net/graphics/style/3/metallic-logos

    It already contains 95% of the competition and team logos in New Zealand.

    My pack corrects some wrong logos (they're not much 12 in total, speaks of the quality of the metallic logos pack :) ), adds the missing ones in the original 22.4 database + adds the logos from the teams/comps added with the league file.

    Logo IDs are consistent with 22.4 update.

     

    To use, first install the Metallic logos pack from the link above - that's not required, but strongly recommended.

    Then, unzip the new_zealand_logos.zip archive into your FM22 .\Settings\graphics\pictures\logos folder. Navigate to the newly created folder. Its contents look like this:
    image.png.570560e53095a5bb60414a4ac06d621b.png

    If you installed the Metallic Logos pack, copy the contents of the overwrite_in_base_metallic_pack folder (there are clubs and comps folders inside) and paste them in the .\Settings\graphics\pictures\logos\metallic logos\ folder to overwrite the wrong ones in the pack. 

    When you open your game, clear the cache and reload your skin - that's it, now you should have all logos in New Zealand in place.

    I've submitted my logos to the folks at sortitoutsi.net and hopefully they'll add them to the next version of their pack. That way next time you'll only need the logos for the newly added teams/comps, that are not present in the original SI database.

    Below are just the newly added team logos. The rest are in the Metallic Logos pack.

    image.thumb.png.a0e78b867404169a3e08fb69575dd1d2.png

    The Chatham Cup preliminary round draw shows that even non-playable teams (those in even lower divisions) have their proper logos.

    image.thumb.png.b41467476e074c814cdd798056ddb41a.png

    new_zealand_logos.zip

  2. The kits pack is now ready!

    image.thumb.png.b3d2c033c08461771a5e6c6cdeffd7ae.png

    It includes up-to-date kits for all teams in the New Zealand National League (Northern League, Central League and Southern League) for the 2021 season.

    It also includes a color correction database file, to reflect the kit changes in the match engine (requires a new game to take effect).

     

    To use, extract the zip archive into your graphics/kits folder and the fmf into your editor data folder (You may need to clear your cache and reload your skin to show the kits).

    The teams on the pack were part of the 2021 season, but the kits are up-to-date - most are from the current 2022 season.

     

    Let me know if you find any errors.

    Enjoy!

    New Zealand Kit Color Changes.fmf

    New Zealand National League SS 2021.zip

  3. Sneak peek to the National League kits I'm working on to go with the database (using the short sleeve template from sortitoutsi). Kits should be up-to-date with the ongoing 2022 season. Along with the graphic files I'm also preparing a small database update to fix the colors and patterns in the match engine - that will require a new save to work (need to load the file at the start).

     

    image.thumb.png.694e1e9a00f626ee19006c7e1e5dcbb5.png

     

    Currently I'm about halfway through, hopefully I can release them as a pack next week.

  4. I read about the Southern League changes - think there'll be changes to the qualifications from Mainland/South Island leagues too. It'll be interesting to watch the 22 season unfold (hopefully without any covid implications this year).

    The Wee Nix situation is interesting :) Is there any info what will happen to Lower Hutt? Will they play in Capital Premier?

    By the time FM23 comes along, the 22 season will be almost over, so hopefully lots of solid info by then.

    Maybe after the restructure FM will finally license the league now, so there's an "official" Oceania representative in the game *fingers crossed*.

  5. And here is the version of the DB, compatible with the 22.3 Winter Update.

    Let me know if you run into any bugs. Enjoy :)

     

    Known Issue: "Immersive Deadline Day" feature doesn't work. Tried everything - from changing the transfer window dates / duration and to splitting it to different rules for each tier, to changing teams status to professional and it won't trigger. I'm open to suggestions to fix that, but I fear that it might be either an editor bug or something hard-coded is preventing it from working.

    New Zealand_v3.fmf

  6. 19 minutes ago, kandersson said:

    Latest file looked pretty much perfect! My only suggestion would be to change back B/C teams as non-playable reserve teams rather than affiliate clubs (except the infamous case of Lower Hutt/WP reserves :D) but it's mostly a personal preference (I find it easier to move and manage players between squads plus I like to hire staff for reserve teams :lol:)

    Yeah, the implementation is not perfect. In the beginning I decided to make them playable, since they're a big part of the lower leagues (and in some cases the higher tiers (up to T2 - Capital Premier). And that could do for some fun challenges like managing the B/C team first, then step-up to the main team if an opportunity arises :)

    I actually had no trouble moving players between squads and hire staff (although using the staff was somewhat limited). I even managed my B team personally - securing a double of sorts by clinching the National League Title with the First team and the Capital Premier with my B squad :D

    Will consider it again for next year most likely, since it'll be a lot of work to make them non-affiliate reserve teams now.

  7. 1 hour ago, kandersson said:

    Hate to be that guy but could you please update this file for 22.3? :D

    Already on it :D

    Just ironing out some bugs I found while playing and trying my best to enable the "Immersive Deadline Day Experience" feature, which at the moment refuses to cooperate.

    On that note, now would be a good time to share any bugs that need fixing for the next version.

  8. On 22/02/2022 at 08:04, baller94 said:

    Is there a seperate Is there a seperate OFC file or is this all we need? Much appreciated for the great work!

    What do you mean by OFC? OFC Champions League or something else? I haven't made a separate file for that, because this database works pretty good with the default in-game implementation of the competition. I realize that it's not 100% how it is in real life, but is close enough for my liking - i.e. a preliminary stage, 4 groups stage (top 2 teams of each group qualify), followed by knock outs. I suppose you can use a custom OFC CL file, as long as it doesn't change the NZ qualification - which is the top competition's winner and runner-up (or third placed, in case of Wellington Phoenix Reserves made it to the Grand Final).

    If your question wasn't about the Champions League but about something else, let me know.

  9. Reworked the top tier, to try and include stats for the National League and I think the final result is acceptable.

    Basically the North, Central and South top leagues are played as a group stage as a part from the National League competition (it's a bit how the MLS is done in the game, with Eastern/Western Conf.) Attaching some screenshots how it actually looks in-game.

    The gameplay end-result isn't much different than the previous version (match plans / promotions / relegations are all the same), but IMO the new file works better given the editor limitations recreating such complex league structure.

    Think this DB is done and won't work on it anymore (unless there are bugs of course). It was a fun experience, but boy did I pick the craziest league structure to better learn the editor :D 

    20220126143702_1.jpg

    20220126153630_1.jpg

    20220126155650_1.jpg

    20220126143538_1.jpg

    20220126160625_1.jpg

    20220126162226_1.jpg

     

    New Zealand_v2.fmf

  10. Here's the updated version of the database in the previous post.

    It's complete to Tier 5 (it's only missing the Gisbourn Eastern T4&5 divisions, but they don't appear too relevant anyway) + 3 divisions in T6 (NRF Championship, WaiBOP Championship and Capital Div 3) and the T7 Northern Premier. 

    Promotional/Relegation numbers across divisions should be correct. When there're 2 or 3 divisions promoting into a single division, there's a playoff for qualification. There are around 10 new clubs and around 30 B/C clubs added - all B/C teams are playable, but can't play in the top 2 tiers (top 4 for NRFL). Complete structure with number of teams, promotions and relegations can be seen in the attached image.

    OFC Champions League Qualification should be working correctly now. The Grand Final-ists from the National League Championship qualify (Wellington Phoenix Reserves are ineligible - in case the finish in the top 2, the 3rd placed team qualifies). This words with the original competition in the game, but should work with custom made OFC CL databases.

    The Chatham cup implements a geographical draw system for the first 4 rounds (as is IRL), and should group local teams together (3 regions for this - North, Central, South). Charity Cup begins from 22/23 season. The English Cup is also implemented.

    Each division has a Golden Boot award at the end of the season; and the National Leagues get a Team of the Week, Player of the Year, Young Player of the Year and Manager of the Year awards too.

    Played with the prize / tv money a bit, feels a bit more balanced now.

    Including also an archive with club and competition logos. They should cover the new database additions + those I was missing from the original database (I'm using the Metallic Logos pack and it covers 90% of teams/comps).

    Tested it as best I could (80+ years simulations in the editor and 2-3 season sims in-game), but let me know of any issues. Some information may be incorrect, but I've done my best to research (I'm in Europe, so was not easy :D ). Some "mistakes" are deliberate - for example the IRL Nelson Prem winner qualifies for the Mainland Prem playoff, but they traditionally forfeit the game, so CCL team auto-promotes (they play it in the databse).

    One annoying issue is that there are no team/player stats for the NL Championship stage. Tried all kinds of tricks, but it seems it can't be done, while the National League is not an actual division with teams (it's a parent competition). If anyone has a solution for that, do tell :).

     

    Enjoy

     

    nz_league_structure.png

    New Zealand.fmf newzealand.logos.zip

  11. First of all, great work Ratio :)

    Tried that DB for my FM22 Hexagon run and did couple of seasons. Had a blast, but some issues (most already pointed out here), kinda ruined my immersion eventually.

    Not sure if you're still working on this file, so I've used your original DB and made some tweaks to it. Hope you don't mind. Did the changes for my own save, but figured the modified DB could be useful to someone else, so I'm posting it here (hope I'm not breaking any rule, I'm not trying to claim the original work as my own, there are credits in the DB description).

     

    Anyways, what's different from the original:

    - tried to "fix" the Lower Hutt/WP Reserves issue the best I could, and my solution is to actually remove LH as the WP B-Team (as it's set in the base game), and made it as a feeder affiliate (players can move freely); made the WP Reserves as the actual WP B-Team (link is set up again as an affiliate, to remove the "foreign" NZ players issue. LH plays in the Central Premier and cannot be promoted (or relegated), WP Reserves team plays in the championship stage of the National League (I believe this most closely mirrors RL).

    - Changed promotion spots (Northern 4, Central 3, Southern 2), so the National League is 10 teams (incl WP Reserves).

    - Grand Final at the end of the National League Champions Stage.

    - B/youth teams now cannot be promoted in the top flight, nor can they play in the Chatham Cup.

    - tweaked most of the fixture start/end dates - league stages start in mid-March/April and end by the end of September, National League starts in October and ends by early December. Chatham Cup Final and the NZNL Grand Final are played in mid December.

    - Added the ASB Charity Cup (super cup tie between the Chatham Cup winner and the NZNL winner/runner up in case of the same team winning both)

    - champion status and trophy for the winner of the 3 top flight regional leagues.

    - Foreign players limit of 5 (the intention is to make it 4 + 1 OFC foreigner, but couldn't figure it out for this version :D )

     

    Known issues:

    - I'd love to do the Central Leagues relegations/promotion playoff properly, and will maybe try it for the near future. About the Southern League situation, I'm pretty sure it cannot be replicated currently, as the game requires the child competitions to have teams (National League being parent of Southern League requires it has teams, so the Mainland Premier / Southern Premier playoff is out for now).

    - Lower Hutt B is playable, other B teams aren't (they all are in Capital Premier). That's because LH-B is set up via affiliate link, and not as a reserve team

    - Renamed Capital Premier League to Central Federation League in the DB, but it'll require a "Competitions and other Fixes.lnc" file change too to appear properly in game.

    - Haven't changed prize/TV money. Don't think it affects the game that much, since I don't have other OFC leagues loaded, and NZ ends up dominating anyway.

    - will try to add weekly / seasonal awards + maybe leagues for tier 3 for the future.

     

    Cheers and let me know if there are any other problems or requests :)

     

    New Zealand Tier 1&2 by ratio1618.fmf

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