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Soton

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About Soton

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  1. One of the best things about FM is bringing young players in and seeing them develop and get better. But, the training system and FM does not allow us to sculpt a player as much as we could. I would like to see an improvement in the basic training schedule, it is far too genaral, and I feel if the sliders were more specific like Tackling, Stamina etc. instead of being divided into Defending, Strength etc. we would be able to have more control of our players development. That would be a sufficient improvement for FM10 but for future versions I would love to see my players doing Drills, Practice matches and what not. Even menial things like sprints would be interesting as a player with 1 Determination and 15 for acc. and pace may be beaten by someone with 20 determination and 13 for acc. and pace. Being able to find out your players speed over 100 metres, bench press and whether it has improved or gotten worse over the season would be good to know aswell. I believe training is an area in the game that could be improved the most, for example if you started off with only coaches from England and bought a coach from Italy, he could bring with him new training and tactical knowledge. Perhaps, this new coach would bring with him drills that enabled your team to learn the formation 4-6-0 better. Of course this would be immensely complicated but a simple form of this idea would be good. Even if he brought new insight into the way your players defended that would be great. I suppose we already see this to a certain extent with their defensive knowledge being rated out of 20, but it would be nice if your defense coach was able to tell you how well your defenders are marking, tackling, heading, anticipating, concentraing etc. during a match, a training match, or even drills. Teaching your playes to play a new formation needs to be improved, in the game currently they seem to just eventually get used to it. But learning how to play the 4-6-0 properly would take many hours on the training track. Perhaps to speed it up the players getting used to the formation, you could devote 20% of individual training time to learning the new formation. Anyway as the manager we need to be involved more in training, at present it is extremely boring, and I'm unsure as to wether my coaches improve the quality of training much at all. I remember reading that it is only the level of training that matters, as long as it light your players development will not be hindered. Hopefully this is not the case but in anycase the training system needs to be improved.
  2. FM2009 Official Southampton Thread

    Is anyone else having trouble winning games away. In my first season of I've only won 4 out of 20 and I've lost 12. What sort of formation should I be using. I have sold Skacel and McGoldrick and brought in Rafael (Man United), Rafael Forster, Insua, Mathieu Saunier, Glauber and Benzerga. I played a 5-3-2, for the first time, against Sheffield United and lost 1-0. The result wasn't to disheartening, but we didn't get many good chances. I played narrow and a slightly faster than normal tempo. I offered Liverpool 10 million for Insua (I don't have the money of course), they accepted and Insua accepted my deal (this may just me because I'm on his favourite personnel). If I'm able to get him for under 7 million do you think I should buy him. Players who have performed well for me have been, Paterson (was my top scorer with 11 goals until Sagna came back), Schniederlin, Glauber, Wright-Phillips, and Sagna. Surman and Lallana have also been good. I've found that Schniederlin is capable of scoring and assisting in more goals when he is given a fair bit of Creative freedom and RWB is set to often. BTW, can you upload screenshots without becoming a member of rapidwire or something like that.
  3. If you watch a stack of games in another country that you have no prior scouting knowledge, would watching a game give you a bit of knowledge for that country.
  4. Thanks a lot for that information, The whole manager knowledge is one of my favourite features. Just a little question though, do you gain any knowledge if you watch games that are in areas that you have no knowledge in at all?
  5. Just counted up all the opposition players. There was only ten. The "referee" was probably one of your players. Stupid bug though.
  6. Chairman options?

    I like your ideas Piisuke, Even if we could just communicate a bit more with the chairmen my enjoyment of the game would increase. It's good how the board are able to tell us how we're doing, with the whole board confidence thing. And, of course we are able to request more wages and the like but I would like a bit more than that. As it stands though it's quite good I suppose, probably an area though that could be greatly improved. Some of your ideas, Piisuke, are really good.
  7. Skin?

    The skin for FM Handheld looks so much better. Perhaps they are going to use that one.
  8. Help With My Laptop

    Yeah, the same thing has happened to me. I put the disk into a friend's laptop and the disk wasn't read at all. Any other disk though works fine.
  9. Sure you have a reputation and that has a small influence on half time team talks but I and lots of other people would really like it if the Manager's personality affected other things. Just had another interrelated thought - many people would like to see the ability to influence other Manager's of National teams team selection, perhaps personality could affect whether or not your opinion was heard. For example the media headline could read "Controversial manager XXXXXXXX states that Ronaldo is fat and too lazy to be playing for Brazil," or on the other hand "Spirited manager VVVVVVV recommends young superstar to Capello." I personally would love to be able to have ongoing wars with other managers, spitefully taking aapart other Managers would be awesome. What do you think? Would this not work?
  10. I agree. But I suppose if the Manager had a personality a lot of stuff would have to recoded. I don't know maybe we could see something like an actual personality in the next game. If done right i'm sure a lot of people would really appreciate it. Perhaps Fifa Manager has done something like a personality. Does anyone know if the have and if it works
  11. One thing that annoys me is that my players, even when they play well don't enjoy being praised, of course if I ridiculed them all the time some praise would be a nice change, but I would probably have a riot on my hands if I kept bullying my players. Anyway, one little idea I had was for your personality to be gauged by your actions in the public eye. For example, if I had all these rows with other managers - I kept riling other managers up pre-game, then I would be more interesting to my players and the public. I'm not sure if that example is a good one but here's another: after proving myself to the players I further their admiration for me by making good substitutes, and other such tactical decisions, they then think I have a good footy brain so they really listen into my teamtalks and they are more likely to obey my instructions. Please tell me if you're unsure of what I mean, but basically all I'm saying the game would be miles better if the manager actually had a personality (I know other managers do but we don't...in game that is). I don't really have a good idea of how you're personalty should be gauged, but I think everything would be just so much better as there would be more personal interest and more behind the scenes stuff. Ideas?
  12. One thing that annoys me is that my players, even when they play well don't enjoy being praised, of course if I ridiculed them all the time some praise would be a nice change, but I would probably have a riot on my hands if I kept bullying my players. Anyway, one little idea I had was for your personality to be gauged by your actions in the public eye. For example, if I had all these rows with other managers - I kept riling other managers up pre-game, then I would be more interesting to my players and the public. I'm not sure if that example is a good one but here's another: after proving myself to the players I further their admiration for me by making good substitutes, and other such tactical decisions, they then think I have a good footy brain so they really listen into my teamtalks and they are more likely to obey my instructions. Please tell me if you're unsure of what I mean, but basically all I'm saying the game would be miles better if the manager actually had a personality (I know other managers do but we don't...in game that is). I don't really have a good idea of how you're personalty should be gauged, but I think everything would be just so much better as there would be more personal interest and more behind the scenes stuff. Ideas?
  13. I'm pretty sure this hasn't been talked about; or it hasn't been talked about enough anyway. As a manager I like to look at the in game stats a lot to give me a good idea of who's playing well and what's happening. But, my problem is I don't feel as though the stats are telling me what's really happening. For example; the crossing statistic: Of course, for wingers especially, crossing is very important, so why is it then that I can't get a fair idea of crossing in the game. When someone crosses the ball it does not come up as a passing stat (nothing changes there), but instead it is only registered by the passing completion statistic. Which is not very insightful. Additionally, I don't think the rest of the stats really give a good idea of what's happening, I mean I can't believe that a team can go through a match without not completing a tackle.
  14. I'm pretty sure this hasn't been talked about; or it hasn't been talked about enough anyway. As a manager I like to look at the in game stats a lot to give me a good idea of who's playing well and what's happening. But, my problem is I don't feel as though the stats are telling me what's really happening. For example; the crossing statistic: Of course, for wingers especially, crossing is very important, so why is it then that I can't get a fair idea of crossing in the game. When someone crosses the ball it does not come up as a passing stat (nothing changes there), but instead it is only registered by the passing completion statistic. Which is not very insightful. Additionally, I don't think the rest of the stats really give a good idea of what's happening, I mean I can't believe that a team can go through a match without not completing a tackle.
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