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Diluted Dante

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Posts posted by Diluted Dante

  1. 3 hours ago, valdeOLENCOOL said:

    Couldn't you change the rule to be non-foreigner and then put the EU nations as (doesn't include as foriegner)? 

    And yes the rule is a pain in hell. Is messing with the overseas territories of France not being able to field any players in the French Cup, even with all their players having French 2nd nationallity

    No, because the San Marino league also has a rule that you have to start the game with 1 player of that nationality, which needs to be done using the "maximum number of foreign players in starting 11" option. It should work on a league that doesn't have another rule about foreign players (Homegrown is a separate thing for example.) If it's a file you're sharing, you'd just need to make clear that in game when it says foreign in the registration, this actually means EU.

  2. 2 hours ago, themodelcitizen said:

    Non-EU has been glitched for a while, AFAIK it will count Sammarinese as non-EU to itself even if it's set as EU to itself, or included in the agreement. If that's still the case in FM24 (test first), then it's an elaborate workaround. Long story short you have to add a new nationality, "Sammarinese (jure soli)" or something using an extinct nation like Ireland (pre-1922). This won't actually call up players or affect anything if you don't give it a continent. Give this second nationality to every Sammarinese person as a second nationality (it won't actually be visible if you go to the real San Marino and check "does not allow dual nationality" which is accurate IRL). Also take an unused region (I think there's an unused Austrian one in there with [ext] in its name), change its name (San Marino is fine), and set this region to the new nation (that you've created). Take every Sammarinese city and put them in the new region (don't think they have one by default).

    Check my thread (and file) from FM23 for the process as it unfolded. Only fully realistic Sammarinese DB as it was the only one to do that stuff out of the dozens out there (ever, AFAIK)

    Have they added the Academy U23s into the league this year? That was hard to get working too.

    For the different home ground every week like IRL you'll need to do this:

      Reveal hidden contents

    em7V5zf.thumb.png.a5c33292ca859aec65b6e864a5a1e0d3.pngstadrules.thumb.png.102f97366b927e09c2714c018f33a1da.png

    Top screenshot, every team gets an entry for every stadium. I went with 2 games per stadium because there were 15 home games I think, so 7 stadia with 2 games each then it would default to their actual home ground for the extra game which is fine. In the second screenshot, stadium at the top is stadium 0, next one is stadium 1, all the way to stadium 6

    They have added them (It's an U22 team, not sure if that's different to real life). They have U20 and U18 teams that play in the Italian youth leagues. I've tried to add in an ability for the other teams to add youth sides to these leagues as and when, but the U20's all get created for the first season and added to the league, whilst the U18's never seem to get created at all.

     

    Does the random grounds thing prevent them from building new stadiums? I'm trying to make a version where the clubs will scale with success, so having a 350 capacity stadium for a league where the teams make the CL group stages regularly would be a bit off.

     

    I'll have a look at your file, hopefully might contain some solutions for me.

  3. On 30/11/2023 at 22:59, CuseBDrew said:

    Here's that file, thanks for taking a look! I've always enjoyed San Marino so it's awesome to see them scoring in real life as well now.

    San Marino Second Devision TEST.fmf 22.01 kB · 1 download

    You have the Second Division set to have the Premier Division as a parent competition. Clear that.

     

    SanMarinoParent.thumb.PNG.755f79501482d9038ec15acee4093f30.PNG

     

    I'm guessing you also have added San Marino City since, so you'll need to change the max number of teams to 17 if you want them in the top division with the other clubs, or it will throw up an error here.

     

    SanMarinomax.thumb.PNG.460d0339ae55308599ef3c5beea3fe8a.PNG

     

    It should then verify.

    SanMarinovalid.thumb.PNG.b75613d2752e373c903a0766101e3acd.PNG

     

  4. Would it not work as stages? So Serie 4 would be stage 0, with each of the nine groups top four qualifying for stage 1 (Serie 4.1), and the rest of the teams qualifying for stage 2 (Serie 4.2)? Set stage 1 to have promotion to Serie 3, for the top four of each group. Stage 0 runs in the autumn, stages 1 and 2 run concurrently in the spring.

    Same principle for the others. Serie 3 is a separate competition, stage 0. Serie 3 kval is stage 1 and Serie 2 kval is stage 2 Stage 0 runs in the autumn, stages 1 and 2 run concurrently in the spring. Stage 1 has relegation to Serie 4 for the bottom 3 of each group and stage 2 has promotion to Serie 2 for the top six of each group.

  5. Once more dealing with San Marino's erm... interesting take on competition formats. Trying to make the current Coppa Titano format.

    There are 15 teams, and 4 rounds. It's straight knockout, but because of the odd numbers the previous seasons winner doesn't enter until the second round. The other semi finalists are also seeded in the first round, so that they can't meet each other in the next round. I can't even begin to figure out how this would be done.

    If I can at least get the winners entering in the second round, I could probably live with that.

  6. I'm trying to properly recreate the 2016/17 San Marino League format. Because this is what San Marino does, it has a daft format.

    Quote

    All teams played twice against the teams within their own group and once against the teams from the other group. This meant that the clubs in the eight-club group played 21 matches each while the clubs in the seven-club group played 20 matches each during the regular season.

    I can't figure out what I need to select to get this to happen. I assume it's going to be something to do with Fixture Plan Rules, but I can't see what I need to do. I managed to get them to play games against the other group, but this then removed the games from their own group.

  7. It appears that the editor will only install on the C drive. I have apps set to install to the E drive, but despite that, it still installs to C. If you go to settings and move the app, it still doesn't work.

    Finding the actual folder shows that it and all the files within are padlocked after it has been moved.

     

    FMEditorFiles.PNG

  8. So as noted by @Lucas in a now locked thread

    Quote

    You are not able to change the user data location as such but you can use the user data folder in Documents/Sports Interactive/Football Manager 2022 to store facepacks and graphics.

     

    This sucks if like me you have a small C Drive, and have installed the game on a much bigger secondary drive. There is however, a workaround to this, with thanks to @Darth Sonic

    Quote

    You could save your graphics and stuff to another partition and link the graphics folder to that folder:

    Zitat
    mklink /J {your-documents-folder}\Sports Interactive\Football Manager 2022\graphics D:\FM22\graphics

     

    This will place a hardlink to your new partition as if the contents are still in place.

    Basically, what this means is that you can store your graphics folder on whatever drive you want, in my case the E drive, and the magic above will leave a note for your computer to say "look over here guv" when the game searches your C drive.

    Great, I have no idea what you want me to do with that quote though

    I didn't either, so I Googled it, but basically, you are entering this in Command Prompt, which you need to run as administrator, or it won't work. I used this website to understand what was going on. If you don't know what I'm talking about, you'll probably find it as helpful as I did.

    mklink /J

    This bit you leave alone, typing exactly as it is.

    {your-documents-folder}\Sports Interactive\Football Manager 2022\graphics

    This is the folder that Lucas referred to on your C drive. The bit in spiky brackets will depend on your individual PC, the bit after will be the same for everyone. Don't create the graphics folder as you usually would. This process will do that, if there is already a folder with that name, you'll get an error and it will tell you it can't do this with a folder that already has that name.

    D:\FM22\graphics

    This is wherever you are storing your graphics. It can be any drive (Mine is E for example), and can be in any location. I had mine in the "mods folder" Game Pass tells you about, but this seemingly is totally unnecessary. You could have a drive with one single folder on it that contains the graphics, and this should work. The folder could be named anything you want.

    If you want an example to see what a real file path looks like, this is what I have:

    mklink /J "C:\Users\Batman\Documents\Sports Interactive\Football Manager 2022\Graphics" "E:\Program Files\Modifiablewindowsapps\Football Manager 2022\Graphics"

    According to the earlier link, if there are any spaces in folder names, you need to use quotation marks around the whole thing, which is why I have them there, and they don't appear before now.

    After doing that, my C Drive space has not changed and I have been able to use a face pack and a badge pack successfully. It is obviously not as easy as the Steam version to do, but it is possible to do this way as a workaround if SI can't get a more user friendly solution due to the nature of Game Pass games.

    Disclaimer

    This is very obviously not official advice, and very much a workaround. There shouldn't be any issues from doing this, but there is always the possibility I suppose that it might just stop working. Hopefully SI can come up with a cleaner method, but until then, all I can say is that this is working for me and if you can't store graphics on your C drive, this might be worth a shot.

  9. On 09/11/2021 at 00:16, Lucas said:

    As pointed out, this particular version is installed into protected folders and files are stored in temporary locations (and saved to the cloud, ultimately). 

    You are not able to change the user data location as such but you can use the user data folder in Documents/Sports Interactive/Football Manager 2022 to store facepacks and graphics.

    That folder is on my C drive, which is a tiny SSD. The game is on my E drive, which is 2TB.

    Is it not possible to use facepacks on the Gamepass version unless they are on the C drive? Or can that folder you mention be moved?

  10. Ooh, that might have cracked it.

    In this case, there are 15 teams in the league at all times, so that's fairly simple. The bit that's not so simple is that each iteration of the league format is absolutely insane, so that might take a while, but testing it with simpler, but different formats, it appears to be changing.

    I seem to be missing something with the game recognising a team as champions if it's not a straight league format though. I have a first stage, which is 2 groups, then a second stage which is a cup. The champions should be the winners of this cup stage, but the game doesn't show anyone as champions.

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