Jump to content
Sports Interactive Community


  • Content Count

  • Joined

  • Last visited

About maztheplaya

  • Rank

Currently Managing

  • Currently Managing
    West Ham

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Higher tempo might be a solution for some teams. But it might backfire on other teams. Playing with a Higher tempo will require players that have quite good first touch for those receiving the ball and good passers of the ball. I would also use a Target Man and get balls to him, hold up play while skiping the build up play. An alternative might be to get a Deep Lying Playmaker who has really good Composure and get all the balls to him.
  2. Just get players with good personalities (like Resolute, Spirited, Perfectionist and Model Professional/Professional/Fairly Professional). And you want older players around 27-28 with good mental attributes for their positions. If you get players that are older than this its then harder to sell them on. Also this does not apply to goalkeepers.
  3. Such a shame to hear that you will stop trying to learn. Over the past couple of days I found this thread and read it all. This thread started really promosing. The first 3 pages the way you tried to analyse games was great. I felt you were on the right track. I think you might have some biases towards the game and maybe a break from it might be needed. And hopefully you can comeback at a later time and try toforget anything you know about it and just give it a fresh start. All the best luck to you.
  4. I think it might be possible to achieve such a playstyle. But it requires very precise timing, 1 extra pass from the players and the opposition is back in place. One problem that might arise is against teams that play deep, which will try and deny you the space you need for penetration. Also teams that press high might interfer with playing out of defense. Going to give this a try. So this is the way I envision you what you described being translated into FM: Standard Mentality because there needs to be a decent amount of risk taken by the team. Not using control because it has higher line and higher tempo. And with Counter you lose the risk and tempo. Structured because I dont want player straying from their role instructions too much and I want the team to be stretched vertically more to create space for the 4 attacking players. Nothing more to add onto the instructions except for that I might want to try out the "Much Deeper Defensive Line" option. The AMC has "More Direct Passes" since he will have most of the ball and the others around him are runners. In this case Lallana also has the PPM "Tries Killer Balls Often" so that should help. While the keeper has "Distribute to Fullbacks" I will be taking a close look at the two fullbacks and the CM(S) and if I noticed they are too direct with their passes I might try "Fewer Risky Passes"
  5. The kind of setup I described in my post is already trying to be set for much of the game, they wont risk playing a higher line or closing down more. Sure a high tempo and lowered mentality might help you catch them when they are not set a couple of times. But using a lower tempo with a wider play, will allow you to stretch them and create space in their defense, since such an opponent will most likely not care for possession.
  6. When playing against smaller teams they tend to be more defensive. This leads to a crowded final third. Also the information your provided can't show us exactly how the game was. And we dont know how your team is setup. But going for a more general approach. I would first see what players are taking the shots and then checking what kind of shots are they taking and work from that. The general advice when playing a smaller side is to slow down the tempo and stretch the play. Use the adequate instructions to get these things in how your team plays. Also if one player has a lot of shots and he has an off day you might have problems. This doesn't have anything to do with your opponents, but with how you set up the tactic, it being 1 dimensional in terms of attacking and scoring goals. Reffer to Lines and Diamonds for a lot more details on the various way of attacking.
  7. You can always try the play more disciplined shout. You wide players the WM(A) have more risky passes on them by default that could be why you see those kinds of passes.
  8. Stats dont tell the whole story. How do you watch your matches? Key/Extended/etc.?
  9. When selecting the youth players to keep you should have in mind: 1. The players potential Easiest thing to check. Have good scouts, check the report as long as he is rated to good for your current league keep him there. 2. Personality and Media Handling These are important because they help you determine a players hidden attributes, they wont help you get the exact value but rather a range. For player developement Professionalism is really important, the higher the value the harder the player will train and and the faster they will grow and reach their potential. As an example a player with a Resolute personality will always have at least 15 Professionalism. Other really good personalities are: Model Citizen (ultra rare), Perfectionist, Model Professional, Professional and Fairly Professional. In terms of Media Handling you want to be on the lookout for Evasive and Reserved they also guarantee at least 15 Professionalism, but they might be in combination with personalities that arent as balanced as those I mentioned earlier. Keep players with good Professionalism tutor players with high potential but bad personalities. More about tutoring here: http://sisportscentre.com/player-personality-tutoring/ More about player personalities: http://community.sigames.com/showthread.php/307808-The-Ultimate-Personality-Media-Handling-Guide 3. Attribute distribution This happens mostly with regens. You will have a central midfielder with 3 Stamina. It would take really long to build a decent value and it would take a lot of his potential that could have have gone into other attributes. You want to keep the players that a good attribute distribution relevant to their position. In terms of tehnical and mental attributes, retraining to another position could be a good option.
  10. Easiest thing to do after going up the ladder is upgrade facilities and get better coaches. Next thing you can is check the personalities of your youth players, you want personalities with high professionalism. Tutor the ones with bad personalities. Check the link people to find more about personalities. The stars are relative to your team strength and how good are the coaches/scouts at judging the players, obviously you want staff with high Judging Player Ability and Potential, the higher the more accurate. And lastly game time, the most important aspect, give them game time. For more details about youth developement check out Cleons blog: http://sisportscentre.com/category/ajax-when-real-life-meets-football-manager-fm14/
  11. http://community.sigames.com/showthread.php/423054-Lines-and-Diamonds-The-Tactician-s-Handbook-for-Football-Manager-2015
  12. The AP(S) is interpreted as a more static role by the devs, buf if you want to you can make the player roam, its not hardcoded like the Enganche for example which also has it actve by default. Or like the Trequartista which is hardcoded to roam and you cant really change that.
  13. For a 4-3-3 a striker that drops deep is needed, to link-up and create space for the 2 IFs. a CF(s) would be fine for a player like Icardi or Sturridge. Considering you have Drop Deeper and Much Higher Tempo on with an AF he would get the ball really quickly just start dribbling at the opposition defense. Now my question is why would you want your team to get the ball very fast forward (the Much Higher Tempo)? Besides the AF that seems like the main problem for the striker being isolated. With the information you posted. Another thing that comes to mind is the fact that you midfield roles are pretty generic, if you would have an playmaker in their, he would have an magnet effect, attract the ball more, and it give your team time to get further forward. You should post some in-game screenshots of how your build-up is actually on the pitch, watching for that will help you understand the tactic better and get better feedback from forums. Otherwise its general theory and speculation from the people posting.
  14. In my current game I decided to dedicate a bit more time to developing youth. And a major part of this is also the youth recruitment. I have devised a "system" on recruiting and i'm curios what people think about it and what other "systems" people use. First criteria is obviously age, the maximum I go for is 17 but I usually prefer 14,15 or 16, since it gives me much more time to develop the players, the 17 year olds have to be quite exceptional. Since I'm managing a top team all my scouts are have over 18 JPP, so I generally trust what they say, I also have the Chief Scout with 20 JPA and JPA to give a second opinion. The minimum I go for is 2 stars potential the description for this rating from my scouts is "leading player in the Serie B", depending on the attributes of that player he can make a good backup or squad player. These 2 - 2.5 stars players need to have good Natural Fitness andStamina, some high mental attributes (as an example a defender with 13 positioning and 12 concentration would qualify for that), decent tehnical and physical attributes, since these can be trained and probably the most important aspect is a high value in Profesionalism (at least 15), so a good combo of Personality and Media Handling is needed for these players. The logic behind this is that with a lot of players being clased as 2-2.5 stars potential I should have plenty to chose from. From the 3 stars potential onwards players start to be clasified as "leading in the Seria A". For these players I obviously spend more money to get them and I don't really care about their personality since I can tutor them. The only thing I require is a decent value in Natural Fitness, at least 12 I would say, Stamina can be trained so thats not a problem. In terms of the tehnical and physical attributes I look for good all round values for their positions. As for the mental attributes I'm not that picky, if the player reaches the first and doest paly well I can always sell him for a profit.
  15. I've deleted my graphics folder and its still the same. @Dagenham_Dave Do you get the same background as the one I posted in the first post?
  • Create New...