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maztheplaya

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About maztheplaya

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    West Ham

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  1. Hello, I'm currently managing Arsenal in the future, Lacazette is 33 years old, physically is declining but still exceptional technically and mentally, will let his contract run out at his season. In anticipation of this I've brought in a 21 year old German/Brazilian striker to replace Lacazette for 50 mil. Euros. I was pretty excited by Carlos Alberto in the beginning, but now that the season is finished his stats are pretty worrying. He looks like almost a Complete Forward, lacking a bit in pace and dribbling but having very good Finishing, Composure, Anticipation, Technique and Off The Ball I expected him to be lethal. So I started playing him on Advanced Forward thinking his insane OTB and Anticipation will be enough to get him in the right positions to finish. But after around 10 games I noticed that there were a lot situations where he would try to outrun a defender but wasn't quick enough at this point I've decided to play on supporting roles like CF(S), DLF(S) and DLF(A) with mixed success. To asses my team after the final season I've exported some of the in-game statistics to Excel and tried to analyze my attacking performance and specially Carlos for whom I've got high hopes. I've attached the spreadsheet if anyone is interested. The Statistics For context Arsenal reached the quarter finals of the Europa League and 3 or 4 game in the 2 English cups. He started in 27 games and 11 appearances from bench, he would have gotten more but his form forced my in January to buy a different kind of striker more of a Target Man to have a plan B. In which he scored 7 goals and 3 assists, 3 of which where scored in a single game of the Europa League knockout stage, and makes him second in the team behind Pepe's 9 goals. I was expecting him to be around 15 goals contributions this season and then maybe around 20-25 the next season. His Games Won Ratio is pretty good in the team 55% which is 3rd in the team alongside 1.89 Pts/game also 3rd can be pretty misleading since his Team Goals/90 is very low at 1,19 compared to Lacazette who has 1.84 and Sargent at 1,73 who both have played only half of Albertos minutes (around 1000) The shooting stats still don't look very good for our future striker, he is the worst of the 3 in Minutes per Goal, Goals per 90, Shots per 90, Shots on target per 90. And some of these numbers are comparable to the team's AMR/AML/AMC in some cases they do even better. In terms of creating considering he played the same time as Lacazette and Sargent combined and have extremely similar numbers . The Tactical Setup You can view it here. I've had some various setups during the same session but the idea I was trying to implement was the same. The aim is to keep the ball and use the DLP to control the game spread the passes and this seems to have worked seeing that Caqueret after 3311 minutes has 2.94 Key Passes per game. If the ball reaches the right side where Pepe usually plays and is very direct and uses his dribbling to unlock the defenses (6.27 Dribbles per game at a very low 58.5 Mins/game) getting 9 goals and 6 assistsmaking him the best attacker in my team. The issue I've seen with Pepe is that he requires at lot of shots 4.53 per game with 2.63 on target. Hoping to train him to round the keeper give him better shots as most of his shots are from very tight angles. The AMC is an all rounder who is mostly played by Gibbs White and the stats confirm this.. While on the left side I've struggled with Correa and Smith-Rowe being pretty poor. But the left side was working well overall due the Overlap, this is my slow build up side while the right side is the direct attack side. On the defensive side I play with a High Line and Counter Press since I have fast defenders and modify them in more difficult matches. I'm pretty happy here. The Dilema At this point I'm not sure what to do with Carlos Alberto to get more out of him. Having played half of the season on CF(S) and DLF(A) he didn't create very much and this is to be expected since I have a playmaker that draws the ball more and Pepe who has low Team work and dribbles quite a lot. I've started training him to Place Shots since he has good Technique and Composure. But tactically not sure how to get more out of him. Any feedback is appreciated, thanks for taking the time to reading. arsenal-att-team-stats.xlsx
  2. @Jack722 Can this attacking pattern be done effectively with a single striker? From the screenshot it looks a like a 2 striker formation.
  3. Higher tempo might be a solution for some teams. But it might backfire on other teams. Playing with a Higher tempo will require players that have quite good first touch for those receiving the ball and good passers of the ball. I would also use a Target Man and get balls to him, hold up play while skiping the build up play. An alternative might be to get a Deep Lying Playmaker who has really good Composure and get all the balls to him.
  4. Just get players with good personalities (like Resolute, Spirited, Perfectionist and Model Professional/Professional/Fairly Professional). And you want older players around 27-28 with good mental attributes for their positions. If you get players that are older than this its then harder to sell them on. Also this does not apply to goalkeepers.
  5. Such a shame to hear that you will stop trying to learn. Over the past couple of days I found this thread and read it all. This thread started really promosing. The first 3 pages the way you tried to analyse games was great. I felt you were on the right track. I think you might have some biases towards the game and maybe a break from it might be needed. And hopefully you can comeback at a later time and try toforget anything you know about it and just give it a fresh start. All the best luck to you.
  6. I think it might be possible to achieve such a playstyle. But it requires very precise timing, 1 extra pass from the players and the opposition is back in place. One problem that might arise is against teams that play deep, which will try and deny you the space you need for penetration. Also teams that press high might interfer with playing out of defense. Going to give this a try. So this is the way I envision you what you described being translated into FM: Standard Mentality because there needs to be a decent amount of risk taken by the team. Not using control because it has higher line and higher tempo. And with Counter you lose the risk and tempo. Structured because I dont want player straying from their role instructions too much and I want the team to be stretched vertically more to create space for the 4 attacking players. Nothing more to add onto the instructions except for that I might want to try out the "Much Deeper Defensive Line" option. The AMC has "More Direct Passes" since he will have most of the ball and the others around him are runners. In this case Lallana also has the PPM "Tries Killer Balls Often" so that should help. While the keeper has "Distribute to Fullbacks" I will be taking a close look at the two fullbacks and the CM(S) and if I noticed they are too direct with their passes I might try "Fewer Risky Passes"
  7. The kind of setup I described in my post is already trying to be set for much of the game, they wont risk playing a higher line or closing down more. Sure a high tempo and lowered mentality might help you catch them when they are not set a couple of times. But using a lower tempo with a wider play, will allow you to stretch them and create space in their defense, since such an opponent will most likely not care for possession.
  8. When playing against smaller teams they tend to be more defensive. This leads to a crowded final third. Also the information your provided can't show us exactly how the game was. And we dont know how your team is setup. But going for a more general approach. I would first see what players are taking the shots and then checking what kind of shots are they taking and work from that. The general advice when playing a smaller side is to slow down the tempo and stretch the play. Use the adequate instructions to get these things in how your team plays. Also if one player has a lot of shots and he has an off day you might have problems. This doesn't have anything to do with your opponents, but with how you set up the tactic, it being 1 dimensional in terms of attacking and scoring goals. Reffer to Lines and Diamonds for a lot more details on the various way of attacking.
  9. You can always try the play more disciplined shout. You wide players the WM(A) have more risky passes on them by default that could be why you see those kinds of passes.
  10. Stats dont tell the whole story. How do you watch your matches? Key/Extended/etc.?
  11. When selecting the youth players to keep you should have in mind: 1. The players potential Easiest thing to check. Have good scouts, check the report as long as he is rated to good for your current league keep him there. 2. Personality and Media Handling These are important because they help you determine a players hidden attributes, they wont help you get the exact value but rather a range. For player developement Professionalism is really important, the higher the value the harder the player will train and and the faster they will grow and reach their potential. As an example a player with a Resolute personality will always have at least 15 Professionalism. Other really good personalities are: Model Citizen (ultra rare), Perfectionist, Model Professional, Professional and Fairly Professional. In terms of Media Handling you want to be on the lookout for Evasive and Reserved they also guarantee at least 15 Professionalism, but they might be in combination with personalities that arent as balanced as those I mentioned earlier. Keep players with good Professionalism tutor players with high potential but bad personalities. More about tutoring here: http://sisportscentre.com/player-personality-tutoring/ More about player personalities: http://community.sigames.com/showthread.php/307808-The-Ultimate-Personality-Media-Handling-Guide 3. Attribute distribution This happens mostly with regens. You will have a central midfielder with 3 Stamina. It would take really long to build a decent value and it would take a lot of his potential that could have have gone into other attributes. You want to keep the players that a good attribute distribution relevant to their position. In terms of tehnical and mental attributes, retraining to another position could be a good option.
  12. Easiest thing to do after going up the ladder is upgrade facilities and get better coaches. Next thing you can is check the personalities of your youth players, you want personalities with high professionalism. Tutor the ones with bad personalities. Check the link people to find more about personalities. The stars are relative to your team strength and how good are the coaches/scouts at judging the players, obviously you want staff with high Judging Player Ability and Potential, the higher the more accurate. And lastly game time, the most important aspect, give them game time. For more details about youth developement check out Cleons blog: http://sisportscentre.com/category/ajax-when-real-life-meets-football-manager-fm14/
  13. http://community.sigames.com/showthread.php/423054-Lines-and-Diamonds-The-Tactician-s-Handbook-for-Football-Manager-2015
  14. The AP(S) is interpreted as a more static role by the devs, buf if you want to you can make the player roam, its not hardcoded like the Enganche for example which also has it actve by default. Or like the Trequartista which is hardcoded to roam and you cant really change that.
  15. For a 4-3-3 a striker that drops deep is needed, to link-up and create space for the 2 IFs. a CF(s) would be fine for a player like Icardi or Sturridge. Considering you have Drop Deeper and Much Higher Tempo on with an AF he would get the ball really quickly just start dribbling at the opposition defense. Now my question is why would you want your team to get the ball very fast forward (the Much Higher Tempo)? Besides the AF that seems like the main problem for the striker being isolated. With the information you posted. Another thing that comes to mind is the fact that you midfield roles are pretty generic, if you would have an playmaker in their, he would have an magnet effect, attract the ball more, and it give your team time to get further forward. You should post some in-game screenshots of how your build-up is actually on the pitch, watching for that will help you understand the tactic better and get better feedback from forums. Otherwise its general theory and speculation from the people posting.
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