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Ronnieekelund

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Posts posted by Ronnieekelund

  1. 4 hours ago, FranckG said:

    Exactly.

     

    This is why I always say - game is not broken, it is just unrealistic. But since SI promotes realism from beginning of CM/FM series this is for many of us old fan base "game breaking".

     

    Let's say if I want to play as Juve/Allegri. That is pretty much impossible in this version of game/ME. There is almost only one style of football you can play on this FM. And that is what kills realism and fun out of playing FM. ( old FM players opinion.)

    It's not I'm playing a 532 with a target forward and a low block with juve. Currently 2nd with 8 games to go.

    Lots of 1 0 wins in there too. Its how u set your team up. Unfortunately most players go with a high press and attack for the full 90 and that's the most realism killer there is.

  2. 1 hour ago, avenger22 said:

    I don't know if anyone has raised this bug but WCB(A and S) doesn't overlaps or underlaps like at all, i mean he advances early and is in a good position to provide a good deep cross but nowhere in position for byline cross because he doesn't overlap the wingback or underlaps just stays there.

    Logically the wingback has the ball the WCB(A) either attacks the halfspace so in this case he underlaps or goes outside and overlaps he does neither of these and this is something from FM 23 too so basically WCB(A) its just a CB who is much more advanced but does not overlaps or underlaps at all.

    My wcbs overlap fine constantly putting crosses in. 

  3. 2 hours ago, jlboybeamer said:

    Football Manager 2024 feedback using latest patch 24.1.1 on PC playing as Arsenal

    I am 2 seasons into the game with the latest update. 

    Another year of FM and another year of letdowns. I would like to start off with the good things that has been done and improved. This is the first time that I had not paid for this game in full after the letdown of Football Manager 2023. I am glad I have not paid in full for this game at the current state it is in. Xbox game pass is a god send. 

    The Good 

    1. Amazing processing speeds compared to previous editions - Even though I have 25+ nations and leagues loaded I must say that I have been very impressed at the improved loading and processing of matches in comparison to previous editions so well done on that end! Saves time and allows me to play more (When the issues do get fixed)! 

    2. Match Engine Improvements/Animations/Variety/Ball Physics - I do love the improved match engine and it is by far the best in the series in my opinion terms of lighting, animations and variety of goals. I love how the players use their hands to point or call for the ball or the way they tilt their heads in the direction their looking to run to, little things like this makes a big difference in terms of watchability.  The improvement on ball physics is also top notch as it brings more of uncertainty to each match as it should, just like in real life a deflection, the ball bouncing unexpectedly and or a poor first touch could cost your team a goal. The improved player positioning has also allowed for our tactics to be better displayed by the match engine (Although not perfect).  Thank you for this improvement and I hope these things are implemented as well or even better in next year's edition.  

    The Bad 

    Match Engine 

    1. Too many goals - it seems like a lot of players have good finishing when their attributes say otherwise.  Most matches have been goal fest specially at home games.  For example, in 15 matches - there have been 6 games with over 5 goals and only 4 games with under 1 goal scored. In real life in the English premier league there is only 1 team above 15% conversion rate so far in the season, while in my game there are 5 teams with 15% or more conversion rate and the top team has a whopping 20% conversion rate compared to 16.3% in real life. So, I hope further tweaks are made in the upcoming updates regarding this as there has been no mentions of this in the upcoming updates.

    2. No hand balls - this is a big part of matches in real life and has caused many controversies as there have been many instances already in the season where penalties have been given due to hand balls and yet in my two seasons so far in FM not a single hand ball penalty has been given. I can't remember when this was taken out but it still not in this year's version. 

    3. Very little direct free kick goals - just like last year there seems to be a big nerf in terms of direct free kick goals. In real life last season there was 19 direct free kick goals in the English premier league in my last 2 seasons the entire league finished with less than 10 in both seasons. Please adjust this in the upcoming updates too. Make James Ward Prowse great again etc. 

    4. Corner instructions not being followed - I would say 2 out of 10 times in the past 2 seasons in game my corner taker decides its best to play the ball short instead of the near post as instructed in the set piece creator. What is the point of telling them where to aim if they do not follow the instructions. Not sure if this is a known bug but to me that seems like a bug.  I only have one type of set piece corner and the same instruction for both sides.

    5. More defender last ditch tackles and variety in goalkeeping dives/saves - not sure if you will be able to add these but what seems to be lacking in the match engine is last ditch tackles by defenders either to make a goal saving block or a failed attempt at blocking the goal would add much more realism to this game as they don't really do that at the moment as most are standing blocks or they just got out in the way of the shot and wasn't actually trying to block it. The goalkeepers need to jump more instead of just hopelessly diving on the ground for the sake of it and most of the time looks like a late dive to attempt to make a save.  Punches to the ball would be nice too and some shouting/ angrily pointing at the defenders who mess up. 

    6. Too many goals from throw ins both for the player and against the player - this needs balancing as a fair number of goals seem to come from throw ins or start there at the very least. I can already tell that 80% of the time it will be a goal if a highlight is a throw in near to goal. The defenders need to be better position and more aggressive at trying to win the ball back. The goals from throw ins are quality though so please do your best to adjust accordingly. 

    Squad and A.I Interaction

    1. The A.I still don't rotate or make timely substitutions - Most of the A.I managers seem to have a habit of only making a substitution during the 75th-80th minutes of the games even though their players are extremely tired already and they seem to be making subs based on time rather than player conditions.  I admit some managers in real life do stupid subs like Arteta for example but a vast majority of managers do make subs and some quite early on 60th minutes depending on player's performance someone playing poorly, match outcome ( resting players if they are 3-0 up etc)  and not just their physical conditions.

    The A.I also seem to repeatedly use the same 11 most of the time disregarding player conditions again which often leads to teams being fatigued by February/March. I'm afraid that the younger players won't get enough playing time just like in FM23 for them to develop sufficiently I am yet to get to that point in my save and will give further feed back when I am there !

    2. Playing time/squad happiness - still the same and a bit worse than FM 23, can't seem to keep a big squad happy players throwing tantrums when they are only played 90% of the time due to rest/rotation. Which is welcomed by players in real life. I will understand it if you played Saka only 70% of matches and he starts to become pissed off but it boggles me how this playing time issue is still alive in FM 24. You will only be able to handle the players happiness properly if your man to man management and level of discipline is above 15 in your manager attributes. Otherwise prepare for hell when one of your player complains about playing time etc and the low morale spreads like covid19 among the squad, which just doesn't work that way in real life. Very rarely do you get a player unless a superstar cry to the media about game time , most of the time it is kept indoors if there are anyone who complains. Also if there are issues in the squad or a player gets unhappy/untreated fairly there is absolutely no reason for them to be unhappy still going into the new season unless its got something to do with contracts and even then the whole squad shouldn't revolt because of it specially if youre winning as a team when the issue occured. They act worse than people who have broken up with their partners and have been in depression for months.  This needs fixing as this has been a long standing issue already and you can't really promote FM 24 as the most polished game yet if you're unable to fix this.

    Set Piece Creator 

    1. Why is it so hard to swap players - why isn't there a click and drag function? Why is it so much harder to swap players around ? Do you guys actually play your game ? This seems like something that would have been caught right away. It seems dumb that you can't override the hierachy system so you're able to swap players much more seamlessly. Or maybe im dumb but please enlighten me on how to do it easily?

    2. No option to ask goalkeeper to go up for corner but the A.I  teams can - why is there not an option for us to do this , the A.I teams seems to be able to do it against us , a few times when an opposite goalkeeper nearly scored an equalizer against me on a corner. Again enlighten me on how to do this if there is such function.

    Player Ratings  

    1. IWB/IFB (S) - Low match ratings - my team averages 7+ rating across the board except for zinchenko who's on 6.5-6.7 most games and below when playing this role who I play as an IWB/IFB , in last year's edition it was like this too hence why I never played with those roles. Could someone clarify why this is? 

     

    I was really looking forward to this year's edition upon promises made by Miles Jacobson but again the ball has been dropped.  As out of all the features only the match engine feature and the new set piece creator which somewhat fulfilled some of its promise, and the rest of the features not so much. The A.I is just as bad and worse in some areas , the A.I squad building seems to be the same as last years as well. The game has potential still and I'm hoping the issues will be ironed out as soon as possible with the upcoming updates. 

    I do hope the feedback we do give are heard as I believe most of the posters here do care about the continued success of the game. 

     

     

     

    I've had handballs given for and against me for penalties and have scored 6 direct free kick goals this season with ajax.

  4. 26 minutes ago, daniel700 said:

    Hi

    I am playing as Man Utd and trying to build a tactic. I have tried a few times this year already but ended up both times almost got sacked and therefore I have started over. I tried a 4-5-1 in my former save but I would like to use a 4-2-3-1 despite the other might be more solid. I would like the team to be fairly solid in defence and not giving too many chances away. When in possession I would like to hold on to the ball and not rush forward. Move the ball around but still look for space up fromt to explore and hopefully create some chances. I dont wanna sit back and just kick long balls forward. I tried to implement some of your ideas, but theres is obviously still something wrong :-) Started up winning home against Bournemouth 4-1 and did not give away too many ccc and while I had quite a few. Next match was Chelsea away and I managed to draw 1-1. Then Tottenham came and pulled me apart. Lost 5-2.. They were playing fast and ran through my defensive lines. I tried to change to a more direct play, lowered the lines, let the fromt 5 press harder etc but I think I just made everything even worse and in the end I did not even know if any of the changes did anything good and which did not :-) This is also the most challenging part for me when creating tactics.. I can see what seems to be wrong (e.g. cant keep possession, long balls behind my defensive lines,  not enough forward movement etc.) but I dont know exactly what to change. My tactic is in danish, but I have translated the roles and TI´s. 

    Positive mentality

    Ti´s:

    Pass into space, Play out of defence, slightly lower tempo, fairly wide

    Short kicks (form keeper), Distribute to CD and FB

    Middle LOE, More urgent

     

    Roles:

                       DLF (a)

    IF (s).          AM (s).        W (a)

                 DLP (s), SV (s)

    WB (s), CD (d), CD (d), WB (d)

                        SK (s)

     

    I guess my question is how do I make the team more solid defensive without just sitting back? I would like the team to build up slowly but still with attacking in mind so to speak. But I would like the attacking part left to the front 4 with some support from the LWB and the SV in moments. I noticed that even when my Def line is standard the defenders went far up when in possession which left the team open behind and everybody had to rush back instead of staying back. I dont want everyone to move forward. I hope it all makes sense :-) 

    Edited as I missed something:

    I would like us to be more solid in defence especially when up against the big teams or away from home. If the opponent are sitting back or if everything seems fine I would like to be more attacking. So guess what I missed was, asking what to change if I need to be more solid and if I need to be more attacking without changing mentality and tweak too many things? As I understand mentality should not be changed if possible and to make good tactical knowledge you should not change too many instructions during games either? 

     

     

    Skærmbillede 2023-11-14 kl. 13.03.23.png

    I'm playing a 4231 with fbs and fba defensively only conceded twice in 6 games.

    Also dmd and a dlps.

  5. 29 minutes ago, KeegBCFC said:

    image.thumb.png.30123fccd2b32a96de19d6087b520ed0.png

     

    screen-0.jpg.ba1ddff88f84e6d30a7d8a683d5221d1.jpg

    Yep just had this taken over Blackpool in relegation zone and now got them in the playoff places and semi final of carabao Cup. 

    Unfortunately the whole squad now hate me because all of a sudden we lack depth at the goalkeeper position. Morale is now destroyed and haven't won in 5 games because of it. Awful bug, I've not even sold a keeper so what are they on about and no money or wage budget to even bring 1 in.

  6. 30 minutes ago, rdbayly said:

    Loving the overall play in the middle third and in transition. The obvious problem to me is in both boxes. First time shots hit with ferocious power into the top corners seem to be over-represented. This is to the detriment of low, cooler, slotted, chipped or glanced finishes.

    Ball physics are also excellent; although the power that players are generating from headers (and shots with no back lift) is absurd at times. 

    Alongside my own observations, I've also noticed a lot of goals crashing in off the bar on YouTuber videos.

    Some balancing needed here.

    I have a big question mark about defending set pieces but not fully delved into the new creator yet. 

    Yeah i think powered shots need to be toned down a little. Like they are shot from a missile launcer at times but the match engine has improved greatly this year. Well done si.

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