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HUMBL3B33

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Posts posted by HUMBL3B33

  1. On 02/08/2008 at 14:16, freddiw said:

    Can standard tactics win things (llm style)

    For sure, I've had a patch where i challenged myself to use only the prebuilt tactics. Infact, the tactics i currently use, doesnt have too many changes just a few tweaks. 
    As long as your tactics suit your player's ability especially the attackers and the defenders. You should be good to win more often than not. Think of the tactic as a structure of your team, It's like you extracting more out of your players as a coach because you give them a structure to play around where they can expect certain things and do stuff premeditated. So any tactic would work if you have the correct players for it (which means they are good to play at that level)

  2. 9 hours ago, szymunk said:

    Thank you so much for the input. I'm going to try that. I've got some questions though:

    1. Why CBs instead of WCBs? I don't insist but I like how they supported wingbacks both offensively and defensively.

    2. Why VOL on the same side with DLF? I worry that side might get too crowded while other other a little secluded since Anchor is not joining the attack.

    1. CB isnt the role i recommend it was just something i added just like that. I didnt notice when i created the tactic. But i think as long as you have 3 players at the back waiting for the counter. You should be good more or less. The only problem with WCBs and Liberos is that they would eventually start going up slowly if you sustain opposition for long enough. They are a little adventurous roles which may end up advancing more than what usually CBs does. So it's more like a balancing act and you can decide however you wish to do.

    2. That's part of the reason i want that, DLF coming deep can open lines in their defensive lines. In addition, the volante would provide a safe passage in case the DLF is pressured. Since both WBs are attacking they you wouldnt expect them to come short to collect the balls too often. In addition, the Anchor due to the new positional play feature should cover the central area properly. Remember, the final possession would only come in contention once you have sustained possession, until then, you have 2 DMs which should make you feel very secure. Again, a key feature to any good tactic is to ensure that whenever you lose the ball, you have a way to win it back so you dont need all of your players in the opposition box. Quality > Quantity (more often then not but you can have things work in any way that gives you an advantage.)

    There could be a lot to discuss based on the players but i guess the my tactic is fairly good for you to tweak with.

  3. Let's pick it one by one.

    To get some solidity, you have to ensure you don't get scored against:

    • On counter: You should be able to stop counters before they get a free shot on your goal.
    • In possession: You should be able to stop them from scoring when they have the balls.

     On counter:
    You can leave around 3-4 players on defend duty which should in theory ensure that when you lose the ball you have enough bodies in the middle to stop any kind of counter. 

    In possession:
    If the have the ball and try to attack you, you need to have fast defenders and close down the opposition as soon as they gain the ball to not allow the players any time on the ball. Or on the opposite end you need tall backline which should be able to clear all the crosses coming at them and have all others tightly packing the pitch.

    Consider Liverpool's counter press and Everton's (or any relegation threatened team's) tightly packed defense of 10 outfield players. You need to chose one or the other depending on your players which can ensure you have the best possible option to avoid getting scored against. 

    As for the player movement of your front three, they seem to have similar movements, you can reduce that by hard caping them similar to what i've done in the following ss. Having them like this would make them utilize the space better.

    image.png.23ea52c438388147a97f970912a379b9.png

  4. 21 hours ago, julle17 said:

    I hope i don't come across wrong. I guess i'm just frustrated i can't get the game to do what i want.

    No worries. It's just that the general area you're looking to create crosses from is almost impossible to create from 100% of the time. In my opinion the general aim should be to create from between LW and striker as that's what the actual half space cross was named after.

    So i suppose instead of worrying about having 100% of the crosses from that exact position which is extremely unlikely to happen. You should consider looking at it from a different angle and understand that you're anyway going to get some crosses from that exact position but generally a lot of the crosses would shift bit outside since there's extra space out there.

    Hope i am able to make sense. I am a little tired and just thought of replying before i go to sleep xD

    image.png.6754e905e93858e2da3961cdbe1eac91.png

    image.png.d9fb8144236d87e4f669c093c36ee209.png

  5. 30 minutes ago, julle17 said:

    I appreciate the response, so i'm not trying to sound like a knobhead here(i might ;)), but the whole point of this thread is to increase the frequency.

     

     

    And being a bit knit picky aswell, in my opinion that cross is not from the halfspace, but from the wide right. Not to say i don't appreciate the responses because i do, i just still don't think it's what i'm looking to happen more in the game.

    Sure, That's fine. I appreciate the honest response. 

  6. 1 hour ago, julle17 said:

    Could you show actual examples of it happening? and in turn whether the crosses happen frequently?

    Here's how it works.

    Generally the aim is to make the Mez free and make the players out on the wing try to get the ball to him. Having the width narrow allows the wide players to not be extra aggressive in putting the final ball and more often choose to pass the ball short. Eventually, you'll see him in space to put in a first time cross and since he's in space, he's more likely to put in a ball either on the other player's feet or in a space where he feels the ball has a better chance to be put into the goal.

    The one running with the ball is my WB on defend.
    My IW in this goal is actually making an inside run to make some space for the WB.

    This is in my current journeyman save. Almost at the end of my journey on this one. 

    The shot I am talking about was rated at 0.45 xG which was actually blocked but then the IF on the left wing got a free ball from the deflection.

     

     

    Here's my Mez. A better crossing att would make him cross even deadlier balls. 
    image.thumb.png.0fbc3e258a567d0afbed3990457a62f5.png

  7. 51 minutes ago, julle17 said:

    Could you show actual examples of it happening? and in turn whether the crosses happen frequently?

    Sure, i dont have old safe files but i can try and recreate once i get back home, travelling right now. It doesnt usually increase the cross frequency in-fact, it would reduce them. It's just the general chances created by it would be slightly better in terms of quality of shots as the mez is in a bit more open space than usual (still depends on the player crossing).

  8. On 25/04/2024 at 12:50, lied90 said:

    I've tried to reproduce it with Man City and using KdB as the mezz in 12 competitive matches.

    image.png.55605c479996dde13a8bf4fafcac95d6.pngimage.png.eafa51682ffc5cf4bed76578595b62c9.pngimage.png.f277d6aced58f82a6f9fbfa8154bbdf5.png

     

    After having looked at all passes and crosses made by KdB, watched all passes made by him in the half space, and excluded free kicks, I have observed two crosses from the half space in a total of 12 matches.

    961ae0e74a0299b0b58623960abe88de.jpg
     

    Hey @julle17,
    I think @lied90 is spot on in terms of the individual instructions. So adding on to that, one thing i had particularly benefited in FM23 when i tried to do this was playing on a narrower widths. This discourages the outer most players from taking more risk or play the final balls less often and if there's anyone like a Mezzalla waiting for the ball to come to him, they'd find that player more often than not since he's situated a bit centrally. I'm not sure if this is intended by the attacking width directly or has a more cause and effect relationship but this one thing increased my output drastically when i tried that. 

  9. Hey @larssssoni,

    Hope you're having a good day!

    I think we'd need a little more information on what you're trying to do and about things that has happened till now. Here are the things you can share for us to help you better.

    1. Attributes of the players you have designated to be your primary scorer and creator for the team.
    3. Attributes of your front 3 players
    2. Attributes of your CDs 
    3. xG Table from Data hub
    4. Crossing scatter graph from your team performance section in data hub

    Preliminary diagnosis suggest you're having issues with giving away too many goals against smaller teams like OHL, STVV and Union. Which can be explained by a higher defensive line and too many players concentrating on attacking. Although you have a balanced team mentality but the general individual mentality is high and they'd make more forward runs because of it. As a result, if you lose the ball, you're very vulnerable on the counter. You have only 3 players dedicated to hold their positions out of those 2, the DM might move up sometimes if you have sustained the position for some time. Leaving only 2 players to account for against at least 2-3 of their attackers. This results in the opposition having free shots on target that is evident from data hub.

    Another reason could be due to your over eagerness on pressing without a decent shape or idea of winning the ball but that's a little nuanced to be understood.

    I'd recommend sharing more details for us to help you better. But it definitely seems to be an issue on you being too attacking without being defensively solid enough. This caused you to loose a few games which reduces the team's morale in general and now you need to grind a few wins to get the momentum back. But let's wait for you to share more info on this.

  10. Your pressing traps are majorly a combination of TIs to setup line of engagement and width.

    OIs to setup which players to concentrate on.

    Then your players individual ability to be at the right position at the right time as well as how good they are at reading the game situation and marking players out while pressing. 

    It's an intricate loop. But generally up front if you have about an average defensive forward you can make it really hard for players to build up from the back. As almost all of the options will be marked. 

    But here's the caveat. Your usual forwards, typically the regens about 10-15 years into the game would start to be on the extremities. They are either top quality forwards or top quality defensive forwards adept at pressing and winning the ball. Not much in between. 

     

    Having said that, it's not hard to put together a good pressing side. You just have to make a few educated decisions to select the correct players up top and you'll be good to go. 

  11. As the 3rd image suggests, you've only recently relegated from the league one. In which case it isnt too hard for you to get promoted. And it's a widely known fact that the jump from league two to league one isnt as hard and hence people often get back to back promotions as well. However, I'd suggest you try signing a couple of worthy players on loan and do so till you reach prem. I havent played a lot in lower english leagues so i cant help much in terms of experience.

     

  12. Here are my two cents on this:

    - Be on the cautious side and alter you tactics slightly on that side when you play away

    - Ensure you have a nice rest defense that covers the centre of the pitch on priority

    - Utilise opposition instructions to try and stop their buildup play.

    - Utilise the data hub to understand how they are going to try and score. Whether they are going to try and create from the wide or central areas.

    - Depending on your style of play. Be clear of what you want to do. If you're deploying a counter attacking tactic be secure at the back with maybe 1-2 extra defensive duties can work as well so that you have a solid base on which you can attack. 

    - If you are trying to control the game and possession try and look for players with high anticipation, composure, decisions, off the ball and passing to ensure you don't lose the ball easily in their half and risk a counter attack. 

    - In short, have a clear plan and avoid something half baked or in between. Nothing's worse than you not having a clear plan and your players getting caught in two minds. That's going to give a clear opportunities to the opposition and them being at home gives them a huge lift in confidence which they are going to use and score more often than not. The better the opposition the more chances there are of a player scoring even without a clear chance. 

     

    This is how i approach my away matches. Especially in knockout European competition and I've had great success. You can try some of the ideas and see for yourself whether they work or not. 

  13. I wouldn't worry too much about it. Been playing this game for 4 years now and never looked at it. My tactic still performs well. I win everything possible. Honestly the gain from this is extremely marginal. Not something to lose sleep over. 

    Just to confirm this i asked bustthenet on his stream one day and he kind of resonated to the same. He's been playing since FM was CM back in 2000s. 

    So i think it's good if you have it on course but shouldn't worry much about. 

     

    However if you want to increase it. Just use tactical shadow play from training do the attacking one. It'll increase entire familiarity for attacking metrices. But it's slow and takes a long time to fill up. 

  14. 4 hours ago, Aoyao said:

    Does the transition instruction make the player move without ball?

    The possession instruction make the ball play.

    The out of possession instruction make player defence action.

    The 3 tactical menu in the game is directly a result of 3 phase tactical play theory in football. There are more school of thoughts as well. But this is one of the most accurate and widely accepted one.
    You can refer the link to learn more and then maybe learn more by researching about it.

    https://www.phaseofplay.com/post/phases-of-play-in-football

    If you're already aware of it, that's basically what the instruction menu refers to.
    In Possession: Gives your player a blueprint to follow whenever they have won the ball or have sustained possession for a while.
    In Transition: Gives a blueprint of what they should do just after winning it or losing it. 
    Out of possession: Gives you a blueprint on how to react to the opposition sustaining the possession for a while.

    Keep in mind that these are just general instructions and there are tons of factors that make count in to decide whether they succeed or fail, just like their attributes(visible/invisible), personality, traits, opposition and etc.

    Each kind of instruction menu would affect just the way they behave with or without the ball. The "in transition" menu has both options, defensive transitions  (Counter press and regroup) and attacking transition (Counter and hold shape). This means you have option to tell your players what to do in both facets of the transition, whether you're with the ball or without. How extreme they do it depends on the mentality. A role and duty with higher individual mentality on a balanced Team mentality may spring more often to counter press or counter and vice versa. 

    A key to understand how the movements work is to notice how individual mentality works and then associate the hardcoded individual instructions a role has. For example, An AP on attack from midfield has a very attacking individual mentality on positive team mentality with hardcoded (More risk, more dribble and less shooting) as a result even on higher mentalities he may not look to become a goalscoring option in the box. Instead he chooses to be the outlet pass to churn the game ahead. Similarly, CM on attack from midfield has a very attacking individual mentality as well on positive team mentality with hardcoded (Get further forward) which will see him become a goalscoring option from a midfield and will always look to join the players in the box. 

    As explained, both roles on attack duty occupies similar areas with similar mentality but one of them looks to become a goalscoring option more often than the other and the other one becomes a passing outlet more than the other. Hence, we can understand how these roles play with and without the ball.

    If I am not wrong, The "In Transition" menu helps you elevate and delegate the mentality slightly for a temporary time. During which you will see a lot of people burning their asses off to reach opponents goal or back to your own goal. Hence, In reality, it does affect your players moments but not forever, and once you have either lost the ball or sustained the possession. The Out of possession or In possession instruction comes into play.

  15. 5 hours ago, Aoyao said:

    In my mind only.

    There is nobody tell us how direct works in the FM.

    Agreed. There's no clear and obvious answer to this. But my previous answer above would take in consideration 3 of the most important components needed to understand and exaplain it in a way that you can replicate and test it for yourself. 

    These are some concepts which is explained by @Rashidi on his stream as well as a lot of other youtubers, bloggers echo too as well. Again, there's no one claiming they are correct. But a lot of people echo to this and in my experience it feels pretty close to what they explain. I can to some extent change the behaviour of my team and see those actions on the pitch as well.

  16. To me it seems like it's pretty easy if you avoid any noise and isolate 3 components to understand directness and tempo. 
     

    1. Directness: This is the distance you are allowing your players to pass the ball. Whether it be from back to front or from side to side. 
     

    2. Tempo: This is the speed at which they have to play during a sustained possession. A quicker tempo will as the players to look not to keep the ball for more than a few seconds. 
     

    3. Mentality: This is probably the most important in order to master the passing.
     

    On higher mentalities you are asking your players to just put the ball and players forward as soon as possible. With lower passing directness players will do so but less regularly and would more often look for a pass closer to them. With low tempo that is exaggerated as the player looks to take their time on the ball and not look to force a pass super soon. And the opposite spectrums work in the exact opposite way.

    On lower mentalities they'll avoid making too many mistakes and if there's not a clear opening they'll opt recycle possession instead.

    However if you do that against teams with compact defense you're just recycling the possession without any real threat because they wont give you enough room and clear opportunities.

    Hence it's important to look at the directness and tempo as 2 isolated instructions and then pair each one up with mentality and then check the ingame stats and situation to alter them accordingly. 
     

    For e.g: if you have a tall and strong player up front and you don't want to loose points in this match against a relegation threatened team with compact defense. Try to be cautious and try direct passing with normal tempo. This will ask the players to try and find the tall player and if he's good at trapping the ball ball and passing it to the teammate and provided you have a runner attacking the space behind the defense. You might have a solid chance of scoring. 
     

    On the other spectrum if this is a must win match against the same team. You can play on a positive or attacking mentality with the same kind of instructions to score at any cost. Mind you, this is also going to make you more vulnerable. 
     

    Hope this helps. 

  17. Try these:

    1. Change one of the roles in CM strata to defend role. This will help you retain the ball longer.

    2. Since you're looking to play shorter passes i assume you want to keep the possession. I think you should keep one of your FB to defend duty. Preferably the one on the opposite flank than the role you are going to change to defend in midfield. 

    These changes will give you a easier outlet to retain the ball on each flank and center in case your attacking players run into a cult-de-sac. Additionally you'll have enough players in the midfield strata to keep your defenders safe. Giving your attacking players the confidence to attack without too much of an issue. This is known as your rest defence. Used by a lot of top teams. 

    3. Change your defensive line according to the opposition team, see if they're going to play a counter attacking game then lower it. If they're not so fast and is probably playing with a single striker you might get away with a high backline. But more often than not, a high backline is going to burn you at least once in a game. Maybe giving up a crucial goal. Hence, be cautious with it.

    Try these and share the results. 

  18. I think i would echo with @CARRERA. It would be much better for us to understand if you can share screenshots or images for things to better understand them as due to our smaller attention span it is hard for us to read the entire forum. 
    However, noticing the issue, I think it looks like you are having issues with unmarked runs from the middle. Which has been an issue since last years FM. If you can sustain the ball long enough, and have a runner through the middle, you can potentially have a free runner.

    Tbh, a solution could be to drop your defensive line deeper but if you have a higher line of engagement this will leave a massive opening in between your attack and defense, essentially allowing them to recycle the possession and retain it for long enough to score.

    The only possibility in my head for this issue is to play in a low block and have fast players to play on transition and try to score on the break. Your simple counter attacking football. Hope to see more in order to help you better.

  19. 7 hours ago, HanziZoloman said:

    Those are mainly anticipation / decision / off the ball / positioning 

    but composure is very important too

    I did and still do those mistakes too, also in scouting and suffer when my teams reach 1st division. 

    Somewhat on point. But i think OP can understand it by understanding the core philosophy of how FM is supposed to work. 

    Consider it like this:

    You're a player who's trying to get good at football from a mental perspective. What do you need?

    Ability to read the game? That's Anticipation for you. 

    Ability to stay focused on the game for 90 minutes? That's concentration for you. 

    Ability to be aware of your surroundings and hence be composed on the ball. That's composure for you.

    Ability to make good choices on and off the ball? That's decisions for you.

    Ability to be available for your teammates to pass (for attacking only)? That's Off the ball.

    Ability to pick up free spaces so that you can break any kind of counters or intercept a line breaking pass (for defending only)? That's positioning. 

    You have other mentals as well but these are something that's known as a bare minimum so that you don't keep making obvious mistake.

    How much of them do you need?

    Look at the comparison screen pick up the best that you have there and strive to get someone closer to that. 

    However you need to understand one key thing. These are just averages of the squad for that particular attribute. As a result you'll have outliers that has like a god level attribute stack and they may win a match for your opposition sine handedly. However, that's not very common as long as you have a player who themselves are good enough and able to mark that player out of the game. 

     

    Football is complex. Stick to the game learn what each attribute means from multiple sources. Match them with your ingame understanding and you'll be good to go. 

     

    Refer this SI manual for more info:

     

  20. 3 hours ago, blejdek said:

    Wow, I think i will never be able to thank you enough for such a clear explanation of what is going on and how to try to fix it. 

    I dont know how much time I have today and tommorow because i'm often away from pc on weekends, but will try to get some games in and report it back here what is going on and how the team is reacting.

    But I will stay much more closer to this forum so I can respond immediatly when you or someone else writes something to be reactive.

    Cheers guys, and lets hope everything goes good from now on !

    All good. It seems like most of the issues is with your man management, which can be fixed.
    I was able to get rid of a couple of players which allowed me to get the morale back up to a good enough level, and the team is now performing at the level you expect them to. The keeper is making critical saves, defenders arent just allowing the opposition to walk past them, midfielders are chipping in as well. 

    I think it would be better if you start concentrating on what kind of system would you like to play in?
    You're suffering majorly because of the fact that you have an imbalance in your squad. The defense was neglected majorly. Although it would have been fine in the previous versions, FM 23 has made it difficult to win anything without a sound defensive setup. So you need to be clear with what you want to play with. You'll still suffer and ship loads of goals because you dont have a good enough defensive setup. But, I think you should concentrate on out scoring the opposition in most cases. Try and learn about how to utilize space in football in general. 

    Here is the most important things to master in football. "The more time and space you give your players on the ball, the better they'll perform." This as per @Rashidiis the final frontier and I highly resonate with it. Learn how you can get your players into free space or a 1 on 1 and let them shine.

    Also, I key issue I noticed through the squad was most of them did not have the general footballing intelligence required at this level. Try and recruit players that are intelligent first, and then athletics enough to reach where they need to and at the last look for technique. This is at best a EFL side and might just survive in some cases and every player i see lack intelligence but are either good athlete or good technically. Additionally, because the imbalance b/w your attack and defense, where you have overspent on attack but underspent in defense will definitely make it much harder for you. I have played almost half of a season in the save but could not retain a lead and ended up getting outscored because of a loose defense. I made tons of tweaks to the tactics but could not make it work with a back 4 since both of the defenders have mistakes in them. A back 5 however makes it much better and solid. I believe a better morale can however change things and maybe a 433 can work as well.

    I think you should also learn how to set up your scouts to get good players. I'd recommend BTN, Zealand and FMScout's Video to understand things better. Especially @Rashidiat BTN. He's clearly one of the best educational content creators in FM community.

    I'll try to finish up a season or two before i post the results.

  21. First things first.

    • Stop promising stuff to your players about everything. The single biggest way to tank your club is to promise players things you cant 100% will be able to deliver.
      • This is because when you make a promise, your players expect them to fulfilled. In case you don't you'll have them lose the confidence in you.
      • Think about Chelsea under mourinho, There are multiple quotes from terry, drogba and others that said they'd happily run through the wall if mourinho asked them to do so. Same with Zlatan, said he'll die for mourinho. That's trust and your breaking it every time you fail to fulfill a promise.
      • The higher the player is in hierarchy the more impact it is going to have.
    • Coming onto your standing in terms of how good your squad is compared to the league. Worst at tackling, heading and strength. Basically, render you useless to defend again nearly any attack in the league. Your only bet is to play a higher line and keep a decent amount of pressure against the opposition team. This tells us we need to play an aggressive pressing defense otherwise, people will score for fun against us in the league.image.thumb.png.4d14c3ef16e4ee7cc5e0bb04b8e4ce07.png 
    • You midfield is basically inexistent in terms of defending and only has a good enough ability to create some chances here and there. Tells us that you cannot rely on your midfielders too much to help defend. This makes me realise that you need a lot of bodies in defense. So a bottom heavy formation is on the cards, something like 5-2-1-2, 5-2-2-1 or maybe a 433 (Triple/Double DM). You need to flood the defense enough, so you dont have leave enough space for people to attack you.
      image.thumb.png.5e91e437f00e0bfad14ac60398c1fb1c.png
    • Next up, your attack. Non existent, to play wingplay as you basically have 0 targets to be aiming for inside the box. Pace and acceleration means you'd have to rely on the counter to create good opportunities. Hence, gives me the green light to play a cautious mentality and attack with space for people to run into.image.thumb.png.e60526109d82369288c4cdd36347fd25.png
    • The lack of mentals across your team makes me believe that the team lacks any ability to play a high possession system as they lack composure which and off the ball which are key to any possession heavy tactic. Something that makes me feel good about the squad is the fact that you have a lot of flair which means in 1 on 1 situation with the opposition players you might up ending trumps on them and might get a good chance to score. However, whether the players are good enough to score is totally uncalled for. But you should get a decent amount of chances. image.thumb.png.274825486de330d83d4145b878a5c609.png

    Once all this is sorted, We have narrowed it down to 2 different tactics, a 433 (Triple DM) and a 5-2-1-2 Asymmetric. Both of which are bottom heavy and would aid you in defending in case the opposition team is able to get past your initial press. It should ensure you have enough players deep in your half that you do not concede space for opposition players to create havoc in.

    It should be noted that your team would need more help in defense than usual. Hence, having as many players on support or defend duty is a plus for us since we would not be looking for players to make runs in behind all the time and should be looking to either maintain the possession or run back to our half to neglect any kind of counters.

    image.png.3aa47d006255bbd3617c90ba7843307d.pngimage.png.e15d575b099fb1accb79b997e03be613.png

    Both tactics aim to push high up and look to win the ball back asap upon loosing the ball. eliminating the time and space for the opposition to make any moves on the ball. Once the ball is won, we're looking to get up the pitch as soon as possible. This would give us a small but a high quality window to run behind the opposition when they themselves are in transition and trying to get back into their defensive shape. The key is to make sure we do not waste any time getting the ball up to our attackers because we do not have the quality to break a stubborn defense as of yet. If we fail to launch a successful counter attack, our mentality should ensure that we retain the possession of the ball looking for a chance elsewhere. Here, Although i was little confused at first, but i ended up opting for a direct ball method with an emphasis to run at defense so that we can disturb the opposition structure and try to play one clear ball of the top in the space for our attackers to run into.


    I will now be running some tests to tweak the tactics according to the results and players we have and will keep you posted as i have something to tell. 

  22. 15 minutes ago, Cloud9 said:

    Not sure, couple thoughts on ideas you could try:

    • Training "play-one-twos" and "comes deep to get ball" onto your players as traits
    • Attacking width to very narrow
    • Turn off run wide with the ball in the PIs
    • Turn on "play out from the back"
    • Turn off "counter when possession in won"
    • Shorter passing
    • Another idea is asking the wide players to sit narrow on their PI
    • Focus attack through the middle
    • Reducing the tempo at which your going forward
    • I find setting wide players onto tight marking creates a pressing trap that  forces opposition into the center of the park, if that's where you want to play this could work

    Something to try might be playing without a playmaker all together in your tactic? That could be effective way of forcing other players to get involved.

     

     

     

     

    1 think I'd like to add is to put all of them to support duty. This increases the chance of them behind available to the ball. 
    However, your specific requirements needs your players to have unrealistically good off the ball and anticipation. Without anticipation they wouldn't know when to move, without off the ball they wouldn't know where to move. Hence both of them become do important. 

    On top of that, you need to have a lot of players with good composure and balance so they can keep the ball without falling off in a challange. Additionally good passing and vision to find open players. 

    Hence, I'd recommend you to try this with specific set of teams who are extremely good at retaining possession in real life as well. For e.g: Man City and Barca (under xavi)

     

    Hope it helps. 

  23. Mid season rot has nothing to do with tactics. Maybe you can tweak a little based on teams but it's more due to fatigue setting in and players finding it hard to finish their chances! This seems more like a morale issues. You can ceiticise them for not finishing their chances. Also maybe buy someone with lots of consistency to mitigate this issue. I purchased 2 strikers from Argentina both newgens. Very similar to each other with both having elite finishing ability. But pastoriza had much better mentals and inconsistency whereas Gonzalez had worse mentals and consistency.

    Pastoriza does spectacular stuff in a couple of matches buy scoring 2-3 goals and assisting a couple. Gonzalez is a much consistent player with getting at least 1-2 goals every other match, Even against top tier clubs.

    The key differences is their consistency, the mid season rot doesn't seem to affect Gonzalez to some extent as he would definitely score in at least every 3-4th game. But pastoriza would go 6-7 or sometimes even 10 games without scoring.

    Another key thing i noticed is their mentality both of them are professional and fairly professional. But that doesn't seem to affect their scoring. And both behave differently on the pitch. To some extent only based on their consistency. 

  24. Tactic wise, your in possession tactic looks a bit extreme. 

    First of all, attacking mentality is only for teams that can't score against you even if you are leaving just the CBs to defend on their own with a keeper. And you can score against them anyway even if they park the bus. And given you're playin Valencia I'd say you have plenty of rivals who can beat you with a sucker punch. And playing on an attacking mentality pretty much gives them that. 

    2nd running at the defence as a TI meand whole of your team will take the ball and run with it. As long as they are on a balanced individual player mentality they'll try to run with it. And coupled with attacking team mentality. Basically apart from your CB and DLP everyone is trying to be prime Ronaldinho. 

    3rd I can understand your temptation to get both of your FBs into play with overlapping instructions. But that instructions basically asks your widest player to be a little passive. With no playmaker in the team i can only see you making chances with your IW and you're suppressing both of them at the same time. If you want to add both your wingbacks up to. Make sure your wide players leave their spaces first so that WBs have space to run into. Maybe IFs to make the run behind the defence so that they pull the defenders away and make space for your WB. 

    Yes, you can see all of these things in the data hub but you need to know what to look for. For example the dribbling attempts would be a lot. But they wouldn't be successful. Which should reflect in the datahub in possession numbers and dribbling proficiency numbers (available in spider and scatter plots).

    One thing that i suffered a lot with are PPM/Traits. I never paid much attention to them even after watching a lot of FM youtubers say they are the most important thing to understand. What this generally means if you want your AP to spray passes to your AF/IFs and your AP has runs with the ball often or play simple passes. They'd ignore the PI assigned to them and more likely to play how they want to play which is running with the ball and playing short passes. Which breaks your entire system. Also, even if your player has a high teamwork rating they'd still predominantly look to run with the ball and only sometimes play thr through ball. Rendering their superior attributes of passing, vission anf technique useless. I had the same problem with one of my players named Maleh! Oh for my team at that time he was a 5 star creator with 15 in all 3. But he failed to create any meaningful chances because he had short and simple passes on it. I had to remove that barely in time as he was 25-26 years of age. But as soon as i trained him to play killer balls often. He started making tones and tones of chances. So do pay attention to your player traits. 

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