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Chair_

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Posts posted by Chair_

  1. 10 minutes ago, crusadertsar said:

    That's the whole point of Decision attribute. The worse thing you can do is put a player with a combination of low Tackling, high Aggression and low Decisions in a Ball-winning Midfielder role. Very good recipe for an early red card. 

    I know that decision making affects when a player will attempt tackles, with (presumably) worse decision makers attempting worse tackles. What I'm not sure about is whether a low tackling / low decisions player would attempt more tackles than a low tackling / high decisions player, as the high decisions player is aware of his poor tackling and therefore attempts one less often. I.e. is the player's own ability factored in to his decision making process? 

  2. Yeah I've read a few things but none explicitly answer my question. I'm leaning towards 'no' because guidetofm don't list first touch as a helpful attribute for the 'first time shots' trait and there was a piece of analysis (can't remember what site) showing the highest scoring attributes for shooting traits with again first touch omitted in the same place. 

    Would be nice to have it confirmed by someone though

  3. Best workaround I've found so far:

    It almost always skips ahead when the play overlaps with one of the blue highlights (next to the goal indicators on the timeline) so if you fast forward a bit when play reaches the borders (start and end) you should avoid skipping. 

    This is still really annoying to do so would still love to hear a fix or easier workaround

  4. 1 minute ago, breum said:

    From what I understand, because they are listed as playmakers, they are treated differently by the match engine.  In addition to that, I've seen RPM's tend to wander towards the ball regardless of position.  In FM 19 at least, I frequently played a midfield 3 with 2 RPMs on the outside and a DLPM-D in the middle and the 2 RPMs basically went to the side of the pitch where the ball was consistently, regardless of which side they were listed on in the tactical setup.  However, I'm not near as much of a guru as some of these other responders, so take what I say with a grain of salt.

    Thanks I'll try it out

  5. 2 minutes ago, Experienced Defender said:

    You seem to have set all the possible duties to support only in an attempt to get the "very fluid" team fluidity label, while completely ignoring everything else.

    I suppose the 3 PFs are there to make your pressing intensity as extreme as possible. I wonder why then your CMs are not BWMs and why WMs are not DWs? I mean, I am really struggling to understand what was your idea behind all these tactical decisions?

    I thought fluidity didn't mean anything, did they change it back?

     

    I explained before in this thread, I didn't want the strikers to have the 'Get Further Forward' instruction because I felt it would isolate them from the midfield. I picked pressing forward because I wanted to put pressure on the opposition defence. I don't know if this could be achieved with any striker role, given the aggressive out of possession instructions I've set.

     

    BWM would be fine, I would have no problems with it. However DW doesn't seem like a good option. I created this thread to try to solve the problem of wide players being isolated in possession. Choosing a role with 'Run wide with ball' and 'Stay wider' sounds like a bad decision, until I solve this problem.

  6. 33 minutes ago, breum said:

    I'd like to suggest changing your central midfielders to roaming playmakers instead of CM's.  I think that would resolve your specific concern here.  Whether that has other knockon effects for your formation, unclear, but I think that would fix this issue anyways.  

    The only difference between rpm/s and a cm/s set to Roam is the 'Take More Risks' instruction, which doesn't seem like it would affect movement. Are there hidden instructions associated with rpms?

  7. 9 minutes ago, NotSoSpecialOne said:

    You don't need to use a player as a ball playing defender just because they're good on the ball. It's a question of what you want these players to do (and the system overall); a ball playing defender is going to be looking to play lower percentage passes, initiating counter attacks or otherwise bypassing your midfield. Which is not necessarily ideal when also playing out of defense (as you're looking to build up through defense, then midfield and finally your attackers) or behind a playmaker (but you're not using one of those so that's okay). One is fine, but three is probably overkill in the context of the team instructions.

    As for the stopper duties, I understand where you're coming from but I worry that not having a covering (or even a defend duty 'holding the line') player is going to make it easy for opposition to play through your backline, as all your defenders are very willing to break shape. But maybe it will work for you. The other option you can potentially consider defensively is dropping the line of engagement one level, making your team more vertically compact, this is something I occasionally go with when using teams that operate in flat banks - to reduce the space between defense/midfield and midfield/attack.

    I am not really experienced in the use of the pressing forward in all honesty (it's not a role I've utilised much) so I cannot say how much difference there is between a pressing forward vs another forward role set to aggressively press. I'll let someone more experienced in that field tackle the question.

    Ultimately, having 3 roles with the same duties, they're all going to play the same way (PPMs and attributes not withstanding) and that's fairly easily to defend and mark against. You want players that are going to attack and create space in different ways. So for example, you might utilise a deep lying forward or false 9. A player who is going to more readily drop and help link play from midfield to attack. A pressing forward on attack, or an advanced forward even, are going to be looking to push higher, potentially forcing the defenders back and creating more space for deeper players to exploit and so on.

    Not sure if it's relevant to the defensive side of things but I always use an offside trap against a team with a forward faster than my defenders.

     

    There's a sentiment in your comment that I've seen echoed on this forum before, regarding asymmetry. From my point of view, having a front 3 who can interchange positions, dropping off and running in behind equally sounds harder to defend/set up against than a front 3 with a designated playmaker and a designated run-in-behinder. Equally a team that can attack down either wing sounds more threatening than a team that overloads the same side over and over. Am I misunderstanding some aspect of the game/sport?

  8. 24 minutes ago, zyfon5 said:

    A couple of problems at first glance:

    1) the formation is too narrow to generate any exciting play. All of your players are concentrated which means all their defenders are also concentrated which means that there will always be someone marking your players. There will be no space to pass to.

    2) there are large gaps between the midfield and the attacking trio. CM(su) will not step up enough to bridge the gap which means that your players are all isolated from each other. PF(s) is not the best role to act as a link either. You will need a more creative striker role.

    3) the formation is too symmetrical (identical from at both sides). Overloads is the easiest way to create a gap in the opponents defence. Without any overloads it is very easy for the opponents to defend.

    4) this formation also lacks attacking verticality which means that no one is making vertical runs either dropping off or making runs behind defence. This partly ties in to the lack of a creative striker that will drop off that I mentioned in point 2. It also does not have any player that will make runs behind the defence so I am not surprised that there is a lack of movement from players because there is none to start with.

    I will suggest you to read up on the basic guides that is pinned in this forum to learn some of the basic tactical principles first. It will be more productive if you at least can get a grasp on some basic principles first and people can make suggestions from there instead of a complete overhaul of your tactic.

    I tried increasing the width but that resulted in players taking up unnecessarily wide positions when there was space infield.

     

    The gap between midfield and attack isn't too big, the strikers do a good job of dropping off and the cms are happy to run forward. The problem that I'm literally trying to address with this post is my centre mids moving too close to the strikers, when they should be offering for a short pass instead.

     

    I don't understand how asymmetric formations are better then symmetrical ones, couldn't every opposition team compensate by playing a lopsided formation in defence?

     

    Regarding wide overloads I have been setting the wide midfielders to make the AMR and AML positions (not players). I haven't figured out if I need to do this all the time or only when playing against 2 striker + 2 winger systems. I originally tried playing with wing backs but I thought they were sitting too deep in defence.

     

     

  9. 42 minutes ago, NotSoSpecialOne said:

    Mentality is an expression of how much risk the players are going to take and I'd assume that manifests in both off and on the ball moments (when attacking). Be More Expressive does encourage players to roam a bit.

    The issue I raise isn't with having 3 strikers and 3 central defenders - that's fine - it's the roles and duties that they have. 

    I have ball playing defenders because they're all good on the ball. I was going to make one a Libero but the description said he'd drop behind the others while defending and I don't really want a sweeper. They're on stopper because, if an opposition forward drops off, I don't want the centre back to sit off and allow him time on the ball.

     

    I don't want the strikers on an attack duty cause that always has 'Get Further Forward' on and I think they'd end up isolated from the midfield. Pressing forward seemed fine cause I want to put opposition defenders and keepers under pressure. Would any role achieve this with the aggressive out of possession instructions I've put on?

  10. 53 minutes ago, NotSoSpecialOne said:

    Play Out Of Defense + Work Ball Into The Box + Counter seems like a counter-intuitive combination of team instructions to me. Two instructions that are slowing play down (potentially) vs counter which tells them to play fast in the transition. And your players moving forward like you describe sounds like a knock on effect of the counter instruction.

    The other issue I see is... Positive Mentality + Be More Expressive and *then* also giving all these players the Roam From Position PI on top of that is just creative and tactical overkill.

    I also don't really understand the logic behind 3 pressing forwards on support duty or 3 ball playing defenders on stopper duty. 

    I'll remove the counter instruction, but the movement issue isn't in transition specifically, so this won't fix my main problem.

     

    I don't understand how positive + expressive + roam is overkill, do they all do the same thing?

     

    I have 3 strikers so that, in transition, we have an overload against teams that only leave 2 centre backs behind. I have 3 centre backs so that we don't face the same overload (mostly from teams with 1 striker and 2 wingers) when we lose the ball.

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