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nully29

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Posts posted by nully29

  1. 20 hours ago, _Zee said:

    Because the game determines who gains PRD Familiarity by who is placed on the field in your Tactics screen when you run the training sessions for that day.

    While I don't know for sure how it works, this would make no sense unless the training is set to Playing position. And even then it still wouldn't make much sense. Players are set to train certain role/position/duty and should be gaining familiarity on that R/P/D.

  2. 7 minutes ago, BruceyBall said:

    You unfortunately are missing my point. You play a possession system with the ball and only when you lose it you stand in your own box. Is that how typical low block managers play?

    Yes it is. It's park the bus football. Low block with slow attack and wasting time. 

     

    8 minutes ago, BruceyBall said:

    No they typically have the lowest pass number in the entire league.

    This is Catenaccio-like football. Low block with fast counters with 2-3 passes.

     

    10 minutes ago, BruceyBall said:

     

     

  3. 1 hour ago, BruceyBall said:

    I've had this thread linked in a different forum and I'm shocked what's going on here. The entire thread from the starting post to the long post by "Cleon" is one big strawman argument against people like me who rightfully believe that playing low lines and no pressing in fm or in real football is a bad strategy. When you talk about park the bus football that is not getting results nobody ever meant applying low lines and then applying hold shape and short passing and multiple other instructions aiming to keep the ball as much as possible reducing the time you get pumped in your own box as much as possible. People who believe that has debunked the work that has been done for years are extremely naive. Or if you think that is a correct representation of football played by someone like the great Steve Bruce you probably don't watch real football? Then it's fair enough. But the arrogance these people are showing towards other forum users who are merely stating the truth is appalling and I was very surprised reading some of the posts in this thread. Never seen such on any FM-forum or discord I've been in.

    The point of the thread is to celebrate the fact that Match Engine allows for different ways to play winning football. There are many complains across the web, that high press is allegedly the only viable approach in FM. Those complains unfairly paint FM in bad lights. It IS possible to win with low block and no intensity. Whether it's good idea is another debate altogether. You are free to play whatever style you wish. The very point is that you don't really have to play a certain style to be successful.

     

  4. 4 hours ago, Cleon said:

    During the first 5 games were the systems you faced different to the second lot of 5 games? I was wondering if there was a pattern for systems that cause you more issues whether it be harder for you to break them down or they find space against your own defence etc.

    Systems were generally the same. My ops are usually playing 433, a couple of teams are playing 4231 and dominant Cavalry plays Christmas tree.

    The reasons for relative slip in performance seems to be:

     

    1. I am not very good at rotating squad. We lost 0-4 to Cavalry because I put my slow 35 years old DCL against one of the quickest AMCR in the league. I figured, low block would make up for the lack of speed... I also have a deep squad that is filled with vets who want to play, so I rotate a lot. I should instead get more youth who would be happy to sit on the bench.

    2. I am not very good motivator. We lost 0-3 to Valour because I didn't hold the team accountable after a 0-1 loss in previous game. I said that they were unlucky and they went demotivated because they expected me to tell them off.

     

    I also need to improve my man management. Once I told my DCR, that his heading wasn't very good last game (it was 70%). He disagreed. Yet next game he won 100% headers and we won. I am capable of performing such management, but not nearly enough.

    In those two games we let in 7 goals. In the rest 17 games we let in 5.

    3. I also need to improve my training skills. My style requires a lot of match preparations schedules. And this leads to drop in sharpness. Since there's no U21 teams in Canada (only Cavalry and Edmonton have one), I can't put bench warmers to reserves to stay sharp. I am scheduling friendlies when breaks are longer than 7 days, but generally I have yet to find a way to keep the squad sharp, familiar and prepared for the next match. I particularly struggle witg short breaks between games when I can't put any preparation schedules in between.

     

  5. As requested, I published my tactic on Steam, it is available in my profile Nully29, it's named Low intensity 5131. I guess I am idiot cause I can't figure out how to link it here.

     

    Meanwhile I came back from holiday, played 5 more matches and I went 0-1, 1-0, 0-1, 0-0, 2-1. So after 10 games my record is 6-2-2. The defense does not look as solid, but I still never let in more than 1 a game. I also made minor adjustments. I used to play with Easy tackling OI on ops attackers. However, in my first game I conceded a penalty because of the hard push on ops midfielder, that happened after a wide free kicks. So I made Easy tackling OI on all ops. The second loss happened when we struggled to defend corners. So I switched my training routine to add Defend Corners for every upcoming match. 

  6. 1 hour ago, LingLing said:

    But they are not picking them up. Last spoiler contains screenshots that show that.

    First one: 3 players around Bernardo. Why?

    Second: Central defender closest to my GK is Fofana. If you take a look at the next 2 screenshots, he's the furthest defender of my backline. I have 7 players defending and they have 5 attacking. So players should be able to mark them comfortably? They were all marking their man properly, until Almada got the ball. Then my central of 3 CDs went to close down Almada, player who in previous screenshot lost Almada was following his player, while Fofana should be able to cover player in the middle? But he decided to let him go to cover player who already was being covered by DM. And my LWB was jogging watching the action from 5 meter apart instead of helping?

     

    I'm trying to understand how marking works so I can adjust.

    Switch WBs to support duty. Personally, I would even drop them down to FB, but it's up to you.

    Drop pressure down a notch or, at least, add PI to CDs to press less often

    Change Stopper duty to Defend. I tried Stopper and found it is running out to close down way too much..

    Change WCB to CD with Stay wider.

    You would get something like the one below, and it works amazing in this ME

     

  7. 8 minutes ago, Tcufrog said:

    2. Once I go into a match I notice my OIs don’t show on the opponents players. Because of this I have no way of knowing which OIs are active as I look to adjust. Is this right, or do I need to look at something else? For example, even with my pre-selected OIs I might look to select or unselect a few based on the opposition in the pre-match buildup.

    Select all ops players and switch Individual to Positional (an icon right of their names)

  8. 19 minutes ago, LingLing said:

    My marking ghosts - take a look at the 2ndscreenshot. Two of my 3CDs are not marking anyone. Why is my CDr marking a striker instead of a CD allowing CDr to move down and close their player on the wing

    Your CDl is going to pick up ops RW and your CD is going to pick up that Pellegrini dude. So your CDr has to mark ops ST. And no one is left to cover ops LW since both of your wingbacks are behind ops wingers, and your DM(?) is behind Pellegrini. So ops are going 4on3 on your CDs

  9. 7 hours ago, Vlotsk said:

    Well, we cannot compare real life coaches with weird mechanic involved in FM. This mechanic requires 1 coach per 1 training route in other case efficiency is reduced dramatically. Why it is so? If I have coach which is good in attacking and possession - why he is losing 1 star in case he works both? Does game suppose he works on both simultaneously? Cannot he teach ATT in the morning and POSS in the evening?
    This might explain why real clubs do not need 10 coaches, I wouldn't ask for 10 as well if only I can use one guy effectively on couple of routes in same time.

    But do AI clubs employ 10 coaches? I haven't seen anything like that. So in the FM world you are not supposed to have 10 coaches.

  10. On 31/12/2021 at 02:17, Vlotsk said:

    Well, I was patient for 2 years with no progress. But question is: should it really be so tough according to unknown reasons? I was thinking that idea of FM is to accurately simulate football life. But when board has no problem if I sign 5 players with wage 400k/m but it is out of discussion if I want to sign one coach with wage 10k? What is logical explanation for this?

    I let the actual billionaire who owns a real team answer it:

    “There has never been a layoff here. I just want to understand (staffing decisions). People love to build fiefdoms. The reason I’ve never gotten in trouble in tough times is because I run an efficient organization."

    https://www.houstonchronicle.com/texas-sports-nation/rockets/article/Tilman-Fertitta-determined-to-do-whatever-it-13853558.php

  11. On 31/12/2021 at 01:56, Vlotsk said:

    Can someone explain what is the reason why game strictly denies me to increase number of coaches? I have reputation of my club (Udinese) increased to 4 stars, I have 180M on my bank account but I cannot agree with my board to have one more coach allowed (now it is 9 so I can't even have 1 coach for 1 training route). I was begging my board to increase the limit 2 years but now I've lost the hope. What are the weird reasons to make player suffer from this? If we imagine real football club - would it really be a problem if manager (successful one) will request plus one coach?

    Are there any real life clubs with 10 coaches for the first team?

  12. On 25/12/2021 at 08:18, phnompenhandy said:

    I've never seen an explanation of what that attribute does. Does a high number mean he gets them fitter, or does it mean the players pick up a lot of injuries?

    My best guess is that coaches with higher hardness of training tend to choose harder schedules if put in charge of training. 

  13. 22 hours ago, Ewan0404 said:

    Why is it almost impossible to defend in fm. 

    No matter what I do, my own tactic or a downloaded one clean sheets are a rarity if ever.

    Defenders run about like headless chickens most of the time. 

    It's possible to defend. Look here

    https://community.sigames.com/forums/topic/561586-lowest-lines-no-pressure-defensive-mentality-it-works/

     

  14. On 31/12/2021 at 03:52, fwanti said:

    Watching the games, it looks like my team *is* creating good chances, and my Xg is usually High (3rd highest in the league, behind Dortmund and Bayern). I can't really notice anything clearly wrong with the tactic itself, but my players just refuse to score some chances, that i feel that they shouldn't

    Too high intensity. Players are physically too tired or mentally too hasty or both. 

  15. This could work if you had better players. But considering you have worse players than opposition, this is too aggressive.

    Drop LOE a notch to increase your compactness

    Drop "prevent short GK distribution". You don't want their goalie to hoof it up when opponents better players will likely win the ball. You just help them bypass your high press.

    Employ opposition instructions to improve your D. Show everyone on weaker foot except for their AM and ST.

    Always press their flank players

    Mark their central players tight, except for their ST

    Your wingers should man mark opponent wingbacks

    May also change AF to PFa, however this would make your attacks too toothless, so you might change IFs to IFa or CMs to any attacking role to compensate

  16. First dozen matches I was watching full games and the tactic works like this. 

    On defense, all players are very deep around our box. Killer balls are not an option for an opposition. In previous match engines ops would just score from 30 yards with my whole team in the box. This time long shots are blocked by 3 CMs and a TFs. Ops resort to flank attacks but defending wide with 5 at the back takes far post crosses away too. I do concede some corners but corners are not that dangerous in this engine. In my first season I let in 6 goals from corners and it was the worst on the league. We rarely foul. Least fouls in the league and almost no yellow cards. I have Ease tackles both as PI and OI often.

    The offense is inspired by NFL. This is where I've learned the distinction between passing game and a running game. We play running game. There's no quick transition for a devastating counter. Instead, we slowly pass the ball to the full back or mezzala, who runs the ball up the pitch and gets a throw in. Then we do it again and again. We draw a lot of fouls for wide free kicks. Also get on wide areas, creating corners or crosses to TF. Our only move in the open play is that sometimes a weak-side mezzala is making a run off the ball, gets a diagonal pass from another mezzala, gets behind the defense and scores. If we lose the ball, we immediately regroup. We never let opponent run a counter.

    If we let in a goal, we keep playing the same way. We do not change mentality or do anything at all to go on the attack and tie game. Even with those settings, against opponent that's sitting back, we generate a lot of free kicks and corners. Once I even had a come from behind 2-1 win.

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