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fivetwelvepony

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Everything posted by fivetwelvepony

  1. I thought I'd read that they play a bit differently defensively as well. For instance: https://strikerless.com/2020/03/01/understanding-roles-in-fm-the-defenders/
  2. I have a right-footed left winger playing as an IW. I noticed that the opposition will often play an inverted wingback against him. I tested this by having him swap with the AMC, who is left footed and can also play the wing, and the opposition immediately switches to a regular wingback. I would guess that this is something that could be exploited, or at least countered using an overload. One option would be to have an overlapping fullback. Alternatively, would a mezzala on attack get far enough wide to cause the IWB problems? Could I play with two forwards, and have the left-sided striker stay wider?
  3. I once saw someone lob a keeper. I still tear up a bit just thinking about it.
  4. At some point during the pandemic lockdown, I had been playing so much FM20 I forgot that Phil Foden was a real person. It just sounds like such a newgen name.
  5. Amusingly, FM keeps falling for Carlos Fierro. In both of my FM20 San Jose Earthquakes saves, he ended up developing into a beast, at least by MLS standards, and I ended up selling him to Premier League teams. As an aside, I may be the only person out there to do multiple San Jose Earthquakes saves in FM20.
  6. By the way, here's a good MLS exploit I found if you actually want to use the draft and are inclined to seek exploits. The AI doesn't attempt to predict the draft order at all. On the last day of the season, you can pretty much swap the last pick in the first round for the 1st pick in the upcoming draft. Toss in a bit of TAM to make sure they accept. You can easily acquire the top four or five picks in the draft this way if you so desire. I should feel guilty about this, but with all the BS with the cap and the off-budget cap and all that I don't feel guilty at all.
  7. I don't have an answer to you, except to say that I think that there is a bug in the counting of off budget players. I have experienced some very nonsensical behavior there. I recently started a save in FM20 where I only use the draft and the academy to build the team, and I ended up with a bunch of Generation Adidas players. This preseason, I was up to eight. I'm supposed to be limited to four off budget non-homegrown players. In fact, the squad registration page said I had exactly four. I wasn't complaining until I traded away my fourth string left back who was a HGC. The weird thing is that despite no change in the number of off-budget non-homegrown players, it then said I had five such players, one over the limit. Weird. Then, I renegotiated one of the GA contracts so that it was now on budget. The game now said I was back to four off-budget non-homegrown players. As a test, I booted up the last save before all this happened, and all I did was de-register the HGC. My off-budget non-homegrown count went up from four to five. Then I deregistered a GA player, and the count when down by one back to four. So I don't know. The game is counting some, but not all of my GAs in this category, and somehow the homegrown players affect this count. I'm not even going to go into how I abandoned my last MLS save when the game wouldn't allow me to buy down cap impact of ANY of my players despite having plenty of GAM and being barely above the cap. The lesson I learned from that is to stockpile GAM, then buy down every player whenever the game deems that I can, regardless whether I think I will need to or not.
  8. I mean the part about the player not being registered. It's no big deal, I don't care what they think. It's just strange, and I don't know what they're talking about.
  9. Every time I sell players recently, the fans' reaction has been bizarre. Each of these players featured regularly. Any idea what's going on? (FM20 btw)
  10. Last year my team added an affiliate, San Jose Earthquakes II, that is supposed to play in the "United States Soccer League division 1," which I am guessing is just the USL top league. I had a player there all season, but he appeared in zero games. I wasn't too surprised, since this isn't a playable league. But then I was looking at Atlanta II, and they have players who have made 20 or 30 appearances for Atlanta II, which also plays in USL. Same for RBNY. Do you have any idea why players would have appearances in their affiliates, but I wouldn't in Earthquakes II? Btw, I'm still in FM20. Sorry for being a dinosaur.
  11. I have one other complaint about MLS in FM20. There is an unrealistic amount of fixture congestion. Check out this schedule for my team this season. Two of those games against NYCFC are North American Champions League, the rest are league games! From 3/31 to 4/21, a stretch of 22 days, there are 8 games, all away, and four times with just a single day break between games.
  12. So this thread inspired me to fire up an old abandoned MLS save, and I'm zipping through the first season. Despite careful study, I hit a snag with the rules. Maybe you MLS smart guys can answer a question for me. When is the domestic trade deadline? In the game today is September 11, 2020. I just got this email: Here is the section from the MLS rules page: My right back is out injured, so I went out and traded for a right back from LAFC. But the game will not let me register the player. Furthermore, on the team registration page, right up at the top, it says: This suggests that I won't be able to register players again until December 13, despite still being within the domestic transfer window. Any clues as to what's going on?
  13. You sound like an IT guy. Blame the user. Yes, you actually need TAM. You use it to buy down a DP to below DP salary. That way you can get another DP. Or you can use it to acquire a player making between $500k and $1m. A number of times I'd be at 3 DPs, one making only a bit above the max amount. I had plenty of TAM, and would like to buy down the salary to convert the guy to non-DP, but couldn't I mean know how the he impacted the cap *after the transfer*. I found it difficult to predict before the transfer, and usually left a buffer. As I remember it, his salary counted against the cap because I had more off-budget players than slots, so some of the off-budget players actually counted.
  14. Huh, interesting. That is news to me. It would be nice if that was indicated somewhere.
  15. You can train a DM to be a right back, but can you retrain a data analyst to be a HOYD if he has the right attributes? If so, how? I was looking at trying to poach this guy to be my HOYD -- he seems to have all the right traits. But his little role suitability circle for HOYD is red. Could I hire him and then send him on a coaching course?
  16. I read the complaints about the AI being really bad in MLS, but for some reason in my save, which lasted around eight or nine seasons, the AI did a decent job. There was one year where a bunch of good players ended up being waived by teams, but that was an aberration. I played MLS in FM20, things could have changed, but I found it to be pretty frustrating and probably won't go back. The best reason to play MLS is to learn just exactly how effed up are the MLS roster rules, and how they continue to relegate MLS to bush league status. Here are a few observations I had. - Forget using TAM. It is literally not possible, and I don't understand why. - For many moves, it is almost impossible to tell exactly how it will affect your salary cap until you make it. There are some unexpected results for the cap, in particular when it comes to roster moves involving off-budget players. Acquiring such a player can bump one of your previously off-budget guys on-budget, and vice versa getting rid of an off-budget player can perversely help your salary cap by moving someone from off-budget to on. Also, transfer fees affect your cap hit. I also found it unpredictable how much of the cap hit I could ultimately buy down. - You can use GAM to buy down the cap hit of player's salary, but I found many instances in the game where you were not allowed to do it. As an example, the game wouldn't allow you to buy down any player's salary who was on a home grown contract. I had Nick Lima earning something like $278k, I should have been allowed to buy it down but was never allowed. - There is no good option for loaning out players, so player development can be a challenge. - Draft picks are wildly overvalued by an order of magnitude. IRL this year first round draft picks were being traded for as little as $50k of GAM, but in the game the same pick would be valued at $500k. I don't think I ever developed a draft pick into a decent player. In other words, draft picks are like cigarettes in prison -- not really useful aside from currency.
  17. I am looking for a way to more quickly assess squad rotation. Here is my ideal: a squad view showing minutes played by match, where the columns are matches in chronological order and the rows are players. It doesn't look like such a view is available, and right now when deciding who to rest and who to play I often have to click through to each player's form report to see the minutes played over recent matches. Any suggestions how I can do this better?
  18. What is the most uncoverted chances you've ever had? I believe I just set my own personal record. 10 unconverted CCC, 3 unconverted HC, 23 saved shots, 1 off the bar, 3 goals. These were good chances too. Mostly not those blocked shots that aren't really CCCs. Shots:
  19. Do you have a source for this? I'm fairly certain that a player does have such hard limits, but I am open to being convinced otherwise. It also makes intuitive sense to me that there would be an upper limit for each attribute. Pulisic will only be able to get so strong, regardless what you inject him with. Maybe another player didn't start skill training early enough in life, or lacks natural coordination, so there is a limit on how much technique can develop.
  20. I understand, we're talking about two different things. You are talking about the amount of attribute growth, while I am talking about attribute maximum value. Growth of an attribute is unlimited (after all, we all start out at 0 for every attribute), except that it cannot exceed that player's max value for the attribute. I was responding to poster above who claimed that any player could potentially hit a 20 for any attribute, which is not true.
  21. That doesn't make any sense at all. Of course you can have a limit on attributes and still reach your PA. The PA is based on your potential attributes! Just to make things very simple, suppose there is only one attribute. CA is a function of that the current value of that attribute. PA depends on the max potential value of that attribute for that player. PA will be reached once the attribute hits the max value. Some players will have a higher potential max attribute, and therefore a higher PA. As an example, I don't care how hard Tim Ream trains, he will never be fast. He has a limit on his potential pace attribute. But he can still maximize his own personal potential by maxing out his own personal values for pace, technique, etc. But his potential will still be less than Messi.
  22. Of course you can have late bloomers even if attributes have an upper bound. Vardy may have always had 19 potential finishing. That does not say when or if he will actually hit that maximum. He may have been finishing =14 at age 23, then had the light bulb flicker on.
  23. Are you sure about that? I was pretty certain that a player has a max value for each of his attributes.
  24. In baseball, for decades scouts have been providing current and future projections for a standard set of five dimensions of player attributes (for historical reasons I have long since forgotten they are on a 20-80 scale). And they often provide a physical projection as well. Here is an example. Of course they can be wrong, just like the FM scouts can think someone is the next Eden Hazard when really he is lucky to be playing league football.
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