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19 "You're a bum, Rock"

About DeanMon

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  1. The entertainment value comes naturally from the satisfaction of the correct emulation of the job. SI should be crytal-clear which demands are justified, and which are not. Chasing multiple contradicting targets only drags the game from lows to lows.
  2. I don't think all gamers look for fun when playing games. I personally play games to be challenged, especially intellectually challenged. FM is a simulation game, meaning it looks to be as close to reality as possible. You play FM to imitate Guardiola, Klopp, Flick,... right? Does being a real-life football manager seem fun? I don't think so. If you look for entertainment, may I suggest PSG? Otherwise, it does not make sense to ask a simulation game to become simplified or cheaply entertaining.
  3. I think I emphasized 210 minutes, implying the law of large numbers. I have seen many 90-minute example before, so it is not that rare. But here is a 210-minute duration! 2.33 game! No underdog can last that long under this dominance.
  4. I said it before, now I say it again: Your game might not be scripted, but whatever definition of SI for CCC is horribly @$&£ up. It is severely misleading, causing the perception of a really one-sided game favoring human, only to leave us wonder:"HOW COULD WE NOT WIN WITH THAT DOMINANCE OF CCC?". The recent real games I see that kind of dominance finished like this: BM 8-2 FCB BM 8-0 S04 How could I never win that much over 10 years of FM? I never had that dominance? Open your book, show me one occassion that one team had that dominance over 210 MINUTES (!) but co
  5. According to the screenshots, the type of issues we have is RNG seems to mess with us so much that many gamers think the game is scripted. So, tell me, what kind of tactical advice we need to be more lucky.
  6. Really? I have joined the forum recently, but in the topics I have seen so far, the responses usually are:"It is your tactics", "They parked the bus, you played attacking, of course you can't score", "They countered you, 1 ST vs 2DCs, of course it was clear-cut and they can score". I have never seen:"Uhm, I agree with you that crosses are a little over-powered this year...", "Uhm, let us compare collected 1-on-1 data from gamers and compare with statistics with Opta to see whether 1-on-1 is favored to GK or not, and come back to you soon." I believe there is no perfect game and I can
  7. OMG... Time: 210 minutes Shot: Human 11-2 ME CCC: Human 10-0 ME Score: Human 2-2 ME Let me conclude: FM is not a skill-based game anymore. At the core, now it is gambling like roulette or blackjack. Screw tactics, pep talks, instructions, shouts... just throw 11 random men out there and pray for some luck or miracles. Because whatever you do, ME can still sucker-punch you where it is least expected and steal what you deserve. This is one of the reasons I feel less guilty of save scumming, "You cheated first, ME!". But then boredom catches up, and I spend more time
  8. Can you show me his post? It is hard to find the situation where SI admit they !@&^$&!^*&. ^^ From my experience: 1) Greenwood (Finishing 17, Composure 16, Technique 15, normal body language and performance), 3 games, shot 10 (some of them 1-on-1), on target 9, score 0. SI:"Your chance is not clear-cut!" 2) Andone (First Touch 13, Dribbling 13, Pace 14, nervous), received a GK counter-kick, ran through 1-meter channel between Tuanzebe and Maguire, beat Henderson 1-on-1. SI:"See? A clear-cut chance!"
  9. If I am disappointed with being FM'ed one, I am disappointed with the attitude of SI ten. They have a "valid" reason for every complaint about the match engine. To them, the game is fabolous, well-oiled, fine-tuned, proximate to perfection, that if there is anything wrong, it is the gamers. "It is not our fault, it is YOUR fault." Probably purchase with 75% discount if the review on Steam is Mostly Positive or above, until there is a better franchise rising.
  10. If you said, quoted, "Their Personality is separate from the other hidden attributes like Pressure." Then, what constitutes Personality, @HUNT3R?
  11. What does it mean? I am pretty sure personalities such as Light-Hearted, Spirited, Resilient implying high Pressure attribute. So it is so confusing when a player with such personality is nervous. The Pressure requirement for such personalities should be higher!
  12. I have not tried, but I am pretty sure it would be discouraged and unsuccessful. BF is decent to play playmaker, but not as good as Pogba and Neves. His career is done as far as I am concerned. How magical it is for a guy to play consistently with "get further forward" to get "come deep to get ball". So annoying FM, so annoying!!!
  13. So I have Bruno Fernandes in my team, who I ALWAYS play as AMC, AM-A. The point is for him to provide some assistant to Rashford (PF-A / AF), or sometimes even play as SS behind Rashford (PF-S) Then someday I was informed this fella self-learned successfully PPM "Come Deep to Get Ball", so my whole tactical plan goes to the trashbin. From a key player who scored quite often, now he scores less, hardly assist a live ball, and I am this close to sell him in the next transfer window. I understand players could pick up PPM from time to time, but at least those PPM should fit with his cur
  14. So what is the point of categorizing players by such personalities, just to see their behaviors contradicting and misleading gamers? Attributes' requirements for such personalities should be strictened! This kind of behavior goes as far as some players show overconfidence, then after "I expect a win", SAME players are nervous within the first haft! It goes back to my first post: What kind of human psychology goes from overconfidence to nervousness within minutes? If you know you are nervous easily, can you be often overconfident? Vice versa, if you are arrogant enough in your ability, can
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