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Sloak

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34 "Frankly, my dear, I don't give a damn"

About Sloak

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  1. Replying to you seems meaningless as you’ve either argued or ignored every piece of help and logic that’s been given to you, but I’ll take a shot. FM is designed to be played as a big club, often in the prem, and If you don’t do this you can’t run your club the way premier league clubs run theirs. I love playing outside the Top 5, but you have to come to an understanding, especially if you’re playing outside the top 5-12. You’re at the bottom of the food chain in Europe. You can’t get easy deals off of clubs in leagues lower than you because they will rarely produce them, and clubs in lea
  2. Reading the forums over time has taught me a lot about what attribute effect what actions, but I still learn about more decently often. For instance I learned that balance is factored into shooting and crossing at speed, as well as strength being involved in dribbling, but I feel like I still don’t really fully understand crossing. Some things such as technique can clearly be seen in crossing, players with ~15 technique are able to actually curve the ball for instance, but I’m unsure of all the attributes involved. Passing seems likely but I’m not really sure, and I would assume visi
  3. Reading the forums over time has taught me a lot about what attribute effect what actions, but I still learn about more decently often. For instance I learned that balance is factored into shooting and crossing at speed, as well as strength being involved in dribbling, but I feel like I still don’t really fully understand crossing. Some things such as technique can clearly be seen in crossing, players with ~15 technique are able to actually curve the ball for instance, but I’m unsure of all the attributes involved. Passing seems likely but I’m not really sure, and I would assume visi
  4. This is something I’m very interested in as well, but I don’t think it’s possible. I hope I’m wrong, maybe there’s a club with a structure like it that already exists that I don’t know about, outside of Red Bull obviously, but I’m pretty sure there isn’t. This may be an excellent feature request.
  5. Your tactic is close, but has a few key issues I can spot, mainly in duties. The 433 is a bottom heavy formation, meaning you naturally lack support for your attacking players, and your selections make this even stronger. The striker really needs to be a role that drops deep, or he’s going to get very little support. The PFa is moving into the same places as the IFa, and your MEZa will be the primary beneficiary of any throughballs from your IWs. Your DLPs may send some balls through into that left channel, but realistically he’s going to be so isolated from any support hims
  6. You don’t really seem to be following the advice you’re given, but I’ll take a shot. Roles are incredibly imbalanced, all front 4 on attack means no real interplay, just everyone going 1 on 1, especially with the roles you have. Run at defense is overkill as your CM’s need to stay and your other roles are all hard coded to dribble more. Fairly narrow with 4 attackers attacking the box won’t work, they’re going to get crowded. This is set up to be a counter tactic, but you have hold shape on, meaning you’ll look to counter less. Higher line of engagement with standard defense will lead to a ver
  7. This is something I don’t know if I’ve seen in the thread. FM is an excellent simulation game, but it’s a game to be played for fun. Realism =/= fun, and while I would love a more “realistic” development model I acknowledge it wouldn’t necessarily be more fun for most players. I believe there was a post on here a long time ago that polled players on how long their average save lasted, and I want to say most players capped out around 3 years. If I’m right, SI probably knows this too, and have designed their development system to fit their player base. The majority of those players who are pla
  8. Just an option, he could be an excellent inverted wingback. If we can’t decide between an inverted wingback and a midfielder here in the replies, why not both?
  9. AI offers are based off of the games automatically assigned Asking Price, viewable with the editor for other clubs, and on the offer out transfer screen of your player. If the game assigns all your players higher asking prices than any other club is willing to pay for them, you won’t get offers. I’d suggest setting asking prices for the player rather than offering them or listing them. I did this in FM20 and sold my 137 CA striker for 45 mil (dollars not euros) before buying his replacement for 7 million and selling him 2 years on for 89 to Bayern, once again reinvesting this money and selli
  10. If it works with your tactic, move into channels. And given he looks like more of a creator than a scorer I’d give him tries killer balls too.
  11. Outside of the obvious, hit CA early, play at ~PA levels until 30 and then drop off physically, I feel like how individual attributes develop could be changed. In my mind, physicals would develop rapididly across the board from 15-2(1-3) depending on the player, and then outside of strength and stamina (I choose these as I feel stamina and strength can be worked up over time more than pace or jumping reach in a real life scenario) would be hard to increase more than marginally. Mentals would essentially progress for a whole players career, but not equally. Anticipation, Decisions, Compo
  12. I didn’t feel like replying, but given the attitude of the most recent responder I felt like some positivity was necessary. The match engine is faaaaar better than fm20. Counterattacking tactics actually work and you can be a dominant team without needing 20+ shots to score. Player movement feels a lot better offensively and defensively, the game looks cleaner, and you can feel players strengths and weaknesses better. Outside of the ME, very little has changed. I personally almost got tired of fm20 by the time 21 released purely due to the match engine, so FM21 has been excellent for me. I wou
  13. While I agree with what you’re saying overall in terms of length of development, your argument about specific attributes going up is lacking. Defensive positioning training trains marking, positioning, and decision, so in order to look at how good the player is at marking you need to take these into account as well, and concentration/ anticipation to a lesser extent. This means that while the players marking may only go up by ~1 (remember all attributes are on a 1-200 scale, it just simplifies down so you can see it at a 1-20, so a 146 and a 154 are all going to display as 15. Or, he could be
  14. I think a big problem may be how players view the game here. As most players play on at least comprehensive highlights, you’re going to miss parts of the match. Mentals apply thousands of times every match, whereas a player can only use his technicals when he’s making a play on the ball. This will be lost playing with highlights, where seeing a composed player is much more difficult than one with blazing speed or great passer, especially as its events involving physicals and technicals like a cross from a winger who beat his man or a through ball that leads to a chance rather than the consiste
  15. Playing with the editor enabled I’ve seen some pretty beastly regens generated in Africa, but the African nations have also taken a big hit in youth rating this year. Nigeria was 140 and now sits around 100 I believe and so on, I did stumble across some 150+ PA players from Ghana in my future save in 2032, but they seem very rare. I’d suggest scouting South Africa (The Nation) and that’s really about it. My version of scouting Africa is opening the player search panel for ages 15-19 with clubs in Africa and look for players wanted by European clubs, this will help you catch the ones generating
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