Jump to content

Harper

Members+
  • Posts

    2,122
  • Joined

  • Last visited

Posts posted by Harper

  1. 11 minutes ago, warlock said:

    Eye of the beholder and all that, but that looks utterly hideous to me. I'll take FM21 every time.

     

    5 minutes ago, Federico said:

    To be honest, FM21 graphic look much more clean.

    Agreed. The FM17 grass looks unnaturally green. The deterioration of the playing surface might be a valid point, but on the flip-side, when was the last time you saw a professional side's six yard box like Leverkusen's (presuming it's Leverkusen with the Aranguiz player highlight) become a mud-pit? There's a lot of factors in play in those screen shots. Maybe the FM17 shot is near the end of the season and the pitch has deteriorated significantly while the FM21 is not? Maybe the FM17 shot is a semi-professional, rented stadium and FM21 is a top-tier Bundesliga stadium.

  2. 4 hours ago, XaW said:

    My personal opinion is that they should remove it when the game is played live (aesthetics and such, or just realism, as the manager would never look at random things while the game plays), but add it after the game is finished, since that is quite a normal thing to do...watch the game again, that is.

     

    3 hours ago, autohoratio said:

    Coaches/analysts in real life can definitely show the manager short clips and replays from during the match though. Without the match timeline you have to wait until after the game to analyse a short snippet of play. Unless SI add some kind of feature (which will be far more hassle than it's worth to implement, taking up precious development resources, if it's even feasible at all) to intuitively "request" your backroom staff show you a replay of that pass on the far side of the pitch, or an alternate angle of defending a corner, or a high-up analyst view of your midfield to see how they press the opponents in possession, then removing the timeline makes the game less accessible for little-if-any benefit IMO. Maybe an option in the settings to hide the timeline would be better for those who want to play without it while leaving it in place for those who do wish to make use of it.

    I think there are a few distinct feature requests here.

    First, during play, when the assistant manager gives tactical advice, there's an associated clip demonstrating what the problem is with the current TI/PI. Replays shouldn't happen automatically, but an option pops up a few minutes later indicating that analysis of the goal is available, and you have the option of viewing immediately (and it's always available at half). For a realism factor, the game shouldn't pause and the "tablet" you're looking at should cover the gameplay without going translucent. Think of it as when the manager is conversing with his staff on the sideline and focusing on the tablet or white board.

    Second, at half time, a package of clips is provided to show my team's problem areas in the first half (could be a team instruction not working or a player isn't performing his role or a specific PI, etc), some clips of what went well, and clips of what the opposition is doing and suggestions of how to prevent/take advantage.

    Third, a package of clips made available the day after the match, and accompanied by suggestions for tactical changes or specific training sessions that would work on the identified issues or were beneficial in the application of things that went well.

     

  3. 5 hours ago, Powermonger said:

    If you look at the left side menus, it appears the Data Hub now replaces the Team Report and to be centralising access to a lot of the reports. Hoping it's not just a relabel of some of the old screens but a revamp of them too. Not sure where items such as Squad Depth have gone.

    Hopefully we get a more customizable depth chart rather than relying on the assistant's judgement.

  4. 7 hours ago, ak71 said:

    Hi.

    Not sure if anyone has raised this. Was watching the trailer. Realised that the positioning of the cameraman is same as before. It's static too.

    Shouldn't the cameraman be standing or sitting behind the ads board..? On top of that, it would add realism by making the camera move with the ball. 

    One last one. Would be very glad if we are given an option or toggle to remove the cameraman if they were to remain static.  🙂

    Just my 2 cents.

    To make it realistic, we should only have the view from the technical area and our seat. /s

  5. On 23/09/2021 at 20:45, FrazT said:

    There are several parts of this module that don't make a lot of sense.  I am often asked about a "so called war of words" with a manager that I have little or no interaction with before and you don't know if this is just a journalist stirring up trouble or a faulty code. The follow up question stating that "the public want to know" should IMO be removed- what part of "no comment" do you not understand?

    I’ve gotten the question about my war of words with so and so. Only problem is my DOF does the pre/post match interviews and my ass man does the tunnel interviews.

     

  6. 1 hour ago, saihtam said:

    FM will never be running on engines like Unity or UE(reason why these experiences are asked is because the coding might be similar to unity and might be easier to bring on board). This kind FM simulation needs its own engine and they have made good work on this. They need to rework or add better art style with graphical options for their current engines.
    There where mistakes made years ago when these kind of downgrade/"art style" decisions where made and we are unfortunatly stuck with these. I feel the agile way of working(+64bit) in future will bring a bit more changes quickly in as it seems the current way is pure waterfall method, with no way to make changes into next iteration of FM.Thats the reason why so many issues/gameplay ways stuck with next FMs.

    The update Miles gave literally reads they’ve transitioned a much of the development to Agile methodology for FM22 and it allowed them to complete their work on time or ahead of schedule.

    “With FM22, we’ve switched to large chunks of the project being worked on in an ‘agile’ format.

    This new process is working much better than previously, despite the fact that the pandemic is still raging … It’s been great to see us hitting our milestones earlier… and with better quality.

    To say “it seems the current way is pure waterfall method” is blatant misrepresentation.

  7. 24 minutes ago, hyb said:

    The graphics engine that FM uses was made in 2014, and it made sense at that time to make something from scratch, custom for its own game since there weren't many options.

    Now there is Unity and UE, highly used engines with a gigantic community, a lot of assets and documentation
    The game has lagged behind, stalled, and SI is totally stubborn on continuing to use its old and outdated engine.
    I doubt very much that SI will do the job of changing the game engine, it would be practically making the game from 0 , something that they are not used to since they have been releasing the game year after year with content that looks like a DLC

    They’ve been hiring for Unity Engine experience. You don’t just get a UE license, snap a finger, and have a full-functioning 3D representation of what you want.

     

     

    397BAF44-51FF-4FEF-94B2-9DB3F4ACA2DB.jpeg

  8. 5 hours ago, destmez said:

    Its not just about légal right , since 2019 some ppl notice irréalistic stadium , Covid hit them hard i think during Fm22 développement Si had issue on management 

    I was referring to the DLC and significant patches that Paradox games receive. They aren’t limited by third-party licensing for how long they can support, update, change the game. And, not having to pay for licenses frees up budget for graphics engine/licensing development.

     

     

     

     

     

  9. 1 hour ago, Pezamaria said:

    Not expecting any updates on this, but just throwing it out there that a release on Stadia would be amazing. Would open the game up to so many people who can’t afford new laptops/PCs and FM20 for me is flawless!

    I believe this is related to Linux support (presumably with its own overhead on top of Linux support). We won't see FM on Stadia again until SI supports Linux again. Stadia is hosted on Linux servers: "This starts with our platform foundations of Linux and Vulkan".

     

  10. 1 hour ago, Boydy9 said:

    After the very disappointing FM21 experience I thought I was done with FM but here I am finding myself back on the forums checking the news for FM22 out, hoping to hear that the UI has been tidied up back to something like every previous version, the match screen has been reverted to something that works and that Xg has been toned down as seemingly the only stat worth bothering about.



    Always been a release day buyer never bothering about demos and the like but this time I'm going to be much more cautious and wait to see before parting with my cash. I live in hope though, I went from averaging 1500 hours for previous versions to under 200 for 21, I want my thousands of hours careers back

    My experience is similar with some versions getting >1k hrs and others around 200-400 hrs. Some, I chalk up to getting older and have other commitments, some of it is just ebbs and flows of connecting with the game/save. 
     

    But, even only logging 200 hours, still a bargain from a cost perspective. What else can you do that’s 0.25/hour?

  11. On 27/08/2021 at 00:59, GIMN said:

    Appreciate the kind words, but unfortunately I'm not releasing the skin.  It's still WIP, and I'm ultimately using this as an opportunity to learn how to skin.  FM22 maybe, though!

    Really do like yours and the one by @wkdsoul! Hopefully with more integration of advanced stats and metrics, SI lean more into the statistical based spider graphs that some of y'all skin creators have demonstrated. Rather than showing explicit attributes, display more of the analytic side of the game (and scouts show muddled representation of attributes). Optional in skin selection to accommodate people that want more difficulty by way of no attributes/only stats and those that want to lean on attributes.

  12. More thought to this: an interactive or simulation of set-pieces that allows you to watch your team practicing the routine you've drawn up.

    Each routine would have a familiarity bar, similar to tactics.

    When you add any of the set-piece sessions to your practice schedule, you are given the option of going into the match engine, and given an opportunity to watch your set-piece, and tweak it.

    You can practice up to three routines in a session (could be the same routine three times or three different routine).

    When you introduce a new routine, it takes more time in practice to set up, so you get fewer repetitions during the session and fewer opportunities to tweak the. As familiarity increases, there's less set up time and more reps.

    E.g., in an hour long session there are twenty minutes per routine. So less familiar routines will result in fewer reps because they take longer to setup, reset. Imagine the setup time being the coaches physically pulling places to their starting location and destination. Reset being coaches having to adjust players as they return to starting positions

    With more familiarity, more time is dedicated to reps of the routine, because setup and reset takes less of a time.

    In this chart, the first row is players familiarity with the routine and each row is amount of time spent on setup, reps of the routine, resetting between reps, and cost of a tweak to the routine. Making a tweak would result in losing a repetition of the drill (and potentially lower familiarity if too many tweaks are made at one time)

    image.png.81280fca3bbb149420f9c7ca05c29571.png

    Just spitballing here.

    Doing the same routine consecutively would save the setup time, allowing for more reps, and more familiarity.

  13. Tangentially, I think the Fitness attribute should be split into individual strength and conditioning categories to reflect the dichotomy of coaching assignments. Goalkeeping coaching has three categories similarly aligned with shot stopping, handling, and distribution.

    Add a team psychologist (part-time or full-time) specifically geared towards improving mental attributes: particularly work rate, concentration, determination, consistency, important games, and leadership

     

  14. Absolutely think there should be a more intuitive and custom set-piece designer.

    Save each designed play independent of tactics and toggle whether they are active or not. As you say, have the set-pieces positions ordered tallest to shortest or designated attribute or combination of attributes (anticipation + jumping + heading, etc) so they are a little better auto-maintained when there are changes to the lineup. Have designated players that stay back to prevent a counter, and the rest are involved in the designed play. A threshold for when the keeper and designated defenders go forward for more bodies in the box (e.g., trailing by 1 with <5 minutes remaining, etc)

    Possible even more involved with me being able to design unique routines in which I indicate a player's starting position and arrows indicating their movement and timing of movement

    1. Slow move before ball is kicked with they hopes their marker has bad concentration and fails to pick him up (e.g. the Brentford goal against Arsenal)
    2. Run around before kick and cut towards destination when kicked
    3. Start at the near corner of the area and run toward the near post.
    4. Start at the far edge of the six yard box and move toward the penalty spot.
    5. Maybe I want everyone to start in a single line from the penalty spot to the penalty arc and explode to different locations?
    6. perhaps have my best header run towards the near post and have another player run across their route with the goal of obstructing a marker's tracking run?
  15. Ownership Groups could also be better represented: City Football Group, Red Bull, etc

    I think this is just crammed into the Club Affiliates section, with common ownership.

    I think an area where the game could expand is that your club gets purchased by an existing ownership group or your owner purchases clubs in other nations.

    In either scenario, we would see new affiliates come in with merchandising, academy player exchanges, and first right of refusal on player sales.

     

    https://www.worldsoccer.com/best-of-ws/special-report-multi-club-ownership-412142

     

    https://footballbenchmark.com/library/multi_club_ownerships_is_it_the_future_of_football

×
×
  • Create New...