Jump to content

jdmk88

Members+
  • Content Count

    32
  • Joined

  • Last visited

Everything posted by jdmk88

  1. It would be useful if more details were given on why players receive their ratings. I know in the post match reports scouts will highlight 'best performers' in a short paragraph. If there could be a summary for each player, that would be great. Using stats alone, I just can't see why players are given their ratings. Below as an example. I can't understand why my inside forward warrants a 6.4, 6.2 and 6.4 rating for 3 of his last 4 games. Looking at the 6.2, he nearly completed all of his passes, 2 out of 3 tackles, 50% of his shots are on target etc. According to XG he didn't miss
  2. With 3 at the back, I find you have one of two options: Dominate possession with a high line and high press, thus not allowing the opposing wingers and full backs to double up on your wing backs. Also suggest the attacking mid centre on a support role, allowing him to drop into midfield, which allows your two centre mids to operate with more width. Or, give up the wings. If you're a weaker team trying to play someone on the counter...close down less, keep your shape and force the opposition outside. This works well if your centre backs dominate in the air. It invites the cross and en
  3. I'm 3rd in the league, and I had these issues throughout promotions. Screenshot above shows 3 attacking players in the 6 yard box being marked by 6 defenders, whilst 3 players sit in the box unmarked. You don't see this defending in Sunday league football.
  4. Can someone acknowledge this. This was already reported under a different topic, no acknowledgement, 0 downloads from 'requested' PKM's...nothing. It's been months now.
  5. I just don't know what to do anymore. I set training up to include some form of 'defending set pieces' routine every week. I've tried numerous tactical changes everything from the default, to man marking, to zonal, to a mix of both. I continue to concede from set pieces...every time it's a free-kick, every time one or two players are completely unmarked. Usually it's an overload on the back post, or a player is completely unmarked around the penalty spot (see below). Don't know if this is tactical, or if my players don't have the right attributes for set pieces, or could this potentially be
  6. Si...here's a tip. If you're too busy to reply, close the bugs forum. That way at least we don't waste our time reporting bugs.
  7. About 4 or 5 games in a row, kept on conceding from highlights that start with a short throw-in. Thought I would analyse the situation and have realised my players are going completely out of position. My centre mids are going up front, strikers coming back to the edge of the box and one of my centre back has swapped with my right back. I concede from this in the attached PKM (24th minute). Throw in positioning.pkm
  8. Yep, it's a bug. If you compare the 'Clear Cut Chances' in your league with other leagues, the bug is clear as day. There are several stats that aren't being registered properly in the match engine. I recommend uploading your PKM.
  9. Yep, crosses are one of many stats that differentiate massively between the FME and QME. I think this is one of the reasons clearances are also incredibly high in the FME. Reminds me of that game Man Utd had under Moyes against Fulham. Stats are useless unless every league is running the FME and nobody has time for that... My main worry is that the source of all these odd stats is the actual match engine. Which I'm sure has implications on player ratings e.g. Practically every corner going down as a key pass which massively inflates your set piece takers rating. Or your defenders
  10. What is your setup for set pieces? It looks like you have everyone on 'get back' and no one man marking. Also, bear in mind, a players ability to mark effectively depends on their attributes. You can't just put a player in a defensive situation and expect him to do a job. He needs to have the correct attributes in order for him to perform that duty effectively.
  11. Some transparency would be nice. Rather frustrating when you take your time to send bug reports and you don't get a response. At least give people an update, it would maybe prevent the same topics being brought up over and over again.
  12. Ugh...the bugged stats just keep appearing. Clear cut chances is probably accurate as they only occur once every blue moon in this match engine. I honestly give up.
  13. Everyone understands that QME stats and FME stats will never be 100% directly comparable, it's always been like that on FM. I think the majority just wanted acknowledgment of how whacky some of these FME stats are.
  14. This is what I think is happening. I've seen it several times where my winger goes past a defender, it's acknowledged in commentary and nothing pops up on the stats. I have seen a few posts mentioning that stats and post-match analysis don't match up as well.
  15. Thanks for the reply @Jack Joyce, I hope you had a nice Christmas break. 1. Fair enough, I have noticed an improvement to player ratings since the recent update. However, are you saying key tackles do not impact a players match ratings? 2. Oh c'mon...have you looked at any of the screenshots on this forum, on twitter or YouTube? Even on your own saves? Key tackles are broken, I haven't seen a single key tackle in two seasons. How much evidence do people need to provide? 3. I appreciate that there will always be some discrepancies between FME and QME but once again, these are not mi
  16. Key passes aren't being registered correctly...neither are clear cut chances, dribbles, key tackles etc. etc. It's clear as day in match analysis and when viewing player stats in the league. It's not gamebreaking...just incredibly annoying.
  17. Hi @Neil Brock , never got a reply to the above post? It's an ongoing issue after the recent update. The match engine is not registering stats properly. Thus why there are so many topics in this forum about match analysis being incorrect...
  18. Was marked 'known issue' prior to my fat message with screenshots. My fault I suppose, should have included it all in the initial post.
  19. I would appreciate a response to the above or at least acknowledgement that this is an issue...
  20. I'm sorry Neil, I don't buy this. Football manager has never had such huge discrepancies between leagues with different levels of detail. My league (League One). Another league... My league (Dribbles per game) Another league (dribbles per game) My League (crosses attempted) Another league (crosses attempted) My League (Key Passes) Another league Key Passes I could go on and on, check your own saved game. These are abnormal stats in human leagues, one would argue that the leagues with less detail look more realistic?! I wouldn't say I'm particular
  21. Would really appreciate some acknowledgment of this issue. Haven't been able to play the game since I've noticed these problems. The issue is clearly related to actions in the match engine not being picked up by the stats.
  22. I've seen a number of topics highlighting individual stats that are not being registered correctly. I just wanted to makes sure that the SI Team is fully aware of the extent of this problem. Firstly, the following is occurring in EVERY save since the most recent update. The issue seems to be occurring in leagues that include a human player (are running at the highest detail). Key Tackles - Not being registered in leagues with a human player Key Passes - Much higher in leagues with a human player (huge discrepancy!!) Clear Cut Chances - Much lower in leagues with a human player (hug
  23. Check the other stats...dribbles, clear cut chances for example. And compare these stats to other leagues. There is a real issue with stats reported in leagues that include a human player.
×
×
  • Create New...