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Prepper_Jack

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  1. Better players - those with higher decision making, heading ability, and a host of other stats, are going to be less prone to do that sort of thing.
  2. May take a season or two for you to go semi-pro in Wales once you get to the top. Usually plenty of amateur teams in the Premier league. Just not a lot of attendance and sponsorship deals flying around, so it can be difficult to afford even an extremely modest payroll. Best thing you can do is get a couple rounds into the Euro Cup. Hard for the board to deny you when you've brought in a half decade of semi-pro payroll.
  3. Not necessarily. Players are much more likely to want to renegotiate a contract if there is a large amount of money available in the wage budget. It also depends greatly on personality. A player who has an ambition that greatly outpaces their loyalty will far more frequently wish to better their circumstances, whereas a player with very high loyalty in relation to their ambition will often accept contracts at a much lower value than they are otherwise worth in the league, particularly if they have a very close relation with you.
  4. Often a factor of defenders mentals vs the attackers mentals. It seems easier to find a defender with good anticipation, positioning, and decisions than it is to find a good striker or winger with good anticipation, off the ball, and decisions. Defenders will therefore get opposition in an offside trap a lot. If you get a lot of offsides, it's probably a good idea to train up your attackers attacking movement, and teach them to beat the offside trap.
  5. Yeah, I frequently get 3-4 sequential corners, all due to my defenders just handing them another one by booting it behind the net. Should be an option to fine them for each time they do that, or at the very least an explicit instruction to tell them NOT to do this unless there is no other choice. Virtually every time I see it, they aren't under high pressure. While I do play in lower leagues, I usually opt for good decision makers in terms of defenders, and those with good composure. Doesn't help, of course - they continue to do this one boneheaded thing. Just clearing it long up the field would be a vastly better alternative. I do tend to notice this behavior somewhat less in no-nonsense defenders, but I usually don't use them in my standard tactics given their more direct passing.
  6. Unfortunately, I don't think that's really possible at present. As far as I know, this game isn't optimized to multi-thread processes, meaning you're pretty much reliant on a single CPU core to run the game. In practice, this means that you want to get the CPU with the highest clock rate you can find that is the most efficient at making per-core computations. Right now I believe that this is the Intel Core i9-10900k. Still, it won't be giving you 5 star performance with all leagues loaded. Far from it. If they multi-threaded everything (and the game seems extraordinarily well suited to it), a Ryzen threadripper would just eviscerate the game, allowing such performance.
  7. If you're frequently getting one-on-one situations, particularly with a single striker setup, you need to train them to either round the keeper (if they have good dribbling), or to lob the keeper (if they have good finishing and technique). With "round the keeper", your striker will dribble all the way to the keeper, and at the last moment sidestep him, and take the shot into an empty net. This can happen without the training, but very rarely. With "lob keeper", they will attempt to chip a shot over the keeper that has come out for a one on one, and launch it over them into the net. Either way, you want your striker in such situations to have good composure. This is more important in more direct play games, and can result in a lot of scoring chances translating to goals. If you're playing a more patient approach with a striker pair, you may want to opt to give them "places shots".
  8. Have seen this before. Usually it's with those who are influential or highly influential in their social group, and this status is given to them because of their playing ability. I can't pretend to know precisely what's going on the scenes there, but that's likely it. But, perhaps he has some player template that trends him toward becoming excellent in leadership. Who knows? May be worth sending him to a leadership course, though I've never really seen any real benefit of that.
  9. Players are much more likely to follow your precise instructions if you use "be more disciplined" as a tactical instruction. The teamwork stat plays a part of that as well. Personally I have only really found this rigid setup only useful in direct counter-attack systems, where you don't have a lot of possession of the ball and want to ensure the counter goes off correctly. In most other scenarios, like perhaps a patient approach or a wing play, you really want them to mix it up a bit and make their own best judgment on what will work in a given situation. It can be particularly useful in a patient system to have a very creative (high flair and vision) midfield, winger, and striker setup, then go "be more expressive". They'll do a lot of crazy nonsense, like wingers dribbling across the field to the other flank, but it will be likely to confound the opposition, break their defenders out of position, and ultimately lead to you getting more chances on goal. Being less than predictable can be a huge boon, particularly if you dominate possession. Your opposition makes dozens of tactical changes during the course of a game. If you watch their formation during a match, they're constantly shifting around roles and duties. They lock down individual players. Sometimes they'll straight up change formation entirely if nothing else is working. All of this with the goal of limiting your chances and of course, getting more of their own. A one dimensional approach is fairly easy to adapt to (though in the case of a team capable of a good counter-attack the opposition may find their players incapable of the task), whereas it can be a monumental challenge for them to adapt to a bunch of weirdos doing whatever they want, and their boss is yelling at them from the sidelines to be even crazier. This is true in a lot of games, even war. There are a number of quotes, some probably apocryphal, of German generals during WWII being confounded by American soldiers and officers who, while their objectives were coordinated to some extent with top brass, often chose to do the most unpredictable thing they could think of that would still be effective. I'm personally quite grateful that the players actually have their own behavior, and make their own decisions on a regular basis. If they didn't the game would be remarkably tedious and unrealistic. Hats off to the devs for making it this way.
  10. Well, if your team is naturally suited to set pieces, you'll probably score a decent percentage of your goals from them whatever you do. Removing "play for set pieces" will, of course, reduce the chance your team attempts to convert a possible (albeit low likelihood) play on a goal into a set piece attempt. Apart from that, all you can do is tinker with your tactics to the point where you're getting a lot of chances per game, and ensure that your strikers have the necessary skills to exploit those chances, and are mentally prepared to do so. Oftentimes, if your striker had a bad time in the prior match, missing out on like 5 chances and 4 half chances, and you discipline him for it, he'll bang in a hat trick on the next match to make a statement. If you play a counter attack and your striker constantly fluffs one-on-ones, you can teach him to round or lob the keeper and he'll usually make half of the shots he was missing before, no sweat. Can always gear your team to be a threat with long shots - a strategy that many seem to avoid, but can work exceedingly well.
  11. I'm sure that after 6 and a half years, they will be relieved with your answer.
  12. You can even delegate your entire job and go on vacation for an entire season, leaving it all in the hands of your assistant coach. Now, it's a bit questionable if you'll have a job after that, but it can be done.
  13. Well, last time I sent someone to one, which was last week, they already had a leadership of 8. They said they learned a lot from it, yet showed maybe .1 improvement. That's roughly the experience I've had with it all told, though most the people with 11+ leadership report back and say they didn't learn anything (so I stopped sending them). Perhaps they need to apply the skills they've learned in an actual leadership position, and then they'll grow the skill faster. I don't know. As far as board decisions go, that largely depends on their personalities. I've only had it rejected once, as far as I can remember, and that was because the finances were pretty strapped.
  14. Is there a way to enable transfer fees for amateur contracts? I remember in FM19 at least I played in a couple leagues where that was a thing. Had to pay amateur clubs a minimum transfer fee of something like 1.2k to take their players. May not sound like a lot, but if your club gets 8 fans a game, every little bit counts. Also would help reduce the constant player overturn.
  15. Depends a bit on hidden stats, but I find you can usually retrain an average player from completely unskilled in a position to natural in about 40-50 matches. In about 10 matches they should become "accomplished" in the position, which means there's little downside to using them there. So, it can take 30-40 matches beyond that point before they fully master the position. Be aware that adding too many positions to a players repertoire can significantly reduce their potential, at the expense of their multi function use. One extra position known doesn't usually hurt, particularly if you picked him up where he was already accomplished in those other roles.
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