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comedychrissy

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  1. Again not disagreeing with your perspective on this. As a former licenced coach I do appreciate that the realism is not there yet with the simulation, however it is exceptionally interesting to see concepts played out, even if they are unfeasible in reality. There perhaps needs to be harsher punishment for stamina draining instructions and more differentiation in work level outputs. Still saying this, it's a lot of fun, despite the unrealistic nature of it.
  2. Hi folks, So iv'e had a crack on FM23 at recreating Xabi Alonso's 3-4-2-1, using the concept of relationalist movement, extreme short passing and asymmetrical movement. I felt the best way to do this was to have two pivots as Xabi has it but was confused/unsure as to the roles being replicated in game. So I basically spent a few days just experimenting until the players behaved the way Alonso's do. What I have came up with is a very good functional tactic for FM23 but for those of you that have FM24 I am thinking adopting a similar approach or perhaps using the same tactic will work for you, as it's not reliant on any exploit etc, just a faithful recreation (as best as the match engine will allow) of Xabi's excellent tactic. The key was having players that would act as a "3rd man" not only offensively but defensively, with the Enganche, Volante and and WB roles, the players present this option continually and you'll notice the instructions are all low risk, short passing where possible, as I wanted these players to take this easy option instead of launching a "hollywood" pass. I hope this is useful for folks that want a high possession, Xabi style tactic. I know the roles are not what the player roles are in real life, but the instructions combinations created I do feel replicates this. Certainly this has been the case with FM23, of which this has easily been the most fun tactic I have ever created. Have fun and all discussion on this is welcome. If anyone has any role suggestions etc that could improve how it replicates Xabi's tactic i'd love to read about it. replication not results is what i'm after but I think most folk will find this works really well. Tips for using the tactic Game management If you get a player sent off, take off an AMC/EG to replace the position and place the lone AMC/EG in the centre. If a player gets booked early on take-off THE “Tackle Harder” player instruction. If they give up a freekick or are injured as well shortly after - sub them, no matter how early as this is an indication, they are going to get a red card soon. Any players with injuries, even slight, sub them. Team talks and shouts - situational analysis In terms of instructions pre-halftime and post-game I generally say nothing before the game or “I expect to keep this good run going”, if things are not going well or we are underdogs I’ll every 15 minutes "Demand More" as a shout. At halftime I’d go assertive "I'm far from pleased with what I just saw from this team" if only up by two goals and aggressive "I'm far from pleased with what I just saw from this team" at halftime if only drawing or one goal up. If three goals up at halftime and/or after a win, I’d praise the team. I don’t use OI’s and don’t delegate them either. Set pieces There is no exploits, let the AI assign players for roles. I do not assign set piece takers and tbh as long as your FC or DC’s are not assigned to it naturally, the set pieces will work fine. There are no pre-defined set piece takers apart from throw in takers WBL left and WBR right. Giving yourself the best chance of success in FM To give yourself the best chance of winning you need a happy and fit squad. That means engaging with players and managing injuries. Have training schedules that keep your squad fit. Ideally you should deal with any player issues etc to maintain morale and if you do not holiday between games and deal with player concerns you should achieve better results. If players are not performing, drop them and tell them why. Ideally you should never play a player below 90% condition and those with low percentage match sharpness should be eased in gently. Player Selection This is hugely important. In a perfect world to make the best use of any tactic you need players that are up for it and are physically capable of lasting the 90+ minutes. Therefore, you need players that have a strong baseline of the following attributes - determination, anticipation, decisions, teamwork, work rate, stamina, acceleration, pace, natural fitness. Anything under 13 for these wouldn’t be in a team I select preferably at the top level. Lower this value as you go down the leagues. Obviously signing young players is preferable for development and reselling and also there are attributes for each position that are desirable as well, but ideally you want your baseline for those main stats to be above the average of your competitors in the competitions you are in in order to have any chance. Player management is also important. Do not holiday between games, deal with player concerns and rotate and keep healthy players in the side at all times. Do not play a player if they are below 90% condition and substitute any injured or mildly injured players immediately. Likewise, if you can substitute any player going into the red zone of 50% condition. The stronger the baseline of the players, the less likely they will tire. I generally would never play a player with determination below 12/13 if I can help it at any level in the game. Determination is the one key stat I always put above others. I keep my squads happy by playing my first team in the league and in Europe, with my second-choice players playing in the cups or in league game I am an overwhelming favourite. Relationalism.fmf
  3. I've also attached the set pieces and training schedules i'd use in a save. Chrissy's Basic Part Time Schedule.fmf Chrissy's Pre-season Schedule.fmf Chrissy's Saturday Match Training Schedule.fmf Wednesday and Saturday Training Schedule.fmf Chrissy's Set Pieces FM23 Complete.fmf
  4. Chrissy's 442 FM23 Tactic Brighton Prem 1st season Win undefeated, no transfers. Overview 4-4-1-1 system that has optimized set pieces both offensively and defensively. That means throw ins, all freekick scenarios and corners. I am not making any bold claims about this tactic other than to say its merely the best one I can come up with for this patch. Tactical Formation Tips for using the tactic Game management If you get a player sent off with the 4411, take off the AMC to replace the position. If a player gets booked early on take-off THE “Tackle Harder” player instruction. If they give up a freekick or are injured as well shortly after - sub them, no matter how early as this is an indication, they are going to get a red card soon. Any players with injuries, even slight, sub them. Team talks and shouts - situational analysis In terms of instructions pre-halftime and post-game I generally say nothing before the game or “I expect to keep this good run going”, if things are not going well or we are underdogs I’ll every 15 minutes "Demand More" as a shout. At halftime I’d go assertive "I'm far from pleased with what I just saw from this team" if only up by two goals and aggressive "I'm far from pleased with what I just saw from this team" at halftime if only drawing or one goal up. If three goals up at halftime and/or after a win, I’d praise the team. I don’t use OI’s and don’t delegate them either. Set pieces There is no exploits, let the AI assign players for roles. I do not assign set piece takers and tbh as long as your FC or DC’s are not assigned to it naturally, the set pieces will work fine. There are no pre-defined set piece takers apart from throw in takers DL left and DR right. Giving yourself the best chance of success in FM To give yourself the best chance of winning you need a happy and fit squad. That means engaging with players and managing injuries. Have training schedules that keep your squad fit. Ideally you should deal with any player issues etc to maintain morale and if you do not holiday between games and deal with player concerns you should achieve better results. If players are not performing, drop them and tell them why. Ideally you should never play a player below 90% condition and those with low percentage match sharpness should be eased in gently. Player Selection This is hugely important. In a perfect world to make the best use of any tactic you need players that are up for it and are physically capable of lasting the 90+ minutes. Therefore, you need players that have a strong baseline of the following attributes - determination, anticipation, decisions, teamwork, work rate, stamina, acceleration, pace, natural fitness. Anything under 13 for these wouldn’t be in a team I select preferably at the top level. Lower this value as you go down the leagues. Obviously signing young players is preferable for development and reselling and also there are attributes for each position that are desirable as well, but ideally you want your baseline for those main stats to be above the average of your competitors in the competitions you are in in order to have any chance. Player management is also important. Do not holiday between games, deal with player concerns and rotate and keep healthy players in the side at all times. Do not play a player if they are below 90% condition and substitute any injured or mildly injured players immediately. Likewise, if you can substitute any player going into the red zone of 50% condition. The stronger the baseline of the players, the less likely they will tire. I generally would never play a player with determination below 12/13 if I can help it at any level in the game. Determination is the one key stat I always put above others. I keep my squads happy by playing my first team in the league and in Europe, with my second-choice players playing in the cups or in league game I am an overwhelming favourite. Results Chrissy's FM Tactic with optimised set pieces.fmf
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