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Posts posted by hluraven

  1. You can get an Under 18 team - I managed Brentford and applied to the board for one, and the next season got one. Sadly, it lead to a "promise" to play more youth players in the first team and the next season (two months after the first intake) I was sacked despite winning the league by a mile and playing a lot of teenagers (bought in) all season - for failing the promise to play youngsters.

  2. Some very strange stuff with GK (and other position) ratings. My goalie made a world class penalty save and his rating went up 0.1. Later in the game, my team scored a free kick (nothing to do with the GK in the build up or anything) and his rating went up 0.6

    Been a problem in every single version of FM. Full backs and defensive midfielders suffer in most (but not all) FMs, goalies really is in every version.

  3. I have noticed this, in particular strikers with much better "winger" type attributes, and the main one - nearly all high quality centre backs with extremely low (compared to current players) heading.

    There are other oddities, full backs with a 1 in footedness on the side they play on, low jumping reach across the board and more.

    I am managing England in the 2030s so regularly scout hundreds of the best players who have come through the newgen system, and it is extremely noticeable.

  4. Some decent advice already in here, from my point of view always playing in English non-league to start. Key thing, if you have a wonderkid or very good player, you won't for long so maximise your return. If the player is that good, they quite rightly won't want to stay at a low level for long. For that reason, don't spend on transfers unless it's a clear bargain for a youngster you can sell on later. Keep control of wage budget is critical, and look continually for incremental improvements. If you are ever offered cash for a transfer take it, there are thousands of players on free transfers and it is very easy to sign good players for free - so long as you can afford the wages.

    Use the maximum number of loans you are allowed to bring in players. If they are from a higher division, they will usually be for 0 wages, so you can use them as squad depth even if they aren't first team level. Sometimes you can also get good enough to be regulars too.

    If you do get money, investing in facilities is probably the best idea, although may provide limited returns. There is only so much a lower league facility can do for a player, and given you will be flipping players for profit regularly, it probably won't have a big impact. With Tranmere you won't need to expand your stadium any time soon, so if anything I would invest in the youth team facilities in the hope of a home grown core (but that's fairly random). 


  5. I have a squad full of loan players, when I was a lower league team they would send them to me free (0 contribution as well as fee), and now I'm in the top flight it's usually 50% wages to pay. With the new "cannot be terminated" clause, it's just free cover and they players seem exempt from complaining as they're only on loan. Even dafter, the player and club are usually willing to extend the loan for the next season, even if they never played.

    It's basically an exploit how easy using loans is. 

    I have found the point in the season to be critical in bringing them in, teams that refuse one month may be happy to send for free the next. 

  6. 3 hours ago, tommcneil1992 said:

    apologies if this has been raised on here, has anyone suddenly having any issues where the board request options have just completely gone and unable to make any requests at all ? have tried a few different saves and closing down and opening ect

    Actually yes, I saw the option greyed out for the last few (in-game) weeks, and was surprised as there are lots of things I can ask for. No idea if it's a problem or intentional.

  7. 11 hours ago, Tom8983 said:

    No, I want very good versions of these. I'll make do with less good versions until they make it good. It's better than not having them at all. And you certainly don't get excellent versions of these features by not including them unless/until they're great.

    Ironically, that's basically where VAR is right now. A bit of a fiasco/less good version than not having it at all, but the best way to improve it is to include it and make it better through experience. 

  8. I read all the other new posts first and was underwhelmed/outright disappointed with them overall. Read this one and am actually excited by the potential. Obviously the proof will be in how well it is replicated in game, and especially if the AI uses the options realistically/can cope with user tactics, but this certainly looks a lot more like the sort of tactics module that has been called for some time. 

  9. My cycle is to start a new FM with Bromley, and play until I have won everything/there is no challenge any more. This usually takes 15-20 seasons in game, and hundreds of hours of game time. Hopefully once it's happened, it's roughly the time for a new iteration of FM, if not then I tend to create a World Super League type file on my own (I usually get more out of creating the file than playing it though). 

    The trouble for me is that I like the long-term development of a team from lower levels far more than the domination at the top, and that plays out the same way whether it is in a new country, newly promoted team to the bottom level or custom file. I really struggle to get into a new save other than my usual main one. 

  10. Or, none of those things. In the scouting centre, not inbox, with no filters whatsoever, and either chief scout or manager setting responsibilities. And with the right package.

    At lower levels, scouts often return with 0 reports, even for the league the club is in. It's actually realistic given that most non-league teams don't have scouts, but it is stupid when they are such a major feature of FM.

  11. If Mourinho had been offered 2.5 million for Shaw in real life, he probably wouldn't be at Man United now. Likewise, many of the other offers sound plausible, or actually very good. Sanchez's wages mean getting 10 million is surprising, very few clubs could afford his wages at all. Mata with age/wage factors combined is another good deal, as I would say Smalling was too.


    For the younger players, the problem you are facing is that these players are on huge wages already - and your success just means they think they are worth even more on top of that to move.


    Why would a happy player, winning everything, move for the same wages or less, after all? Factor in how many teams in the world can afford the wages within their budget, and have a need in the specific position, and the player would consider going to. Your pool of available purchasers is tiny. 

  12. 4 hours ago, jamessmith010101 said:

    still getting the issue of subbing 3 players after 60 mins and then losing a players to injury or sending off. last 5 games 3 injuries and 2 sending offs all after subs after 60 mins. im sure this was an issue before but would have thought it would have been fixed by now !!!

    I use 3 subs around 60 minutes every game. I see far too few times I go to 10 men after that. I've done this every game for about 15 seasons, and I probably average once per season I get an injury after 60 minutes. 

    It's a habit I got into years ago on FM, I always sub the lowest three condition players around 60 minutes, and have a tiny fraction of the injuries I should see each season. It's so effective, it's basically an exploit. 

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