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hluraven

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Everything posted by hluraven

  1. You can get an Under 18 team - I managed Brentford and applied to the board for one, and the next season got one. Sadly, it lead to a "promise" to play more youth players in the first team and the next season (two months after the first intake) I was sacked despite winning the league by a mile and playing a lot of teenagers (bought in) all season - for failing the promise to play youngsters.
  2. Some very strange stuff with GK (and other position) ratings. My goalie made a world class penalty save and his rating went up 0.1. Later in the game, my team scored a free kick (nothing to do with the GK in the build up or anything) and his rating went up 0.6 Been a problem in every single version of FM. Full backs and defensive midfielders suffer in most (but not all) FMs, goalies really is in every version.
  3. My favourite was "you lost last time you played them, how will it affect you" - to find I played them once in a friendly 17 years earlier.
  4. I have noticed this, in particular strikers with much better "winger" type attributes, and the main one - nearly all high quality centre backs with extremely low (compared to current players) heading. There are other oddities, full backs with a 1 in footedness on the side they play on, low jumping reach across the board and more. I am managing England in the 2030s so regularly scout hundreds of the best players who have come through the newgen system, and it is extremely noticeable.
  5. Some decent advice already in here, from my point of view always playing in English non-league to start. Key thing, if you have a wonderkid or very good player, you won't for long so maximise your return. If the player is that good, they quite rightly won't want to stay at a low level for long. For that reason, don't spend on transfers unless it's a clear bargain for a youngster you can sell on later. Keep control of wage budget is critical, and look continually for incremental improvements. If you are ever offered cash for a transfer take it, there are thousands of players on free transfers a
  6. I can confirm that I got a son in 2025 (FM19) so there definitely isn't a 10 or 20 year limit. My first son in any FM and he was useless enough to be instantly released by me and never signed by another club. Retired 2026.
  7. I have a squad full of loan players, when I was a lower league team they would send them to me free (0 contribution as well as fee), and now I'm in the top flight it's usually 50% wages to pay. With the new "cannot be terminated" clause, it's just free cover and they players seem exempt from complaining as they're only on loan. Even dafter, the player and club are usually willing to extend the loan for the next season, even if they never played. It's basically an exploit how easy using loans is. I have found the point in the season to be critical in bringing them in, teams that refu
  8. Actually yes, I saw the option greyed out for the last few (in-game) weeks, and was surprised as there are lots of things I can ask for. No idea if it's a problem or intentional.
  9. I would expect someone to release a file that makes it playable on day one, it won't take long at all.
  10. Ironically, that's basically where VAR is right now. A bit of a fiasco/less good version than not having it at all, but the best way to improve it is to include it and make it better through experience.
  11. Can we get a search option in the editor for leagues with VAR? Would be good to turn them all off straight away!
  12. I read all the other new posts first and was underwhelmed/outright disappointed with them overall. Read this one and am actually excited by the potential. Obviously the proof will be in how well it is replicated in game, and especially if the AI uses the options realistically/can cope with user tactics, but this certainly looks a lot more like the sort of tactics module that has been called for some time.
  13. Is there any benefit in real life? I couldn't tell you a single youth competition winner ever.
  14. My cycle is to start a new FM with Bromley, and play until I have won everything/there is no challenge any more. This usually takes 15-20 seasons in game, and hundreds of hours of game time. Hopefully once it's happened, it's roughly the time for a new iteration of FM, if not then I tend to create a World Super League type file on my own (I usually get more out of creating the file than playing it though). The trouble for me is that I like the long-term development of a team from lower levels far more than the domination at the top, and that plays out the same way whether it is in a new
  15. I never rotate, as long as you have suitable back-ups rather than star players who should be playing somewhere, it is easy enough to handle occasional moans. The main problem is that it is just so easy for a human manager to keep everyone fit/injury free, you just don't need to rotate. In real life, it is essential - in FM it isn't.
  16. Really interesting, and unsurprising stuff. Further OT: The pundits analysis of refereeing decisions is even worse!
  17. I use 3 subs around 60 minutes every game. I see far too few times I go to 10 men after that. I've done this every game for about 15 seasons, and I probably average once per season I get an injury after 60 minutes. It's a habit I got into years ago on FM, I always sub the lowest three condition players around 60 minutes, and have a tiny fraction of the injuries I should see each season. It's so effective, it's basically an exploit.
  18. There were lots of report cards, but they were players/agents recommending themselves - not my scouts. No players at all were added to the scouted list (to be exact, a few that I had requested reports were, zero that the scouts did themselves). I set no specific criteria. Just generally scout the league I was in. And the four scouts failed to see a single player.
  19. I had 4 scouts as a Conference club. I set them all to scout the Conference. One year later, 0 reports in total. I don't know how it is supposed to work, but I'm sure it's not like that.
  20. Just wondering how other people's World Cups have been going. Mine was a very odd one (mostly as England didn't win in a version of FM!) as 16 out of the 31 teams who qualified in my game didn't qualify in real life. I know SI cannot use the real tables, but would this suggest something is off? I have all World Cup games simulated on full detail, and wasn't involved with any team. Some very odd teams did well, and the winners were Slovenia. Their run through to the final had them play no teams whatsoever that actually qualified in real life either. Obviously one off freak tournaments c
  21. Looking at the folder, it's some posters for new players. Not sure if they will appear in the game or not but some basic tips for beginners. You can always check what's changed in an update by looking in your game folder and seeing which files have been updated.
  22. This looks excellent, but only if the visible attributes are not always 100% accurate like before. If all it takes it to scout the player and see their accurate ratings, an estimate of CA etc and a scout saying he is weak at jumping is irrelevant as you already know. But, if the scouting is fallible, and better scouts/data analysts give you a more accurate set of estimated ratings, then that is what would be much more realistic and what I've been after for ages. Also, scouts finding out about players who aren't playing needs to be changed, estimates of a player's ability
  23. Not just epilepsy but also migraines. I have set everything to very low and turned off everything graphically in an attempt to get rid of these flashing hoardings, but they appear to be the only thing that cant be toggled off.
  24. No, you can't. You cannot do anything with ticket prices at all, and you can only ask your board on the others. Frankly, you shouldn't be able to in FM either, it has nothing to do with the job of GM.
  25. Have you, or anyone else, uploaded a saved game for Riz to check yet?... Looking at the bugs forum, I would say that no-one has. Given what he posted above, it would be helpful if someone could upload for him to get to the root of the problem.
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