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0 "What we've got here is a failure to communicate"

About Lyssien

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    "The tax for logic is paid by insomnia." F. Pessoa

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  1. My schedule is very unpredictable, so no promises, but I 'd love to. First I have to play the game a bit (I bought it recently) to get motivated and get ideas flowing. Cleon, where art thou?
  2. The sliders approach was my idea. It made sense back then, because the tactical module worked with sliders as well (that's where I got the idea from). I think it succeeded in allowing more gamers to work with it, as a lot of people were lost with the pig-in-the-middle approach. But I agree, training can do with a rethink.
  3. Could be. Or maybe it is confusing because it does not allow tampering with things that one would logically expect to tamper with (workload). But yes, due to former experience it is hard to know what exactly is the case. Oh man, I hated it. It was too opaque for me, and for most others as I recall. To each his own, I guess. You know, the problem with FM training was never its complexity (eg, compared to the tactical module), it was always the presentation of information. From what I see, I think SI have missed this point entirely. Provided I can afford the time, I may be back with a deta
  4. Cheers, Dr Hook! Good to see you still here. What is the story behind this decision, did it come from SI initially or did the community campaign for it? I am very -VERY- disappointed with this. I don't understand it either, does SI really believe that people who get easily overwhelmed will find training simpler now? It is actually more confusing than it used to be.
  5. Hi all! After missing FM15, I am trying to get into FM16 now. I am a bit confused with training workload at the moment. Here are my questions: 1) In the default skin, where is the option to set the intensity of individual training? Has it been streamlined out of the game or is it somewhere and I don't see it? 2) In the default skin, do we get information on the percentage of time devoted to each training element for a player? (eg, individual training, ppm, team training etc) In FM14 we used to see bars explaining everything about workload, but now I don't see such a thing. 3) In the defau
  6. If he is a newgen, then add to that Prof=5-20 (determination case 2). If he is not a newgen, then you only get what Cougar said.
  7. If he has potential left (I don't know what his CA/PA are), there is no reason why his acceleration/pace cannot improve a lot. If you care enough, work him on Quickness to help him out.
  8. Teamwork is trainable with some roles training. As is usually the case with role training, it is difficult to get a specific attribute exceptionally high. But you can pick one of the roles that involve TW (if available) and see how it goes. Of course, in such a case, you 'll be investing Ability points in the other attributes of the role too. Note that my training facilities are below average, so I can't know whether TW becomes trainable separately with better facilities. In the 5 years of my save, I have only had one player whose TW increased significantly (4 points within 3 years). Still,
  9. Got a regen in my academy called... Ebenezer De'ath. De'ath is a right midfielder, btw.
  10. Cheers, Jim. I think I haven't explained "and/or" conditions very well above. So here is a practical explanation for anyone interested: "and/or" conditions are practically useful only when you know one of the two inputs to be False. When one of the conditions is False, the other one is definitely True. E.g., in the example of your Balanced/MediaFr player, a (hypothetical) "Professionalism=20 and/or Pressure 11" condition would tell you that Pressure=11, since you know that Prof can't be more than 14. When you can't be sure that one of the inputs is False, "and/or" conditions won't give yo
  11. Jimbokav, OK, first of all let me clarify that I haven't checked the OP's numbers (I am not using editors currently), so I am taking them at face value. Let's start. Since Det=11, (1) is irrelevant. Yes! Yes! Not quite. You have to combine Sportsm=1-14 with Sportsm=5-20. The end result is Sportsm=5-14. (The first one tells you that Sportsm<=14. The second one tells you that Sportsm>=5. Combining them, you get Sportsm=5-14). You don't know. This can only be used when you *do* know. In this specific case, your player is Media Friendly, which means Temp=7-20. So already
  12. One way to do it is to use IF's personal instructions + get further forward. As someone who switched from 4-1DM-2-2-1 to 4-1-4-1, my main interest is for my WM(A) (I only use one) to receive through balls from my creative lone striker. In order to achieve that, I do the following: - Set WM(A) on get further forward + sit narrower. - The WM(A)'s good foot should the one that would help him cut inside. E.g., if he plays on the right, his good foot should be the left one. - The lone striker's good foot should be the one that would help him pass best towards the WM(A)'s side of the field. E.g.
  13. I have an AP(A) in midfield. He is great as long as he is not marked out of the game. Due to some aggressive PPMs I have given him (gets forward/moves into channels/shoots with power -the original plan was to make him a striker), he often both starts and finishes the moves! Not everything is rosy though. The opponents usually man-mark him and sometimes succeed in eliminating him. In such cases I change him to CM(A), as he just loses the ball all the time otherwise. But, to answer the original question, yes, playmakers can be difference makers.
  14. I 'd love it if we could do that, Cleon. At the moment I have no idea about my free time next year (Greek economy has been so weird since the crisis), but we can be in touch about it.
  15. Of course, train them on individual roles. Note the attributes you would like to improve and then pick a role that includes all or most of them. It does not have to be the role you will be using for the player, just as long as it is available and involves the desired attributes. The downside of this is that a) the attributes improve slower when you train lots of them at the same time and b) you will also be working on attributes you may not be interested in (wasting both time and CA points on them). Still, you will do a decent job if you choose the role carefully. Oh, and improve you facilit
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