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SPOOGE DRIVER

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2 "What we've got here is a failure to communicate"

About SPOOGE DRIVER

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  1. Hi, I'm playing Dulwich Hamlet, got them into League Two from National League South. It appears my gate receipts are now bugged though: The jpeg, aaa, shows my finances BEFORE my home league match against Plymouth; gate receipts income stands at £4022. The jpeg, aab, shows my finances AFTER my home league match against Plymouth; gate receipts income stands at £38,616. Therefore, gate receipts income from the Plymouth match comes to £34,594. Attendance was 3480 (capacity, since currently undergoing stadium expansion). Therefore, average gate receipt per person from the Plymouth match was £9.94. WHY???? My AVERAGE TICKET PRICE is supposed to be £17. When I started the save, the average ticket price was £12 in National League South, then £14 in National League, now £17 in League Two. I never noticed a problem before until League Two, since it's only now that I'm noticing the club nosediving financially month on month. Any help please? I can't upload my save game...too big (290 MB)....
  2. Hi, I am fairly new to using the editor. How can I edit grant payments for clubs? I used the editor to move Salisbury FC up into Vanarama National League South so that they become playable (swapped them with Hungerford Town). But I've noticed that Salisbury and one or two other clubs, like Weymouth, receive no grant money; meanwhile, all the other clubs receive £9750 monthly. That is the kind of cash that Salibsury desperately needs! Thanks for any help.
  3. Hi, A noob question, but if and when the next FM 2020 patch/update comes out, will it affect my current save? For example, there's currently a bug which removes all work permit rules after Brexit happens for English League Two and above (resulting in all the clubs in League Two and above becoming increasingly populated over time with random street kids from Bolivia and the Philippines and so on). If this bug gets patched next patch, will the work permit rules be reinstated in my current save? Or will I need to start a new save entirely? Thanks for help.
  4. Hi, I have just discovered this problem too and came looking for help on the forums. I have the same issue. The work permit rules in my save have disappeared. I am playing in England and the work permit rules have disappeared for League Two and above, but remained for Vanarama National League and below. I do not know at what point in my save they disappeared. Now all that remains are the 'Brexit rules' as shown by Travis Bickle above in his screenshot. I no longer am receiving those red box warnings when trying to make a contract offer to a foreign player who hasn't played recent enough international matches.
  5. Is it intentional that a scout's reports on players are all lost when you sack that scout? He takes his files with him in his cardboard box as he leaves the office? I would have thought those files are property of the club, even though he made the reports...
  6. Using in-game editor, I set all of a player's attributes to 10 and made him natural (20) in striker position and nothing (1) in every other position. I set his CA to the RCA of 63. The assistant manager gave him 2.5 stars and 'Fringe player'. Then, keeping everything else the same, I made him natural (20) additionally in two other positions, left attacking midfield and right attacking midfield. I set his CA to the RCA of 69. The assistant manager gave him 3.5 stars and 'Regular player'. If I have two identical players apart from the fact that one of them is a natural in just the striker position and the other is a natural in striker, left attacking midfield, and right attacking midfield, then even though they will both be equal in their performance as strikers, my assistant manager will rate the one who is a natural in the three positions more highly than the one who is a natural in just one position - so, even if I never ever decide to play the versatile player in any other position than striker, he will be rated more highly than the other player simply due to this versatility? Have I understood this correctly? This point leads onto this phenomenon that I have found in my latest save, whereby one of my strikers who is actually slightly better than another striker is actually lower rated than the other striker simply because the other striker is more versatile and can play the attacking midfield too. I loaded up an old save to play around in the editor and have uploaded an image to illustrate my point. I have an assistant manager with 'Excellent knowledge' on my players and set 20 for both judging ability and judging potential. I set two players to have 5 left foot strength and 20 right foot strength. I set them to have 10 for all attributes, except the first player (David Ijaha) has 11 for certain key attributes for an advanced forward. Then, the first player is set to be natural only as striker, but the second player (Danny Mills) is natural not only as striker but as attacking midfield too. I then set their CAs to correspond to their RCAs. The result is shown in the image. Look at the red circled bit at the very bottom. I'm being told by my assistant manager that the second player (Danny Mills) is actually a better striker with 3.5 stars than the first player (David Ijaha) with 3 stars?!?!?! What is this?!?!? David Ijaha is clearly the better suited to the striker position. He has slightly higher attributes than Danny Mills. Is this a flaw in the rating system? It seems like stars for a certain specific position, e.g. striker, will be misleadingly skewed based on a player's ability to play in other positions. Players who can play in multiple positions will be unfairly considered better than they really are in a certain specific position relative to players who can only play in one certain specific position. Can anyone shed any light on this for me please?
  7. Hi, I have recently started to question the effectiveness of training sessions that train many attributes, namely the 'Overall' or 'Outfield' training sessions, at least at the league level I am playing at (National League). I suppose I can understand world-class players in the Premier League benefiting from it, i.e. those players who have green/16-20 for almost every attribute and want to keep all those attributes at healthy levels, or young world-class players who have the potential to have green/16-20 for almost every attribute and thus want to train up all their attributes to those levels. But, for all the players that I am dealing with way down at National League, doesn't it make sense to try to get them, wherever possible, to spend what precious little current/potential ability they possess to invest in just the relevant attributes for their position/role, thus to make them the best possible at that position/role rather than average/mediocre at many position/roles? It's a bit like considering, for example, I have a National League central defender who will never have the ability to play in League One but I might as well at least train him up to be a really good No-Nonsense Central Defender (training a few specific attributes) rather than train him to be a mediocre Libero (training many attributes with 'Overall' or 'Outfield'), right? Does this make sense? Isn't it a waste of their very limited potential ability spending it on improving all attributes rather than just improving a few relevant ones? Do you think I should stop with the Overall and Outfield training in National League? I would appreciate any feedback on this. Thanks!
  8. I had this bug too. I found a fix by right clicking on someone in the staff search, selecting "Find Similar Staff", then clearing the filters. That should stop the bug and show unrealistic staff again.
  9. Hi, I am responsible for deciding which coaches undertake coaching courses, but I am repeatedly experiencing my coaching staff automatically being sent on coaching courses without my permission. It happens with coaches and assistant managers alike. Usually, I get an email first advising me to send them on the course, which I ignore because I want to save the money for the time being and have the coaches at their best ability for the training sessions. But then, after a while, one by one, my coaches all end up being automatically sent on coaching courses without permission. In "Staff Responsibilities > Decide which staff should undertake courses", I have the responsibility set to me. It is not delegated to anyone. In fact, I can't delegate it to anyone - the button is greyed out (it seems I need a technical director or director of football, of which I have neither). I have experienced this in a number of saves now. Is it a bug or is there some hidden reason perhaps (e.g. the owner/board deciding to bypass my authority on the issue)? If it is indeed a bug, perhaps it is something to do with me not having a technical director or director of football - maybe if I hired one, but keep the responsibility set to myself, then this problem would go away? Thanks for any help.
  10. No, I can't see anything that implies they're registered as players too (normally you would see 'player attributes' and 'staff attributes' under the overview tab right? I don't see that). I suppose it must be a bug then? I checked their details in the In-Game Editor just now and it says £0 under wage and all the settings are staff settings (no player settings available to edit, like appearance fee).
  11. Hi, I have just started Dulwich Hamlet in the Vanarama National League South. My assistant manager and coach that came with the club are not paid a weekly salary, rather they are just paid an appearance fee... How does that make any sense? Do they never get paid? Thanks for any help!
  12. Yeah, quite annoying. I take a lot of what they say with a pinch of salt. Haha yes the same as my question.
  13. Hi, In training, when you set a player's additional focus to 'None', you have the advantage of reducing his workload and thus reducing his injury risk. Are there any other advantages to setting a player's additional focus to 'None'? For example, perhaps it gives him more time to work on training his position (so he learns the position faster)? Or maybe it gives him more time in team training (so team training is more effective for him)? Does anyone know if any of these things are true? Or is the only advantage of not setting an additional focus literally just to reduce his workload? Thanks for any help.
  14. Hi, Yes, the incorrect values are in the Club Finances page, when you look at the value for Staff Wages (either on the Summary tab or Expenditures tab). And yes, it's a case of the money leaving the club's finances being different from what is displayed on the staff members' contracts. I know that the values displayed outside of the Club Finances page are all rounded (e.g. £28/week gets rounded and displayed as £30/week for convenience purposes), and that the Club Finances calculates everything using exact values, so obviously I took this into account and measured everything using the exact values that are provided via the In-Game Editor. A simple test is just to load a save game, then use the In-Game Editor to remove all staff from the club except yourself and the assistant manager. Set the assistant manager's salary to, say, £28/week; and, to keep things simple, set your own salary to £0/week. Make a note of the Staff Wages value under Club Finances. Then just move time forward until Sunday when the staff wages come out of the club's finances, and you will see that the new Staff Wages value will be exactly £56 more than the previous value. Thanks for your help.
  15. Hi, I noticed my Staff Wages not adding up properly to what they should be (using the exact amounts with the In-Game Editor). So, I have investigated this pretty extensively and it appears to be a bug, and I am surprised it hasn't been caught out yet and fixed since it potentially has very large financial implications when playing. The bug: All assistant managers, youth/reserve managers, and youth/reserve assistant managers are paid twice what is actually in their contract. I tested this with small team, big teams, low reputation managers, Mourinho, huge salaries, tiny salaries, and it appears to consistently happen whatever the scenario. No matter what, they get paid twice what they should according to their contract. I used the In-Game Editor and my experiments involved repeatedly loading up a game saved on Saturday, making different adjustments each time, and then moving time forward to Sunday (when weekly wages are paid out). Please let me know if this is actually a bug or there's something I'm missing.
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