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  1. I think quarantine is send home. Quarantine is in the editor as a treatment.
  2. If you wanted to create a fictional league in pre-game editor, just make a league, one team, then make everything 10 on everything (or what you wish), then copy, paste the team into the league. As many teams as you wish.
  3. I also got Mbappe a bit more often recently. I'd cap at 200 million pounds. In FM20 you shouldn't need to surpass that. Use installments if necessary. Always worth the price. Nearly 50 goals in the league in a season.
  4. Similar problem. I have a game mouse with forward button, and want to set to redirect to inbox. Any patches scheduled yet?
  5. AS Monaco. Already expensive at beginning of game to buy. More realistic to wait a few years, have Monaco develop him for you, swoop in with 90 million or so and get him. Also, there is a player named Willem Geubbels who has similar potential. Also Monaco.
  6. I have Mbappe. Game done. But in FM19 Pietro Pellegri was a beast. Wait 5 years, he becomes a world beater (goals and the bank if you get him.) But in 20 Pellegri isn't as good. But for a new striker (first choice) I need: Attributes: Complete forward attributes, > 15 for most if not all Scout Report: 5 stars potential Age <25
  7. Same problem. This only happens when you use the 3d model of face function.
  8. Same with me. Too many attackers. Working with Salah, Mane, Havertz, Eriksen, Pogba, Felix, Sancho, Ronaldo, and I have Fati coming in the winter.
  9. A few of us who have accessed or regularly experiment with the program files for FM20 have likely tried out the archive extractor. For FM19, I was able to edit the simatchviewer.fmf file to add audio commentary. However, I was unable to replicate this as the file locations changed. Editing the files also seems to either crash the game, or change things you don't want changed (in the case of simatchviewer.fmf, making the players invisible and turning the pitch red.) Does anyone know where I can find the folders/archives to edit the sounds? Has anyone already done this?
  10. Despite many of us playing with no sound, hyper speeding through matches or using instant result, some of us still like to play sound on. But have any of you ever wanted audio commentary to pair with text? Last year, you could use resource archiver and download a pack from FM Scout and, with a little work, attain audio commentary. However, this year the sound files are stored somewhere else and trying to edit crashes the game. But for FM 2021 or 2022, could the SI team consider adding straight into the game/releasing a steam workshop item to download as an audio commentary patch? Or make a "sounds" folder like in older versions so fans can pick and choose the clips they want? Even if SI can't afford to hire someone, they can have the community share sound files. This can allow the community to be part of the game-making process and feel they are contributing. If SI decide to implement immediately into the game, they can have a no sound, fans only, and audio commentary checkbox for those who prefer no sound or only fans. FIFA already has this (audio commentary), and one old FM/CM even had this as an option. This could be a groundbreaking addition to the game (and could be used for advertising, if that's what would make this financially sustainable) and, if there is major dislike, just delete the option.
  11. I liked this in the older FM's. You could explain why you accepted/rejected the offer (like I accepted because the player is surplus to req.'s, and rejected because the offer was too low).
  12. The problem is, the game is made in 32 bit (that's why files are in program files (x86)). This would force the entire game to be recoded to 64 bit.
  13. What edits did you make? Anything involving league/cup?
  14. Same. FM19 at least some decisions are different like goal being allowed after VAR. But you can tell if goal is disallowed because if you are chasing the game, players will celebrate if the goal is disallowed.
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