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About Renyy

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  1. Turns out my Reserves Team Manager managed to become a Club legend after winning the third division something like 20 times. This is such an hilarious oversight I'm happy it's there.
  2. Wage bill to turnover ratio is literally the topic of the conversation. Keep your strawmans and insults out. I'm not gonna spoon feed you.
  3. https://www.theguardian.com/football/2019/may/22/premier-league-finances-club-guide-2017-18-accounts-manchester-united-city Not a single club is operating with a higher wage bill than turnover. Most around 60%, some better some worse. By throwing £3 million at the lowest end of my weekly wage (up to 4m if I adjust the budgets) and the player demands increasing as a result, the game is pushing me to operate at 200% my turnover. I would have to win Champions League and sell players for around 50m every season to sustain such a wage budget. While that is possible in FM, I don't think a highl
  4. The club gives me 540 million it does not have and have no means of generating, and you think of this as available funds that should dictate player demands. Regardless, it's not relevant to the thread.
  5. At least read the post if you're gonna comment or you'll just be contributing nothing.
  6. There's several similar issues with reserve teams playing in the league system. Club Vision expectations can be fulfilled (like winning the title). Player bonuses like Team of the Year and top scorer will count the reserves league. I'm sure there's more.
  7. Anyone know how to prevent this from happening? Either by fixing it now or over time? I always run into this issue where my transfer budget never gets lowered when the balance does from things like new stadium, facilities upgrades etc. This creates a problem where the transfer budget and more specifically the wage budget is way bigger than my spend, which makes players unhappy as they want unsustainable contracts. Unless there's some transfer clause out there that gets placed exclusively in your balance and not added to your transfer budget I'm lost. There's no option to decrease budgets
  8. The interesting bit is that the match experience doesn't seem to make much of a difference. Despite exclusively playing reserve team games, players in my first team develop faster than players in my reserves team. Reserves team also has better coaches at a lighter work load.
  9. If you're asking if staff can develop outside of getting new licenses, then yes.
  10. Is first team training and official games more effective than reserves team training and friendlies? Basically trying to figure out if one player will have the same (excluding random variables) development in the reserves team playing friendlies as he would in the first team playing official games with all other factors staying the same? So level of coaching, game time, opponent level etc. all equal to what he would've gotten in the first team.
  11. I am asking why Position/Role/Duty in Tactical Familiarity is not developed by giving a player game time, and judging from my experience completely gated behind putting a player to the same position, role and duty in individual training. I don't have Role Suitability and Tactical Familiarity confused. I don't care about role suitability because that doesn't actually affect anything and is only there as a guide. Unless I'm mistaken, tactical familiarity absolutely does affect match performance. I'm bringing up Positional Familiarity because it can be developed in both training and during m
  12. The cap can't change. Some leagues don't start out at the cap.
  13. Yes, but which role is that given tactical familiarity towards? The role they're given in the starting 11 during the training session? The role they have individual training for? The role they played last time they featured in the team? If it in any way impacted the role they play matches in, they should and would've gained tactical familiarity over the 30+ games a season. As soon as I put them to individual training in that role however, they become familiar within a few weeks.
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