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Mexican Sky Blue

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Posts posted by Mexican Sky Blue

  1. In my opinion, the main weakness/fault with Football Manager is the lack of accuracy and realism for the opposition managers.

    For example, the formations, tactics, team selections, transfer targets and philosophies are very inaccurate in FM21 and previous versions.

    To make FM22 or FM23 more realistic the Artificial Intelligence of the managers and staff needs to be much improved.

    For example, Klopp´s teams should play 4-3-3 and he should remain at Liverpool for the long term and only leave Liverpool to go to one of the top 5-6 clubs in Europe or to manage the German national team. The team selections, tactics, transfer targets and squad building need to closely resemble what Klopp would do in real life.

    On FM21 managers changed clubs too frequently and many of the appointments would not happen in real life. For example, Sean Dyche becoming England manager.

    Also, the AI for other members of staff and clubs needs to be more accurate and closer to the attributes and philosophies of coaches, managers and chairmen in real life

  2. Here are some observations from FM21 that I hope can be improved upon in FM22:

    - The AI for opposition managers needs to be improved. For example, many preferred formations are incorrect and the tactics, team selections, philiospohies and signings of managers should be better replicated in the game.

    - Too many unrealistic managerial appointments such as Sean Dyche as England manager and the likes of Klopp and Guardiola managing teams outside of the very top clubs in Europe.

    - Top managers moving clubs far too often and too many managerial changes.

    - The majority of regens have very poor correlations in attributes. For example, players with finishing/passing/crossing of 8 and technique of 13+.  Agility and balance should be more closely aligned.

    - Too many players with incorrrect attributes. For example, many 6 foot plus players with jumpring attributes of less than 10.

    - Too many top level players with poor attributes for balance and determination

    - Too many top level full backs and wingbacks with poor attributes for crossing

    - Too many fullbacks without competencies in the wing back positions. All fullbacks should also be given competencies in the wing back positions and there should be more fullbacks that are also natural wingbacks

    - In general the stats for top level fullbacks and wingbacks are very low, especially in attributes such as crossing, dribbling, positioning and passing.

    - Too many GKs have poor throwing stats and the too many young goalkeepers start with very low stats for positioning and anticipation.

    - There are too many top level strikers with finishing attributes of 12 and below. This is unrealistic.

    - There are not enough goals scored from direct and indirect free kicks. The stats from this should be more reflective of the leagues.

    - Too many goals from far post corners and very few goals from near post corners

    - Too many inaccurate attributes. For example, international players with technique stats of 10 and below

    - The hidden attributes for important matches should increase or decrease with experience and should not be a fixed attribute

    - The hidden attributes for consistency should increase with experience and should not be a fixed attribute

    - Injury proneness attributes should change depending on the quality of the medical staff and medical facilities

    - There should be greater increases in mental attributes with experience, such as decisions, positioning and anticipation

    - Improved crowd effects, noises, chants, banners etc would be a good addition to FM22

    -Dedicated set piece coaches would be a good addition to FM22

    - Too many of the attributes for coaches are very inaccurate and way too low. Attributes of coaches should increase as their coaching qualifications increase. Attributes of coaches should increase with success and experience at higher levels. The current ability stats for coaches should increase with their coaching qualifications, success and experience at higher levels.

    - In addition to player preferred moves there should be specific instructions for players. For example: get forward whenever possible, cut inside from the wing, bring ball out of defence etc

    - The penalty attributes for youth team players is ridiculously low. 

    - In general the attributes for youth team players are way too low (8 and below for youth team players in the Premier League) and lacking in appropriate correlations

    -The physical stats for older top level players aged 33-36 decline too rapidly and are unrealistically rated in the very low ranges of 4-6

    - A good addition would be the option to ask senior players to do coaching courses

    - A good addition would be greater input from the sports scientists and medical staff

    - A good addition would be post match conversations with opposition managers

    - A good addition would be a pre season forum with supporters groups/Supporters Trusts.

    - A good addition would be player development plans (what they need to work on, loan experience, strengths and weaknesses etc)

    - Attributes should increase quicker for young players that have international experience 

    - A good addition would be incidents in a game that lift the crowd and change the momentum of the game such as a big tackle, a big save, an attacking flair player getting on the ball, a fan favourite coming off the bench etc

    - A good addition would be more input, feedback and recommendations from loan managers, reserve and youth team managers about the progress or lack of progress of young players

    - Individual and role specific training should result in better improvements to attributes in younger players

    - A good addition would be more interaction with players. For example, they go to see the manager to ask why they are not in the team and what they have to do to get in the team, how the managers sees their pathway to the first team and how the manager sees their future role at the club. The managers should be able to give players a development plan

    -A good addition would be a greater variety of free kicks instructions and free kick routines. In FM21 near post and cross centre instructions always seemed to result in the ball going to the far post

    - A good addition would be enabling more than 1 player to attack the far or near post post at corners

    - Instead of go forward or go back on set piece instructions, the instructions should be more specific

    - In FM21 goalkeepers rarely followed the distribution style attached to their role and tactical instructions

    - In FM21 penalty takers seemed to standstill and would not move or react after their shot had been saved or had hit a post.

    - In FM21 goalkeepers were generally very slow to come of their line in one v one situations

    - A good addition would be to instruct designated penalty takers to take penalties a certain way. For example, place penalty in the bottom corner, aim for the top corner, blast down the middle, place down the middle, player determines how to take penalty, 

    - A good addition would be more detailed individual and team training reports and feedback from coaches

    - A good addition would be for some players from warmer climates playing poorly in cold, wet and windy conditions

    - A good addition would be to see more weather effects such as snow on the pitches and at the sides of the pitches in winter and rainy conditions resulting in more errors being made with first touches and GK handling

  3. Here are some observations from FM21 that I hope can be improved upon in FM22:

    - The AI for opposition managers needs to be improved. For example, many preferred formations are incorrect and the tactics, team selections, philiospohies and signings of managers should be better replicated in the game.

    - Too many unrealistic managerial appointments such as Sean Dyche as England manager and the likes of Klopp and Guardiola managing teams outside of the very top clubs in Europe.

    - Top managers moving clubs far too often and too many managerial changes.

    - The majority of regens have very poor correlations in attributes. For example, players with finishing/passing/crossing of 8 and technique of 13+.  Agility and balance should be more closely aligned.

    - Too many players with incorrrect attributes. For example, many 6 foot plus players with jumpring attributes of less than 10.

    - Too many top level players with poor attributes for balance and determination

    - Too many top level full backs and wingbacks with poor attributes for crossing

    - Too many fullbacks without competencies in the wing back positions. All fullbacks should also be given competencies in the wing back positions and there should be more fullbacks that are also natural wingbacks

    - In general the stats for top level fullbacks and wingbacks are very low, especially in attributes such as crossing, dribbling, positioning and passing.

    - Too many GKs have poor throwing stats and the too many young goalkeepers start with very low stats for positioning and anticipation.

    - There are too many top level strikers with finishing attributes of 12 and below. This is unrealistic.

    - There are not enough goals scored from direct and indirect free kicks. The stats from this should be more reflective of the leagues.

    - Too many goals from far post corners and very few goals from near post corners

    - Too many inaccurate attributes. For example, international players with technique stats of 10 and below

    - The hidden attributes for important matches should increase or decrease with experience and should not be a fixed attribute

    - The hidden attributes for consistency should increase with experience and should not be a fixed attribute

    - Injury proneness attributes should change depending on the quality of the medical staff and medical facilities

    - There should be greater increases in mental attributes with experience, such as decisions, positioning and anticipation

    - Improved crowd effects, noises, chants, banners etc would be a good addition to FM22

    -Dedicated set piece coaches would be a good addition to FM22

    - Too many of the attributes for coaches are very inaccurate and way too low. Attributes of coaches should increase as their coaching qualifications increase. Attributes of coaches should increase with success and experience at higher levels. The current ability stats for coaches should increase with their coaching qualifications, success and experience at higher levels.

    - In addition to player preferred moves there should be specific instructions for players. For example: get forward whenever possible, cut inside from the wing, bring ball out of defence etc

    - The penalty attributes for youth team players is ridiculously low. 

    - In general the attributes for youth team players are way too low (8 and below for youth team players in the Premier League) and lacking in appropriate correlations

    -The physical stats for older top level players aged 33-36 decline too rapidly and are unrealistically rated in the very low ranges of 4-6

    - A good addition would be the option to ask senior players to do coaching courses

    - A good addition would be greater input from the sports scientists and medical staff

    - A good addition would be post match conversations with opposition managers

    - A good addition would be a pre season forum with supporters groups/Supporters Trusts.

    - A good addition would be player development plans (what they need to work on, loan experience, strengths and weaknesses etc)

    - Attributes should increase quicker for young players that have international experience 

    - A good addition would be incidents in a game that lift the crowd and change the momentum of the game such as a big tackle, a big save, an attacking flair player getting on the ball, a fan favourite coming off the bench etc

    - A good addition would be more input, feedback and recommendations from loan managers, reserve and youth team managers about the progress or lack of progress of young players

    - Individual and role specific training should result in better improvements to attributes in younger players

    - A good addition would be more interaction with players. For example, they go to see the manager to ask why they are not in the team and what they have to do to get in the team, how the managers sees their pathway to the first team and how the manager sees their future role at the club. The managers should be able to give players a development plan

    -A good addition would be a greater variety of free kicks instructions and free kick routines. In FM21 near post and cross centre instructions always seemed to result in the ball going to the far post

    - A good addition would be enabling more than 1 player to attack the far or near post post at corners

    - Instead of go forward or go back on set piece instructions, the instructions should be more specific

    - In FM21 goalkeepers rarely followed the distribution style attached to their role and tactical instructions

    - In FM21 penalty takers seemed to standstill and would not move or react after their shot had been saved or had hit a post.

    - In FM21 goalkeepers were generally very slow to come of their line in one v one situations

    - A good addition would be to instruct designated penalty takers to take penalties a certain way. For example, place penalty in the bottom corner, aim for the top corner, blast down the middle, place down the middle, player determines how to take penalty, 

    - A good addition would be more detailed individual and team training reports and feedback from coaches

    - A good addition would be for some players from warmer climates playing poorly in cold, wet and windy conditions

    - A good addition would be to see more weather effects such as snow on the pitches and at the sides of the pitches in winter and rainy conditions resulting in more errors being made with first touches and GK handling

  4. Here are some observations from FM21 that I hope can be improved upon in FM22:

    - The AI for opposition managers needs to be improved. For example, many preferred formations are incorrect and the tactics, team selections, philiospohies and signings of managers should be better replicated in the game.

    - Too many unrealistic managerial appointments such as Sean Dyche as England manager and the likes of Klopp and Guardiola managing teams outside of the very top clubs in Europe.

    - Top managers moving clubs far too often and too many managerial changes.

    - The majority of regens have very poor correlations in attributes. For example, players with finishing/passing/crossing of 8 and technique of 13+.  Agility and balance should be more closely aligned.

    - Too many players with incorrrect attributes. For example, many 6 foot plus players with jumpring attributes of less than 10.

    - Too many top level players with poor attributes for balance and determination

    - Too many top level full backs and wingbacks with poor attributes for crossing

    - Too many fullbacks without competencies in the wing back positions. All fullbacks should also be given competencies in the wing back positions and there should be more fullbacks that are also natural wingbacks

    - In general the stats for top level fullbacks and wingbacks are very low, especially in attributes such as crossing, dribbling, positioning and passing.

    - Too many GKs have poor throwing stats and the too many young goalkeepers start with very low stats for positioning and anticipation.

    - There are too many top level strikers with finishing attributes of 12 and below. This is unrealistic.

    - There are not enough goals scored from direct and indirect free kicks. The stats from this should be more reflective of the leagues.

    - Too many goals from far post corners and very few goals from near post corners

    - Too many inaccurate attributes. For example, international players with technique stats of 10 and below

    - The hidden attributes for important matches should increase or decrease with experience and should not be a fixed attribute

    - The hidden attributes for consistency should increase with experience and should not be a fixed attribute

    - Injury proneness attributes should change depending on the quality of the medical staff and medical facilities

    - There should be greater increases in mental attributes with experience, such as decisions, positioning and anticipation

    - Improved crowd effects, noises, chants, banners etc would be a good addition to FM22

    -Dedicated set piece coaches would be a good addition to FM22

    - Too many of the attributes for coaches are very inaccurate and way too low. Attributes of coaches should increase as their coaching qualifications increase. Attributes of coaches should increase with success and experience at higher levels. The current ability stats for coaches should increase with their coaching qualifications, success and experience at higher levels.

    - In addition to player preferred moves there should be specific instructions for players. For example: get forward whenever possible, cut inside from the wing, bring ball out of defence etc

    - The penalty attributes for youth team players is ridiculously low. 

    - In general the attributes for youth team players are way too low (8 and below for youth team players in the Premier League) and lacking in appropriate correlations

    -The physical stats for older top level players aged 33-36 decline too rapidly and are unrealistically rated in the very low ranges of 4-6

    - A good addition would be the option to ask senior players to do coaching courses

    - A good addition would be greater input from the sports scientists and medical staff

    - A good addition would be post match conversations with opposition managers

    - A good addition would be a pre season forum with supporters groups/Supporters Trusts.

    - A good addition would be player development plans (what they need to work on, loan experience, strengths and weaknesses etc)

    - Attributes should increase quicker for young players that have international experience 

    - A good addition would be incidents in a game that lift the crowd and change the momentum of the game such as a big tackle, a big save, an attacking flair player getting on the ball, a fan favourite coming off the bench etc

    - A good addition would be more input, feedback and recommendations from loan managers, reserve and youth team managers about the progress or lack of progress of young players

    - Individual and role specific training should result in better improvements to attributes in younger players

    - A good addition would be more interaction with players. For example, they go to see the manager to ask why they are not in the team and what they have to do to get in the team, how the managers sees their pathway to the first team and how the manager sees their future role at the club. The managers should be able to give players a development plan

    -A good addition would be a greater variety of free kicks instructions and free kick routines. In FM21 near post and cross centre instructions always seemed to result in the ball going to the far post

    - A good addition would be enabling more than 1 player to attack the far or near post post at corners

    - Instead of go forward or go back on set piece instructions, the instructions should be more specific

    - In FM21 goalkeepers rarely followed the distribution style attached to their role and tactical instructions

    - In FM21 penalty takers seemed to standstill and would not move or react after their shot had been saved or had hit a post.

    - In FM21 goalkeepers were generally very slow to come of their line in one v one situations

    - A good addition would be to instruct designated penalty takers to take penalties a certain way. For example, place penalty in the bottom corner, aim for the top corner, blast down the middle, place down the middle, player determines how to take penalty, 

    - A good addition would be more detailed individual and team training reports and feedback from coaches

    - A good addition would be for some players from warmer climates playing poorly in cold, wet and windy conditions

    - A good addition would be to see more weather effects such as snow on the pitches and at the sides of the pitches in winter and rainy conditions resulting in more errors being made with first touches and GK handling

     

     

     

  5. I agree that the weather should be better reflected in the graphics. In 10 seasons in the Championship and Premier League, I have never seen a game that has had any snow on the pitch. Obviously the lower league clubs pitches and certain northern hemisphere leagues will be more prone to the effects of bad weather and it would be good if the weather and its effects on the pitches are better reflected in the graphics but not to the effect that it is too extreme with waterlogged and muddy pitches become the norm during the winter and the game play is too badly affected by the weather, conditions and graphics

  6.  

    Feature Requests and Suggested Improvements:

    - Far too many players on FM20 seem to have very low deterimation levels. This is unrealistic and needs to be addressed.

    - Technical attributes for youth team players are generally far too low. In real life a players technical attributes rarely fluctuate after age 18 but their physical and mental attributes change significantly. This should be adequately reflected in FM20 with youth players technical attributes upgraded and more realistic;

    - I hope that SI Games can incorporate the use of software such as Prozone, Opta, Wyscout and Scout 7 etc to get a more accurate reflection of players attributes (especially youth players) and that youth players attributes will be more accurate in future with generally higher technical attributes and lower mental and physical stats that will improve with age and experience.

    - Instead of training for months to add or remove preferred moves, I think that it would be better if managers were able to give individual instructions such as run with the ball often or shoot from distance etc.

    - In general some of the attributes for EFL players are very low, in particular for technique, first touch, decisions and determination. In real life, if players in League 1 and League 2 had a rating for these attributes of less than 6, they would likely not be playing for clubs in the EFL and would be at a lower level;

    - There should be more hidden gems in non-league and more non league players on FM20 that are capable of playing at a higher level and with higher potential ratings;

    - Senior players should be more consistent, whereas young players should generally be more inconsistent;

    - Players should respond much quicker to being trained in a new position and role, especially younger players.

    - Certain players should be more consistent when playing at home and more inconsistent when playing away (like in real life)

    - Young players (U21) attributes (mental and physical) should improve after 10,20,30 games in the first team and when playing at a higher level and when being loaned out. They should also become more consistent with experience

  7.  

    Suggested Improvements:

    - I hope that SI Games can incorporate the use of software such as Prozone, Opta, Wyscout and Scout 7 etc to get a more accurate reflection of players attributes (especially youth players) and that youth players attributes will be more accurate in future with generally higher technical attributes and lower mental and physical stats that will improve with age and experience.

    - Opta and Prozone stats and show that 14% of Premier League goals are scored from corners and that the majority of the goals scored from corners are inswinging corners to the near post. I hope that FM20 will include this type of statistical data in the matchplay to make it more realistic;

    - Instead of training for months to add or remove preferred moves, I think that it would be better if managers were able to give individual instructions such as run with the ball often or shoot from distance etc.

    - In general some of the attributes for EFL players are very low, in particular for technique, first touch, decisions and determination. In real life, if players in League 1 and League 2 had a rating for these attributes of less than 6, they would likely not be playing for clubs in the EFL and would be at a lower level;

    - There should be more hidden gems in non-league and more non league players on FM20 that are capable of playing at a higher level and with higher potential ratings;

    - Senior players should be more consistent, whereas young players should generally be more inconsistent;

    -Some friendly and reserve games offer poor match viewing experience when the floodlights and other obstacles are in the way of the highlights when the camera in the Director camera angle;

    - Players should respond quicker to being trained in a new position and role, especially younger players.

    - A sustained run of successful results, good performances/attractive football and promotions should have a bigger impact on attendances at EFL Clubs. A sustained run of poor results and relegation should also negatively impact upon attendances for certain clubs.

    - More consideration should be given to the size of the city and history of the club when determining the stature/ranking of the club. For example, Coventry is the 9th biggest city in England and was in the top flight for 34 years before being relegated from the Premier League. In the 2 recent Wembley appearances they have taken more than 40,000 fans and this should be adequately reflected on attendances if the club gets promoted etc.

    - Scouting reports should be more in depth and also include a player´s injury history , international youth appearances and references to the players character, consistency and footballing intelligence. A Prozone style analysis would also be beneficial such as average sprint speed, average distance covered, pass completion. For example, the Ajax Scouting model is based on the TIPS system: Technique, Intelligence, Personality (Character), Speed.

    Liverpool use the reverse of this because, speed and character are unlikely to change whereas football intelligence (decisions, positioning etc) and technique can be improved with coaching.

    - Scouts should provide more detailed analysis of the opposition´s tactics, strengths and weaknesses (in possession, without possession and in transition). Opposition reports would also be improved by showing an analysis of the oppositions set pieces routines and commenting on the form, suspensions and injuries of opposition players.

    - The assistant manager should provide more regular and detailed analysis of individual performances and tactics (inc. opposition tactics and performance) during games.

  8.  

    Suggested Improvements:

    - I hope that SI Games can incorporate the use of software such as Prozone, Opta, Wyscout and Scout 7 etc to get a more accurate reflection of players attributes (especially youth players) and that youth players attributes will be more accurate in future with generally higher technical attributes and lower mental and physical stats that will improve with age and experience.

    - Opta and Prozone stats and show that 14% of Premier League goals are scored from corners and that the majority of the goals scored from corners are inswinging corners to the near post. I hope that FM20 will include this type of statistical data in the matchplay to make it more realistic;

    - Instead of training for months to add or remove preferred moves, I think that it would be better if managers were able to give individual instructions such as run with the ball often or shoot from distance etc.

    - In general some of the attributes for EFL players are very low, in particular for technique, first touch, decisions and determination. In real life, if players in League 1 and League 2 had a rating for these attributes of less than 6, they would likely not be playing for clubs in the EFL and would be at a lower level;

    - There should be more hidden gems in non-league and more non league players on FM20 that are capable of playing at a higher level and with higher potential ratings;

    - Senior players should be more consistent, whereas young players should generally be more inconsistent;

    -Some friendly and reserve games offer poor match viewing experience when the floodlights and other obstacles are in the way of the highlights when the camera in the Director camera angle;

    - Players should respond quicker to being trained in a new position and role, especially younger players.

    - A sustained run of successful results, good performances/attractive football and promotions should have a bigger impact on attendances at EFL Clubs. A sustained run of poor results and relegation should also negatively impact upon attendances for certain clubs.

    - More consideration should be given to the size of the city and history of the club when determining the stature/ranking of the club. For example, Coventry is the 9th biggest city in England and was in the top flight for 34 years before being relegated from the Premier League. In the 2 recent Wembley appearances they have taken more than 40,000 fans and this should be adequately reflected on attendances if the club gets promoted etc.

    - Scouting reports should be more in depth and also include a player´s injury history , international youth appearances and references to the players character, consistency and footballing intelligence. A Prozone style analysis would also be beneficial such as average sprint speed, average distance covered, pass completion. For example, the Ajax Scouting model is based on the TIPS system: Technique, Intelligence, Personality (Character), Speed.

    Liverpool use the reverse of this because, speed and character are unlikely to change whereas football intelligence (decisions, positioning etc) and technique can be improved with coaching.

    - Scouts should provide more detailed analysis of the opposition´s tactics, strengths and weaknesses (in possession, without possession and in transition). Opposition reports would also be improved by showing an analysis of the oppositions set pieces routines and commenting on the form, suspensions and injuries of opposition players.

    - The assistant manager should provide more regular and detailed analysis of individual performances and tactics (inc. opposition tactics and performance) during games.

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