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About Y2Jay

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  1. we should buy Jack Butland in January and develop him to become our keeper in next few years
  2. Was the announcement made on the original due date for completion? If so, maybe, it is a bug in that it didn't take into account that there had been a delay. I would play to the new completion date and see if you move into your stadium as im sure you will.
  3. Have mentioned this in a new topic but thought I should add it to this thread as well. Ok on to my idea on how to improve a club's budget. For the last few versions You are given a budget and you can't spend more than this. Although in principle this is a good idea I feel it has limitations. Every club wants success and so shouldn't be limited to a strict budget and the ability to go over the budget and bring in extra players can make a big difference from avoiding relegation to getting into the lucrative position of champions league. For example, you may spend most of you budget and have say £1m left, then an amazing player who is seen as essential for your team comes available and you can buy him for £4m meaning you need to raise £3m. However, by the time you sell players and raise the £3m needed the player you wanted to buy has now gone. As a result of this I feel several changes need to be made. 1. You are given a seasonal budget that you have to stick to for that season but allowances are made. For example, your budget is £10m and the season runs from 1/7/2006 - 30/6/06. You are able to overspend the £10m as long as you can recoup this amount by the end of the season. So you can spend £20m on players in August as long as you recoup £10m in January so the overall spending you made is what was budgeted ie. £10m 2. Relate the budget to team performance. For example, you may be given a £5m transfer budget and the board expectation is to achieve a safe mid-table position. If by January you have spent £10m and are in a position where Champions League is possible the board may feel spending £10m is fine and even grant you more money to try and guarantee Champions League football. 3. Buying players who will have a big impact on merchandise doesn't come out of your transfer budget as the money spend will be regained through merchandise sales. This could be implemented by giving each player a merchandise value. The obvious example is David Beckham. 4. Link transfer budget to forecasted revenues and predicted success. For example, going on a cup run where success wasn't expected increases revenue and so more money is available for improving the team. Please keep in mind though that if you do over-spend and you do not over-achieve original expectations to suffer consequences. This can be to having no transfer budget next season or if you put the clubs' future in jeopardy financially to be sacked.
  4. Sorry made a thread on its own where it can be discussed in more detail but thought it should be added here as well. The main point i wanted to make and wanted to see in the game is the ability to sign a player even if the work permit fails. Yes he cant play for you and you are paying his wages but thats your choice and then its up to you to try and loan him somewhere else so that later in the game the player will either gain citizenship of that country he is playing in whilst on loan or he will be eligible for a work permit. With this new addition of feeder clubs this would be a great feature to go with it. Plus what was mentioned in the topic, more information on why you dont get work permits for players and the ability to see how close a person is to getting a work permit, or likelihood of getting a work permit on appeal.
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