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Braincomplexa

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Everything posted by Braincomplexa

  1. Lovely write up detailing your reasoning behind each decision. It's giving me that itch to play the game again as I have fallen out of love with it recently trying to futilely solve the problem of AI teams that play peak tiki taka in their own half racking up at least hundreds of more passes than my team, sometimes 200 or a couple times 300. Although I have tried so many things already, your inspiring post has given me new ideas to try, so I'm eagerly waiting for your next post and numbers.
  2. Thank you for taking your time to answer, especially at the middle night assuming you are the in UK 😁 One more quick personal question sir, would your prefer training someone in a role they'll play but not natural in or train them in their natural role and do additional training that their natural role don't target whilst playing them in the role I want them to play? So eg I'm training Mason Mount as a F9, never played there before, what would be the best way to go at it? I've always trained them in the former way, train in the roles they'll play, but I fear that may take away some potential ability? Edit: Mount has nearly all the attributes for a F9, 14 or higher, irl I always thought he could easily play it too.
  3. I'll try to answer my own question I guess So I'm guessing training NCB allows more time for training concentration compared to BPD thus can increase it more? Am I assuming right about the game mechanics?
  4. This game is a vast learning experience for sure, which is fun. Hopefully, someone can correct me if I'm wrong about OI tighter marking
  5. I find tighter marking fb/wbs help me gain some possession as they're usually left a free reign. So OI tighter marking fb/wbs tells all my players, especially the IFs, to mark them tighter when they enter their zone - they're usually in my ifs zone or fbs zone - which is different than man marking and following them all over the pitch, I think. But I can see how in some cases my fbs can get pulled out of position too so it's a compromise. What I fear about pressing fast wingers is my defensive players press to get out of a consolidating position and get skinned alive easily and be away from my goal, but I'll experiment with this tactical move as I don't want creative wingers to have too much time on the ball too.
  6. I also use a similar system. I tighter mark FB/wbs in all systems so my IF(s) work a little harder... And tighter mark a single striker most of the time unless the striker is a pace merchant then I leave it alone. Press the the single AMC all the time, and hard tackle most players with low bravery because I'm evil like that. Maybe tighter marking the single AMC may be even better? Guess need to try myself. During the match, I analyse passing combinations and press the player with the most combinations usually. I don't usually press attacking wingers because usually they're faster than my FBs but it seems to have worked for you, so I'll have to consider that sometimes. 👍
  7. The best games are those that need ingame management imo. Clearly you have the 'enjoys big match' trait as a manager. It was a lovely write up update explaining your reasons for the changes, your prominent use of ffs makes me lol Indeed, the big question is to be defensive or not when things are working out nicely, it's a very fine line. I find lowering LOE to get more compact and lowering passing length one notch to keep the ball more works most of the time to keep things tidy at the back. And time wasting and play for set pieces in the last 5 mins work 9/10 times in my case. Virtual Simeone got a taste of his own medicine
  8. Does more restricted role training do more attribute increase in the highlighted ones or is it equal to training a player to a role requiring more attributes? So for example will training my CB to NCB increase their concentration more over training them as a BPD? Because concentration is equally important in both cases.
  9. I find it to help me to focus through the middle against a 4231 with the space behind the CM'S, that may be placebo, but it feels like it helps. As other users have said passing become central so it kinda forces your wide players central...?
  10. I didn't quote you then, and I won't again. I can feel the vent coming out of you, so I won't say much other than the fact that while the emoji was tongue in cheek, I have conceded there are issues in the game, but the fact is the game is not unplayable; so I tried to give some advice, including sharing that thread, that helped me to enjoy the game to its peak again. I hope you have a lovely day.
  11. One of you took my tongue in cheek comment with the emoji waaaay too personally. That 2015 thread is still relevant to this day. To the others, fair enough. I appreciate the fact you won games and trophies with all those issues, seeing some of them happen even when your winning is annoying, trust me I know, according to steam I've 2000 hours in this version already (depression and not working causes that, granted a lot is in the background) But the fact is some of those happen irl too. One can't expect everything to be perfect all the time. Players are people, and in this simulation the players are "real" people in the game. (seriously, we might be living in a simulation ourselves) Yes, this game is not perfect, it has its issues. It's bloody golly good tho. This will be my last FM game indefinitely, for different reasons than others on here, but to everyone else on here not getting the enjoyment you want and will play on, I hope you can soon Edit: I realized I sound like a lawyer working for SI, but I'll post this anyway
  12. Strangely enough I haven't won either yet, and believe me I've tried, but I enjoy the match engine a lot. For one, my striker scores for fun, and this is due to my tactic. I remember painfully when my strikers were not, but now I understand the game a bit better and that's the honest reason. OK, you won those competitions through long shots and set pieces, but was it mostly those goals or is it confirmation bias a little bit? Either way there are way to score less that way and ways to score more from open play. It's a game, and it calculates so many variables: the players, the morale, the system, the style, the tactic, the opposition players, morale, tactic etc. Until it all fits into place for it to work nicely. This thread here (a long read, but best of all time on here IMO) skyrocketed my understanding of football in general and reignited my enjoyment of this game to its peak. I hope you can get the enjoyment you want
  13. I mean, you said it, it's a football game. What kind of football do you want to see? Well, play the game that way then. I score in every way possible and I love it. I'm sorry you went to uninstalling it, but we all know you'll be back Or not and that's absolutely fine and maybe a blessing in disguise?
  14. Well, for one you can change your set pieces to score less that way. I've found that to score more open goals the game needs to think your tactic is working, so I can suggest tweaking your tactic and set pieces to see more variety. But maybe there is a bit too much set piece goals regardless...
  15. This is a quirk-almost-bug as some else said, so we should all admit that, though it's not game breaking. I created two threads recently 'high positive possession' and AI 'peak Barcelona with no penetration' on this, there's some tips and tricks in there that can help gain possession. Recently, I analyse matches in-game if I'm not gaining the possession I want and adjust depending on what I see, so sometimes a half pitch press works better than a full pitch press for example. But I want to echo what's also been said by others, your roles are not set up for huge possession numbers. The question is how much possession do you want over changing your working tactic? Edit: sometimes a 5 man split block can easily get bypassed with quick interchanges, so try a 3 or 4 man split block and keep solidity in the middle of the park if AI is winning midfield battle. Oh and defending wider is a must I've found to gain more possession.
  16. Wow, I'm loving this game in quarantine. Best version ever imo. To those not enjoying the ME, dare I say it, the forbidden words: it's your tactics, maybe? Or even your players not fitting your system and style? What about your man management of player morale and rotation? Or your tactical flexibility in matches not working out? One really has to think about the opposition this version before a match, which is closer to real life, after all, this is what a simulation is supposed to be like. Granted it's not perfect, which game is? But every year it gets better. So SI, you probably know this, by the number of hours people put into your game, but most players love the game. Keep at it in the new world order!
  17. Unfortunately I have saved over that tactic file with the one posted below, so that pic is all there is; it played nice intricate passing in the middle with the three playmakers, but it was not good enough against better sides. I think you need a top team to pull that tactic off. The tactic below just beat Liverpool 3-0 and had 55% possession while playing a similar Klopp style, I'm predicted to finish 6th tho so take that as you want. I've also attached the tactic file mate, but the FB(a) are changed to WB(s), and HB to DLP(d) but the PIs should all be the same with the central midfielders told to push forward and roam. Here are the OIs that helped me gain possession against a 4231 and a better team: https://easyupload.io/hr8tyq Edit: I'm a little flattered someone asked for my tactic, but I don't know what I'm doing half of the time, so
  18. Hello, eventually they move to their rightful positions but I'm trying to figure out why they start so close to each other? I've tried different roles, different PIs and its the same result.
  19. Yeah, won this game 3-0, but strangely enough lost my next game 3-0 to a 442 United, and I thought I had the upper hand playing with an extra man in midfield! I guess more tweaks are due.. I have always had 2 of my central mids pressing, but 2 holding in the middle indeed makes a lot more sense, so I'll try that. Oh, I'm not trying to play like Barcelona, and I had penetration in that game, but the next game I had none - the irony of life. A bad day at the office or as you have posted below, more tweaks are due... Thanks for sharing your tactic, I'll try to reverse engineer the reasons behind your roles and try applying some of the principles!
  20. Hello again, I posted earlier on how to get my roles, TI, PI, and all that jazz to win the possession battle. Well, thanks to those posters I realized I needed my forward players more involved in build up play and be more compact in the middle to win the ball higher up the pitch potentially. Here it is my current starting system: Notice the support roles compacting the middle and especially the 3 playmakers in the middle keeping the ball, by getting the most touches and combinations between them 3. This system is a 5 man split block press (top 5 players), and indeed it has a lot of OIs, PIs, and every player with traits to counter act the one dimensional roles. When I don't start the first 10 mins with the possession percentage I want, I do a few changes step by step: First max the LOE, then defend wider, then max pressing urgency, then lower tempo one notch, then mark the player making the most passing combinations. These steps work 4/5 times so far it seems. That one other time it doesn't work, this happens: 561 passes to my 246, and 0 shots to my 16 shots in the 52 minute of match... Winning the midfield battle, peak Barcelona with no penetration I can see one touch in my third in 52 mins yet look at all that other passes like they're started winning the game 3-0 up! The AI 4231 and the narrow version is particularly notorious in this happening. I know this is well documented for some time now, but people must have some other tricks up their sleeves in defeating this weird enemy of possession obsessive people like me. Is my 5 man split block losing shape and thus getting easily bypassed by a form of twisted form of AI joga bonito in their own defensive third like the universe will never end! So what do you guys do when this happens without going lowering the tempo below standard and changing the formation?
  21. I have realized that and I'm currently gaining the possession numbers I want (61%) and winning every game so far in the first 5 games of the premier league. This is my current starting set up: Notice the support roles compacting the middle and especially the 3 playmakers in the middle keeping the ball masterfully, in my view currently they're playing like a Guardiola team by getting the most touches and combinations between them 3. This system is a 5 man split block press (top 5 players), and indeed it has a lot of PIs and players with traits to counter act the one dimensional roles. When I don't start the first 10 mins with the possession percentage I want, I do a few changes step by step. First max the LOE, then defend wider, then max pressing urgency, then lower tempo one notch, then mark the player making the most passing combinations. These steps work 9/10 times so far it seems. So far so good this season.
  22. All good points, I'm currently reading the brilliant gegenpress thread by @AceAvenger, and I''ll try to apply everything that has been said here and there and hopefully create a style of football I want, a poor mans Guardiola and Klopp hybrid. Thank for the help, buddy
  23. OH I like that average possession percentage! And I appreciate the three playmakers in the middle of the park. Your points about having more support player has been echoed here and makes sense especially on the 'get further forward' instruction, in total footballing sense it would be that way too I think. The issue I have with myself is I get too bogged down with player ratings over overall structure of the team so when I see a low rating of a support duty I quickly assume the role isn't working, but that may be thinking wrongly. Also, I find I'm too concerned with player mentality where I prefer 'very attacking' on my wide forwards, but I guess I need to think more about how I want them to play during build up play, after all I want to win the possession battle. I do remove the 'more risky passes' instruction of players who are below 80% passing accuracy after a season, But now I will indeed try and notice more players on support duty and their movement with and without the ball. Yes, my downfall is constant tactical tweaking where I may get it right but the moment I see it doesn't work I'm too reactionary to overhaul the system. I will try to not do that.
  24. That makes sense, but the wording in game needs a little working with, but tbf there are more pressing (pun indeed intended) issues to deal with.
  25. I'm gonna risk it and play two RMDs on my final game of the season fighting for the last champions league spot. It's sounds stupid but I'm gonna do it. I'll report here how it goes. 15 mins on comprehensive has not been encouraging, I guess now I'll think properly about the front three roles.
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