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Peterdk

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  1. i uploaded the file too si cloud server thing. Peter Lund Jensen - Man UFC.fm
  2. so i have encountered several times when i press exit game and then press yes so saving the game before exiting. that my game does not save. never been an issue is past games, but a thing that ruins saves,
  3. probs not gonna fix until winter update since its not a game breaking bug, its just a minor error,
  4. why does this not work in fm24. the moment you filter 1 nation out or try to look at 1 nation it just go blank
  5. Type: Desktop Model: Custom CPU Model: R9 3900x CPU Base Frequency: 3.80 GHz CPU Turbo Frequency: 4.60 GHz RAM: 32GB RAM Clockspeed: 4000 Mhz GPU: Palit GeForce RTX 2080 GamingPro OC 8GB GDDR6 SDRAM Graphics Level in 3D: Very High Storage Type: NVME SSD Benchmark 1 FM23: 01 min 03 Sec Benchmark 1 FM24: 00 min 54 Sec Benchmark 2 FM23: 02 min 00 Sec Benchmark 2 FM24: 01 min 51 sec Benchmark 3 FM 23: 8 min 15 Sec Benchmark 3 FM 24: 4 min 45 sec Benchmark 4 fm 23: 17 min 27 Sec Benchmark 4 fm 24: 14 min 27 sec
  6. Thx, my graphics folder from 23 was source of trouble.
  7. dont mess with the things that are working in fm, honestly 1-20 works perfect.
  8. I started a save with some edits in the pre game editor, too make my save more enjoyable and gave my club som affliates but they got promoted and the link got cancelled even though i set it as permanent?? can you enable in game editor if you clicked disable the use of in game editor???
  9. i think the should be more variety ind the potential ability ranges. so instead of every player has an ability range within 30 (example 130-160), i think should they should be abilty ranges from 15-45 (Examples 145-160 and 115-160). i know this would bring more buying of the same players with the 15 ability range because of the security of them having a small range (atleast for us who use the editor to make different kind of saves) but the upside would be that when you are in smaller league you can count on players being good enough because their floor potential being higher and also players who would have 120-150 now would have potential between 115-160 so more risk but more reward. i know this maybe would be hard for the research team and more work but it would make for more enjoyable short term saves with more different players being able to be better.
  10. I think it is time to use all of the space on the Team Selection screen. keep the current layout but move it so we can use the wasted space for other things like a fixture list of next 3-5 matches, so i dont have to remember what matcg is next when i select my XI. it would save time and make for a smoother gameplay that i dont have to check if i am up against liverpool in the champions league in the match after my league game against bottom of the league, Picture: Yellow is space used now and red is wasted space.
  11. I already did these benchmark but have upgraded my ram from 16 to 32 gb and have gotten faster results so wanted to post new times. so even though FM23 only requires 4gb of ram my times went up alot with only a ram upgrade. I am still running dual channel now with 2 16gb sticks and not 4 8gb sticks. Type: Desktop Model: Custom CPU Model: R9 3900x CPU Base Frequency: 3.80 GHz CPU Turbo Frequency: 4.60 GHz RAM: 32GB RAM Clockspeed: 4000 Mhz GPU: Palit GeForce RTX 2080 GamingPro OC 8GB GDDR6 SDRAM Graphics Level in 3D: Very High Storage Type: NVME SSD Benchmark 1: 01 min 03 Sec Benchmark 2: 02 min 00 Sec Benchmark 3: 8 min 15 Sec Benchmark 4: 17 min 27 Sec
  12. Type: Desktop Model: Custom CPU Model: R9 3900x CPU Base Frequency: 3.80 GHz CPU Turbo Frequency: 4.60 GHz RAM: 16GB RAM Clockspeed: 4000 Mhz GPU: Palit GeForce RTX 2080 GamingPro OC 8GB GDDR6 SDRAM Graphics Level in 3D: Very High Storage Type: NVME SSD Benchmark 1: 01 min 04 Sec Benchmark 2: 02 min 06 Sec Benchmark 3: 8 min 44 Sec Benchmark 4: 19 min 05 Sec
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