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Nikitas

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About Nikitas

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  1. What do you mean not creative enough? Ok your tactic looks very slow in build up so that is good for possession. Fluid would be better so that more players make attacking movements. One of the two wingers should be an inside forward so your play has more variety and open space for the full back. You have dribble less and much shorter passing. In order to make this style work your players must have very good mental attributes (teamwork, decisions, composure etc.) Do you have such players?
  2. Hello there, First of all, I would remove some instructions, don't make things too complicate. Positive mentality on its own without instructions is good for letting your creative players flourish. Be more disciplined is only good for defensive mentalities. Do you need lower tempo and shorter passing? Try removing the lower tempo first and see how it goes. Sometimes going faster and more direct make you more unpredictable. Also playing wide makes short passing more difficult so this is a bit contradicting. Maybe leave it on the default fairly wide as it is on positive. Maybe add close down more since you are already higher LOE and higher defensive line + offside trap + counter press? Most Portuguese teams don't have the ability to surpass the pressing. Also 2 playmakers complicates things. Leave only Geraldes as advanced playmaker. Wendel can be b2b or mezzala so that he moves higher up the pitch. Battaglia will be your holding midfielder, you can put him bwm (d) since you press high. Is that guy Borja a good attacking LB? Since you are Sporting Lisboa, most teams will play cautious or defensive against you. You need some attacking full backs to provide extra threat from wide. Acuna can play LB. Maybe put him CWB (S) and Vietto IF (A) on the left side so he makes space for Acuna to cross. If you try this then also put Battaglia on the left CM spot so he covers that flank. Your striker Sporar, can also play Complete Forward so that he can be more creative.
  3. Well, looking at him again he seems like a physical player rather than creative. Natural fitness 16, stamina 14, work rate 13. If his acceleration and speed goes up he will be running the field up and down all day.
  4. Actually, he could also play as a mezzala (s) with that stamina.
  5. Looks like a wing back (s). He has good physical attributes, if his speed got better he would be a good wing back. In midfield he could be a dlp (s) at most, nothing more attacking. He has good decisions and if his teamwork and positioning get better he could be a good holding midfielder.
  6. Not effective enough for what? What are you trying to achieve? The mezzala probably has no space to operate because you have 6 players in and around the box instructed to play narrower. You are overloading the centre of the pitch with an extremely high tempo. What is the thinking behind that?
  7. Depends on how you want to play the game. While I'm sure there are some 'crazy' exploit tactics out there, I 've never used any because it takes away all the fun. I mean you may be winning but you don't know why. I prefer to set up my tactic according to the players at my disposal. It is way more enjoyable trying to figure how to get the best out of your players on your own. Of course, it would be helpful to read some FM guides in this forum or elsewhere online. It will help you understand better how tactics work ingame.
  8. The attacking midfielder on a support duty stays somewhere outside of the box. As @Experienced Defender noted, since you are trying to counter, it would be more useful to put him on an attack duty so that he makes runs while Vardy is occupying the defenders ahead of him. The 4-2-3-1 is a "heavy" formation in FM. Also, wingers on the AML/AMR positions with an attack duty tend to stay high up on the field and do not track back to help defending. Probably that is why you see unmarked players. Basically, you are defending with 6 players. Players on the AML, AMC, AMR, ST positions tend to stay high up on the pitch, especially on balanced and higher mentalities. The way I visualize your team defending is this: Balanced mentality + more urgent press: Your front 4 sit between the opposition's defence and midfield. They are asked to press more but since there is no higher LOE they always stop at some point. This gives the opposition time to break through your front 4. Once the ball has reached the opposition's midfield your wingers defend less because they are on attack duty. Now you are defending with 6 players + the attacking midfielder (who still doesn't defend too much). You ask from your 7 players to mark tighter but in the meantime the opposition's full backs have come to play (still your attacking wingers don't come back to mark them). You are defending with less players that is a problem. Your defenders must be really good to overcome this numerical disadvantage. If you want your wingers to defend more put them on support duty or put them on the ML/MR positions. Of course, whichever way you pick will lead to other tactical issues that you have to think about. Vardy is very fast so you want him to have space ahead of him. Also, you want him to be your main threat. That means that your wingers must be supporting him rather than attacking on their own. So the Attack duties on the wingers do not help Vardy. Your tactic is a bit vague, try to be more precise with your mentality and team instructions. It is neither a truly counter attacking one neither an attacking one. Since you want Vardy to be the main goal threat you need to utilize his best attribute (speed). Therefore, you need a direct style of play. If you believe you can attack and you are not worried of the opposition's attacking ability go with an attacking mentality. Remove the narrow instruction, you need space so stretch the field. Attacking mentality has fairly wide by default which I believe is fine, you can also give wide a try. Have Gray on support duty in order to cross the ball and load the box with Vardy, Barnes and Maddison all on attack duty. Add pass into space since you have fast players to make even more space for them. DLP has hold position and shoot less often instructions by default. Maybe you want a more free roaming role (RPM, CM (S), B2B) that will push higher up the pitch and get on the end of loose balls thus providing an extra player in attack. You can also put your left back on attack duty since Barnes will be more centrally thus creating space on the left. Rest of the team will recycle possession and defend. Now, if you want to play more safe you must change formation. Switch to cautious mentality and employ a 4-4-2, 4-4-1-1 or 4-1-2-3. Those are the most common counter attacking formations. See which one best suits your players. Lower your LOE and let the opposition team get higher on the pitch so that they leave space behind. Press more urgent, you don't want them to play with ease once they have passed the LOE. Get stuck in is good also (if you have players with good tackling, bravery, aggression, strength even better). I like tight marking but remove it for start and see how it goes. It is a demanding instruction and sometimes makes thing worse If you are playing with 4-4-2 or 4-4-1-1 defend narrower to close the space between defense and midfield. Put counter of course, remove regroup. It is only useful when you are very afraid of the opposition. In possession you need higher tempo. Probably more direct passing also. If the cautious mentality feels too defensive you can try a similar approach with LOE on balanced. Whatever you choose Just remember: you have fast forwards you need space for them
  9. Hello there, Just to give you some advice from my personal experience in this game. The 4-2-3-1 is a "heavy" formation in FM. Also, wingers on the AML/AMR positions with an attack duty tend to stay high up on the field and do not track back to help defending. Probably that is why you see unmarked players. Basically, you are defending with 6 players. Players on the AML, AMC, AMR, ST positions tend to stay high up on the pitch, especially on balanced and higher mentalities. The way I visualize your team defending is this: Balanced mentality + more urgent press: Your front 4 sit between the opposition's defence and midfield. They are asked to press more but since there is no higher LOE they always stop at some point. This gives the opposition time to break through your front 4. Once the ball has reached the opposition's midfield your wingers defend less because they are on attack duty. Now you are defending with 6 players + the attacking midfielder (who still doesn't defend too much). You ask from your 7 players to mark tighter but in the meantime the opposition's full backs have come to play (still your attacking wingers don't come back to mark them). You are defending with less players that is a problem. Your defenders must be really good to overcome this numerical disadvantage. If you want your wingers to defend more put them on support duty or put them on the ML/MR positions. Of course, whichever way you pick will lead to other tactical issues that you have to think about.
  10. A narrower width would benefit counter pressing. A higher LOE would mean more aggressive pressing thus making it difficult for the opposition to keep the ball. A higher defensive line would also limit the space in which the opposition can play. Just keep in mind the opposition's quality and mentality. If they have the ability to overcome your high LOE your whole game plan breaks down as you will be continuously chasing the ball rather than keeping it. Tweak a few things at a time and see if it's working. Take a look at the heat map on the analysis tab while ingame. It gives you a good insight on what's going on.
  11. Hi there, As you said, more width helps stretching the opposition defence and also benefits fast wingers who can take advantage of the extra space. It is useful when the opposition has a low defensive line and there is no space behind the defence or if they use a narrow formation. Attacking mentalities have a preset wider width for that reason. In general, you will need technical players that can keep the ball since their teammates will be far away and can't be reached easily but since you are managing Arsenal I don't believe that will be a problem. Also, keep in mind playing wide will make you more vulnerable on the counter as your players will be scattered over the pitch and won't be able to press properly. Regarding the narrow width for tiki taka, I believe it is set that way to keep the ball more easily and also have a more direct press to regain possession.
  12. Isco should have places shots ppm Also, 11 acceleration and 12 agility could be slightly improved. I agree that he has lost his agility and quickness irl but they seem a bit too low. Agree with others about Vinicius JR, his decisions could as well drop by 2 (13 to 11) and his finishing is quite awful (downgrade from 12 to 11. Benzema's passing of 18 seems a bit high and his long shots could go 14 from 12. Also IMO "plays with back to goal" ppm suits him. James Rodriguez work rate of 10 is too low. He always tracks back to help with defense (although usually fails retrieving the ball lol) . Also, he should have the ppm "avoids using weaker foot". Its true, he almost never uses it. Hazard's 20 agility is kind of a joke the way he returned to pre season this year. He is getting into shape recently but still could be lowered to 18 or 19.
  13. Casemiro should have "Plays short simple passes" PPM removed. He has shown a great improvement in his passing range and also his vision, technique. I believe the "Switch ball to other flank" PPM suits him better. Here are some examples: https://www.youtube.com/watch?v=e2Ta7sUwIV4 (1st link vs Celta at 0:42, 0:57, 1:39, 2:02, 2:43, 2:57, 3:36) https://www.youtube.com/watch?v=V34BfLO3b6I&t=90s (2nd link vs Villareal at 1:47, 2:22, 3:52, 5:20) https://www.youtube.com/watch?v=4JrF-IldXqY (3rd link various matches at 0:22, 1:40, 2:46, 3:06, 3:11, 3:22, 5:06, 5:33, 6:16, 9:14, 10:02, 10:07) In general, I believe he is a bit underrated. Technique should go 1 up (13 to 14) Vision could go 2 up (12 to 14) These are the two attributes I believe should certainly be changed IMO
  14. Yes, I do believe motivation plays a crucial role as in other saves with a manager with higher motivation this tends to happen less often. Against weaker opponents this happens less often because they're just too bad to take control of the game but against similar or stronger teams it seems like I am doomed to concede. Lowering the defensive line helps stopping all those long balls that are bombarded behind my defence. Also, I tend to lower the tempo to try and stop the opposition's momentum but it seems that my players are unable to keep hold of the ball so maybe this is a bad idea? I would like some advice if anybody has found a way to counter this issue. I will also try giving them different team talks on half time and see if it will make any notable difference.
  15. Has anyone else noticed this? Your team plays well in the 1st half, creates chances and is in control of the game. The opposition team is nowhere to be seen really. On the 2nd half the opposition comes back strong, wins every duel and in general is dominating the game. I do understand this is natural and happens in real life as well but seems to me a bit OP as it happens quite often. Could it be because I created a manager with low motivation thus fails to inspire my players at half time?
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