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FourFiveOne

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Posts posted by FourFiveOne

  1. +1. This could be part of a difficulty level for example during save set up. Like;

    A) Easy = 50% less injuries compared to real life

    B) Medium = 25% less injuries compared to real life

    C) Difficult = 100%/as realistic injury ratio as clubs in real life face

    I've seen loads of FM players asking for difficulty levels/increase as most of the experienced FM players find the game too easy as it currently is. They need to please all the players, so give each player the option to set up their save their way, so everyone is happy.

  2. Every player in the current (FM24) match engine looks the same now besides the colour of their hair. With Unity Engine arriving for FM25 it should be possible to have more variety in the player models where you can distinguish players in height and body build. A player like Gavi for example should look like the real him when it comes to height; 1,73m so short in-game and body build athletic and slim while a player like Haaland should be shown taller than Gavi in the match engine. Stocky/muscular players should also be shown as stocky/muscular instead of having the same shape as every other player, like Harry Maguire, Romelu Lukaku and Toby Alderweireld for example who are very strong physically but are less athletic.

    Even FIFA and PES/eFootball have been having different player models since many years now. Im not asking for player faces/scans or precise hair styles. Just to see different player heights and builds being reflected in the match engine as it will also add much more realism and variety to the game!

    This would be huge! Thank you for considering!

  3. As the title says. There are currently not enough defensive player animations, like blocks (blocking a potential shot or blocking a distance shot), a bigger variety of tackles, air duels and (slightly) pushing that comes with that battle before jumping aswell as slightly pushing eachother when trying to block a rival player to head at set pieces. We need more animations overall. Thank you

  4. Hey @Graeme Kelly. I just saw your comment under the FM24 benchmark thread and noticed that you are one of the specialists involved in the processing speed of the game. Maybe my suggestion can be of interest for you for future FM's. I dont want to bother you in any way and i appreciate all the work and improvements you've done so far, but maybe my suggestion can be useful and thus i wanted to tag you as you seem the man in charge of processing. If my idea is rubbish no worries, i just thought it was good to share my idea/suggestion, you never know it could be useful for you guys :brock: Thanks

  5. What am trying to suggest is the option for a realistic save by using the in-depth advanced match engine, just like when you set up leagues as 'playable', but with the only difference that it does not create/load up goals and thus you cannot re-watch matches and highlights from the leagues you've selected, which in return should give FASTER PROCESSING but the game would still use the in-depth match engine so results will be more realistic and everything will be taken into account, unlike the quick-sim match engine that calculates results based on team and league/nation reputation with a slight chance of a surprise result like it is currently the case with leagues set on 'view only'.

    To make it clear and to the point; I suggest another option besides 'Playable' and 'View-Only' that is in between those options, using the in-depth match engine (and just like setting up on playable where the AI makes more transfers, coaches are fired and new ones are hired = teams dont get abandoned/empty, every team has plenty of newgens, and everything is more realistic overall including league tables and stats). The goal of this set-up is FASTER PROCESSING but getting the in-depth match engine with slightly less details (no re-watching of highlights, goals and matches).

    Maybe it would also be a good idea to rename the different set-ups, something like;

    Very Advanced: which would be like setting a save as 'Playable' is today.

    Advanced: which would be my suggestion here; selected leagues are playable (so you can coach there when fired or doing a journeyman) and it also uses the in-depth match engine but you cant re-watch matches, goals and highlights which i believe would result in faster processing.

    Basic: The 'View Only' as we know it today.

    Im hoping for a day when we won't need a high-end laptop/PC with a top processor to be able to load a big amount of leagues/nations while using the in-depth match engine (and everything else that increases realism when setting a league on playable today's time) with processing times that are much quicker. *Please note that cloud gaming is not for everyone, as i personally like to add real club logos and other add-ons to increase realism. Cloud gaming is NOT the solution.

    Thank you for considering.

  6. Great job! However i still see goals being scored with the tip of the boot, which is quite unrealistic as most goals in real life are scored with the exterior inside of the boot, mostly with some degree of curling. Long shots on the other hand are scored with the outside front of the boot, and rarely with the tip (toes). I hope this will be improved for FM 25 to make it look much more realistic, aswell as the stadiums ofcourse including more sizes and variety in them

  7. The title says it all. I don't think you can demand a goalkeeper to cross the field and seek a goal yet on FM as far as i know. It happened today in real life where Lazio goalkeeper Ivan Provedel scored the equalizer in the 95th minute against Atlético Madrid in the Champions League. However i've seen matches where goalkeepers are already doing that in the last 10 minutes (extremely rare, but i did see it happen) of regular time, so with the instruction there maybe should be a time frame we can select when giving the goalkeeper the instruction like -seek goal 'only during added time', 'the last 5 minutes and added time' and 'the last 10 minutes and added time'-. Thank you

    Screenshot_20230919_230428_Sofascore.jpg

  8. Are player attribute ratings solely based on only their last season; in this case the 2022-2023 season, or are attributes re-evaluated and locked a few weeks before the release of the new FM version, in this case FM 24? For example; the new season started and a particular player is doing extremely well (better than last season) or a new talent arises in senior football and he's playing well and even starting matches, does that player's ratings get an increase compared to last season for the new FM, or does he keep having the same ratings given to him based on last season (end of season re-evaluation) and the first months of the new season are ignored? This is curious to me as FM is always released in November and most European leagues have started the new season several months ago, some even in July.

  9. 6 minutes ago, aj6658 said:

    If you listen to Miles, that this is a game at the end of the day and you can’t have simulation elements hinder the having fun part. 
     

    you’re just proving my point again and again. Over a long save are you doing every single press conference? Every single tunnel interview, every single transfer interview? Like be honest- you probs start out like that but then you’ll either give it to your assistant or rapidly go through it. What does that tell you? You think your dialog mini games are good game design when your suggesting a whole bunch more?!
     

    your argument about set pieces are FM core not international management. It’s like improving the ME , the focus is not international management. 
     

    review of your points 

    training 

    - better management of training sure (not radical) but teaching new positions, are you saying you can teach a new position in the 2 weeks you’re with them during the season. Even in tournaments most of the time, it’s recovery. Also it’s not their job to teach new positions.

     

    Tactics and set pieces 

    - not international management specific 

     

     

    your suggestions do not make them deep. Having 10 more conversation types does not make it deep particularly when the dialog system is so shallow as it is. 
     

    your example of trying to convince players to change national teams is the height of sounds good, boring in real life. A little mini game that is partly random to convince a player to change

    “hey come play for England, we got a chance of winning” 

    “nah I’m gonna stay with Spain”

    “ if you play for England, I guarantee you starts/ I’ll play you in this position”

    ”great I’ll play”

     

    you see how boring this is particularly multiple times? Different from club management ? Yea. Fun? For the first 3 times. 

     

    There are FM players who attend press conferences and keep doing so, and others who dont. So what? Each their own. At least the option is there just like in real life. If you dont criticise a player's low effort in training he could perform worse in matches consistantly (if he keeps doing low effort in training several weeks) aswell as lose determination. "Transfer interview"? Asking a player's agent for information about a player has indeed turned into something important in modern football, including in FM which when adressed correctly they can lower the salary demands of the player you are interested in - so yes, you actually should keep talking to player agents throughout your save unless the only real thing you want to do is play matches and not care about anything else, which would be weird as this is a MANAGEMENT game - but each their own. The majority of club management activities in FM are also dialog based, just like in real life. I repeat myself; dialog is not bad!

    Organizing set pieces is equally important in international management than it is in club management. There is no reason for it not to be in international management just like training and everything i mentioned. New positions and player traits are indeed not natural in just two weeks, its a process but it does happen in real life including where both the national team and club coach agree on adapting and training the new position/role. Simeone totally agreed with Martinez about converting Yannick Carrasco to an offensive wingback as this suited his playstyle at Atlético Madrid as both Simeone and Martinez played with 3 CB's and wingbacks instead of regular backs that are more defensive and are lower on the field. Real life proves you wrong - again. Club teams mostly benefit from their players learning new positions/roles, they can agree with it (the suggestion from the national team coach) and allow the player to continue developing in said new position even when back at their club outside of international management breaks. Saying its not their (national team coaches) job to improve their players is absurd and actually an insult to all national team coaches out there. They dont just receive the players they selected from their clubs, they also improve them where they see necessary as they (nat. team coaches) have their own vision, judgement and playstyle because they are also MANAGERS and are not inferior to club managers. All of them have managed clubs before being a national team coach, they know what to do. Just look at everything that Luis Enrique did in training and individually for each player as a coach for Spain!

    There are conversations that are unique to international management, like convincing a player to play for the nation you manage, talk to club coaches of selected players, talk to U21 and U19 national team squad managers to inform about certain players or tell them about your decision to select a talented 17 yo RB because your nation currently lacks better options on that position and your two regular RB's are injured and/or suspended or not playing at their club. Even big football nations sometimes have better alternatives in their U21 squad for certain positions when there is an injury crisis or the regular players are out of form and arent even playing at their club, you name it. How many countries didnt give 16 year olds their debut in the senior squad? Lukaku, Ödegaard (wasnt he even 15?) , Gavi, Yamal.. You really think the senior coach of that nation didnt discuss the selection of said players with the U19 & U21 managers of said nation?? Because they would have been called up for those squads if it werent for certain situations (excepcional talent, binding a player for said nation, injury crisis or suspension, better form that available senior players, etc.). Communication/dialog is crucial in football, both club and international management!

    If you think its that simple in real life to convince a player to play for a country, you are totally out of touch. Details matter and many things can happen. Play time is important but even that is not an assurance. For example look at when Kosovo was recognized, they selected players who had already played for other nations (senior squad) like Berisha for Norway to name an example. And just now this month Arbnor Muja from Antwerp (Belgium) made his debut for ALBANIA after being CONVINCED BY THEIR MANAGER after being upset at the manager of KOSOVO for not calling him up despite a decent season in Belgium for Antwerp that qualified for the Champions League group stage. Another example is Munir El Haddadi, who made his debut for Spain but wasnt called up again for several years. After being approached by Morocco he switched and opted to play for Morocco as he was still able to by the rules. This is the kind of depth and options we need in FM. International management is full of twists and turns. Not to mention the naturalized players many nations have (for example Laporte and Le Normand, both french, who were convinced to play for Spain and are doing so). 

    From my understanding FM tries to be a realistic football management game based on real life, and that is exactly what i strive for aswell. Thats why everything i requested and suggested is based on real life and why i also wrote examples where necessary.

    What did you do, where is your input? You only seem to criticise but you do absolutely nothing to improve international management in FM despite acting like a smart a§§ who knows everything better. Where are your feature suggestions? What are you actually doing!?

     

     

  10. 39 minutes ago, aj6658 said:

    The features you added were all dialog based

    Being able to set up training aswell as individual training/training to play on a new position is dialog based? That is such a basic feature missing in international management that can easily be implemented.

    There is only so much you can do as a national team coach. Ofcourse it is more dialog based as national team managers have less time with players personally, why is that a problem? All the things i mentioned happen in real life and are not in FM. Isnt FM supposed to be the most realistic football management game? The biggest part of club management is also dialog based as you talk to your players to keep dynamics in peace, criticise and compliment their efforts in training, solve issues players have and come chatting to you about, press conferences, requesting things to the board, talking to player agents,.. isnt that also dialog? In the end both in club and national team football there is only so much you can do. The new set piece features coming to FM24 can perfectly be added to international management aswell, or do you think national team coaches dont train set pieces?

    Quick summary: Add training schedules to international management for the time the players are available during international breaks aswell as individual training and the ability to teach players new positions when needed just as you can do in club management. Implementing the new tactics and set piece features coming in FM24 is also a must. Those have nothing to do with dialog, but dialog is equally important in international management. There is nothing wrong with dialog, what do you think football managers do in real life?

    Comparing my suggested features with people who's feature is to spend the salary of their manager in FM is widely off the mark. I don't support that, FM is not The Sims. My suggested features would improve international management and make it more deep and diverse aswell as intense. Imagine a wonderkid debuting at his club and doing extremely well in just a few months time, with no international caps but several nationalities. Compare it with Lamine Yamal who is from Moroccan origin but who was convinced by Spain and made his debut for them this month. We need these intense real life situations in FM like trying to convince a talented player with several nationalities to play for the country we manage, and sure this is dialog but it is challenging - thus fun, aswell as something totally different than what you can do in club management. 

  11. 47 minutes ago, aj6658 said:

    your suggestions are great but these small and tbh should already be in the game.

    Btw you said it yourself; my suggested features should already have been in the game, but they arent. Can't you understand that this frustrates people who do enjoy national team saves? This is why we are disappointed. It probably doesnt even take that much work to implement them yet year after year we see no changes or barely.

  12. 3 minutes ago, aj6658 said:

    You’re kinda proving my point. It’s so stripped down and people aren’t realising this when they say they want a revamp.

    there is only so much that you can add but it’s always going to be limited. The basics should be improved but this whole revamp people bang on about is never gonna happen. The level of resources to benefit is tiny when there’s so much wrong currently. 
     

    maybe in fm27 when they had 2 years of unity they can implement 

    When was the last time international management had new features/improvememts/updates in FM? Its been years as far as i know. With revamp i dont mean a total overhaul and starting from scratch. Just adding the features that we are missing and making it more similar to modern international management in real life. Football doesnt stand still, everything changes quickly and international management in FM has not been updated in a while. I got it - you dont like doing such a save, then dont. Nobody forces you to start a national team save. If you dont even care about it, then why are you making such a fuss about it, what is the problem? You seem obsessed. Respect the people who do enjoy international management saves and who accept all the differences compared to club football. FM has millions of players, not just you 👍🏻

  13. 13 minutes ago, aj6658 said:

    All good ideas but this isn’t a revamp and this is what people are expecting. They  whole new thing. Four five one probes this - none of your suggestions other than training was suggested. If you read them, they’re all dialog stuff. If we’re frustrated with the current dialog stuff how is it going to be better and not frustrating. 
     

    your suggestions are great but these small and tbh should already be in the game.

     

    but my point stands - international management at its core is the most stripped down elements of FM 

     

    People just want international management to be like in real life. Ofcourse you cant buy players and the typical things in club management, but thats fine. Each national team manager does have their own vision and does train the players he selected in his own way, including individually like my example of what Roberto Martinez did with Yannick Carrasco, teaching him to play as a wingback instead of the offensive winger that he naturally was, and it was a success. This also helps the clubs when their players are being teached on how to play on other positions. Ofcourse national team matches are limited in a year's time, and there can be a lot of time between them like the period after November until March when there are matches again - in Europe, because this also differs by continents. African nations have the Africa Cup in January to name an example. The simming between matches is not such a big deal if you have a decent computer, and tbh for international management you dont need to set all leagues as playable, only the ones where there are a lot of players of said nation that you are managing (+ loading all players of said nation in the advanced set up database). Its only logical that international management will always be the most stripped down, but that doesnt mean it cant be fun! The saves also go quicker, new regens come along, you try to make history, etc.. International management in FM just lacks too much features, including basic features that can easily be implemented and copied that are already in club management.

  14. 8 minutes ago, aj6658 said:

    I rail hard against SI for poor Implemented features and lacklustre releases but the fact they haven’t revamped international management is down to the fact international management is a classic sounds good at first but when you think about it, it would suck

    • squad building is at its most stripped because transfers don’t exist. Your squad will stay relatively the same each year as international squads don’t have huge upheavals.
    • no development of players - training is only there to bed tactics and that’s it
    • you play like 15 games max a year and that’s in a tournament year. What are you going to do in between friendlies and qualifiers ? A whole lot of simulating
    • if you care about the tactical side, that’s FM at its core not international management specific. Can’t properly test out tactics as there’s so little games you play in a year 

    Genuinely , it would suck. people have gone I want it and really don’t know what they want. I have never heard someone put a good idea forward on how to make it work and make it interesting within the same platform (I.e has to be part of the main game and not it’s own thing)

     

     

    I wrote a whole list of feature requests for international management (as you can see if you scroll above where i shared my post). Its fun to do a separate save where you manage a national team, whether it is your own country or a challenge you make for yourself like qualifying Montenegro for a Euros to name an example. Like i wrote above; the reason not many FM players start a national team save is because it lacks many features, including basic ones. This game is also called football MANAGER and international football is a big part of the sport, as simple as that. Maybe you dont like such a save, fair enough, but respect the people who do, and trust me there are many. Just look in the comments on social media and Youtube under the official FM channels and streamers when FM 2023 features were announced. You'll see that the top 2 complaints were the lack of set piece and international management improvements, so yes there are many players who want to see improvement in international management on FM.

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