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About TWG85

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    Kidderminster Harriers.

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  1. My own. Good old 4-1-4-1 wide with two centre midfielders on attack duty & wide lads on support to come back & get their shape. Short passing, possession based with high press, or low line with medium press & higher tempo. Nothing fancy, does the job. Don't do opposition instructions.
  2. So the 20.2.0 update did sweet FA then? Very disappointing. Still in my editing phase at the moment, hoped it'd been sorted by now.
  3. Using the editor I'm noticing players missing from the earlier versions as well. What's the story here? Worth starting a topic?
  4. The purple is certainly striking. Anyone else having issues with momentary freezes & entering figures in the far column when using "in between"?
  5. Can see a case for realism there, to be fair. The old rush of blood scenario.
  6. Being a prominent new feature, have people experienced many?
  7. The lack of variety is what's most frustrating for me. Playing with an advanced forward, being through on goal is obviously going to be a common theme, but there's plenty of other solutions to keep the goal tally down. Game needs more recovery tackles, players pushed out wide, bad touches with the defence recovering their shape etc. as well as the offsides.
  8. Can't say I've had any issues with penalties/red cards, myself. Definitely think some of the issues are tactics related. For instance, I expect a lot of the people (including myself) having issues with one-on-ones are playing with a lone, advanced forward. No issues with through balls, either, with playing with a lower tempo &/or asking my centre midfielders to play more direct passes.
  9. Absolutely. Some adjustments I want to make on the editor, which will probably take me a week or so, & after that hopefully any or many unresolved bugs are sorted by then.
  10. Only really had this with players with poor temperament/professionalism. One of the reasons I don't sign them. Anyone with volatile etc. in their information, isn't even considered.
  11. At present you have one generic crowd track no matter where you play & at what level. As someone who uses the sound & finds the game a little empty without it, I'd personally love the addition of more distinctive & varying crowds, & feel this is an area of the game a little neglected, in truth. Ideas include: Volume/energy - Playing in-front of 60,000+, 20,000+, 5,000+, 2,000+ & 500+ feels & sounds like it. In the case of the latter that may be a little depressing for some & may be an idea to be made optional, but I'd personally love a relatively speaking, sparsely attended lower league game, to sound & feel that way. Hostility: Depending on supporter profile, team performance, rivalries, local derbies, culture, game importance, you have varying levels of hostility. Songs/Chants: Songs/chants synonymous with certain clubs included in matches featuring those teams. Obviously directed at particular players would be difficult given transfers during the game, but varying clubs trademark, encouraging & prideful songs echoing round the ground during their games would be very cool. All a lot of work, I know. But given the advances in the game, I feel this is an area left far, far behind.
  12. Adding individual groundsmen to the list of staff along with your coaching, scouting, medical, technical etc. personnel I think would be pretty cool. And of course the better groundsman you have, the better he takes care of your pitch. Could be a nice little feature, especially in lower leagues.
  13. Not sure if this is something you want to introduce as it isn't that much of a big deal & will affect minimal users, but the qualifying rounds of the FA Cup are regionalised to a lesser degree as the draw goes along, where as in the game I see they're an open draw.
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