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TWG85

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13 "You're a bum, Rock"

About TWG85

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    Amateur

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  • Currently Managing
    Kidderminster Harriers.

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  1. From a commercial & accessibility standpoint it makes sense for the game to be easy to get a grasp of. Can't fault them there. But I would like the introduction of a toggled difficulty level.
  2. - greater intelligence from staff you delegate to. Contract offerings, DOFs the obvious. - automatic ease off tackles feature. - demands high work rate added to manager tendencies (would offer greater realism with gifted, "luxury players" being ousted by particular managers. Ozil probably the greatest relevant example). - recommended current ability for staff in the editor. Absolute bugger editing staff's attributes currently. -revamp of crowd audio. Tiers to volume & energy based on attendance, added songs & chants, greater & lesser hostility/enthusiasm based o
  3. My own. Good old 4-1-4-1 wide with two centre midfielders on attack duty & wide lads on support to come back & get their shape. Short passing, possession based with high press, or low line with medium press & higher tempo. Nothing fancy, does the job. Don't do opposition instructions.
  4. So the 20.2.0 update did sweet FA then? Very disappointing. Still in my editing phase at the moment, hoped it'd been sorted by now.
  5. Using the editor I'm noticing players missing from the earlier versions as well. What's the story here? Worth starting a topic?
  6. The purple is certainly striking. Anyone else having issues with momentary freezes & entering figures in the far column when using "in between"?
  7. Can see a case for realism there, to be fair. The old rush of blood scenario.
  8. Being a prominent new feature, have people experienced many?
  9. The lack of variety is what's most frustrating for me. Playing with an advanced forward, being through on goal is obviously going to be a common theme, but there's plenty of other solutions to keep the goal tally down. Game needs more recovery tackles, players pushed out wide, bad touches with the defence recovering their shape etc. as well as the offsides.
  10. Can't say I've had any issues with penalties/red cards, myself. Definitely think some of the issues are tactics related. For instance, I expect a lot of the people (including myself) having issues with one-on-ones are playing with a lone, advanced forward. No issues with through balls, either, with playing with a lower tempo &/or asking my centre midfielders to play more direct passes.
  11. Absolutely. Some adjustments I want to make on the editor, which will probably take me a week or so, & after that hopefully any or many unresolved bugs are sorted by then.
  12. Only really had this with players with poor temperament/professionalism. One of the reasons I don't sign them. Anyone with volatile etc. in their information, isn't even considered.
  13. TWG85

    Unique Crowds

    At present you have one generic crowd track no matter where you play & at what level. As someone who uses the sound & finds the game a little empty without it, I'd personally love the addition of more distinctive & varying crowds, & feel this is an area of the game a little neglected, in truth. Ideas include: Volume/energy - Playing in-front of 60,000+, 20,000+, 5,000+, 2,000+ & 500+ feels & sounds like it. In the case of the latter that may be a little depressing for some & may be an idea to be made optional, but I'd personally love a relatively speaking,
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